Because obviously I'm sticking to a theme here, as far as the mech design goes. Straight up port of a Zeus into an Omni-style chassis keeping a lot of the design flavor for better or (usually) worse. First things...wow, I'm surprised, not a single production Zeus has Endo Steel structure. The ZEU-X series has composite, but that's...not on my list of things I trust, and they're prototypes anyway. Ferro Fibrous armor, however, seemed to be the main weight-saver. That plus an LFE (Lyran Fusion Engine?) goes into the base frame.
I'm thinking of this as a 3150 'mech, though really it fits the Jihad era or later what with the profligate use of CASE II. (I love the stuff, swear by it for good reason) Otherwise, outside of the Clan tech weapons, there's really not a hell of a lot about it. It's not really a zombie, but it's tough enough to handle its weight class - which in all honesty really is being a 70 ton 'Mech that's
fabig-boned.
Zeus ZEU-O
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 16,483,500 C-Bills
Battle Value: 998
Chassis: Unknown Standard
Power Plant: Unknown 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
33.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 122 points 8.00
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 232 13.00
Armor Locations: 4 LT, 3 RT, 2 LA, 1 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 35
Center Torso (rear) 10
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 25
L/R Leg 17 30
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Loadout Name: Prime Cost: 19,453,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,716
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE II Locations: 1 LT, 1 RT 2.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-15 RA 5 3 7.00
Artemis IV FCS RA - 1 1.00
LB 10-X AC LA 2 6 11.00
ER Large Laser LT 12 2 5.00
ER Flamer LT 4 1 1.00
ER Medium Laser CT 5 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@LB 10-X (Cluster) (10) LT - 1 1.00
@LB 10-X (Slug) (10) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 3 4 3 0 4 0 Structure: 4
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
Prime's a pretty straightforward thing. Decently big general-purpose gun, back it up with some LRMs, add lasers until golden brown. I replaced one laser with an ER flamer for good reason, god have you
read the infantry section in TRO 3085? Burninate them all! At least this one has some freaking ammo for the LRM launcher, so spam away.
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Loadout Name: A Cost: 19,028,250
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,841
Rules Level: Experimental Tech
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 1.00
Heat Sink Locations: 1 LA
CASE II Locations: 1 LT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC LA 15 3 7.00
Arrow IV Missile RT/RA 10 6/9 15.00
ER Large Laser CT 12 2 5.00
@Arrow IV (Homing) (20) LT - 4 4.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 3 2 2 0 4 0 Structure: 4
Special Abilities: OMNI, ARTAIS, CASEII, SRCH, ES, SEAL, SOA
Yeah, I specifically made it so that I could just fit an Arrow IV on the 'Missile' arm. ...And torso. Arrow IVs are big. But again, CASE II on the ammo, and a four-ton ammo bin means this one can sit back and lob missiles for a little while. An ERPPC and ERLL round out the defenses; not great but it's better than the typical scattering of MLs that a typical Arrow unit has to defend itself with. Almost as if it's supposed to be on the front lines....
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Loadout Name: B Cost: 19,833,750
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,735
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE II Locations: 1 LT, 1 RA 2.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MML-9 RA 5 5 6.00
Ultra AC/10 LA 4 7 13.00
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite RT 0 2 1.50
2 ER Medium Lasers LT 10 2 2.00
ER Medium Laser CT 5 1 1.00
TAG HD 0 1 1.00
@MML-9 (SRM) (11) RA - 1 1.00
@MML-9 (LRM) (13) RA - 1 1.00
@Ultra AC/10 (10) LA - 1 1.00
@Ultra AC/10 (20) LT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 4 4 2 0 4 0 Structure: 4
Special Abilities: OMNI, TAG, PRB, RCN, ECM, CASEII, SRCH, ES, SEAL, SOA, IF 1
Well, if I'm gonna Arrow all day e'rry day, I might as well put TAG on. And maybe some extra electronics for the Jihad-and-later battlefield; not gonna bother (for now) with a C3 version because that's more a Drac thing and it's not like there's any good Lyran C3S machines anyway, especially in the medium weight field. UAC10 instead of the LB for flavor, MML9 for all-range fun, and ERML spam for up close fun. I mean, you are getting in close to put the ECM and Probe to use right? I guess, think of it as a slightly underamed, bigger, and more expensive MAD-9S.
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Loadout Name: C Cost: 19,541,250
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,942
Rules Level: Experimental Tech
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 16(32) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
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2 Streak SRM-6s RA 8 4 9.00
ER PPC LA 15 3 7.00
ER Medium Laser LT 5 1 1.00
ER Large Laser CT 12 2 5.00
ER Medium Laser HD 5 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4j 4 4 2 0 4 1 Structure: 4
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
The Puma-Man of the group. (He flies like a moron!) Originally I was going to beamboat it out to the max, but didn't quite have the crits for the heat sinks (Thanks, fixed FF armor! Damn Lyrans hating good Endo Steel) so I added jump jets instead. Why? Good question. But it can at least hop around on the battlefield like a psychotic ninny in a cape and 80s haircut, and I suppose a dozen Streak SRMs make decent critseeking after the PPC and LL do their work.
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Loadout Name: D Cost: 18,526,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,752
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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2 LRM-15s RA 10 6 14.00
ER Large Laser LA 12 2 5.00
LRM-15 LT 5 3 7.00
@LRM-15 (48) RT - 6 6.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 3 4 4 0 4 0 Structure: 4
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, LRM 1/3/3, IF 3
Um...fire support! This one ain't got much to say except vomiting 45 LRMs at things. Meh on the ammo bins, only 16 rounds for all three launchers each, but that's still not
bad. It could be a Bombardier, after all.
================================================================================
Loadout Name: R Cost: 18,866,250
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,282
Rules Level: Experimental Tech Tech Base: Mixed
Equipment Type Rating Mass
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CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-12 RA 8 5 7.00
Gauss Rifle LA 1 6 12.00
2 Medium Pulse Lasers LT 8 2 4.00
Medium Pulse Laser CT 4 1 2.00
TAG HD 0 1 1.00
@Gauss Rifle (16) LA - 2 2.00
@ATM-12 (10) RT - 2 2.00
@ATM-12 (ER) (5) RT - 1 1.00
@ATM-12 (HE) (5) RT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 23
4 7 6 3 0 4 0 Structure: 4
Special Abilities: OMNI, TAG, CASEII, SRCH, ES, SEAL, SOA
What. It's 3150. Everyone has Clan tech. At least this one's kinda useful; headcapper in the Gauss, the Highlander's chest-mounted triple-zapper, and a big ATM launcher with 20 rounds. Really, you should use it more than the Gauss Rifle, just keep dropping them on targets and - up close - watching the hilarity. Gotta love 36-point missile strikes.
Base frame's above, keep in mind you've got 8 crits open on the left arm and 9 on the right, 6 on the left torso and 7 on the right, the CT has two open, and the head has one. 33 tons and 12 DHS onboard, so Zeus away and see how un-mediocre you can make it. Or just carry on with the garbage, if you like!