Author Topic: A really annoying Locust  (Read 1027 times)

Andras

  • Lieutenant
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  • Posts: 826
A really annoying Locust
« on: 12 November 2017, 13:53:34 »
Code: [Select]
Locust LCT-HVAC2

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 2,842,000 C-Bills
Battle Value: 343

Chassis: Unknown Endo-Steel
Power Plant: Unknown 160 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  HV AC/2
    1  C3 Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 LT, 3 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             160                       3.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT, 1 LA, 1 RA
Gyro:               XL                                                     1.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  53                  3.00
    Armor Locations: 2 LT, 6 LA, 6 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            6         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            2         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
HV AC/2                                      RT        1         2         8.00
C3 Computer (Slave)                          HD        0         1         1.00
@HVAC/2 (30)                                 HD        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
8          1       1       1       0      1     0   Structure:  1
Special Abilities: C3S, MHQ1, SRCH, ES, SEAL, SOA


35 hexes long range, spotter only needs to get w/i 10 hexes to count as short.

Probably the lowest Damage:Cost ratio you can get.






Simon Landmine

  • Lieutenant
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  • Posts: 1223
  • Enthusiastic mapmaker
Re: A really annoying Locust
« Reply #1 on: 12 November 2017, 19:04:58 »
That's ... nope, I have no words.

(A golden BB from one of those would be hilarious, though!)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

packhntr

  • Lieutenant
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  • Posts: 1246
Re: A really annoying Locust
« Reply #2 on: 13 November 2017, 09:03:55 »
Annoying?  You have succeeded sir!
If at first you don't succeed, make it worth the repairman's time!

fallen

  • Master Sergeant
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  • Posts: 357
Re: A really annoying Locust
« Reply #3 on: 13 November 2017, 23:32:56 »
Annoying?  You have succeeded sir!

I concur, and with the normal Locust movement, enemy artillery would have a heck of time trying to hit that Locust!

packhntr

  • Lieutenant
  • *
  • Posts: 1246
Re: A really annoying Locust
« Reply #4 on: 14 November 2017, 20:40:32 »
I had to dig up my Pest.  Takes annoying to a high level such as your locust


 BattleMech Technical Readout
                       THB Weapons

Type/Model:    Pest Pest-Quad-1
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Endo Steel
Power Plant:   210 GM XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Stealth
Armament:     
  1 ELRM-10 (THB)
  1 Guardian ECM
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Pest Pest-Quad-1
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 6 LA, 6 RA, 2 LT)
Engine:        210 XL Fusion                12      4.50
   Walking MP:   7
   Running MP:  11
   Jumping MP:   0
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   88 pts Stealth              12      5.50
 (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         11     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7        9/9     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   5        8/8     
   L/R Leg:                   7      12/12     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ELRM-10 (THB)          RT      6   18      6     10.00
  (Ammo Locations: 1 HD, 1 CT)
1 Guardian ECM           LT      0           2      1.50
1 C³ Slave Unit          CT      0           1      1.00
  Stealth Armor Heat            10
--------------------------------------------------------
TOTALS:                         16          78     30.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        5,489,640 C-Bills
Battle Value:      683  (+41 for C³)
Cost per BV:       8,037.54
Weapon Value:      136 / 136 (Ratio = .20 / .20)
Damage Factors:    SRDmg = 1;  MRDmg = 4;  LRDmg = 5
BattleForce2:      MP: 7,  Armor/Structure: 2/1
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: ML;  Point Value: 7
                   Specials: ecm, c3s
If at first you don't succeed, make it worth the repairman's time!

Andras

  • Lieutenant
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  • Posts: 826
Re: A really annoying Locust
« Reply #5 on: 14 November 2017, 20:45:19 »
I had to dig up my Pest.  Takes annoying to a high level such as your locust



Nice, didja see my ELRM Locust in the missile-Locust thread?


packhntr

  • Lieutenant
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  • Posts: 1246
Re: A really annoying Locust
« Reply #6 on: 14 November 2017, 21:03:23 »
Nice, didja see my ELRM Locust in the missile-Locust thread?

Yeah...sick man....Evil lil bastard
If at first you don't succeed, make it worth the repairman's time!