After going through the 1st Periphery Book, the SLDF Book, the Major Periphery Handbook, JHS Terra, I think I've got everything printed. From now on I have to extrapolate without conflicting with existing canon, and I'm not too worried about conflicting with future canon as the current trend in products seems to indicate to me that TPTB don't care to print the kind of details I need (regimental deployments during time periods, types of regiments, etc).
I'm going to focus on the Taurian Concordat now, which was the largest of the periphery battles.
So I have one more issue, and that is a number I just have nothing to extrapolate from. That is the number of Heavy Assault, Regular, Horse, and Light Horse regiments within each of the 10 Corps. Also, how many were Royal? I know there were 5 striker regiments formed in 2582 into the "11th Corps", along with several elite battalions from other units. Also what quality were these units, the Star Guard corps was referred to as elite, but that is all I got.
So, anybody care to fill in what they think?
In the 270 SLDF Regiments, how many were:
Heavy Assault Regiments (Heavy Mech battalion, heavy infantry battalion, heavy armor battalion)
Line or Regular Regiments (Medium Mech battalion, infantry battalion, armor battalion)
Horse Regiments (Light Mech battalion, jump infantry battalion, artillery battalion)
Light Horse Regiments (7 Mech Battalions, 1 commando and combat engineer Battalion)
In the 270 SLDF Regiments, how many were:
Elite/Non-Royal
Veteran/Non-Royal
Regular/Non-Royal
Green/Non-Royal
Elite/Royal
Veteran/Royal
Regular/Royal
Green/Royal
I really have very little data on the Taurian forces. I know of a few mech regiments, which may be all they had. They had "5 regiments of mech and hover battalions" on New Vandenburg, the most important planet outside of the Hyades cluster, and it appears many other planets only had a couple battalions of infantry, perhaps 9-18 regiments in total for 60 or so worlds.
It is amazing how this war lasted 20 years, absolutely amazing. There was no HPG, which makes a difference, but there were planets that took *years* to conquer. I'm thinking of just having insurrections on planets based on their loyalty and population density. This would mean forces may have to stay on planet for a few years in order to quell an insurrection of an extremely loyal population. Most planets of the inner sphere can barely get half the loyalty of the periphery planets. This, combined with issues with supplies, and constantly changing leaders, as well as a few other variables, hopefully can string this whole war out to 20 years.
The map is about 40 hexes wide by 20 hexes tall. The SLDF went in with about 324 battalions and 200 warships (plus perhaps 50 FS battalions and 50 Warships), the Taurians had about 12 mech battalions and maybe 150 warships, plus another 50 or so infantry battalions, so were outnumbered on the ground by about 6:1. The Taurians had fortifications on every world, essentially multiplying their defensive abilities by 2 to 6, plus with the guerilla ability of mechs and infantry they can draw out true conquering of planets for many months or perhaps even years. The SLDF has some reinforcements from the 1st and 2nd Reserve Corps on Terra, and eventually can get the entire elite Star Guard Corps to help out, this would be probably about 40 replacement battalions of green quality and 80 new elite Star Guard battalions that really make the difference. Flannagan's Nebula also has serious defenses against space attacks, helping keep the SLDF at bay for a few years as they penetrate the defenses. Probably a total of around 1000 counters. Historically the game would last about 1000 turns (woah!), but many of those turns could last all of a minute as only 1-2 die rolls may be required.