Author Topic: The Scorpion Empire : Plus Ultra  (Read 198672 times)

ArkRoyalRavager

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The Scorpion Empire : Plus Ultra
« on: 11 November 2014, 06:27:57 »
With the locking of the previous thread, this will serve for the continuation of the Imperio.

De parte de Su Majestad Imperial, el Kan, les traigo un saludo [cheers]

With the victorious Crusade, El Imperio is now The Scorpion Empire. May Khan Magon Scott rule and prepare wisely against the Adders, if/when they come.
« Last Edit: 10 August 2020, 03:38:11 by ArkRoyalRavager »

Sharpnel

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #1 on: 11 November 2014, 11:08:18 »
Wow, a second page. Never thought the Scorpions would get to this stage and it only took three years to get here..
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ANS Kamas P81

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #2 on: 11 November 2014, 11:10:24 »
Dammit, I wanted to make it Escorpion Imperio 2: Necrosia Boogaloo!

So, okay, using ancient handmedown primitives perhaps as first-in trainers, replacing with standard intro-tech machines from local production as they finally break completely.  I admit I kinda like the look of a lot of Primmies, especially the Banshee and Thunderbolt...

As far as the rest, maybe we need an Estatus de Imperio summary.  I'll see what I can pick through WoR and list known and possible IH and GS survivors, and what units are mentioned in ISP3.
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Sharpnel

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #3 on: 11 November 2014, 12:40:28 »
Dammit, I wanted to make it Escorpion Imperio 2: Necrosia Boogaloo!


If you are nice perhaps ARR will change the title of the thread
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ANS Kamas P81

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #4 on: 11 November 2014, 13:27:30 »
Well, as for being nice...

"What few Nagas remained" were taken by the Goliath Scorpions.

Cluster breakdown:
Cuirassiers: 6 (paper total: 252 mechs, 660 elementals, 132 fighters)
Grenadiers: 1 (paper total: 37 mechs, 170 elementals, 2 fighters)
Hussars: 2 (paper total: 84 mechs, 120 elementals, 84 fighters)
Dragoons: 1 (37 mechs, 110 elementals, 32 fighters)
Uhlans: 1 (42 mechs, 60 elementals, 42 fighters)
Cateran: 1 (27 mechs, 135 elementals, 22 fighters, 20 Kirghiz C)
Seeker: 3 (Composition unknown)
Guards: 3 (Composition unknown)

List of known units per 3085 with notes from FMWC/FMU
Alpha Galaxy
24th Scorpion Cuirassiers
   Largely heavy 'Mechs, good combined arms
14th Scorpion Hussars
   Recon and deep-strike, likely many light mechs.  Commander in Fire Moth.
35th Scorpion Cuirassiers
   Nothing special of note

Beta Galaxy
1st Cateran Cluster
   Only special Forces unit
3rd Scorpion Cuirassiers
   From Gamma Galaxy, formerly defending the Temple grounds
5th Scorpion Cuirassiers
   From Rho Galaxy, made up of assault 'mechs and heavy ASFs

Tau Galaxy
   Made of light to medium mechs and ASFs for covering large areas
2nd Scorpion Hussars
   Nothing special of note
4th Scorpion Cuirassiers
   Nothing special of note
4th Scorpion Uhlans
   filled with light machines

Mu Galaxy
11th Scorpion Dragoons
   Second-line/dezgra/sohalama unit
12th Scorpion Cuirassiers
   Nothing special of note
33rd Scorpion Grenadiers
   Nothing special of note

Chi Galaxy:
1st Scorpion Seekers
2nd Scorpion Seekers
3rd Scorpion Seekers

Omega Galaxy:
1st Imperio Guards
2nd Imperio Guards
3rd Imperio Guards

Some of Ice Hellion's Theta galaxy survived, as did three trinaries from the 200th Attack Cluster.  Theta Galaxy had three clusters, the 180th (evenly numbered Mechs, ASFs, and Elementals in binary format) and 43rd and 44th Hector Cavaliers.  There's no info on the Cavaliers makeup beyond their entry in FMU; about 70% clan tech and the rest Star League while the 180th is a bit more Clan tech and has a few omnis.  Very likely those were integrated into Tau Galaxy; there weren't many survivors.  WOR posits 53 warriors total for the Hellions that made the vote.
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Col.Hengist

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #5 on: 11 November 2014, 13:30:07 »
If you are nice perhaps ARR will change the title of the thread

Please don't...
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rebs

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #6 on: 11 November 2014, 21:17:21 »
Electric Boogaloo is the trademarked brand-name of a necrosia distillery on Asturias.  So let's not cause any nasty IP issues  ;)
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master arminas

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #7 on: 11 November 2014, 23:09:47 »
Onwards and upwards with the second thread.

MA

Drewbacca

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #8 on: 12 November 2014, 03:22:39 »
Electric Boogaloo is the trademarked brand-name of a necrosia distillery on Asturias.  So let's not cause any nasty IP issues  ;)
I prefer Farewell to the Flesh brand from Navarre. New Electric Boogaloo killed the brand for me, even if they did go back to the old formula.

ArkRoyalRavager

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #9 on: 12 November 2014, 08:55:09 »
If you are nice perhaps ARR will change the title of the thread

And it has been done  :D

Sorry folks. All awesome ideas will get their chance to shine. Just that Boogaloo was stated first.

Seems the Scorps' popularity really went up once they became their own nation.

ArkRoyalRavager

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #10 on: 12 November 2014, 08:57:16 »
Please don't...

Why the objection?

For the shape of the Touman, those thousands of Elementals will do a real nice job pacifying the population on foot. Wonder what is the shape of the genetic program for the Imperio. Did they fully establish it by 3091?

ArkRoyalRavager

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #11 on: 12 November 2014, 09:03:26 »
Onwards and upwards with the second thread.

MA

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Col.Hengist

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #12 on: 12 November 2014, 11:39:14 »
Why the objection?

For the shape of the Touman, those thousands of Elementals will do a real nice job pacifying the population on foot. Wonder what is the shape of the genetic program for the Imperio. Did they fully establish it by 3091?

 Just sounds dumb to me.. *shrug*
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GreekFire

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #13 on: 12 November 2014, 12:19:28 »
For the shape of the Touman, those thousands of Elementals will do a real nice job pacifying the population on foot. Wonder what is the shape of the genetic program for the Imperio. Did they fully establish it by 3091?

Actually, that's a good question. Is there any written on their genetic repository, and what planet it ended up on?
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ANS Kamas P81

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #14 on: 12 November 2014, 23:02:15 »
For the shape of the Touman, those thousands of Elementals will do a real nice job pacifying the population on foot. Wonder what is the shape of the genetic program for the Imperio. Did they fully establish it by 3091?
I think the Scorps experience in small-unit actions and organization will help in this regard.  They're used to some nominal independence from their upper management which hurts them in grand strategy, but for tactical units hanging out at various outposts watching over a local area they're in good shape.  As far as "thousands of elementals" I can guarantee that's not happening - the paper strength is based on the specific cluster and trinary makeup specified in FM:WC. 

As far as the Imperio, in '67 the Umayyads ran a total of eleven regiments at fairly good strength.  Four of the 33 battalions were 'Mechs.  The Cassies had quite bit more, twenty four regiments but only six of all 72 battalions being 'Mechs.  Don't see that changing too much but...frankly I think the Scorpions are doing the best thing they can at the moment.

Let the Castilians help integrate - they need to knock sense into the heads of the leaders and get them aware that they're not the only players in the game.  ANd leave the policing duties up to the locals, all those infantry and armor regiments that were already there should be your police force.  Keep the Scorpion forces, frontline, secondline, whatever, and absorb all three regiments of 'Mech forces and turn it into a specialist 'Real Threat' force.  But let the majority of the actual police come from folks the locals trust, and slowly start integrating and co-training the rest.  The Scorpions, and especially the Hellions, need to learn patience more than anything.

And to let the past be the past.  They're not Clan anymore, no more than Nicholas Kerensky led the Star League In Exile In Exile, so the first thing they need to do is get over the Not-Named.  It's a big weak spot that's already being exploited.
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rebs

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #15 on: 12 November 2014, 23:15:35 »
Seems the Scorps' popularity really went up once they became their own nation.

Gaining a larger identity imprint through expansion and moving beyond the Homeworlds is all part of it.  Scorps are now somewhere in that vast gulf between a clan and a state as we have come to know them in BT, or in this case, in the Periphery. 

Plus, lots of page time from being a survivor.  The natural and logical upside.  Long may they live, and irresponsible with their pet Goliath Scorpions may they be! 

Viva el Imperio del Escorpion!  Viva mas maquina gigantes con laseres!   [soapbox]
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ArkRoyalRavager

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #16 on: 13 November 2014, 09:54:14 »
Viva el Imperio! That should be the standard battlecry of the Imperio touman O0

I think the Scorps experience in small-unit actions and organization will help in this regard.  They're used to some nominal independence from their upper management which hurts them in grand strategy, but for tactical units hanging out at various outposts watching over a local area they're in good shape.  As far as "thousands of elementals" I can guarantee that's not happening - the paper strength is based on the specific cluster and trinary makeup specified in FM:WC. 

For this, I think the traditions that go all the way back to Naomi Djerassi and the spec-ops infantry Star will be a big help in policing the locals. They don't even need to employ elementals all the time, but their toughness is a real bonus.

As far as the Imperio, in '67 the Umayyads ran a total of eleven regiments at fairly good strength.  Four of the 33 battalions were 'Mechs.  The Cassies had quite bit more, twenty four regiments but only six of all 72 battalions being 'Mechs.  Don't see that changing too much but...frankly I think the Scorpions are doing the best thing they can at the moment.

Yeah I crunched the Castilian numbers some time ago. That is a formidable force, and when you look at what the Hansa managed against the Adders with just a conventional force, that gives the Imperio a fighting chance against any cocky Homie expedition.

And to let the past be the past.  They're not Clan anymore, no more than Nicholas Kerensky led the Star League In Exile In Exile, so the first thing they need to do is get over the Not-Named.  It's a big weak spot that's already being exploited.

Yeah, the writers really milked the Wolverine hate with the Bears almost since the Clans were introduced. The Scorps are perhaps the most level-headed of the Clans plus Hellions or Mandrills were never really known for anti-Wolverine extremism. Rood and Yeh are smart enough to not let this issue get the better of their future survival. Would be a shame to see the Imperio being turned into Ghost Bear 2.0.

ArkRoyalRavager

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #17 on: 13 November 2014, 09:58:14 »
Just sounds dumb to me.. *shrug*

My bad. We shall have a better title if we get to thread III

Actually, that's a good question. Is there any written on their genetic repository, and what planet it ended up on?

I'm guessing Granada, the capital, if they are big on centralizing everything.

But since the new militiaMech factories are spread out, the repository could be elsewhere too.

Drewbacca

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Re: Bienvenidos al Imperio del Escorpión II
« Reply #18 on: 13 November 2014, 10:02:07 »
My bad. We shall have a better title WHEN we get to thread III

Corrected

ArkRoyalRavager

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #19 on: 13 November 2014, 11:07:00 »
Oops, we must have more faith in the Imperio. The Inquisition demands it!

ANS Kamas P81

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #20 on: 13 November 2014, 12:15:37 »
Granada's too obvious a choice for a repository; I would say take a page from their tactical doctrine and split it up into multiple small-size repositories that have a little of everything.  Granada as the site of the new Temple, however, would be interesting - though call it a Museum at this point, and focus it more on the Star League and humanity's finest than the Clans. 
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snewsom2997

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #21 on: 13 November 2014, 14:21:44 »
Granada's too obvious a choice for a repository; I would say take a page from their tactical doctrine and split it up into multiple small-size repositories that have a little of everything.  Granada as the site of the new Temple, however, would be interesting - though call it a Museum at this point, and focus it more on the Star League and humanity's finest than the Clans.

I too think that the distributed system would be better. They know they are on the Clans hit list, and they know the Clan Watch is about. They would be better served having them distributed or on a station in the void, or at least the master repository. I cannot imagine, the Clan Watch has assumed any positions of power, just eyes and ears among the civilian caste, and maybe the merchant caste.

Archangel

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #22 on: 13 November 2014, 18:11:33 »
The problem with several facilities is that each one needs to be protected both from sabotage (by local dissidents or Watch operatives) and raids/attacks from the HW Clans; not to mention the infrastructure requirements required to operating each facility would put a serious strain on their limited resources.
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rebs

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #23 on: 13 November 2014, 19:17:35 »
Somewhere in the middle, three or four would make sense.  Both arguments are valid.  One repository is not a good idea.
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Archangel

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #24 on: 13 November 2014, 21:46:09 »
Somewhere in the middle, three or four would make sense.  Both arguments are valid.  One repository is not a good idea.

Sounds about right.  More than that and you quickly start wasting resources.  I would say two active repositories and one hidden backup.
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Drewbacca

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #25 on: 14 November 2014, 02:26:35 »
A little off topic, was it ever established whether Snord was a Scorpion or not?

ArkRoyalRavager

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #26 on: 14 November 2014, 09:26:45 »
It would fit his character, but I don't recall them stating this at all.

Drewbacca

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #27 on: 14 November 2014, 11:57:58 »
That is what I am getting at. He seems so like a Scorpion Seeker, but there is no mention.

snewsom2997

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #28 on: 14 November 2014, 12:51:37 »
That is what I am getting at. He seems so like a Scorpion Seeker, but there is no mention.

I think it is mostly speculation, because of his collecting habits.

GreekFire

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Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
« Reply #29 on: 14 November 2014, 18:25:29 »
That'd be interesting, he could have been an adviser/bondsman/whatever taken from the Scorps while they were training the 'goons.

Anyone know where the name "Snord" would come from?
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