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BattleTech Player Boards => Fan Articles => Topic started by: Kotetsu on 23 March 2014, 01:56:58

Title: ’Mech of the Week: AS*-* Atlas
Post by: Kotetsu on 23 March 2014, 01:56:58
’Mech of the Week: AS*-* Atlas

Atlas. One of the great Titans of Greek mythos, sentenced upon their fall to hold up the heavens. One whose name influenced that of an ocean (Atlantic) and a mythical continent (Atlantis). The mountain range where he is said to have held the sky up named in his honor. And because of a version where he holds up the world, the name of a book of maps. And whose name graces the monstrous 100-ton BattleMech.

Though, I have heard a rumor that the ’Mech was named after a much closer contemporary general, I can find no place where that inference came from. Besides, it sounds much better to be named for a Titan.

The Atlas was, in part, created as a result of the rearmaments of the House Lords in the waning days of the Star League. General Aleksandr Kerensky ordered “a ’Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally.” The signature Death’s Head scowl itself took a full year to perfect.

Finally arriving in 2755, the AS7-D Atlas is built around a 300-rated Vlar engine, giving the machine the iconic speed that was shared by the later Dire Wolf and Imp. Nineteen tons of armor three points off of maximum protection, in a 9, 47/14, 32/10, 34, 41 pattern (head, center front/rear, side front/rear, arms, legs). The weapons-load starts with the unique 20-shot LRM launcher in the left torso. Unique as it actually has five tubes, and rapid fires four times in succession for the full output. The Class-20 autocannon in the right torso is also special, though in this case it’s for the missing cooling jacket. A 6-pack SRM in the left torso, and four medium lasers (one in each arm and two rear-mounted in the centerline) round out the weapons. One ton of SRM ammunition, two of LRM, and two for the Class-20 are your supply. Twenty heat sinks provide somewhat adequate heat dissipation.

One quirk in the original write-up is that the author states there are designs that are taller and heavier. Depending on the files that man had, the only design heavier I can think of is Amaris’s Folly.

A commander’s version. the AS7-D-DC, showed up in 2776, swapping the two rear-firing lasers and one ton of LRM ammunition to add a dual cockpit/command console. Then the Exodus came. Most of the SLDF’s Atlases were left behind. This is stated to be because two-thirds of the pilots who refused the call were Atlas pilots. There is also the additional detail of the Atlas II, the Royal variant, having arrived back in 2765, so the more loyal members of the SLDF probably got them and went on the Exodus.

As the Succession Wars got into full fervor, parts for the Atlas started to run low in certain areas (even though the production sites include places like Hesperus, which until the Jihad had never fallen to an enemy). In order to deal with this problem, some tried to tinker with the design. First showing up in 2892, the AS7-RS variant downgrades the SRM to a 4-rack, the autocannon to a Class-10, and the LRM to a 15-pack (retaining the same tonnage of ammunition) and removed the rear-firing lasers to upgrade the arm lasers to larges. This design at least has better mid-range firepower.

First arriving on-screen in 3025 at the Battle of Galtor III is the personal Atlas of Warlord Grieg Samsonov. Designated AS7-WGS, this variant drops all weapons save the Class-20 autocannon, adds 6 heat sinks, and puts a Particle Cannon in each arm. This is probably my favorite of the “Introductory” level designs, as I like the PPC.

Warlord Samsonov soon went out and bit off more than he could chew by trying to destroy the Wolf’s Dragoons. I believe that ended with his head and body going separate ways. One of the outcomes of his actions, however was the Dragoons and House Kurita facing off on Misery. There, we catch a glimpse of Captain Danielle Rodema’s modified AS7-D. This variant drops the SRM rack, moves the rear-firing lasers to the arms, and adds two more medium lasers, making it three in each arm. Two heat sinks were also added.

As Star League Tech was rediscovered and spread throughout the Inner Sphere, it was only a matter of time before the Atlas would get its fair share. In 3049, the AS7-K variant marched out to join the armies of the Draconis Combine. The engine was upgraded to an extralight version. The Class-20 autocannon was swapped for a Gauss Rifle. The SRM pack was removed, the arm lasers upgraded to extended-model large models, with the rear-firing ones turned into pulse variants. An anti-missile system was placed in the left arm, with one ton of ammunition stored in the left torso. Each side torso is also CASEd.

A command variant, designated the AS7-K-DC, uses a command console in place of a ton of LRM ammo and one medium pulse laser. Two field-refit variants showed up in 3050. The AS7-C drops a medium pulse for one heat sink and a C3 Slave unit. The AS7-CM, instead drops the left arm large laser for a C3 Master.

Defiance put out their upgraded variant at the same time. The AS7-S takes the original, swaps the heat sinks for fifteen double-strength versions, adds a ton of Class-20 ammo, and adds two rear-firing 2-pack Streak launchers in the left torso. The single ton of ammo for the Streaks is placed in the left leg.

This is also around the time that the Inner Sphere got to see what the Clans did to their few Atlases. First appearing for Twycross, and later Tukayyid, the Atlas C takes an AS7-D and upgrades the Class-20 autocannon to a Clantech Ultra variant, the SRM pack to a Clantech Streak variant, and the LRM rack to a Clan version.

The next variant did not arrive until 3061, the AS7-S2, and is thanks to the Lyran big gun-fetish. What better machine to try out their newly acquired (stolen) light fusion engine? Or more importantly the Heavy Gauss Rifle. This required the removal of the Class-20 autocannon, the SRM packs, and the centerline medium lasers. The arm-mounted lasers were upgraded to extended-model large versions. Finally the LRM rack was downgraded to a 15-shot version, but given Artemis IV fire-control and the side torsos were CASEd. Four tons of ammunition feed the big gun. A Guardian ECM suite gives added protection.

The AS7-S3 model arrived the following year, and instead uses a standard Gauss rifle, using the weight savings to trade the arm lasers for Particle Cannons with underslung small lasers, a head-mounted small laser, and an anti-missile system. Two heat sinks were also removed.

The fires of the Jihad hit and the Atlas was forced to undergo changes. First, all of the production sites for the Atlas were captured by the Word of Blake (Al Na’ir, Quentin, Hesperus II). Second, such wars cause innovation. The first small steps were made in 3070, with the AS7-Dr. A refit of the original, this one swaps the big gun for a Heavy-class Particle Cannon, a Guardian ECM suite and a C3 Slave. The SRM pack is upgraded to a Streak version. Finally, two heat sinks were added.

3074 saw the first combat of the AS8-D model during the Battles of New Avalon. Notably by picking up a Thorn and chucking it into a Grand Crusader… who promptly fell off a cliff. Mounting fourteen double heat sinks and triple-strength myomer, the weapons-load consists of a Class-5 Rotary autocannon with three tons of ammo, two Light-class Particle Cannons, one Snub-Nose Particle Cannon, two 9-pack MMLs, with two tons of ammo, an extended-model small laser, and two standard small lasers.

In 3079, an outfit in the Periphery created the AS7-00 Jurn model. Extremely experimental, the design mounts two Light-class Particle Cannons, a Snub-Nose Particle Cannon, a Class-15 Thunderbolt launcher, a Class-10 Hyper-Velocity autocannon, a Beagle active probe and two remote sensor dispensers. Sixteen double heat sinks deal with the heat output, and the design has an armored command console.

Because of the loss of Hesperus II, Defiance’s engineers decided to rework the Atlas into a new form. Finally entering full production in 3082, the AS7-K2 uses ferro-fibrous armor, changing the look from a walking avatar of Death into… a football player. Additionally, the armor has actually decreased to a 9, 42/14, 31/10, 33, 41 pattern. The engine is now a 400-rated extralight model, giving the design ground speed comparable to the Clan Scylla. Ten double heat sinks struggle with the output. Weapons consist of a Gauss Rifle, two 6-pack Streak launchers, two extended-model large lasers, and a Guardian ECM suite. The ammunition is in the CASEd right torso. A variant, the AS7-K3 showed up in 3083, dropping one Streak launcher, and downgrading the second to a 4-pack to add three jump jets and a ton of armor, bringing protection up to maximum (9, 46/16, 32/10, 34, 42).

Sometime between 3085 and the Blackout, the AS7-K4 variant entered service. This model uses twin ER PPCs, twin 6-pack SRM launchers, and a Class-5 Rotary autocannon. A Guardian ECM is placed in the center torso. Three heat sinks are also added.

The final variant (so far) is the AS7-K2 piloted by Jedra Kean, self-styled Lord of Vega. Built, in part, with help of undercover Kuritan agents, his Atlas uses twin Light Gauss Rifles, five extended-model medium lasers, and twin 4-pack SRM launchers. Twelve double heat sinks deal somewhat with the heat output. His dreams of power were soon shattered by the Ghost Bears.

Using one starts with taking stock of your variant. Some variants are great at sitting back and shelling the crap out of advancing foes. Others, like the iconic AS7-D have an issue with range. As intimidating as that machine is said to be, someone had to realize it has only one weapon with a range beyond 9 hexes, and that’s an LRM rack. In comparison, the slightly lighter BNC-3S Banshee has two PPCs and a Class-10 autocannon. And then there is the aptly named Awesome. And though some later variants do take care of this, the proliferation of other designs does not help the situation.

Wading into the enemy is also a valid tactic (and one I tend to use with many designs). If you can avoid the lucky shots, you probably will last long enough to put the fear of Death in the enemy. That said, you are also likely to get a lot of attention. Keep an eye on your heat dial, as most of these variants have heat issues.

Fighting one starts with getting your heavy hitters ready. Give him as much attention as you think he deserves. Gauss Rifles, Particle Cannons, and other means of removing his head should always be used (considering how often any Atlas loses it in the games I play…) Thing is, any friends he has should also get due consideration. Especially if you know that Atlas has a Slave installed. (Conversely, if you think he’s the -CM, target that arm.) Which reminds me. Lots of explosive ammo to deal with. If you have the will and the skill, targeting the side torsos can prove very useful.

I must say the Atlas has never really impressed me. Might be because every time I see one on the board it dies from losing its head or an ammo explosion or like when I went through Tukayyid by critting Focht’s Gauss Rifle. Might be because my first game that I can remember someone handed me a Berserker, which suited my thought process better.

Two descendants of this design have been seen. The Atlas II, which was the Star League Royal upgrade, and the Atlas III, the newer Davion creation which looks alternatively like the Terminator or Jason with a minigun. As for the original, it should continue to soldier on long into the future. At least, up until some new faction or event comes along that turns the Inner Sphere and the Homeworlds in to dead worlds.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 23 March 2014, 02:03:04
Interesting note, regarding the name.  The inventor of Myomer fibers was one Gregory Atlas.  Potentially an inspiration, given that without his handiwork the Atlas would be impossible.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SCC on 23 March 2014, 04:37:00
The AS7-K4 sounds like someone mixed up the files for the Thug and the Marauder. And what looks nasty then an Atlas? An Atlas that shoots lasers from it's eyes. Yes, I built an Atlas like that
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Wrangler on 23 March 2014, 11:40:40
Kotetsu, that was spiffy article.  You did leave out a design however, the AS7-D-DC.  It showed up during the Star League era, was printed in Record Sheets: 3039 Unabridged.   It has experimental technology, with inclusion of a Command Console and minus two rear firing Medium Lasers.  It truly make the machine a command Mech for its era.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: GreekFire on 23 March 2014, 12:20:39
I used to hold nothing but contempt for many of the Atlas' out there, but one game my force got absolutely and positively dismantled by an Altas -K2. It just wouldn't. Stop. Coming. All of its shots landed where they would do the most damage, and it was always where it'd be the biggest pain to deal with.

The objective, logical side of me still thinks it's not that great a 'Mech, but nowadays the irrational side of me always wants to gun down that goof-faced monstrosity the moment I see it.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Skyth on 23 March 2014, 12:30:28
I've used the Atlas and it hasn't been all that.  Granted, primarily 3025 era games, but the slow speed combined with only one weapon with greater than 9 hex range means that it isn't very useful.  Really, I prefer the Hunchback to the Atlas.  Both work as area denial, just the Hunchback is cheaper.

Granted, I like mobile combat rather than just smashing in so that might have something to do with it. 
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Kotetsu on 23 March 2014, 12:47:49
Kotetsu, that was spiffy article.  You did leave out a design however, the AS7-D-DC.  It showed up during the Star League era, was printed in Record Sheets: 3039 Unabridged.   It has experimental technology, with inclusion of a Command Console and minus two rear firing Medium Lasers.  It truly make the machine a command Mech for its era.

Actually, it's there. Forgot to put the designation in that paragraph... Fixing now.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Kit deSummersville on 23 March 2014, 13:55:15
I think the Atlas has some issues because of the typical 'show up on a random map and fight to the death' combats that permeate BattleTech games. It becomes a lot more powerful when the enemy has to defend their objective or, even worse, come take yours. It's not an Excalibur or Falconer, but those 'Mechs do their job, the Atlas does a different one.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Alexander Knight on 23 March 2014, 14:02:08
The Atlas's purpose is to say "I want that thing over there" and then go get it, regardless of what the enemy does about it.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: YingJanshi on 23 March 2014, 14:22:12
I've always seen the Atlas as something you use when you want to yell "You shall not pass!!"
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Alexander Knight on 23 March 2014, 14:25:55
That too.  If you're not attacking or defending a (relatively) immobile position with the Atlas then "you're doing it wrong"<tm>
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 23 March 2014, 15:13:47
I used to hold nothing but contempt for many of the Atlas' out there, but one game my force got absolutely and positively dismantled by an Altas -K2. It just wouldn't. Stop. Coming. All of its shots landed where they would do the most damage, and it was always where it'd be the biggest pain to deal with.


Hmm..  I have never had that bad luck with Atlas's as some like you seem, so don't hold them in contempt cause of that.  Of the main stays of the Atlas family the Original, the 7-k are my usual go to's..  Though if the DM is allowing 'changes out of gear' i often like stripping the SRM-6 down to a streak 4 pack, knocking the LRM down to a 15 with artemis, switching up to double heats and using the tonnage saved to put on something like a PPC or ER large laser for added ranged weapons.  Rarely have they fallen to a 'quick head or CT crit', and only 2 iirc have been destroyed due to ammo explosions.

Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 23 March 2014, 15:30:46
Hmm..  I have never had that bad luck with Atlas's as some like you seem, so don't hold them in contempt cause of that.  Of the main stays of the Atlas family the Original, the 7-k are my usual go to's..  Though if the DM is allowing 'changes out of gear' i often like stripping the SRM-6 down to a streak 4 pack, knocking the LRM down to a 15 with artemis, switching up to double heats and using the tonnage saved to put on something like a PPC or ER large laser for added ranged weapons.  Rarely have they fallen to a 'quick head or CT crit', and only 2 iirc have been destroyed due to ammo explosions.
This, the only thing that really hampers the 7-K is the lack of DHS. Once you stopping wasting space on SHS, have have more room to make the Atlas a true monster.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 23 March 2014, 15:57:59
I have two variants that I especially like:
(http://i.imgur.com/V0xG0.jpg)

What's not to like here?   ;)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SCC on 23 March 2014, 16:10:56
I have two variants that I especially like:
  • AS7-RS Atlas
    - in 3025 games
    - it cures the greatest flaw of standard Atlas - very short range
My favourite way of fixing that? Drop the LRM-20 for 2 LL and two SHS, then lug around a Handheld Weapon with a LRM-15 in it, no loss of short range firepower, you gain medium range firepower and a minor loss of long range firepower.
  • AS7-S3 Atlas
    - in 3050+ games
    - it packs serious firepower
    - it's a variant from PC game and I like those 'Mechs from MechWarrior and MechCommander games
    - it sports pulse laser in its eye socket ...
(http://i.imgur.com/V0xG0.jpg)

What's not to like here?   ;)
Do I need to repeat my mentioning about the design I came up with with twin ER LL's for eyes?[/list]
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: glitterboy2098 on 23 March 2014, 16:53:48
That too.  If you're not attacking or defending a (relatively) immobile position with the Atlas then "you're doing it wrong"<tm>

the Atlas is a great addition to the Lyran "wall of steel".. some Atlas's operating as a (semi) mobile fortification, with Zeus's (zeusii?) on the flanks and Commando's and hatchetmen for skirmishers would be a tough nut to crack.

I've used the Atlas and it hasn't been all that.  Granted, primarily 3025 era games, but the slow speed combined with only one weapon with greater than 9 hex range means that it isn't very useful.  Really, I prefer the Hunchback to the Atlas.  Both work as area denial, just the Hunchback is cheaper.
an LRM20 is nothing to sneeze at.. your looking at an average of 12 damage per salvo, in a 5/5/2 grouping, which is pretty good for 3025. plenty to cover itself as it closes.

the Atlas, like most assults, is an anvil. its job is not to run down the enemy, but rather to be the thing your more mobile forces crush enemies against.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Arkansas Warrior on 23 March 2014, 17:04:34
That too.  If you're not attacking or defending a (relatively) immobile position with the Atlas then "you're doing it wrong"<tm>
Or deploy it as a command mech, so that the Atlas itself is the "(relatively) immobile position".
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: JadeHellbringer on 23 March 2014, 17:51:30
So many thoughts... I'll put a few, and hope that I don't get my thoughts picked apart for minor details this time.

+ Oh, the 7K... so close to perfection. Long-range monster, but the heat... oh, so far away. I love the idea to it- if you're going to be slow, be able to take a beating, and deliver one at long distances. An LRM rack, twin ER large, and a Gauss? That'll do. But there's not even range brackets to manage- it's always going to either have to leave out a weapon or two, or start glowing. Lame. As noted before, DHS would help this thing turn into a legend in stats the way that it is in reputation.

+ S2, now this I like. The heat is manageable, so the LRMs and large lasers can flash out and slap someone without any trouble. And as things get closer, that HGR starts opening huge holes. Life is good. Live is real good. I'm not usually a fan of Steiner's HGR conversions like the Stalker and Crusader, but this one was a winner. Hard to kill, difficult at any range to endure... very good Mech.

+ There may not be another 3025-era assault Mech that is quite as brutal to deal with as Samsonov's ride. Well done, sir- you turned the Atlas from a close-combat menace that can't quite get in range to use its weaponry most of the time into a true beast. Well done, sir!

+ The problem with the 7D, as I noted above, is the speed. The firepower is great- heavy cannon, SRM rack, lasers, etc., but... it's so slow that it can have trouble getting into range to use this stuff. If you're assaulting a fixed position, that's great- it's not going anywhere, right? Against something that can try to hold the distance though, even the days' heavy Mechs? An LRM-20 is a great weapon, but I'll gladly brave it to beat that Atlas up before it gets close enough to use the rest. Then again, that can be one of the charms to the Atlas in that era- do I beat up the monster before it gets close- and spend a lot of time and effort having to do so- or fight its friends?

+I want to like the K3, because the idea of a jumping Atlas makes me giggle. But I have a fundamental problem, still, with having two ER large lasers and yet not having the heat sinks to use them. Good idea, bad execution.

+8D, I can get behind this. I miss having something to open holes like a big hammerblow Gauss or something, but this is a good one, especially for anti-vehicle work. I approve.

+Jedra... looks like one I used to run in a long-ago campaign actually. In fact, almost identical. This pleases monkey.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Kit deSummersville on 23 March 2014, 18:02:36
+8D, I can get behind this. I miss having something to open holes like a big hammerblow Gauss or something, but this is a good one, especially for anti-vehicle work. I approve.


Well, it's got a couple of 20 point attacks. Or a 40 pointer.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: nerd on 23 March 2014, 22:04:03
The forgotten 7S to me seems like more of an upgrade of existing chassis, not a complete rebuild. Of course, IMHO, if you're going to mount rear weapons, it makes sense to be as accurate a possible (i.e. Streaks or Pulse).

Also, with the AC special munitions, it's got the ammo space to be use the half ammo loads on the 20 cannon.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 23 March 2014, 22:14:21
Rear mounted weapons need to be either small enough to not detract from the main armament (small lasers, maybe medium lasers), or very accurate to deter high speed backstabbers (medium pulse).  Anything else is fairly wasted.  Streaks are efficient, yes, but they're not any more accurate than anything else.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: GreekFire on 23 March 2014, 22:23:15
I have two variants that I especially like:

...

AS7-S3 Atlas
- in 3050+ games
- it packs serious firepower
- it's a variant from PC game and I like those 'Mechs from MechWarrior and MechCommander games
- it sports pulse laser in its eye socket ...

What's not to like here?   ;)

Y'know, I'd never seen the AS7-S3 before now. Looks like it's a pretty solid direct fire support 'Mech, although the close-ranged firepower is pretty hilarious.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Auren on 23 March 2014, 22:45:19
It always seemed to me that no one wanted to make a 'Super Atlas.' As in, 'Oh crap, that's an Atlas.' The kinda Atlas that would necessitate brown pants everywhere. This makes me sad.  :(
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: misterpants on 23 March 2014, 23:02:11
It always seemed to me that no one wanted to make a 'Super Atlas.' As in, 'Oh crap, that's an Atlas.' The kinda Atlas that would necessitate brown pants everywhere. This makes me sad.  :(

My 2 cents (after tax and tip) on that is that the Atlas's loadout has tended to come across as a little bit of everything. Not enough missiles to make the enemy fight in the shade like Longbows or Salamanders, not enough gun like a King Crab or Thunder Hawk.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Peacemaker on 23 March 2014, 23:32:09
Jedra Kean was a man.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: BrokenMnemonic on 24 March 2014, 03:08:27
One of the things I like about the Atlas is that an anonymous IP keeps editing the entry on the Wiki to amend the plural of Atlas to "Atlantes" while pointing out - in capitals, no less - that Atlas is a noun of the THIRD DECLENSION. 100 tons of theoretically terrifying 'Mech that attracts the attention of Latin or Greek-proficient pedants - that's a unique niche if ever there was one.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: gyedid on 24 March 2014, 03:12:46
Anyone ever pitted the Atlas Samsonov against the Banshee-3S?

cheers,

Gabe
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Kotetsu on 24 March 2014, 03:38:17
Jedra Kean was a man.

Crap. Caught one of those, missed the other. Thanks.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Alexander Knight on 24 March 2014, 04:25:11
One of the things I like about the Atlas is that an anonymous IP keeps editing the entry on the Wiki to amend the plural of Atlas to "Atlantes" while pointing out - in capitals, no less - that Atlas is a noun of the THIRD DECLENSION. 100 tons of theoretically terrifying 'Mech that attracts the attention of Latin or Greek-proficient pedants - that's a unique niche if ever there was one.

Hunh.  I always thought the plural of Atlas was "OH MY GOD THERE'S MORE THAN ONE OF THEM!!!"
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Frabby on 24 March 2014, 05:01:46
I was always under the impression that the powerfully built Atlas, which debuted in ye olde TRO:3025 fom 1986, was named after Charles Atlas (http://en.wikipedia.org/wiki/Charles_Atlas) (either directly, for for being mentioned in a Rocky Horror Picture Show song), in the same fashion as the fast-running Jenner which debuted in the same book was apparently named after Bruce Jenner (http://en.wikipedia.org/wiki/Charles_Atlas). We'll probably never know...

Btw, good article!
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: glitterboy2098 on 24 March 2014, 11:09:14
It always seemed to me that no one wanted to make a 'Super Atlas.' As in, 'Oh crap, that's an Atlas.' The kinda Atlas that would necessitate brown pants everywhere. This makes me sad.  :(
funny, in my experience any Atlas gets a "oh crap, that an Atlas" response..
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Skyth on 24 March 2014, 11:37:45
I've found there's a big difference in the feelings between using an Atlas and facing an Atlas :)

Facing an Atlas, it's basically the feeling any time you see an AC/20 on the opposing side.  Without the boomstick, the Atlas's firepower feels rather light.  It's weird because if my Hunchback loses it's AC/20 I still think it can be somewhat effective.  An Atlas doesn't feel the same way without the 20.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: anime ninja on 24 March 2014, 13:35:55
Anyone ever pitted the Atlas Samsonov against the Banshee-3S?

cheers,

Gabe

That would be a good fight, the Banshee has a slight edge on the longer range due to the AC-10 but once close in the Atlas has that AC-20.

Might need to see how that runs.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SCC on 24 March 2014, 15:30:08
One thing I don't like is that we've never gotten an Ultra-20 Atlas apart from the AS7-D(C)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 24 March 2014, 16:03:55
I home made one back in the days after i got ahold of HMP just for fun.   Never got a chance to play it though.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: cold1 on 24 March 2014, 19:19:22

One of my first pickup games with the "old guy" gamers back in the 90's involved a Mad Dog prime dismantling and Atlas.  One or two of the poor grognards still had not seen clan mechs in play, they were a shocked.  The guy running the Atlas was cool about it, I was 13 and all my mechs died horribly soon there after.  But it was fun watching those other guys just starring at the toppled Atlas.

For that reason this thing has a nice place for me.  I don't really think its that great of a mech.  I don't want my 100 ton 3/5 assault to be a Swiss army knife, I want a big hammer.  In 3025 it does well for what it is but there are much better options from 3050 on.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 25 March 2014, 00:51:12
It always seemed to me that no one wanted to make a 'Super Atlas.' As in, 'Oh crap, that's an Atlas.' The kinda Atlas that would necessitate brown pants everywhere. This makes me sad.  :(
... you never even got the reaction with a Atlas II?  ???
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Auren on 25 March 2014, 01:15:45
Against the likes of a Thunderhawk or King Crab or Highlander, not really.  :(
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 25 March 2014, 01:36:13
Against the likes of a Thunderhawk or King Crab or Highlander, not really.  :(
The Atlas II AS7-D-H2;
ER PPC
Gauss Rifle
LRM 20
SRM 6
2X Medium Pulse Lasers

That at least matches the Highlander.
 
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Auren on 25 March 2014, 01:50:56
Well then. At least I can warm up to the Atlas II. Does it still look goofy as all get out?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hammerpilot IIC on 25 March 2014, 01:52:15
A 7-D Atlas is hell on wheels (well, legs) in a city fight. Especially a double-blind one. It can rain LRMs indirectly using spotters; everything else works really well with the short LOS in a city fight. I would NOT want to come around a corner and see that death's head leering at me from 90 meters away...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 25 March 2014, 02:50:54
It can be a scary sight the MW games, turn a corner and see [skull]
Well then. At least I can warm up to the Atlas II. Does it still look goofy as all get out?
Unfortunately yes but their are some nice bashes out there
http://bg.battletech.com/forums/index.php/topic,11046.msg265069.html#msg265069
The Atlas III also has potential as a nice proxy,
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: gyedid on 25 March 2014, 04:26:06
A Fight Night thread has been started with regard to the Banshee-3S vs. Samsonov variant:

http://bg.battletech.com/forums/index.php?topic=38248.0 (http://bg.battletech.com/forums/index.php?topic=38248.0)

cheers,

Gabe
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: False Son on 25 March 2014, 08:10:03
The Atlas II AS7-D-H2;
ER PPC
Gauss Rifle
LRM 20
SRM 6
2X Medium Pulse Lasers

That at least matches the Highlander.


...which is the first and last time the Atlas was put together correctly in 3050+.  Dropping that terrible double ERLL combination allows you to... you know.... do something.  The -CM was the next best variant for the same reason.  Not paying BV for a weapon that the mech can't really handle.

And, you know, Stone painted an Atlas II in black and bones, then posed for the Strat Ops cover.  Pure badness.

Am I the only one that likes the 4/6 Atlas?  It seems to be more focused than the older models.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Prince of Darkness on 25 March 2014, 08:34:54
Am I the only one that likes the 4/6 Atlas?  It seems to be more focused than the older models.

I'd like it, if the damn thing wasn't so hot. To me it's more "overgrown heavy", as I can't really figure out some bigger reason for using one.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: LightGuard on 25 March 2014, 08:43:11

...which is the first and last time the Atlas was put together correctly in 3050+.  Dropping that terrible double ERLL combination allows you to... you know.... do something.  The -CM was the next best variant for the same reason.  Not paying BV for a weapon that the mech can't really handle.

And, you know, Stone painted an Atlas II in black and bones, then posed for the Strat Ops cover.  Pure badness.

Am I the only one that likes the 4/6 Atlas?  It seems to be more focused than the older models.

I liked the 3085 version's stats but I've never really liked the MWDA model or art. I'd use an original Atlas to proxy.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 25 March 2014, 08:53:26
...
Am I the only one that likes the 4/6 Atlas?  It seems to be more focused than the older models.

Honestly, I don't like them:
1) some bad experiences with similar FWL 4/6 Assaults such as Grand Titan
2) -K2, -K3 and -K4 have one thing in common: They have more weapons than their heat sinks can handle. On paper, those 'Mechs might seem okayish, but realistically speaking, their armament is quite paltry. And if you check their BV against what those 'Mechs can actually do on the battlefield ...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: False Son on 25 March 2014, 10:13:38
Honestly, I don't like them:
1) some bad experiences with similar FWL 4/6 Assaults such as Grand Titan

The K2 especially seems like a Grand Titan rip off. But, since the 3050s, has the Atlas really done anything standout that can't be said of the Banshee or Highlander?

Quote
2) -K2, -K3 and -K4 have one thing in common: They have more weapons than their heat sinks can handle. On paper, those 'Mechs might seem okayish, but realistically speaking, their armament is quite paltry. And if you check their BV against what those 'Mechs can actually do on the battlefield ...

Most Atlas models have way more weapons than heat sinks.  And, while I detest the double ERLLs, or worse, double ERPPCs, eliminating the LRM20 frees the Atlas up from being a strictly fire support mech, which I would argue, it seldom does well.  You go to a XL engine on most modern Atlas models, anyway.  At least give me some speed to go along with it.  That way I can add the 20 point kick or 10 point punches to my list of options, instead trying to keep the enemy at 7 hexes with 3/5 movement.  The one thing that surprises me is that the K2-4 don't regress to a high calibre AC to go along with the increased mobility.  A "super hunchback" would get points in my book.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: JadeHellbringer on 25 March 2014, 11:38:21
The K2 is nice, but that heat just sucks. Dropping the SRMs down to Streak SRM-4s frees up two tons for heat sinks, and now it's at least a lot more manageable without losing a great deal of firepower. I like the idea of a fast Atlas, just the actual execution seems to have been a little off here.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 25 March 2014, 12:09:24
The K2 especially seems like a Grand Titan rip off. But, since the 3050s, has the Atlas really done anything standout that can't be said of the Banshee or Highlander?

Well, AS7-S2 and BNC-6S have both Heavy Gauss Rifle, but Atlas avoids that total ammo dependence. So in this points it's better.

AS7-S3 - BNC-9S has similar firepower (20 points from PPCs+GR), but it pays for it with XL Gyro and thus higher vulnerability.

As you have probably noticed, I am no big fan of the -Kx series. I consider those 'Mechs to be a showroom of wasted opportunities.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Arkansas Warrior on 25 March 2014, 12:27:43
I was hoping that the AS8-D would move 4/6, make it more of a heavy(assault?) cavalry design that fits FedSun doctrine better.  An Atlas that moved 4(5)/6(8) with TSM would be murderous in close, and without carrying a hatchet you could essentially build a better Berserker.  Perhaps one day.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Taurevanime on 26 March 2014, 04:36:27
The FedSuns now have the Atlas III. So I wonder what will happen with the 8-D version and whether it will continue to be produced.

I don't know how to feel about the design. I am not that big of a fan of the Light-PPC. And with a RAC/5 already on the design. I don't think doing more 5 point damage clusters is what is needed. It kind of makes it a design for finishing off 'Mechs or killing light stuff. But it isn't really fast enough to kill light stuff, unless they were forced into a bad position.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Prince of Darkness on 26 March 2014, 11:10:56
The FedSuns now have the Atlas III. So I wonder what will happen with the 8-D version and whether it will continue to be produced.

I don't know how to feel about the design. I am not that big of a fan of the Light-PPC. And with a RAC/5 already on the design. I don't think doing more 5 point damage clusters is what is needed. It kind of makes it a design for finishing off 'Mechs or killing light stuff. But it isn't really fast enough to kill light stuff, unless they were forced into a bad position.

But the thing about assaults is that you don't use them to singly kill anything- they're too slow. Assaults do best when you use them as supporters for your faster heavies.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 26 March 2014, 11:18:32
Most assaults are too slow, though you do have a point. The Atlas 8-D does feel like a finisher to me, something that can easily kill off targets that were badly damaged by the cavalry units, freeing them up to move on to new targets. This makes me like it more actually, since it irritates me how too many people expect all 80-ton-plus units to fit themselves firmly in the role of line-of-battle smasher, denying any assault that tries to be as flexible as their lighter brethren or that fills any other role. Assault is both a weight class and a role, and a unit that fits in one category does not always have to belong in the other as well.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: cold1 on 26 March 2014, 11:35:10
Most assaults are too slow, though you do have a point. The Atlas 8-D does feel like a finisher to me, something that can easily kill off targets that were badly damaged by the cavalry units, freeing them up to move on to new targets. This makes me like it more actually, since it irritates me how too many people expect all 80-ton-plus units to fit themselves firmly in the role of line-of-battle smasher, denying any assault that tries to be as flexible as their lighter brethren or that fills any other role. Assault is both a weight class and a role, and a unit that fits in one category does not always have to belong in the other as well.

You mean a Gargoyle and an Atlas don't both do the same thing??? :D

Very good point.  100 tonners with long range weapons that move 4/6/x can be hunter killers of anything 5/8 or slower.  The Scylla is the first one that come to mind (I have a weird love for the thing).  It can dance with a 5/8 heavy and dish out damage while being up armored enough to take hits.

3/5 mechs are designed to hold or take hard targets or turf.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 26 March 2014, 12:49:18
3/5 mechs are designed to hold or take hard targets or turf.

Many are. That's still far to broad a generalization to make about all 'mechs of that speed curve without seeing the rest of a given unit's stats.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 26 March 2014, 13:41:31
Personally i rather my atlas stay at 3/5 for the NO XL engine issue.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: False Son on 26 March 2014, 15:30:52
Many are. That's still far to broad a generalization to make about all 'mechs of that speed curve without seeing the rest of a given unit's stats.

Or the heat curve, which has been a problem with many 3050+ Atlas models.  Armor, yes.  Guns, yes.  Heat sinks, not so much.

Personally i rather my atlas stay at 3/5 for the NO XL engine issue.

That would also likely solve the Atlas problem of too many guns and not enough heat sinks.  If weight savings from the engines aren't there, the guns are likely going to suffer.  I'm not overly harsh on a 400XL engine because it can cram in more heat sinks without crit space, and as stated, gives it a little more flexibility.  Not to mention the 4/6 threashold over the 3/5.  Worlds away in performance.  The trouble with the K2-4 series is that the primary problem weapons- the lasers and PPCs still exist.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SCC on 26 March 2014, 17:33:25
Or the heat curve, which has been a problem with many 3050+ Atlas models.  Armor, yes.  Guns, yes.  Heat sinks, not so much.

That would also likely solve the Atlas problem of too many guns and not enough heat sinks.  If weight savings from the engines aren't there, the guns are likely going to suffer.  I'm not overly harsh on a 400XL engine because it can cram in more heat sinks without crit space, and as stated, gives it a little more flexibility.  Not to mention the 4/6 threashold over the 3/5.  Worlds away in performance.  The trouble with the K2-4 series is that the primary problem weapons- the lasers and PPCs still exist.
The first round of post-3050 Atlases, the AS7-K, AS7-C and AS7-CM and simply switch to using DHS and solve that problem
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 26 March 2014, 18:38:47
Now can you solve the issue without resorting to a custom?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SCC on 26 March 2014, 18:45:05
Now can you solve the issue without resorting to a custom?
Assign a coolant truck to follow the Atlas around?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 26 March 2014, 18:52:49
"Congratulations. You've just taken your first step into a larger world." O0
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Nikas_Zekeval on 26 March 2014, 20:47:47
I've always seen the Atlas as something you use when you want to yell "You shall not pass!!"

"Tis but a scratch."
http://www.youtube.com/watch?v=zKhEw7nD9C4 (http://www.youtube.com/watch?v=zKhEw7nD9C4)

I've seen several recommendations to use the Atlas, particularly the AS7-D as a command mech.  Which can work.  It is fluffed to have a very good comm system, able to reach orbit.  The armor is superb, and the armament can work as a command mech.  In that you can plink away with the LRM rack, while devoting most of your attention to managing the battle.  The rest of the weapon suite has considerable punch if a leaker gets in to gank the commander.

However, that feels like a waste of firepower.  Has anyone considered a Kerensky assignment configuration?  Give the Atlas to your CO's bodyguard, and put the commander in a different command mech, like say an Orion.  The attention will still go to the Atlas, but let the commander avoid taking fire for a while.  The LRMs let the bodyguard contribute to the overall fight, but lets him focus on watching the Commander's back, and swatting any enemy rude enough to interrupt him with the short range battery.

If necessary the CO can send his bodyguard forward to break an enemy's strong point with the Atlas's massive armor and firepower, while not risking integrity of command like if he was in the Atlas himself.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 27 March 2014, 00:45:13
...
However, that feels like a waste of firepower.  Has anyone considered a Kerensky assignment configuration?  Give the Atlas to your CO's bodyguard, and put the commander in a different command mech, like say an Orion.  The attention will still go to the Atlas, but let the commander avoid taking fire for a while.  The LRMs let the bodyguard contribute to the overall fight, but lets him focus on watching the Commander's back, and swatting any enemy rude enough to interrupt him with the short range battery.

If necessary the CO can send his bodyguard forward to break an enemy's strong point with the Atlas's massive armor and firepower, while not risking integrity of command like if he was in the Atlas himself.

Yes, I had that idea a week ago:
Re: unit help (http://bg.battletech.com/forums/index.php/topic,38054.msg880855.html#msg880855)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: gyedid on 27 March 2014, 01:01:33
Is one reason why most of the 3050+ Atlas variants are sub-par is the insistence on keeping all the big guns in the torso?  After all, that's the way the AS7-D did it, and most of the new models have stuck with that paradigm, despite the drawbacks it seems to induce.  The Atlas II, however, departs from it, and just look at the results...

cheers,

Gabe
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Maelwys on 27 March 2014, 03:43:39
Part of the problem is that the 3050 Kurita Atlases are crit packed. If you do a simple swap to DHS, there's no way you have room for the heat sinks. You can drop a bunch of the heat sinks (down to 14), but then you're stuck with 6 tons left over, and few crits to play around with. You could spam in a bunch of MPLs, but its kind of boring...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 27 March 2014, 04:10:13
Part of the problem is that the 3050 Kurita Atlases are crit packed. If you do a simple swap to DHS, there's no way you have room for the heat sinks. You can drop a bunch of the heat sinks (down to 14), but then you're stuck with 6 tons left over, and few crits to play around with. You could spam in a bunch of MPLs, but its kind of boring...

Perhaps you could check this thread?
AS7-KM Atlas (3055) (http://bg.battletech.com/forums/index.php/topic,26961.0.html)

15(30) DHS
 2*12+1+6=31 heat

and everything else is as it was - actually it has more Gauss ammo and more LRM ammo (I considered it to be a useful thing for such slow 'Mech).

Oh yes, the infamous problem of DHS for the DCMS ...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SCC on 27 March 2014, 04:57:54
Part of the problem is that the 3050 Kurita Atlases are crit packed. If you do a simple swap to DHS, there's no way you have room for the heat sinks. You can drop a bunch of the heat sinks (down to 14), but then you're stuck with 6 tons left over, and few crits to play around with. You could spam in a bunch of MPLs, but its kind of boring...
You can drop some of the heat sinks on the AS7-K and the problem almost solves it self
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: gyedid on 27 March 2014, 07:33:56
You can drop some of the heat sinks on the AS7-K and the problem almost solves it self

Or you can take the "Panther solution" and downgrade the ER LLs to standard models.  Yes you lose range, but you don't lose damage and the heat can be much better controlled.

cheers,

Gabe
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: JadeHellbringer on 27 March 2014, 13:07:17
Or you can take the "Panther solution" and downgrade the ER LLs to standard models.  Yes you lose range, but you don't lose damage and the heat can be much better controlled.

cheers,

Gabe

I'll have to tinker sometime with a halfway measure of switching to PPCs to use up the extra weight- no idea if I can get it to work, just a musing while I'm reading this, but twin standard PPCs and a Gauss? I'd run like hell from that in 3050.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: False Son on 27 March 2014, 14:16:40
You're getting close to Pillager/Devastator territory at that point.

Besides, if you're going to go for IS PPCs, there's the Titan.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: jymset on 27 March 2014, 14:36:10
I'll have to tinker sometime with a halfway measure of switching to PPCs to use up the extra weight- no idea if I can get it to work, just a musing while I'm reading this, but twin standard PPCs and a Gauss? I'd run like hell from that in 3050.

Well, it took the Elsies 12 more years, but the AS7-S3 fields exactly that.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 27 March 2014, 15:04:17
Well, it took the Elsies 12 more years, but the AS7-S3 fields exactly that.
One could even go the way of Atlas "Samsonov".

Replace AC-20 with Gauss Rifle and CASE and you could even reduce the number of SHS (to 20 or 21) - and you would have approximately four or five tons for weapons or equipment. Medium lasers maybe (for covering the minimum range).

And all this with Standard Engine and great durability.
Very cheap, easy maintenance ...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: JadeHellbringer on 27 March 2014, 15:09:25
Martian hit on my thinking- if we already had an Atlas in the DCMS packing twin PPCs, why not make that your go-to configuration for an upgrade? (With DHS, natch)

Granted, no idea if it would work, but it would be a hell of an improvement over the 7K.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 27 March 2014, 15:30:37
One could even go the way of Atlas "Samsonov".

Replace AC-20 with Gauss Rifle and CASE and you could even reduce the number of SHS (to 20 or 21) - and you would have approximately four or five tons for weapons or equipment. Medium lasers maybe (for covering the minimum range).

And all this with Standard Engine and great durability.
Very cheap, easy maintenance ...

Or pop in a C3 master for great targeting bonuses (using your mates to get you short range targeting data!)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: False Son on 27 March 2014, 15:44:56
People... let's not do this.  We're here to talk about the Atlas as it is.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 27 March 2014, 15:51:50
People... let's not do this.  We're here to talk about the Atlas as it is.

What he said, with a Mod hat on top. [copper]
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Wrangler on 27 March 2014, 15:58:49
Is Atlas III going to gets its own article or is it considered part of the original Atlas family?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 27 March 2014, 15:59:00
People... let's not do this.

I agree. In canon, the DCA stole all DHS destined originally for the DCMS (Panther, Atlas, Jenner)

... We're here to talk about the Atlas as it is.

What do you think about AS7-Dr?

I would say it's a quite reasonable refit. Perhaps the only thing I would change would be replacing its C3 slave for some anti-infantry or anti-BA weapon.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 27 March 2014, 16:02:47
Is Atlas III going to gets its own article or is it considered part of the original Atlas family?

The OP mentions it only in the last paragraph, so I would say this 'Mech will get its own MotW article.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 27 March 2014, 16:27:47
I agree. In canon, the DCA stole all DHS destined originally for the DCMS (Panther, Atlas, Jenner)

What do you think about AS7-Dr?

I would say it's a quite reasonable refit. Perhaps the only thing I would change would be replacing its C3 slave for some anti-infantry or anti-BA weapon.
Probably the direction the Lyran's should have gone with the K2 vs a bigger engine.

Love swapping out the AC for the Heavy PPC, doesn't loose much in firepower and a big gain in range. 

Not a fan of C3 myself but I can see the benefits when for indirect fire. (Edit: never mind, SCC corrected me on this)

The only drawback I see is (correct me if I'm wrong) that it still uses SHS...


Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SCC on 27 March 2014, 16:33:29
Not a fan of C3 myself but I can see the benefits when for indirect fire.
C3 doesn't help IDF
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 27 March 2014, 16:38:57
C3 doesn't help IDF
....  :P There goes the only reason I would use C3 :D

Sorry, never had the chance or need to use C3
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Taurevanime on 27 March 2014, 18:17:15
Assign a coolant truck to follow the Atlas around?
Now I have the mental image of this coolant truck parked next to an Atlas, spraying water all over it with a hose, while the Atlas is making these typical movie girl is getting sprayed with water while washing the car poses.

It's moments like these I wish I could draw. :-\
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: JadeHellbringer on 27 March 2014, 18:47:23
Now I have the mental image of this coolant truck parked next to an Atlas, spraying water all over it with a hose, while the Atlas is making these typical movie girl is getting sprayed with water while washing the car poses.

It's moments like these I wish I could draw. :-\

Owww... my brain hurts. Damn you.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: UnLimiTeD on 27 March 2014, 18:48:02
But, thankfully, you can't  O:-)
C3 is awesome though, what's not to like? Well, sides the BV, but that's not really a justification if you look purely at the powerlevel.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 27 March 2014, 19:26:39
Now I have the mental image of this coolant truck parked next to an Atlas, spraying water all over it with a hose, while the Atlas is making these typical movie girl is getting sprayed with water while washing the car poses.

I think I'm gonna need some hair metal to play the next time I run an Atlas... ;D
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: JadeHellbringer on 27 March 2014, 20:44:52
I think I'm gonna need some hair metal to play the next time I run an Atlas... ;D

"The 'wet Atlas' is creepy enough, did they need the loudspeakers playing 'Cherry Pie' to go with it though?"
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 27 March 2014, 20:46:02
Realization: I'd already planned to paint "Metal Queen" on my Atlas III whenever I get around to painting it...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: GreekFire on 27 March 2014, 21:33:41
Nothing against the Atlas, but I think I'd prefer seeing an Eyleuka get doused in water.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Alexander Knight on 27 March 2014, 21:35:23
"The 'wet Atlas' is creepy enough, did they need the loudspeakers playing 'Cherry Pie' to go with it though?"

Not 'Slippery When Wet'?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 27 March 2014, 22:16:48
 ???...well, you just found a way to make the Coolant Trunk kinda dirty in a very weird way but its nice to see people thinking of using support units for a change ;D

C3 is awesome though, what's not to like? Well, sides the BV, but that's not really a justification if you look purely at the powerlevel.
I have nothing against C3 but I never bother to go through the trouble of building a lance around the C3 network to take full advantage of it.

If your already a fan of the C3, you probably already have a good idea of what mechs you would team up with the AS7-Dr.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: JadeHellbringer on 27 March 2014, 22:33:38
If your already a fan of the C3, you probably already have a good idea of what mechs you would team up with the AS7-Dr.

...More Atlases?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Arkansas Warrior on 27 March 2014, 22:43:22
Areses.  The Atlas is the scout.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 28 March 2014, 00:57:41
"The 'wet Atlas' is creepy enough, did they need the loudspeakers playing 'Cherry Pie' to go with it though?"

OUCH..  The mental image i had when i read that made me almost cover my screen in Mtn Dew..
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 28 March 2014, 01:16:09
Martian hit on my thinking- if we already had an Atlas in the DCMS packing twin PPCs, why not make that your go-to configuration for an upgrade? (With DHS, natch)

Granted, no idea if it would work, but it would be a hell of an improvement over the 7K.

I tried building that a few years ago: DHS, standard engine.  Got a little difficult fitting everything in and I couldn't build an exact duplicate of the 7K, but it was a pretty nasty machine with better heat dissipation and survivability.

Oh, and one thing that seems to have been missed in the OP: The AS-7S2 and S3 variants have LRM 15s with Artemis IV, not LRM 20s.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Kotetsu on 28 March 2014, 16:18:07
Is Atlas III going to gets its own article or is it considered part of the original Atlas family?

Since I can't find an article for the Atlas II, I was considering placing both it and the III on my to-do list.

That said, anyone else who wants to write them up first...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Kotetsu on 28 March 2014, 16:22:36
Oh, and one thing that seems to have been missed in the OP: The AS-7S2 and S3 variants have LRM 15s with Artemis IV, not LRM 20s.

Good catch. Updated.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Molossian Dog IIC on 28 March 2014, 17:00:42
I´ve never used the Atlas on a regular base, mostly because it screams !Lyran! at me at high volumes and that is something that usually makes me shoot in that direction, but I got to say its reputation is not unfounded.
I never liked the weapon placement, though, and I have never grown fond (or rather not scared) of any upgraded variants with especially the 3050 variants giving me fits. The AS7-K2 and -K3 continue the terrible tradition of carrying huge honking explody weapons in ther side torsos and use XL engines. Yes, it is not as bad as many say, because you got to eat through that armour first before the explody bits are even a factor and I use Mechs with this flaw myself, but for me it goes completely against the character of the Atlas. It is meant to be the biggest, meanest kid on the block that just keeps coming at you regardless of what you throw at it. (and they look goofy, too.)

So far I have had no experience with or against it, but when it comes to gut feeling the AS8-D is what I am looking for when I want an Atlas. Finally TSM, so you can really throw other Mechs around like toys! That is what I expect from an Atlas! Hostile Wasps and Stingers are not a problem or even a nuisance, but useful close combat weapons! I also like the fact that your arm weapons won´t get used in spitting range anyways, so you are free to hug anyone that comes your way. Yes, your long range armament is lacking, but as others have said if your assault Mechs aren´t assaulting a location or defending it against an enemy assault, you are doing it wrong. And the AS8-D is built to be in the thick of it and still walk away.

Honorary mention goes to the AS7-Dr. Of course it is not on par with other modern assault Mechs, but if you consider that it is merely a refit (below depot level if I am not mistaken) which forbids many design changes considered essential nowadays (like DHS and CASE) it is quite sensible.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: martian on 28 March 2014, 17:08:17
I never liked the weapon placement, though, and I have never grown fond (or rather not scared) of any upgraded variants with especially the 3050 variants giving me fits. The AS7-K2 and -K3 continue the terrible tradition of carrying huge honking explody weapons in ther side torsos and use XL engines. Yes, it is not as bad as many say, because you got to eat through that armour first before the explody bits are even a factor and I use Mechs with this flaw myself, but for me it goes completely against the character of the Atlas. It is meant to be the biggest, meanest kid on the block that just keeps coming at you regardless of what you throw at it. (and they look goofy, too.)

Thy Lyran AS7-S3 has advantage here, as it comes with Light Engine and CASE, so it can survive internal GR explosion and following side torso loss.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Valtech on 04 April 2015, 03:14:57
I played against the Atlas a few times in my college days...in those ancient days
of 3025 tech 8-) The guy who got to pilot the Atlas was excited...at least for the
first turn or two....

Two things soon became clear. The Atlas is sloooooow and in any mobile
scenario of any distance the rest of the force soon pulled away leaving
our Atlas driver to use his LRM's or just spectate. Secondly....the fluff
(and the very real guns) left few willing to tangle.

The Atlas has always seemed to me a machine you either attack
things slower then you or things that don't move at all....
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Martius on 04 April 2015, 05:43:54
I found the secret of using an Atlas (or other short ranged slow designs) is to force the opponent to deal with it.

Be it as the spearhead of an assault on an objective or defendind a objective from opponents, blocking a bottleneck or clearing some, ect.

Just do not try to chase anything, just kill what tries to chase you.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Wrangler on 04 April 2015, 05:59:16
I found Atlas in it's Succession Wars era Atlas were tanks, but more useful in cities, where enemy fire does not concentrate on it as much.  It maybe me, but i noticed in much old game play that focus fire isn't always the way.  Now a days, it's everything. The Atlas can take degree of that, but it always comes and you can't bring your assault autocannon in range fast enough before a crit happens.

Later versions, like the AS7-K2 and K3 are particular nasty all-range machines. CM version is nice command vehicle, which what Atlas was always intended to be with Master C3 Computer.   I like also the retro/refit of the original, the AS7-Dr. 
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Valtech on 04 April 2015, 23:12:22
I would certainly agree that, certainly in its 3025 flavor, the Atlas needs to be close to its objective
to be of use...whether defending or attacking. The Atlas also really did have a reputation among
the new folks I played with for a while back in the day...folks kept their distance.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Caedis Animus on 04 April 2015, 23:21:33
Personally, I always hated having my stronger weapons in the arms; One of the reasons why I love the Atlas design so much. No pesky, easy-to-lose primary weaponry in the arms. Sure, you have a big honking explodomite gun in the right torso, but totally worth it.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 05 April 2015, 00:19:52
My favorite arrangement has always been to place the close range weaponry in the torso with long range guns in the arms.  That way I can let fly with a full barrage at close range and still get the thing off their face.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 05 April 2015, 02:07:42
My favorite arrangement has always been to place the close range weaponry in the torso with long range guns in the arms.  That way I can let fly with a full barrage at close range and still get the thing off their face.
And then punch if they get TOO close.
Thinking on that, i can't remember did they ever make a TSM version?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 05 April 2015, 03:08:00
And then punch if they get TOO close.
Thinking on that, i can't remember did they ever make a TSM version?
The prototype AS8-D from JTP: New Avalon.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 05 April 2015, 09:20:31
And the non - prototype version in TROY 3085.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 05 April 2015, 17:57:33
Hmm.  I might have to make an earlier tech (say 3062 and earlier time) version which does have TSM.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Pooman on 08 April 2015, 05:10:24
Personally, I've always had a soft spot for the Atlas and I've had several memorable moments with it.

I like the AS7-S at the moment. I take it with three tons of precision ammo (only six shots) and use it to swat enemy lights that stray too close. It really starred for me in a tournament two weeks ago. Over the course of three games it destroyed five mechs - three in the one game. I guess I gambled with it. I figured running out of ammo would not be a problem due to time constraints for each round. Didn't lose the Atlas in any games - won all my games. Finished second overall but won the painting prize.

I think, you've got to use the Atlas as part of a team for it to be effective. As has been stated, it has its limitations but boy can it take a pounding and still walk away!
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Sjhernan3060 on 05 November 2017, 21:07:28
The Atlas II AS7-D-H2;
ER PPC
Gauss Rifle
LRM 20
SRM 6
2X Medium Pulse Lasers

That at least matches the Highlander.

How do you like this vs the other clan tech version?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 05 November 2017, 22:39:38
The forgotten 7S to me seems like more of an upgrade of existing chassis, not a complete rebuild.
That happens to be exactly how I use it.
Take my old L1 models & field refit them into the 7S (or later 7Dr) version.


The first round of post-3050 Atlases, the AS7-K, AS7-C and AS7-CM and simply switch to using DHS and solve that problem
If your fielding the CM then you don't really need DHS.  That thing has a nearly heat perfect curve for long ranged fire.


Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 05 November 2017, 22:42:19
I have nothing against C3 but I never bother to go through the trouble of building a lance around the C3 network to take full advantage of it.

If your already a fan of the C3, you probably already have a good idea of what mechs you would team up with the AS7-Dr.

...More Atlases?

There's a reason why the CM & Dr are 2 of my favorite versions  >:D



Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: grimlock1 on 09 November 2017, 10:42:39
I think, you've got to use the Atlas as part of a team for it to be effective. As has been stated, it has its limitations but boy can it take a pounding and still walk away!

The joke is that an Orion is a poor man's Atlas or "half an Atlas," but that's sort of backward.  My experience with Orions rarely has them front and center, racking up huge kills being epic.  But they do set records for assists.  Atlases, at least those that follow the 7-D's pattern are similarly well suited to being the "wingman" of the lance.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Valtech on 17 April 2018, 00:52:04
The Atlas in 3025 is Iconic...not the greatest but...not to be ignored. Its on the "crate" (gamebox 8-] ).
Good to see its not forgot, still have a few Plastech versions rattling around in my game box just in
case...!
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 17 April 2018, 13:39:34
True, in the early days of the game, the Atlas was often one of the FIRST and most easily recongized mechs..
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Darkwing on 17 April 2018, 16:51:42
I think it is fair to say until the Mad Cat came along the Atlas was the most recognizable mech that was not a part of the unseen issues. It was an icon that served FASA.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Sabelkatten on 18 April 2018, 15:18:02
IMHO it's more iconic than the Mad Cat - there's at least half a dozen mechs similar to the MC, but there's not much you can mistake for an Atlas!
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Greatclub on 09 May 2020, 01:48:32
The AC/5 is never an efficient weapon, but there are mechs that use it reasonably well. Zeus, Trebuchet -7K, maybe even the super-bug known as the Clint.

A new mech variant from Record Sheets Succession Wars, the Atlas AS7-A is not one of those mechs.

MUL states it was introduced in 2954, around the middle of SW3. The naming is a bit weird, neither incrementing the number (Although only one Atlas ever does that) or switching the letter to a house designation. It does share the letter with a Zeus variant introduced in the same book, so there might be a connection. A Defiance Industries special series that focused on a specific weapon? We may or may not ever find out.

Regardless, it really changes the Atlas formula of one big gun with a number of support weapons. The monster AC/20 is changed to a plinking AC/5, and the LRM 20 is dropped to a ten rack with half the ammo. Overall long range firepower doesn’t really drop, and twenty shots of autocannon ammo does give you somewhat more longevity to at least one of your long range tokens.

The weight saved by downgrading the two big guns on a classic Atlas are plowed into SRM tubes. Lots of them, giving it something in common with the Zeus -6A. Thirty SRM is a lot of firepower, no matter how you look at it. With four tons of ammo, you even have a couple turns more fire than the old AC/20 did. However...

Heat management is less than perfect. It has the old Atlas heat sinks (And thick hide, to it’s benefit) While those let the classic Atlas run almost iced over, the new boy in town runs hot at short range but doesn’t use more than a fraction of that capacity at long.

It’s about a hundred points cheaper than the classic Atlas, and certainly a viable combatant even without a hole-puncher. However, it took me at most fifteen seconds to come up with the obvious upgrade. I’m sure somebody will mention it within five posts.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 09 May 2020, 01:56:23
Honestly, whom ever thought of trading the AC-20, to a single AC-5, was a fool.
A LB-10x i could see.  Good range, still good damage.  But a Fiver??  What was that designer smoking?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 09 May 2020, 02:16:53
Probably something that isn't legal in Denmark.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: UnLimiTeD on 09 May 2020, 02:30:49
So the A's are all SRM mechs?
I think AC/5s are somewhat charming, but usually they at least have low heat going for it.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Caedis Animus on 09 May 2020, 03:20:13
A LB-10x i could see.  Good range, still good damage.  But a Fiver??  What was that designer smoking?
Not exactly an option around that time frame. Regardless, at a glance I'd say the A really shines when it's working up close with an AS7-D or waiting for an AS7-RS to put in some work.

Actually, I'd love to pair it with a King Crab or pretty much anything toting around an AC20.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 09 May 2020, 22:36:05
The AC/5 is never an efficient weapon, but there are mechs that use it reasonably well. Zeus, Trebuchet -7K, maybe even the super-bug known as the Clint.

A new mech variant from Record Sheets Succession Wars, the Atlas AS7-A is not one of those mechs.

.....

The weight saved by downgrading the two big guns on a classic Atlas are plowed into SRM tubes. Lots of them, giving it something in common with the Zeus -6A. Thirty SRM is a lot of firepower, no matter how you look at it. With four tons of ammo, you even have a couple turns more fire than the old AC/20 did. However...

However, it took me at most fifteen seconds to come up with the obvious upgrade. I’m sure somebody will mention it within five posts.

You know, a good fast light can dodge an AC20 shot... usually.

But I'm so sure I'd want to try to dodge 30 SRMs.

That is a new high for SRMs on a L1 Mech I think.

I'd be interested in trying out the A as a "finisher" in an Assault Lance.

As for the obvious upgrade....

Is it 24 Streak Tubes with 1 Ton of Ammo?
20 Streak Tubes w/ 1 Ton & use the other 3 tons to upgrade the to a RAC-5 & double ammo?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Greatclub on 09 May 2020, 22:44:39
AC/5 -> PPC + 2 SHS.

Seriously, it's an introtech mech, why are people trying to cram it with stuff unavailable for a century in either direction?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 10 May 2020, 01:36:47
Yeah, the old PPC > AC5 doesn't always apply in a lot of the cases I see it suggested.

This however is one of the times it would have been fine since you would use it w/ the LRMs & save the ML/SRM for short range.


As for why I myself said new tech options.  That's on you.  You said "Upgrade" not "Customization".   They mean 2 different things to me.

Upgrades = New Tech.
RS: Upgrades   (Its a thing)
TRO3039 Sections called "Upgrades" where they showcase 3050+ variants.

A PPC swap on a canon mech is a "customization".
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Caedis Animus on 10 May 2020, 02:43:40
Yeah, the old PPC > AC5 doesn't always apply in a lot of the cases I see it suggested.

This however is one of the times it would have been fine since you would use it w/ the LRMs & save the ML/SRM for short range.


As for why I myself said new tech options.  That's on you.  You said "Upgrade" not "Customization".   They mean 2 different things to me.
Potato, Potato.

Anyways, I think you'd lose a lot even swapping to a PPC. I'd rather swap out the ammo types if I was going to do anything to the AS7-A, as having something that big dumping a load of infernos on some poor enemy assault is a good time for everyone.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 10 May 2020, 10:12:52
I'm not a fan of the AC/5 in general but it makes sense in a way for the AS7-A. Enough range to contribute to your LRM 10 fire and cool enough, you can keep firing it once your in SRM range.

The PPC would be the easiest swap regardless, PPC + DHS in the Invasion Era especially.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 10 May 2020, 14:11:41
You know, a good fast light can dodge an AC20 shot... usually.

But I'm so sure I'd want to try to dodge 30 SRMs.

That is a new high for SRMs on a L1 Mech I think.

Well lets compare. 
An AC-20 is 14 tons.  Usually an atlas carries 2 or 3 tons of ammo.
That can get you four SRM-6's ea at 3 tons with 4 or even 5 tons of ammo. 
OR Seven Srm-4's with 2 tons of ammo...  AND you'd still be under the crit slots the AC-20 takes.
Though the Seven SRM-4's would iirc be higher on the heat than the one boom stick of doom.

Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 10 May 2020, 14:20:45
A PPC and two heat sinks is not a good trade for this 'Mech, which will already be hitting heat cap with the AC/5 and a bunch of SRMs.  It's basically the perfect possible opportunity for the AC/5 to shine doing exactly what its supposed to be doing: long range medium damage with low heat.

When I fielded a couple of these (yes, a couple :D) the ammo loadout was two tons standard, two tons inferno, one ton frag.  Step one was to hunt down an destroy with extreme prejudice every hex of heavy woods on my side of the map.  I don't think my opponent (who favors 5/8/5 Heavies with good amounts of pulse lasers) was very happy with me for taking away the top end of the bell curve.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 10 May 2020, 14:54:03
Add 5 damage at range while subtract 5 damage in close is a worthy trade.
Reducing Ammo is never a bad option unless alternate ammo loads are available.
Adding the 2 HS while removing the 1 heat from AC into the short range bracket will actually make the SRM/ML combo perform better.
This is still one of those times where PPC for AC5 makes sense.


Where I would keep the AC5's is on something like the Rifleman.
If I was to replace something for a PPC it would be the Twin LL's where I would go PPC/ML/2HS for the same tonnage.
But then it breaks up the 2-4-6 weapons in Pairs pattern of the Rifleman visually.


PS.  Love your removal of cover idea.
I need to bring that up to my local FLGS GM to see about adding that one as an optional rule each month.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 10 May 2020, 16:43:01
PS.  Love your removal of cover idea.
I need to bring that up to my local FLGS GM to see about adding that one as an optional rule each month.

Why optional?  Fragmentation ammo and destroying terrain is in Total Warfare. >:D
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 10 May 2020, 16:48:03
When I fielded a couple of these (yes, a couple :D) the ammo loadout was two tons standard, two tons inferno, one ton frag.  Step one was to hunt down an destroy with extreme prejudice every hex of heavy woods on my side of the map.  I don't think my opponent (who favors 5/8/5 Heavies with good amounts of pulse lasers) was very happy with me for taking away the top end of the bell curve.

I need to remember this trick...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 10 May 2020, 19:02:43
Why optional?  Fragmentation ammo and destroying terrain is in Total Warfare. >:D

I was thinking destroying trees was actually in TO, but either way, I think its because we tend to avoid anything with extra record keeping that slows down turns.

When you have a dozen guys around a table all debating who should move first & what our overall strategy is, then the same thing but w/ damage, well lets just say Turn Count by time the store closes is rarely in double digits & its a struggle to get even 2 turns in per hour.  (Sometimes even 1 is pushing it, lol)



Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 10 May 2020, 23:55:47
Good lord.

And the best part of the AS7-A is that you can remove a heavy woods in one go.  No fiddly record keeping here! :D
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 11 May 2020, 02:15:32
Why optional?  Fragmentation ammo and destroying terrain is in Total Warfare. >:D

Inferno ammo alone, should do that, no need to go frag ammo.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Caedis Animus on 11 May 2020, 09:55:37
Inferno ammo alone, should do that, no need to go frag ammo.
Not having TW on me atm, I assume Frag ammo does it either faster or without causing a fire.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Orin J. on 11 May 2020, 09:57:38
Inferno ammo alone, should do that, no need to go frag ammo.

If there's infantry in there, it would be inhumane to burn the woods down with them in it. So there's an argument for frag ammo there.  :laughing_skull:
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Greatclub on 11 May 2020, 13:51:29
If there's infantry in there, it would be intimidating to burn the woods down with them in it. So there's an argument for Inferno ammo there.  :laughing_skull:    [/Kurita]
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 11 May 2020, 13:54:35
You know, it boggles the mind how fragmentary munitions can be used to reduce a thirty meter-wide section of forest to a clearcut without harming any squishy humans that might be in the radius.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 11 May 2020, 14:40:48
Inferno ammo alone, should do that, no need to go frag ammo.

There's a good argument for leaving inferno ammo at home for the heat induced explosion risk, so knowing Frag exists and can be used for this instead is still valuable.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: garhkal on 11 May 2020, 15:30:56
If there's infantry in there, it would be intimidating to burn the woods down with them in it. So there's an argument for Inferno ammo there.  :laughing_skull:    [/Kurita]

Plus the gaining of smoke screens helps..
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Giovanni Blasini on 11 May 2020, 16:31:24
AC/5 -> PPC + 2 SHS.

Seriously, it's an introtech mech, why are people trying to cram it with stuff unavailable for a century in either direction?

Wrong answer.  The AS7-A is suffering from a severe shortage of Blazers.  So AC/5 + ammo -> Blazer cannon.  May not be Intro tech, but it is era appropriate.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 11 May 2020, 17:28:51
Good lord.

And the best part of the AS7-A is that you can remove a heavy woods in one go.  No fiddly record keeping here! :D

Yeah, BT on Megamech,  BT with 2 friends, and BT w/ 10 peeps all at the same table have some seriously different "game time played" results.  Hehe.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 11 May 2020, 17:30:47
Plus the gaining of smoke screens helps..

I think that might defeat the purpose of clearing out the woods that the enemy wants to hide in if you just give them a smoke screen instead :)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 11 May 2020, 17:32:18
Wrong answer.  The AS7-A is suffering from a severe shortage of Blazers.  So AC/5 + ammo -> Blazer cannon.  May not be Intro tech, but it is era appropriate.

Hmm, now I'm wondering about a Zeus that drops the AC & the LL to mount Blazer & ML & extra heatsinks.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Giovanni Blasini on 11 May 2020, 17:35:39
Hmm, now I'm wondering about a Zeus that drops the AC & the LL to mount Blazer & ML & extra heatsinks.

Keep the LRM-15 instead of dropping to a -10 like the ZEU-6Y?  Probably work pretty well. with that many heat sinks.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 11 May 2020, 17:43:32
Yes,   (I didn't catch that there was a 6Y, lol, I didn't get many of those mini-TROs)

Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Greatclub on 11 May 2020, 17:46:45
we should probably either keep the variants to a dull roar or move to design forum.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 11 May 2020, 18:23:37
we should probably either keep the variants to a dull roar or move to design forum.

That said, a Blazer on this thing is absolutely insane and not in a good way (on top of being too heavy).
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 11 May 2020, 18:37:41
we should probably either keep the variants to a dull roar or move to design forum.

(https://thumbs.gfycat.com/DiscreteDefinitiveAcaciarat-size_restricted.gif)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Arkansas Warrior on 16 May 2020, 07:10:36
Wrong answer.  The AS7-A is suffering from a severe shortage of Blazers.  So AC/5 + ammo -> Blazer cannon.  May not be Intro tech, but it is era appropriate.
This is the correct answer.  We need more blazers.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 27 December 2021, 20:45:45
Well, Rec Guide 24 dropped a bunch of new variants.  Be exciting to discuss them in depth once the moratorium ends.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 27 December 2021, 22:10:42
Well, Rec Guide 24 dropped a bunch of new variants.  Be exciting to discuss them in depth once the moratorium ends.

How long are the moratoriums?

Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 27 December 2021, 22:45:39
I want to say two weeks, but I'm not sure if that's correct.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Giovanni Blasini on 28 December 2021, 00:15:44
Thought it was more like 60 days.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Greatclub on 28 December 2021, 00:29:47
Quote from: moonsword
Six week bans on covering specific new material out of new releases of PDFs are referred to as "Moratoriums" are in place at the request of the Powers That Be.  These moratoriums apply to all series that tend to dwell heavily on the specifics of a given unit.  Please note that the moratorium policy applies to all releases, not just those listed for authorial convenience.  Product-level exceptions to this policy will be noted until the point at which they would normally fall out of moratorium is reached.

https://bg.battletech.com/forums/fan-articles/fan-articles-policies/
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 28 December 2021, 00:56:23
That's it.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Greatclub on 28 December 2021, 12:28:33
I just checked the availability of the AS7-A, and it is... CapCon and FWL?

What's the story there?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Empyrus on 28 December 2021, 15:55:22
I just checked the availability of the AS7-A, and it is... CapCon and FWL?

What's the story there?
Since there's no write-up for it, unknown.
But considering those two are the factions with no native Atlas production, these might be result of salvaged Atlases being rebuild differently.
When you think about it, they are very similar to the baseline Atlas in principle. They retain the token long-range capability of the AS7-D but with different weapons, and replace the AC/20 with a bunch of SRMs, retaining same range and overall firepower but lacking big hole-puncher.
Alternatively/additionally, they're alterations made to complement D models in close combat.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Jal Phoenix on 28 December 2021, 19:04:09
I find great irony in the plethora of Atlas variants debuting in Rec Guide 24, because of how the Atlas was originally fluffed to have no variants, because no one wanted to mess with perfection.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Giovanni Blasini on 28 December 2021, 19:08:58
I find great irony in the plethora of Atlas variants debuting in Rec Guide 24, because of how the Atlas was originally fluffed to have no variants, because no one wanted to mess with perfection.

That's...actually a good point.  Amusingly, we find that even during the Succession Wars when nobody was messing with the Atlas, that people were messing with the Atlas.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 28 December 2021, 19:22:42
I find great irony in the plethora of Atlas variants debuting in Rec Guide 24, because of how the Atlas was originally fluffed to have no variants, because no one wanted to mess with perfection.

You mean the original fluff from the book that also listed the Zeus as having been developed prior to the invention of the Battlemech?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Jal Phoenix on 28 December 2021, 21:38:45
You mean the original fluff from the book that also listed the Zeus as having been developed prior to the invention of the Battlemech?

One of the two facts in question exists in the current TRO Succession Wars, and is therefore still valid.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 28 December 2021, 21:43:37
Looks like bad writing then, since the Atlas had already gotten new variants in TRO 3039.  I suppose that it really depends when the line is talking about.  Since there was a time when nobody had modified the Atlas.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Empyrus on 28 December 2021, 22:01:15
That Atlas didn't have many variants during the Succession Wars. TROs 3025 and '39 refer to that era. Once advanced tech was recovered, this reluctance to tinker with the design is no longer in effect.
As it is, the Atlas has two stock variants (RS and A) and one or two custom variants for the SW era, that's very little compared to most others, rare 'Mechs aside.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 28 December 2021, 22:55:06
I am a big fan of the A.  That many SRMs is an extremely effective deterrent to an enemy armor unit in a way that a single AC/2 just doesn't quite capture.  Being able to reduce even heavy woods to rough with a single volley of frag or inferno ammo is also very nice.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Empyrus on 28 December 2021, 22:59:07
I am a big fan of the A.  That many SRMs is an extremely effective deterrent to an enemy armor unit in a way that a single AC/2 just doesn't quite capture.  Being able to reduce even heavy woods to rough with a single volley of frag or inferno ammo is also very nice.

Ah, the variant got wrong letter. Should've been F, for forestry...
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Scotty on 29 December 2021, 01:13:39
No it definitely got the right letter, it's A for the first time you declare how many SRMs you're firing and you get to hear your opponent's reaction. :thumbsup:
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Empyrus on 29 December 2021, 10:17:36
No it definitely got the right letter, it's A for the first time you declare how many SRMs you're firing and you get to hear your opponent's reaction. :thumbsup:
Dunno, i'm pretty sure F would fit that better.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 29 December 2021, 10:34:56
A for ALL ze missiles. 8)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 29 December 2021, 10:52:34
(https://i.kym-cdn.com/photos/images/newsfeed/001/109/199/f9e.gif)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: BATTLEMASTER on 30 December 2021, 07:22:49
*Wishes the AS7-A was in MechWarrior Online  :(*
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Empyrus on 30 December 2021, 09:07:35
*Wishes the AS7-A was in MechWarrior Online  :(*
I believe the S model is borderline comparable. I used to run around with AC/20 and a battery of SRM-4s with Artemis, and once i managed to get behind the enemy team and one-shotted almost half of them.

Too bad on tabletop BT the S model is kinda terrible. Double heat sinks are fine and extra AC ammo is welcome (especially once alternate munitions are available) but the variant doesn't fix the range issue, and twin Streaks pointing rear are WTF-level things.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 30 December 2021, 10:34:44
The one good thing about the S was that as 3050 upgrades go, it actually did improve things without doing weird side-grade stuff.  STK-5S, looking at you.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 30 December 2021, 11:08:37
*Wishes the AS7-A was in MechWarrior Online  :(*
I want to say the A was inspired by the MWO player builds of the S model, the only major difference is the smaller AC due to tech restrictions of the SW era.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Luciora on 30 December 2021, 11:14:46
 I modded the A into my HBS game.  Kinda miss the heavier AC, but it is a sandblaster indeed.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Empyrus on 30 December 2021, 16:31:29
The one good thing about the S was that as 3050 upgrades go, it actually did improve things without doing weird side-grade stuff.  STK-5S, looking at you.
Not sure i'd call the Stalker 5S a sidegrade. It does spend freed mass in upgrades, just needs more cooling but that's always been the case for most Stalkers. EDIT Granted, XL engine in a slow design is questionable.
LL to LPL is an upgrade IMO, because for average pilot probably ain't capable of really hitting anything in long range bracket reliably, but up to LL mid range, LPL doesn't lose anything (gains damage) and anything closer it is actually better.
The problem with LPL comes from other options, the ERLL, PPC, ERPPC, and later Snub-nose PPC, all of which are superior in most circumstances. But in vacuum vs LL, LPL is fine. And of course there's the question of a slow short range brawler but then again, the Atlas has always been that...

Admittedly it is hyperbole to call the Atlas S model terrible, but it feels like one of those cases where others could've used these upgrades better. Contrast to the Kuritan 3050 Panther and SL-17R Shilone... In case of this Atlas, the Stalker could've arguably used the heat sinks more than the Atlas itself as FedCom designs go.
The Atlas S, compared to the D, doesn't gain much from the DHS, additional medium laser when attacking front in most cases. To be sure, it does reduce its vulnerability to external heat and eases heat management, but neither are major gains IMO.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Wrangler on 30 December 2021, 17:38:32
I didn't know about the AS7-A, lordy Macross Massacre at close range.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 30 December 2021, 18:08:13
Not sure i'd call the Stalker 5S a sidegrade. It does spend freed mass in upgrades, just needs more cooling but that's always been the case for most Stalkers. EDIT Granted, XL engine in a slow design is questionable.
LL to LPL is an upgrade IMO, because for average pilot probably ain't capable of really hitting anything in long range bracket reliably, but up to LL mid range, LPL doesn't lose anything (gains damage) and anything closer it is actually better.
The problem with LPL comes from other options, the ERLL, PPC, ERPPC, and later Snub-nose PPC, all of which are superior in most circumstances. But in vacuum vs LL, LPL is fine. And of course there's the question of a slow short range brawler but then again, the Atlas has always been that...

Admittedly it is hyperbole to call the Atlas S model terrible, but it feels like one of those cases where others could've used these upgrades better. Contrast to the Kuritan 3050 Panther and SL-17R Shilone... In case of this Atlas, the Stalker could've arguably used the heat sinks more than the Atlas itself as FedCom designs go.
The Atlas S, compared to the D, doesn't gain much from the DHS, additional medium laser when attacking front in most cases. To be sure, it does reduce its vulnerability to external heat and eases heat management, but neither are major gains IMO.

The Stalker 5S is a side-grade because it adds an XL engine without upgrading the firepower or armor and the switch to LPLs increases the heat generated without appreciably improving its combat performance because their added accuracy is countered by their reduced range.  The only real gain it gets is the AMS.  The Atlas 7S, at least, gets a little bit of actual added performance from its upgrades, mostly in the form of added ammo for the AC.  It's not a great upgrade, but I at least consider it to be an upgrade.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 30 December 2021, 22:18:37
The only detractor from the 7S IMO is the rear facing SRMs, a reminder that it took a decade for Fasa to realize players didn't really want rear facing weapons.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 30 December 2021, 22:36:07
Yeah, that would have been much better had they faced forward.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 31 December 2021, 00:59:08
Aside from intentionally making a bad design, I'd imagine the Atlas-7S is the way it is because of how an AC20-Atlas is supposed to be run......
Juggernaut style, its not a long range gunboat, its designed to run forward every turn till its surrounded & then lash out like a giant amidst mortals.

Personally I think the 7S/7K both got it half right.
The DHS are a solid choice, the Gauss is another solid choice.
Together w/ some Artemis LRMs, Streak SRMs & CASE, & you would have had a true upgrade across the board.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 31 December 2021, 01:29:06
Aside from intentionally making a bad design, I'd imagine the Atlas-7S is the way it is because of how an AC20-Atlas is supposed to be run......
Juggernaut style, its not a long range gunboat, its designed to run forward every turn till its surrounded & then lash out like a giant amidst mortals.

Personally I think the 7S/7K both got it half right.
The DHS are a solid choice, the Gauss is another solid choice.
Together w/ some Artemis LRMs, Streak SRMs & CASE, & you would have had a true upgrade across the board.

Minus the Streaks, you've just described the AS7-S3.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 31 December 2021, 01:37:19
I don't know that model well.

From the Sarna description it looks like it also has PPCs & a Light FE so similar but still different.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 31 December 2021, 01:51:41
Yeah, two PPCs, Light Engine, LRM-15 with Artemis, Gauss Rifle, AMS, ECM, and three pointless Small lasers.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 31 December 2021, 10:08:13
The small lasers are for the infantry just out of stomping range.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 31 December 2021, 12:11:54
Everything on the mech has a minimum range.

I'd say they are for when its finally clobbering time & you fire those at the same target your getting physical with.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Coldstone on 02 January 2022, 12:56:04
For 3025 games: Replace AC20 with AC 10. Remove back lasers. Exchange med Laser on Right arm for a large.

AC20 in such a slow mech is a bad idea imo.

To enhance it further you could also remove the SRM6 and replace the other Med Laser with a Large one too.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 02 January 2022, 13:38:58
That's basically the AS7-RS, except it also downgrades the SRM pod to a 4 and the LRM to a 15 to put a large laser in each arm.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 04 January 2022, 10:55:17
AC20 in such a slow mech is a bad idea imo.

I'd amend that to it's only a bad idea in certain terrain.

If your fighting on a pancake then an Atlas can struggle.

Fighting w/ Hills, Trees, or Buildings where PPC boats can't shoot it all day & the AC20 w/ LRMs really shines.

Indirect fire if needed & no overheating once it gets in close w/ the AC, SRMs, & MLs in 1 salvo.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: glitterboy2098 on 04 January 2022, 16:28:50
also worth noting the enviroment in which the Atlas was originally designed to operate. where you'd throw a company or two of Atlas's and highlanders to act as a bulwark that your companies of flashmen and orions and marauders and archers and so on funnel enemies into so they'd break.

the atlas wasn't designed to pursue prey. other mechs drive the enemy into the grasp of the atlas so the atlas can break that enemy.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: MoneyLovinOgre4Hire on 04 January 2022, 19:31:16
The Atlas was also designed as a command mech.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 04 January 2022, 21:31:53
The Atlas was also designed as a command mech.

Right, enough armor to keep your commander alive and enough firepower to make any head hunter think twice about getting into minimum range.

You need to be smart taking on a Atlas one on one but it's more than likely that a Atlas is going to be commanding a lance at the very least and waiting for you to slip up or do something very stupid.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Orin J. on 09 January 2022, 02:08:50
Right, enough armor to keep your commander alive and enough firepower to make any head hunter think twice about getting into minimum range.

You need to be smart taking on a Atlas one on one but it's more than likely that a Atlas is going to be commanding a lance at the very least and waiting for you to slip up or do something very stupid.

Committing to headhunting a 100-ton 'mech solo is generally under the guidlines of "Something very stupid" to begin with.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 09 January 2022, 17:08:37
Committing to headhunting a 100-ton 'mech solo is generally under the guidlines of "Something very stupid" to begin with.

Hehehe,  snicker,  giggle.  Yep, I can't disagree with that.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 09 January 2022, 20:17:09
I was thinking along the lines of a double blind game. Of course you are going to plan accordingly if you know your opponent is bringing a 100 ton mech (not accounting for the Leeroy Jenkins types every community has)
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: wildkadabra on 10 January 2022, 10:54:23
If forced to play in the open the old AS7-D can still be a solid choice as a command mech  in a lance of Longbows and Archers. The LRM20 allows it to contribute while the AC20 is an effective deterrent for those wishing to get within min range.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: JadeHellbringer on 11 January 2022, 10:21:31
Committing to headhunting a 100-ton 'mech solo is generally under the guidlines of "Something very stupid" to begin with.

Oh come on, it's called 'Exterminator' for a reason, I'm sure you can take the skull-headed monster, right? LRM-10 and quad lasers, you got this, bro! And I'd tell you that even if I DIDN'T owe you fifty C-bills!
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: SteelRaven on 11 January 2022, 10:34:04
Oh come on, it's called 'Exterminator' for a reason, I'm sure you can take the skull-headed monster, right? LRM-10 and quad lasers, you got this, bro! And I'd tell you that even if I DIDN'T owe you fifty C-bills!
If we are talking SLDF, they probably deployed a entire lance with void but they wouldn't be facing a Atlas.

SW era, either a ambush mech or something with range. Neither would put down a Atlas quickly unless they got a lucky shot (seen that happen but the odds are still up there)

Point is these would be units that could kill a P-Hawk or hurt a Marauder playing quarterback, the Atlas is entirely different mech to single out.
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Colt Ward on 11 January 2022, 10:35:09
I'd say they are for when its finally clobbering time & you fire those at the same target your getting physical with.

 . . . oh, someone tell me there is a Atlas somewhere out there painted as the Thing?  Of course when it got in melee range, you have to play the clip of Michael Chiklis from the Fantastic Four movie.

As far as Exterminator vs Atlas . . . well, Kerensky already had the Exterminator at his disposal, so building something to survive a surprise attack by one is not a stretch.  One thing I wondered about for a Exterminator alpha is . . . it has two hands, what might it have packed as a handheld to get in the first big hit against something like a Atlas?
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Hellraiser on 11 January 2022, 12:56:04
PPC?

ER version was pretty new still & the extra heat wouldn't help.
Use it with the LRMs while you close.
Then use the MLs+Jumping+Kick up close to stay mobile & keep stinging
Title: Re: ’Mech of the Week: AS*-* Atlas
Post by: Weirdo on 11 January 2022, 13:18:27
OS SRMs(iOS if available), as many small racks as possible, loaded with Infernoes. Jump 4-6 hexes right in front of it, entice it to fire off all those guns at dicey to-hit rolls, then bathe the beast in napalm. (Multiple small racks because your own numbers will also suck, so you want quantity of dice to compensate)

If you lose initiative next turn, back up enough to try and taunt it into chasing after you and shooting, don't let him think he's got a chance to pull back and cool down. If you win, jump behind him, fire the lasers aimed high (the Atlas won't have crap for a TMM due to the heat), and then kick him in the back of the knee to try for a knockdown. If any lasers score a head hit, immediately start positioning yourself for a DFA, that's one of the only ways barring TACs to quickly kill an Atlas.