Author Topic: Byzantium class Dropship  (Read 1228 times)

Black_Knyght

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Byzantium class Dropship
« on: 12 October 2017, 23:30:13 »
Made with HeavyMetal Aero, which I know is outdated but it's all I have at the moment. Just an attempt to make a unique dropship fitted with Arrow IV missiles for ground support actions.

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Byzantium class Dropship


Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Byzantium
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              4,600 tons
Length:            95 meters
Width:           90 meters
Height:           85 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Standard
Armament:         
    5 ER PPC
    6 Gauss Rifle
    6 LRM 20 w/Artemis-IV
   12 ER Medium Laser
   10 ER Large Laser
    2 Arrow IV System
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==Overview:==
     The rotund, 4,600-ton Byzantium contains a number of design features not
usually found on other craft. First launched in 3067, it is equipped with roomy
but spartan crew facilities. These facilities include a sophisticated command and
control center, an extensive medical bay, a number of double occupancy quarters,
and roomy mess and recreation rooms.
     The Byzantium’s internal bays are divided into four areas. Each of the three
’Mech bay holds a full lance, for a total of 12 ’Mechs. The fourth bay is occupied
by a repair and maintenance facilities and a trio of large cranes mounted in the
ceiling of the bay. These cranes enable crews to make extensive repairs in the field.
The drop chutes, located below of the three ’Mech bays, can each deploy a lance of
’Mechs while the craft is in space or atmosphere.
     The Byzantium is notably fast for a dropship, and overall is well armed and
armored. While it lacks fighter bays, it does mount dual Arrow IV artillery missile
launcher systems on retractable mounts in the nose bays, which enable each Byzantium
to assist in ground campaigns. A 20 man unit of Battle Armor Marines are also carried,
for ship or boarding actions.

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Class/Model/Name:  Byzantium
Mass:              4,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,196.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 11                                               101.50
Total Heat Sinks:    150 Double                                         60.00
Fuel & Fuel Pumps:                                                     315.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 35.00
Fire Control Computers:                                                   .00
Food & Water:  (21 days supply)                                          6.50
Armor Type:  Standard  (668 total armor pts)                            39.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                190
   Left/Right Sides:                 167/167
   Aft:                                 144

Cargo:
   Bay 1:  BattleMechs (4)                                             600.00
           Cargo (1) with 1 door                                       121.00
   Bay 2:  BattleMechs (4) with 2 doors                                600.00
           Cargo (1)                                                   121.00
   Bay 3:  BattleMechs (4)                                             600.00
           Cargo (1)                                                   121.00

Escape Pods:  7 (7 tons each)                                           49.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      6 Crew (2 minimum)                                                42.00
     10 Gunners (7 minimum)                                             70.00
     20 Marine Battle Armor Troopers/Elementals                        140.00
     24 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER PPC                   Nose     1(10)  1(10)  1(10)     --   15      7.00
2 Gauss Rifle(40 rounds)   Nose     3(30)  3(30)  3(30)     --    2     35.00
2 LRM 20+ArtIV(24 rounds)  Nose     3(32)  3(32)  3(32)     --   12     26.00
2 ER Medium Laser          Nose     3(26)  3(26)  2(16)     --   10      2.00
  2 ER Large Laser                                               24     10.00
2 Arrow IV System(40 roundsNose     4(40)  4(40)  4(40)  4(40)   20     38.00
2 ER PPC                   FL/R     2(20)  2(20)  2(20)     --   60     28.00
2 Gauss Rifle(40 rounds)   FL/R     3(30)  3(30)  3(30)     --    4     70.00
2 LRM 20+ArtIV(24 rounds)  FL/R     3(32)  3(32)  3(32)     --   24     52.00
1 ER Large Laser           FL/R     2(18)  2(18)   1(     --   24     10.00
  2 ER Medium Laser                                              20      4.00
2 ER Large Laser           AL/R     3(26)  3(26)  2(16)     --   48     20.00
  2 ER Medium Laser                                              20      4.00
2 ER Large Laser           Aft      3(26)  3(26)  2(16)     --   24     10.00
  2 ER Medium Laser                                              10      2.00
1 Lot Spare Parts (0.76%)                                               35.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 317       4,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        432,931,296 C-Bills
Battle Value:      8,299
Cost per BV:       52,166.68
Weapon Value:      8,772 (Ratio = 1.06)
Damage Factors:    SRV = 348;  MRV = 279;  LRV = 94;  ERV = 2
Maintenance:       Maintenance Point Value (MPV) = 33,774
                   (12,342 Structure, 15,110 Life Support, 6,322 Weapons)
                   Support Points (SP) = 21,383  (63% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 11 / 11
                   Damage PB/M/L: 13/13/11,  Overheat: 0
                   Class: DM;  Point Value: 83
                   Specials: sph