first real session was fun
- we have a weapons dealer trying to sell 50tons of lrms (he was ripped of, because they do not have explosive heads), but are artemis guided (we are playing 3025, so most of the people won´t realize the strange electronics, however, ROM and so on might be interested where this Star League Technology is coming from). He is is under pressure to pay his debt (1.000.000 cbills) to an interspacial pirate / mafia like organization. He is strongly advised not to expose his source - they might be after him, if he does.
- he has a body guard, a ex infantry guy, good fighter, quite stubborn, not interested in politics (imagine an asian verion of mike from breaking bad, or bruce willis from sin city)
- there´s someone working for wolfnet... very interested in the technology, working undercover on solaris to uncover hidden structures in the IS, trying to establish a stable...very in the beginning. he is a business/face guy with an ex mercenary - now manager/consultant alias.. (also to the other players).
- fourth player is working for solaris authority, he is a corrupt customs officer. has connections to local triads... taking money from them...
they went to a arms fair, found each other, trying to make a deal. however, triads observed the interaction and want their part...because its on their turf (most of the action is in cathay). Customs guy joined the group planning to provide proper papers for the deal - hoping to get percentage/help with an own problem...
Group went to a bar to make a deal out of sight, but triads came in... after a very tense situation, it ended in a little bar fight
- the body guard eventually built an molotov cocktail like weapon from a liquor bottle and threw it at one attacking thug after a discussion became a fight
- most of the group escaped the bar, having an internal struggle on who was taking the "sample rocket" to the car (different parties, the wolfnet guy tried to take it and escape), custom guy was taken by triads, but as they knew him from before, he was able to get away, promising to cut a percentage of the deal to them...(but they are threatening his family now...)
actually the fight in the bar was complicated, because I (GM) was not prepared for it. I was not sure how to model the situation:
one thug attacking with a dagger-> running towards bodyguard trying to stab him
bodyguard (won initiative because of combat sense) threw molotov in front of attacker, then shot with his gun (missed)
other player used medusa whip on thug
---- is it possible to make 2 attack moves in one turn (2 simple actions?)
---- is it possible to attack (Melee), then walk, then attack again (small weapons) on one turn?
---- how would one play the molotov on the ground?
we managed to play this out, but were not sure about correct rules (i am asking for next time).
in the evening the dealer, his bodyguard and wolfnet guy [still pretending to be a businessman with connections] but was imprisoned by a swat team (they caused to much public annoyance). Customs guy was able to convince his colleagues to let them go, as they were attacked by the tridas. However, his aim in was only to force them to let him participate in the deal.... he is playing a double game...but some of his high ranking colleagues are developing an suspicion against him
this is really fun. no mechs so far ;)
next time we´ll have a little simulator mech fight between the son of the customs guy (he wants to push his talented but unreliable 17years old son into the arenas, hopes the others might be able to pave the way, at least Wolfnet guy has made some promises...) and a seasoned mechwarrior they met at the arms fair.