Author Topic: Design Challenge: Protomech Vs Battle Armor  (Read 2449 times)

Cryhavok101

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Design Challenge: Protomech Vs Battle Armor
« on: 18 June 2017, 00:09:40 »
Regarding this thread here: http://bg.battletech.com/forums/index.php?topic=57897.0

1-Design a 2 ton ProtoMech specifically for hunting assault battle armor (or any battle armor). Bonus points if infernos aren't used in the design.
2-Design an Assault Battle Armor specifically for hunting ProtoMechs.

Sharpnel

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #1 on: 18 June 2017, 00:52:05 »
2 ton protos are absolutely sucktastic. I don't think one can build a decent one for BA hunting.
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Maingunnery

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #2 on: 18 June 2017, 05:56:59 »

Just something to start with.

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Inferno Pug 
Tech/Era:      Clan / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Assault Battle Armor (1.501 - 2.000 kg)
Rules:         Level 2, Standard design

Ground Speed:  21,6 km/h
Armor Type:    Fire Resistant

------------------------------------------------------------------
Type/Model:    Inferno Pug
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Quad with HarJel         0       700
Motive System: Ground Movement (2 MP)                 0         0
Armor Type:    16 Points Fire Resistant               5       480

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
SRM 6                                Body      10     6       810
------------------------------------------------------------------
TOTALS:                                              11     1.990
Slots & Mass Left:                                    0        10

Calculated Factors:
Total Cost:     862.200 C-Bills, Including Trooper
                Training Costs of 200.000 C-bills
Battle Value:   91 (455 for 5)  Weapon Value: 103 (Ratio=1,13)
Cost per BV:    7.276,92 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6   MRDmg = 1   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 4 / 0
                Damage PB/M/L: 4/4/-   Overheat: 0
                Point Value: 5    Specials: car5

CBT:RPG Data:   Armor Value (M/B/E/X): 10/10/9/9    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2+2D6,  Target Size Modifier: -2
                Movement Speed:   30 m/turn
                Attribute Modifiers:  STR: +4,  DEX: -4,  RFL: -2
                Equipment Rating:  F/D/E

                Created by HeavyMetal Battle Armor
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Sharpnel

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #3 on: 18 June 2017, 07:17:21 »
This my thinking, too. A quad is the best choice for the BA Assault Suit
Consigliere Trygg Bender, CRD-3BL Crusader, The Blazer Mafia
Takehiro 'Taco' Uchimiya, SHD-2H Shadow Hawk 'Taco', Crimson Oasis Trading Company

"Of what use is a dream, if not a blueprint for courageous action" -Adam West
As I get older, I realize that I'm not as good as I once was.
"Life is too short to be living someone else's dream" - Hugh Hefner

Maingunnery

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #4 on: 18 June 2017, 07:59:20 »

This is my current best 2-Ton Proto, I suggest ramming attacks.



 
Type: Antilope (Quad)
Technology Base: Clan (Wars of Reaving)
Tonnage: 2
 
Equipment:                        Mass
Internal Structure:                200 KG
Engine:               20           500 KG
     Walking MP:      8
     Running MP:      12 [16]
Myomer Booster                     50 KG
Heat Sinks:           0          0 KG 
Cockpit:                          500 KG 
Armor Factor:         15          750 KG 
                Internal       Armor
                Structure      Value
   Head            1             3 
   Torso           2             4 
   Legs            4             8 

All Weapons and Ammo    Location    Mass(KG)
   NONE! GOOD LUCK SCOUT!
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Cryhavok101

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #5 on: 18 June 2017, 09:45:12 »
I was thinking the Electronic Discharge Armor from Interstellar Ops would be a good choice for anti battle armor work. Each ProtoMech could kill off a battle armor suit with a frenzy attack. You'd keep your distance while it recharged, then run in again for another suit.

Maingunnery

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #6 on: 18 June 2017, 09:58:41 »
I was thinking the Electronic Discharge Armor from Interstellar Ops would be a good choice for anti battle armor work. Each ProtoMech could kill off a battle armor suit with a frenzy attack. You'd keep your distance while it recharged, then run in again for another suit.

Something like this?:



Type: Hopping Eel (Quad) EDA
Technology Base: Clan (Wars of Reaving)
Tonnage: 2
 
Equipment:                        Mass
Internal Structure:                200 KG
Engine:               8           200 KG
     Walking MP:      4
     Running MP:      6
     Jumping MP:      4            200 KG
Heat Sinks:           0          0 KG 
Cockpit:                          500 KG 
Armor Factor:     EDA    12          900 KG 
                Internal       Armor
                Structure      Value
   Head            1             2 
   Torso           2             4 
   Legs            4             6 
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Cryhavok101

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #7 on: 18 June 2017, 10:23:17 »
Basically. The only difference between that and my version is the jump jets vs more ground speed:

Code: [Select]
Type: (Quad)
Technology Base: Clan (Wars of Reaving)
Tonnage: 2
 
Equipment:                        Mass
Internal Structure:                200 KG
Engine:               15           375 KG
     Walking MP:      6
     Running MP:      9
Heat Sinks:           0          0 KG 
Cockpit:                          500 KG 
Armor Factor:         15          750 KG 
Armor Type: Electric Discharge

                Internal       Armor
                Structure      Value
   Head            1             2 
   Torso           2             4 
   Legs            4             6 

All Weapons and Ammo    Location    Mass(KG)
EDA Taser Effect

Cryhavok101

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #8 on: 18 June 2017, 10:43:09 »
Here is the battle armor I was thinking:
Code: [Select]
New BattleArmor
Clan experimental

BV: 230
Cost: 5,462,500 C-bills

Movement: 4/4

Internal: 5
Armor: 50
                     Internal    Armor
--------------------------------------
Trooper 1                   1       10
Trooper 2                   1       10
Trooper 3                   1       10
Trooper 4                   1       10
Trooper 5                   1       10

Weapon                         Loc  Heat
----------------------------------------
LRM 5 (Body)                   Point     2
LRM 5 (Body)                   Point     2

Ammo                           Loc Shots
----------------------------------------
BA LRM 5 Ammo                  Point     4
BA LRM 5 Ammo                  Point     4

Equipment                      Loc
----------------------------------
BA Standard                    None
Improved Sensors (Body)        Point


Basically, I was thinking it would need weapons that can engage the ProtoMechs from further away than they can run in a turn. A Point of these can lob 50 LRMs down range each turn, and that will maul ProtoMechs, especially if they can't return fire at that range. Light ProtoMechs like these would be especially vulnerable.

Xeno426

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #9 on: 02 August 2017, 15:04:58 »
Since two of the IS Clans have and make use of protomechs, what about some anti-proto IS BA?

Cryhavok101

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Re: Design Challenge: Protomech Vs Battle Armor
« Reply #10 on: 02 August 2017, 16:16:29 »
Since two of the IS Clans have and make use of protomechs, what about some anti-proto IS BA?

Post em if you've got em.