Hey there !
Sorry, I was gone awhile. To ask a few questions that you people pointed out, let me say this :)
Most of the issues you are reporting are known to us. We are very sorry about the inconvinience, but the most problems mentioned are a result of the current "new" logistic system, which is (like the build itself) only a alpha status, which results into a lot of problems.
The thing is, after we have now teamed up, we have discussed some plans, and one is a totally revamp of the current logistic system that will effect everything, from mechlab over pilotskills, purchase, salvage and repairsystems. Once done, it will be /$"&@$ great :)
The downside of this, something like that will take quite a while. But since we still have only one (very skilled though) programmer we have not that much capacity, and therefore we decided that we don't want to waste time into the current logistic to fix it's bug, when we will remove it anyway. This also means, that you fans will have to live with the bugs for a while longer I'm afraid, but i guess that in the end you will agree that this descision is the best.
The known bugs are, that the inventory in the purchase windows vary, and sometimes are even empty (somehow the programs switches through the mechvariants every start), and also the variant button and saving has been disabled, because it results into crashes.
Nevertheless, a new version of the alphabuild will be released shortly, that fixes a lot of bugs and adds more content, and a row of old campaigns ported into MCO is following.
Saying that, if anyone here has some knowledge in C++ and or XNA programming, we are happy for every help that will be given to us, and will make us release stuff more faster. It's not necessary that you join the team and code a few hundred hours, there are also small jobs you can take on, "and every single stone is a part of the new house" :)
Cheers
Starman