Author Topic: ’Mech of the Week: AS*-* Atlas  (Read 13998 times)

Alexander Knight

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #90 on: 27 March 2014, 22:35:23 »
"The 'wet Atlas' is creepy enough, did they need the loudspeakers playing 'Cherry Pie' to go with it though?"

Not 'Slippery When Wet'?

SteelRaven

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #91 on: 27 March 2014, 23:16:48 »
 ???...well, you just found a way to make the Coolant Trunk kinda dirty in a very weird way but its nice to see people thinking of using support units for a change ;D

C3 is awesome though, what's not to like? Well, sides the BV, but that's not really a justification if you look purely at the powerlevel.
I have nothing against C3 but I never bother to go through the trouble of building a lance around the C3 network to take full advantage of it.

If your already a fan of the C3, you probably already have a good idea of what mechs you would team up with the AS7-Dr.
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JadeHellbringer

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #92 on: 27 March 2014, 23:33:38 »
If your already a fan of the C3, you probably already have a good idea of what mechs you would team up with the AS7-Dr.

...More Atlases?
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Arkansas Warrior

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #93 on: 27 March 2014, 23:43:22 »
Areses.  The Atlas is the scout.
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Re: ’Mech of the Week: AS*-* Atlas
« Reply #94 on: 28 March 2014, 01:57:41 »
"The 'wet Atlas' is creepy enough, did they need the loudspeakers playing 'Cherry Pie' to go with it though?"

OUCH..  The mental image i had when i read that made me almost cover my screen in Mtn Dew..
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MoneyLovinOgre4Hire

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #95 on: 28 March 2014, 02:16:09 »
Martian hit on my thinking- if we already had an Atlas in the DCMS packing twin PPCs, why not make that your go-to configuration for an upgrade? (With DHS, natch)

Granted, no idea if it would work, but it would be a hell of an improvement over the 7K.

I tried building that a few years ago: DHS, standard engine.  Got a little difficult fitting everything in and I couldn't build an exact duplicate of the 7K, but it was a pretty nasty machine with better heat dissipation and survivability.

Oh, and one thing that seems to have been missed in the OP: The AS-7S2 and S3 variants have LRM 15s with Artemis IV, not LRM 20s.

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Kotetsu

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #96 on: 28 March 2014, 17:18:07 »
Is Atlas III going to gets its own article or is it considered part of the original Atlas family?

Since I can't find an article for the Atlas II, I was considering placing both it and the III on my to-do list.

That said, anyone else who wants to write them up first...

Kotetsu

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #97 on: 28 March 2014, 17:22:36 »
Oh, and one thing that seems to have been missed in the OP: The AS-7S2 and S3 variants have LRM 15s with Artemis IV, not LRM 20s.

Good catch. Updated.

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #98 on: 28 March 2014, 18:00:42 »
I´ve never used the Atlas on a regular base, mostly because it screams !Lyran! at me at high volumes and that is something that usually makes me shoot in that direction, but I got to say its reputation is not unfounded.
I never liked the weapon placement, though, and I have never grown fond (or rather not scared) of any upgraded variants with especially the 3050 variants giving me fits. The AS7-K2 and -K3 continue the terrible tradition of carrying huge honking explody weapons in ther side torsos and use XL engines. Yes, it is not as bad as many say, because you got to eat through that armour first before the explody bits are even a factor and I use Mechs with this flaw myself, but for me it goes completely against the character of the Atlas. It is meant to be the biggest, meanest kid on the block that just keeps coming at you regardless of what you throw at it. (and they look goofy, too.)

So far I have had no experience with or against it, but when it comes to gut feeling the AS8-D is what I am looking for when I want an Atlas. Finally TSM, so you can really throw other Mechs around like toys! That is what I expect from an Atlas! Hostile Wasps and Stingers are not a problem or even a nuisance, but useful close combat weapons! I also like the fact that your arm weapons won´t get used in spitting range anyways, so you are free to hug anyone that comes your way. Yes, your long range armament is lacking, but as others have said if your assault Mechs aren´t assaulting a location or defending it against an enemy assault, you are doing it wrong. And the AS8-D is built to be in the thick of it and still walk away.

Honorary mention goes to the AS7-Dr. Of course it is not on par with other modern assault Mechs, but if you consider that it is merely a refit (below depot level if I am not mistaken) which forbids many design changes considered essential nowadays (like DHS and CASE) it is quite sensible.

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #99 on: 28 March 2014, 18:08:17 »
I never liked the weapon placement, though, and I have never grown fond (or rather not scared) of any upgraded variants with especially the 3050 variants giving me fits. The AS7-K2 and -K3 continue the terrible tradition of carrying huge honking explody weapons in ther side torsos and use XL engines. Yes, it is not as bad as many say, because you got to eat through that armour first before the explody bits are even a factor and I use Mechs with this flaw myself, but for me it goes completely against the character of the Atlas. It is meant to be the biggest, meanest kid on the block that just keeps coming at you regardless of what you throw at it. (and they look goofy, too.)

Thy Lyran AS7-S3 has advantage here, as it comes with Light Engine and CASE, so it can survive internal GR explosion and following side torso loss.

Valtech

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #100 on: 04 April 2015, 04:14:57 »
I played against the Atlas a few times in my college days...in those ancient days
of 3025 tech 8-) The guy who got to pilot the Atlas was excited...at least for the
first turn or two....

Two things soon became clear. The Atlas is sloooooow and in any mobile
scenario of any distance the rest of the force soon pulled away leaving
our Atlas driver to use his LRM's or just spectate. Secondly....the fluff
(and the very real guns) left few willing to tangle.

The Atlas has always seemed to me a machine you either attack
things slower then you or things that don't move at all....

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #101 on: 04 April 2015, 06:43:54 »
I found the secret of using an Atlas (or other short ranged slow designs) is to force the opponent to deal with it.

Be it as the spearhead of an assault on an objective or defendind a objective from opponents, blocking a bottleneck or clearing some, ect.

Just do not try to chase anything, just kill what tries to chase you.

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #102 on: 04 April 2015, 06:59:16 »
I found Atlas in it's Succession Wars era Atlas were tanks, but more useful in cities, where enemy fire does concentrate on it as much.  It maybe me, but i noticed in much old game play that focus fire isn't always the way.  Now a days, it's everything.  Atlas can take degree of that, but it aways comes and you can't bring your assault autocannon in range fast enough before a crit happens.

Later versions, like the AS7-K2 and K3 are particular nasty all-range machines. CM version is nice command vehicle, which what Atlas was always intended to be with Master C3 Computer.   I like also the retro/refit of the original, the AS7-Dr. 
« Last Edit: 05 November 2017, 23:19:57 by Wrangler »
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Valtech

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #103 on: 05 April 2015, 00:12:22 »
I would certainly agree that, certainly in its 3025 flavor, the Atlas needs to be close to its objective
to be of use...whether defending or attacking. The Atlas also really did have a reputation among
the new folks I played with for a while back in the day...folks kept their distance.
« Last Edit: 05 April 2015, 00:14:30 by Valtech »

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #104 on: 05 April 2015, 00:21:33 »
Personally, I always hated having my stronger weapons in the arms; One of the reasons why I love the Atlas design so much. No pesky, easy-to-lose primary weaponry in the arms. Sure, you have a big honking explodomite gun in the right torso, but totally worth it.
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Re: ’Mech of the Week: AS*-* Atlas
« Reply #105 on: 05 April 2015, 01:19:52 »
My favorite arrangement has always been to place the close range weaponry in the torso with long range guns in the arms.  That way I can let fly with a full barrage at close range and still get the thing off their face.

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garhkal

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #106 on: 05 April 2015, 03:07:42 »
My favorite arrangement has always been to place the close range weaponry in the torso with long range guns in the arms.  That way I can let fly with a full barrage at close range and still get the thing off their face.
And then punch if they get TOO close.
Thinking on that, i can't remember did they ever make a TSM version?
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SteelRaven

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #107 on: 05 April 2015, 04:08:00 »
And then punch if they get TOO close.
Thinking on that, i can't remember did they ever make a TSM version?
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Re: ’Mech of the Week: AS*-* Atlas
« Reply #108 on: 05 April 2015, 10:20:31 »
And the non - prototype version in TROY 3085.

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garhkal

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #109 on: 05 April 2015, 18:57:33 »
Hmm.  I might have to make an earlier tech (say 3062 and earlier time) version which does have TSM.
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Re: ’Mech of the Week: AS*-* Atlas
« Reply #110 on: 08 April 2015, 06:10:24 »
Personally, I've always had a soft spot for the Atlas and I've had several memorable moments with it.

I like the AS7-S at the moment. I take it with three tons of precision ammo (only six shots) and use it to swat enemy lights that stray too close. It really starred for me in a tournament two weeks ago. Over the course of three games it destroyed five mechs - three in the one game. I guess I gambled with it. I figured running out of ammo would not be a problem due to time constraints for each round. Didn't lose the Atlas in any games - won all my games. Finished second overall but won the painting prize.

I think, you've got to use the Atlas as part of a team for it to be effective. As has been stated, it has its limitations but boy can it take a pounding and still walk away!
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Re: ’Mech of the Week: AS*-* Atlas
« Reply #111 on: 05 November 2017, 22:07:28 »
The Atlas II AS7-D-H2;
ER PPC
Gauss Rifle
LRM 20
SRM 6
2X Medium Pulse Lasers

That at least matches the Highlander.

How do you like this vs the other clan tech version?

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Re: ’Mech of the Week: AS*-* Atlas
« Reply #112 on: 05 November 2017, 23:39:38 »
The forgotten 7S to me seems like more of an upgrade of existing chassis, not a complete rebuild.
That happens to be exactly how I use it.
Take my old L1 models & field refit them into the 7S (or later 7Dr) version.


The first round of post-3050 Atlases, the AS7-K, AS7-C and AS7-CM and simply switch to using DHS and solve that problem
If your fielding the CM then you don't really need DHS.  That thing has a nearly heat perfect curve for long ranged fire.


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Re: ’Mech of the Week: AS*-* Atlas
« Reply #113 on: 05 November 2017, 23:42:19 »
I have nothing against C3 but I never bother to go through the trouble of building a lance around the C3 network to take full advantage of it.

If your already a fan of the C3, you probably already have a good idea of what mechs you would team up with the AS7-Dr.

...More Atlases?

There's a reason why the CM & Dr are 2 of my favorite versions  >:D



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Re: ’Mech of the Week: AS*-* Atlas
« Reply #114 on: 09 November 2017, 11:42:39 »
I think, you've got to use the Atlas as part of a team for it to be effective. As has been stated, it has its limitations but boy can it take a pounding and still walk away!

The joke is that an Orion is a poor man's Atlas or "half an Atlas," but that's sort of backward.  My experience with Orions rarely has them front and center, racking up huge kills being epic.  But they do set records for assists.  Atlases, at least those that follow the 7-D's pattern are similarly well suited to being the "wingman" of the lance.
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