AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Shuttle ST-46 (Bandit)
Tech: Inner Sphere / 2528
Vessel Type: Aerodyne Small Craft
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 100 tons
Length: 25 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
4 Medium Laser
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The ST-46 has been one of the most common shuttlecraft in the Inner Sphere, and it should be no surprise that this also makes it one of the most common shuttlecraft to be repurposed for criminal activity. Pirate forces, generally lacking proper military equipment, have often modified the humbe ST-46 as a makeshift boarding craft. The following is fairly typical, and installs a battery of lasers, less for defense and more to intimidate lightly armed or unarmed targets. The original spacious passenger bay has been exchanged for much more spartan accomodations for up to fifty heavily armed marines (or more, if the remaining cargo storage is repurposed). Other configurations use missiles or ballistic weapons rather than the laser array, while some craft, geared more to long duration operations, feature more amenities and a more robust life support system for their onboard marines, cutting craft's capacity roughly in half as a result.
Though normally associated with pirates and other renegade elements, the "Bandit" configuration has proven sufficiently robust to see service with house forces as well, though it has largely slipped out of use following the introduction of purpose built "Battle Taxis" during the Clan Invasion era.
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Class/Model/Name: Shuttle ST-46 (Bandit)
Mass: 100 tons
Equipment: Mass
Power Plant, Drive & Control: 26.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 6 3.00
Total Heat Sinks: 12 Single 12.00
Fuel & Fuel Pumps: 5.50
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.00
Fire Control Computers: .00
Armor Type: Standard (320 total armor pts) 18.50
Standard Scale Armor Pts
Location: L / R
Fore: 160
Left/Right Wings: 48/48
Aft: 64
Cargo:
Bay 1: Infantry Compartment (1) with 1 door 5.00
Bay 2: Cargo (1) with 1 door 5.00
Crew and Passengers:
1 Officers (0 minimum) 5.00
2 Crew (2 minimum) 10.00
1 Gunners (1 minimum) 5.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 Medium Laser Nose 5 -- -- -- 12 4.00
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TOTALS: Heat: 12 100.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,914,060 C-Bills
Battle Value: 815
Cost per BV: 6,029.52
Weapon Value: 1,679 (Ratio = 2.06)
Damage Factors: SRV = 18; MRV = 0; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 1,032
(328 Structure, 460 Life Support, 244 Weapons)
Support Points (SP) = 5,289 (513% of MPV)
BattleForce2: MP: 4, Armor/Structure: 8 / 0
Damage PB/M/L: 2/-/-, Overheat: 0
Class: DH; Point Value: 8