This is a thought experiment that grew out of discussions with Monbvol (see his House Rule Emporium thread) and Cray.
What I'm shooting for here is an Infantry formation that includes its own Medical and Technical support. I also added leadership billets where they felt appropriate (e.g., Platoon Commanders and Platoon Sergeants who aren't part of any individual squad). At the Company HQ level, I added a Medical team (a Doctor and 4 Medics, as defined by StratOps, page 169). I also added a Technical Team, as Infantry require one per every four platoons (the HQ platoon itself is the 4th platoon). With those 12 as a base, plus the required 12 Administrators, I added three Staff NCOs, a First Sergeant, XO, and CO. This rounds the company out to 120 personnel.
Tactically, the whole unit wears surplus Lyran armor jackets (for an Armor Divisor of 2) with appropriate camouflage (a 1.25 multiplier to cost, but adds no weight) and load bearing equipment. Most troops carry an Auto-Rifle, and in the three line platoons, each 7-Trooper Squad has one Heavy Grenade Launcher to boost their firepower. Every Squad Leader and Officer has Range Finding Binoculars and a Vibro-Blade.
Troopers have Military Micro-Communicators, while Squad Leaders have Military Communicators and Platoon Commanders and Sergeants have Field Communicators. There seems to be a gap in hardware on the military side, as there's no Military equivalent to the civilian Long Range Communications Kit (which can reach satellites). That's what the Company CO and XO would have if they existed. Since they don't, they'll have Field Communicators.
Organizationally, the line platoons have four squads of six E-3 Troopers led by E-5 Squad Leaders, plus a CO (O-1) and Platoon Sergeant (E-6) for a total of 30 personnel. The squads do 5 points of damage at a range of 1/2/3, and this doesn't change when the CO or Platoon Sergeant is added to any individual squad (the rounding works out that way). As a whole platoon, they do 21 points of damage (the CO and Platoon Sergeant adding their Auto-Rifles to the mix). The HQ platoon is organized into 5 person squads due to the way StratOps handles Medical Teams. Each squad does 3 points of damage at 1/2/3 range (with Auto-Rifles alone), and they break down as follows:
Squad 1: CO (O-3), First Sergeant (E-7), 3 AsTechs (E-3)
Squad 2: XO (O-2), Tech (E-6), 3 AsTechs (E-3)
Squad 3: Doctor (O-1), Senior Medic (E-6), 3 Medics (E-3)
Squads 4-6: Staff NCO (E-6) and 4 Admin Specialists (E-3)
Support costs total 196,030 C-Bills per month (2,337,960/year), the vast majority of which is taken up by salaries. Spare parts are a pittance (240 per month), and even ammunition is only 1,470.
One note for those following Monbvol's rule question being answered by Cray: the Platoon Sergeants make slightly (150/month) more than the Platoon Commanders, but the Company First Sergeant makes 200 less than the Company Commander (and 100 more than the XO). The Doctor is far and away the highest paid member of the company (4,200/month).