Author Topic: BattleMech Manual - 7 September 2017 (v1.1.1)  (Read 685 times)

Xotl

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BattleMech Manual - 7 September 2017 (v1.1.1)
« on: 22 July 2017, 20:53:43 »
This thread is for all issues and problems with the BattleMech Manual.

Product Link: http://bg.battletech.com/test/core-rulebooks/battlemech-manual/

Current errata version is 1.1.1, and can be found here:
http://bg.battletech.com/errata/

Please remember to follow the errata report template when reporting issues.  Thanks.

EXTRA NOTE: When reporting errors on the quirk list, please bear in mind per p. 89 that the list only captures quirks that are present on every variant of that mech.  As such, if a quirk cannot be assigned to all versions of a machine, it is not listed.
« Last Edit: 07 September 2017, 13:36:05 by Xotl »
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Xotl

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Re: BattleMech Manual
« Reply #1 on: 23 July 2017, 06:07:18 »
Leg Destruction (p. 45)
Replace the top-left first two paragraphs with the following:

A ’Mech that loses both of its legs automatically falls as well. It is not considered immobile (see p. 16), but it has 0 MP available. It cannot change hexsides or attempt to stand, though it can still attempt to prop itself up to fire if it has both arms.

Falling Damage to a MechWarrior (p. 57)
Replace the "Automatic Damage" paragraph with the following:

A MechWarrior automatically takes 1 point of damage if at the time of the fall their ’Mech is immobile (see p. 27) or if the modified Target Number for the PSR to avoid MechWarrior damage is greater than 12.

Damaging a MechWarrior (p. 58)
Under "Falling", replace the second paragraph with the following:

If the ’Mech is immobile (see p. 27), or if the modified Target Number for the PSR to avoid MechWarrior damage is greater than 12, such a fall automatically damages the warrior.

Streak LRM Launcher (p. 104)
Change "Indirect Fire" from "Yes" to "No".
« Last Edit: 14 September 2017, 18:41:59 by Xotl »
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Also contains faction deployment & rarity info and Quirk lists.

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assaultdoor

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Re: BattleMech Manual
« Reply #2 on: 25 July 2017, 19:13:02 »
LOCATION: BattleMech Quirk Table (p. 91)
THE ERROR: The Goliath does not have Directional Torso Mount (RT) listed as a quirk, despite the description of that quirk beginning with "A well-known feature of the original Goliath".
THE CORRECTION: Add Directional Torso Mount (RT) to the list of quirks for the Goliath.


Xotl: The quirk list only assigns quirks if every variant of that machine has it.  All runs of the Goliath other than the original abandon the turret mechanism, so DTM is not applicable.  Thanks.
« Last Edit: 27 July 2017, 05:26:24 by Xotl »

TurboCooler

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Re: BattleMech Manual
« Reply #3 on: 27 July 2017, 09:03:48 »
Page 42 - Damage Flowchart

Step 3 has no arrow for "No" for the diamond.  If no decision needs to be made it should be a box not a diamond.
Step 5 is an island.  There is no way to reach Step 5 in the flow chart.  Chart goes 4, 6, 7, etc.   Box below step 4 should go to Step 5.  Box below Step 5 should go to Step 6.


Xotl: corrected version of the page created and available for download in the first post.  Thanks a ton for reporting this.
« Last Edit: 28 July 2017, 08:04:15 by Xotl »

Hammer

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Re: BattleMech Manual
« Reply #4 on: 23 August 2017, 14:22:10 »
Adjusting this to a running list of Quirk questions:

Unit (BMM pg#) - Valkyrie (pg 95)
As Per BMM - Valkyrie (pg 95) shows the Chassis having Improved Communications only.,
Other Source - In First SW book (pg 159) shows having Improved Communications and Easy to Maintain.

Unit (BMM pg#) - Anubis (pg 90)
As Per BMM - Extended Torso Twist; Difficult To Maintain
Other Source - XTRO Periphery (pg 3) ABS-3MC shows Prototype, Exposed Actuators, Extended Torso Twist
Should the Chassis Difficult to Maintain extended to the 3MC, is the Exposed Actuators as result of the 3MC being a Prototype

Unit (BMM pg#) - BattleMasters (pg 90)
Per BMM - Jettison-Capable Weapon (PPC)
There are a few BLR variants that don't mount PPC but carry things in the right arm like Gauss Rifles, LRMs, ER Large Lasers should they considered be Jettison-Capable. Also some variants mount PPCs in Left and Right arms would both arms be considered Jettison-Capable.

Unit (BMM pg#) - Bushwacker (pg 90)
Per BMM - Narrow/Low Profile, Stabilized Weapon (Large Laser)
Other Source - StratOps pg 198 in the text for No Torso Twist list the Bushwacker as an Example.

Unit - Koto (BMM pg 92)
Unit - Karhu (BMM pg 92)
Unit - Phoenix (BMM pg 94)
The chart lists them as having Em Interference but doesn't define them as either weapon specific (1 point) or whole unit (2 point).  I'm assuming whole unit but could it be clarified.

Unit - Brigand (BMM pg 90)
Per BMM - Modular Weapons, Nimble Jumper
Other Source - HTP- Tortuga (pg 23) - Easy to Maintain, Easy to Pilot.
The HTP Tortuga units are newer than the original but they are based on the original chassis, so the difference in the quirks seems large.

Unit - Hatchman (BMM pg 91)
Per BMM - Anti-Aircraft Targeting
Other Source - SO pg 194 - Fast Reload

Unit - Shadow Hawk (BMM pg 94)
Per BMM - Battlefists, Improved Life Support, Ubiquitous
Other Source - 1st SW (pg 161) - Battlefists, Improved Life Support, Exposed Weapon Linkage (Autocannon/5, 1D variant; PPC, 2K variant)
Confirming the 1st SW are specific to those variants or should be applied to all variants.

Xotl: quirk list updated in errata post above.
 - Not sure about the Bushwacker at this time.
 - Units with EM Interference but no specific weapon are intended to cover the whole mech.
 - Hatchetman: -6M and -7R don't use right torso ballistic weapons; Fast Reload thus can't apply to all variants
 - Shadow Hawk: never considered that EWL could apply to energy weapons, but that's canon now per 1st SW (and there's no reason to prohibit it), so instead I'll just say that it's not an issue applicable to all variants
« Last Edit: 28 August 2017, 15:21:25 by Xotl »
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pheonixstorm

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Re: BattleMech Manual
« Reply #5 on: 24 August 2017, 04:59:15 »
Hammer, the BMM beta had no torso twist. I asked about it as the IWM mini as well as the TRO cover art both show that the Bushwacker in fact does have a Torso. The problem is/was the TRO art inside the book looks completely different. As it looks like it was changed the errata will then need to be in SO. At least that is my take on what happened.

Xotl

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Re: BattleMech Manual - 7 September 2017 (v1.1)
« Reply #6 on: 07 September 2017, 00:59:18 »
The inaugural v1.1 errata document for the BattleMech Manual has been released.  It is available on the official errata page.  Nothing major: mostly quirk updates and page number corrections.
« Last Edit: 07 September 2017, 13:36:25 by Xotl »
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3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

Xotl

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Re: BattleMech Manual - 7 September 2017 (v1.1.1)
« Reply #7 on: 07 September 2017, 13:36:54 »
Quickie update with a couple of extra rulings and a bump in version number to 1.1.1.
Generally absent from the forums at this time.

3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

RoundTop

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Re: BattleMech Manual - 7 September 2017 (v1.1.1)
« Reply #8 on: 13 October 2017, 13:06:44 »
LOCATION: Piloting Skill Roll Table (p. 54, 139 PDF) - Hip
The ERROR: Hip actuator hit can have more impact than just +2, as it can replace other modifiers. Needs a reference.
The Correction: Add note 9, point to page p.48 (Hip)

Quoted text showing the need for this, key part in bold:

A critical hit to a ’Mech’s hip freezes the affected leg in a straight
position. The ’Mech’s Walking MP is cut in half. Recalculate its Running
MP accordingly by multiplying the new Walking MP by 1.5, rounding up.
After a hip critical hit, ignore any other critical hit modifiers from
previous turns on that leg (other leg critical hits this turn or later still
apply).
This means it is possible for a ’Mech’s performance to improve
after a hip critical hit if it had suffered earlier critical hits to the same
leg: locked in a straight position, the leg serves as a sort of crutch,
making movement easier in some cases than moving on a number
of free-flexing yet damaged actuators.
« Last Edit: 13 October 2017, 18:33:05 by Xotl »
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