Author Topic: Repost: Mech of the Week: KGC-* King Crab  (Read 37216 times)

glitterboy2098

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #30 on: 31 October 2017, 02:23:09 »
I felt like the Tomahawk was descended from the Masakari.

Tomahawk is a Dire Wolf built on a Warhawk frame. but IMO both the Dire Wolf and the Warhawk have a lot of King Crab in their ancestry.

jymset

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #31 on: 31 October 2017, 02:26:44 »
Admittedly that ain't much of an improvement. :s



No arguing about taste. I think the original King Crab - including the miniature - is visually one of the best Mechs (definitely as far as 2750 is concerned) and any attempts to improve on it since have lessened it.

Oh, and the KGC-0000 in 3039 and KGC-001 in 3050U are some of Lewis' best work IMO. Spitting image of the miniature in the latter's case  ;)
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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #32 on: 31 October 2017, 02:28:57 »
The Tomahawk looks more like a super sized Nova or cousin to the Supernova to me.  If it was a Supernova derivative though,  it would have the King Crab lineage.

This exactly. Isn't it stated explicitly in the Supernova's fluff?
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marauder648

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #33 on: 31 October 2017, 02:42:51 »
Pumpkinish for ya.

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #34 on: 31 October 2017, 05:57:41 »
Pumpkinish for ya.
I always disliked that image of the King Crab. I did think the 2750/3050 images were the best. That image looks like its heading off to become the McDonald's Mayor McCheese that the MWDA mini looked like.
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Darkwing

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #35 on: 31 October 2017, 09:14:33 »
This exactly. Isn't it stated explicitly in the Supernova's fluff?

It is:
"A second-line Clan 'Mech feared by many Inner Sphere pilots, the Supernova seems to be an advanced version of the Black Hawk, though it was actually developed before that venerable OmniMech. Plans to replace the King Crab's load out with clusters of Large Lasers grew from a shortage of autocannon ammunition. The first prototypes met with little success due to the King Crab's integral Ferro Fibrous armor, but gave rise to a lighter and leaner new design."
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Arkansas Warrior

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #36 on: 01 November 2017, 09:51:36 »
I prefer painting it orange and calling it The Great Pumpkin.
I thought that was more of an Imp theme.
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MoneyLovinOgre4Hire

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #37 on: 01 November 2017, 12:59:42 »
No, the Imp looks more like an Easter Egg.  The King Crab is definitely a Jack O' Lantern.
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MoneyLovinOgre4Hire

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #38 on: 17 August 2019, 21:10:46 »
Time for a meeega necro here! I recently fielded a variant of the King Crab that I had never used before, the -009, and I thought I'd share.

The -009 is an interesting 'mech. My friends laughed at me a bit for fielding it. It's not an impressive 'mech, it doesn't have a big oomph like a lot of other assaults (and King Crabs) out there. But it is definitely very functional. Vehicles and infantry don't want to be anywhere near this thing, period. It will kill them at a ridiculously fast pace. And it's an evil machine against other 'mechs too, especially once you take that third ton of MML ammo into consideration. The Plasmas combined with inferno MML rounds mean that any 'mech you face will be getting something like 13 extra heat per turn on average (if all three weapons hit), which forces them to be more conservative with their firepower. At the same time, you're connecting with 2 10-point hits, 2 5-point hits (from Precision or whatever-armed LACs) and more MML missiles or a medium laser or two.

When I played it, it came up against a Thunder Hawk and dismantled it within a few turns. The heat quickly became too much for the T-Hawk to manage, and it got worse from there as I switched over from inferno ammo to standard SRM rounds. The King Crab didn't even lose a single limb from the encounter, and went on to take apart a Schildkrote tank. Well worth the BV - although the Small Cockpit makes it a bit iffy to field (it fell once...not a good thing). Of course, it wouldn't be so easy against a DHS-equipped 'mech, but it showed its worth to me and made me want to field it again.

I got a chance to run this variant in a game last week.  I missed the knockout punch that other variants have, but I love anything that runs Plasma Rifles (though sadly there were no infantry or vehicles for me to flambe).

The most ridiculous thing about it was how much trouble the enemy team had hitting it: they were consistently missing on target numbers of 5 or 6.  It got so bad that at one point there was open speculation that the pilot was the reincarnation of Morgan Kell.

It inflicted massive damage and even got a kill (a Chameleon picked a very, very bad time to dump its ammo), but ultimately it died after suffering two ammo explosions and a head shot in one round.  The pilot was unsurprisingly knocked out (though he did succeed three of the needed rolls), then the immobile mech was kicked in the physical phase, toppling it and killing the pilot.  Still, it managed to anchor the center of the map almost entirely by itself and the opposing force was left without enough mechs to turn the tide at that point.
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Crimson Dawn

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #39 on: 18 August 2019, 21:56:16 »
I got a chance to run this variant in a game last week.  I missed the knockout punch that other variants have, but I love anything that runs Plasma Rifles (though sadly there were no infantry or vehicles for me to flambe).

The most ridiculous thing about it was how much trouble the enemy team had hitting it: they were consistently missing on target numbers of 5 or 6.  It got so bad that at one point there was open speculation that the pilot was the reincarnation of Morgan Kell.

It inflicted massive damage and even got a kill (a Chameleon picked a very, very bad time to dump its ammo), but ultimately it died after suffering two ammo explosions and a head shot in one round.  The pilot was unsurprisingly knocked out (though he did succeed three of the needed rolls), then the immobile mech was kicked in the physical phase, toppling it and killing the pilot.  Still, it managed to anchor the center of the map almost entirely by itself and the opposing force was left without enough mechs to turn the tide at that point.

A group I play with had one of these and it did last a while but we also really noticed the lack of killing power on mechs.  There were no vehicles or infantry so it did not get to shine in that way.  The plasma rifles were nice but unfortunately the sheet did not list any forms of alternate ammo outside of standard SRM and standard LRM ammo.  Those light ACs were packing standard shots and it had a LOT of ammo so it never used anywhere close to all of it.  THe design did not prove popular with the group it seemed but I think if we had alternate ammo in the ACs and the like it would have felt a lot better.  Getting shots that can pierce armor would have been sweet.


MoneyLovinOgre4Hire

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #40 on: 18 August 2019, 22:10:51 »
Armor piercing rounds aren't worth using in AC 5s unless there are enemies with Hardened or Ballistic Reinforced armor. The -3 penalty on crit checks makes TACs too rare.
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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #41 on: 19 August 2019, 09:05:20 »
The remodolled look of 009 still is better than the MWDA mini appearance.
I still prefer the classic look of the original.

009

McDonald's Mayor McCheese version, ready to deliver your helping of Cheese Hamburgers and Plasma Rifles shots.
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Crimson Dawn

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #42 on: 19 August 2019, 22:30:27 »
Armor piercing rounds aren't worth using in AC 5s unless there are enemies with Hardened or Ballistic Reinforced armor. The -3 penalty on crit checks makes TACs too rare.

Ok I will defer to your expertise on this area since I am not fluent in alternate ammo usage but there had to be something better than standard shots for those auto cannons.  It had a lot of ammo and the crab could not kill anything.  The plasma rifles were nice but the cannons were a disappointment to the group as far as I could tell.

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #43 on: 19 August 2019, 23:14:26 »
Unless you know there is going to be some sort of VTOLs or aerospace where flak might be of use you pack precision ammo 100% of the time.  The LACs are likely there to give the design more dakka just to give it a nod to the other models.  The Endo Steel makes for a busy interior when there really shouldn't be.  You can expand the weapons selection a bit by swapping to a endo composite and get similar damage profiles.  The LACs are otherwise there because of the low heat output and/or the fact there isn't enough space on the design to stick more heat sinks.

Colt Ward

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #44 on: 20 August 2019, 09:45:22 »
Prec ammo . . . and Rapid Fire rules!  Even Prec is going to work against VTOLs, both get -2s.

Unfortunately that ES was probably dictated by a dossier.
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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #45 on: 21 August 2019, 06:37:06 »
Prec ammo . . . and Rapid Fire rules!  Even Prec is going to work against VTOLs, both get -2s.

Unfortunately that ES was probably dictated by a dossier.
The King Crab was late enough there weren't any more dossiers. It's possible there was somewhere else it was specified (a novel or pilot card), but they got away from locking things in like that.
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Wrangler

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #46 on: 21 August 2019, 06:57:42 »
Too bad some of the builds of the King Crab won't do well in game.  Such as the quad of AC/5s form hand actuators.  Adding precision and anti-armor would made interesting times for the receiving end of it.

Though i have to admit, MWO's guns feel like Ultras being used.
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GreekFire

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Re: Repost: Mech of the Week: KGC-* King Crab
« Reply #47 on: 21 August 2019, 11:25:00 »
TBH the only real problem I have with the -009 is the small cockpit - and it's not like it'd be that hard to get rid of.
Without that, I'd probably like it a lot more.
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