Author Topic: Cavalli’s Cavaliere  (Read 11978 times)


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Re: Cavalli’s Cavaliere
« Reply #330 on: 16 August 2017, 20:40:44 »
This placed is  all screwed up. After rolling over the Protectorate Militia depot we met up with the Tikonov Resistance, but instead of being unleashed we're holding position. Holding and waiting, tucked up in our hillside fastness.

The supplies we brought in is apparently the first munitions and such the rebels have got in more than a year - and sure, they're expending them, but they're not letting us at the Word. It's like they're afraid of damaging the hired help.
And that's pretty much how they treat us. I'm sharing a room with two other lieutenants who barely speak to me and when they do, they're very keen to mention my pay cheque or how I'm getting paid for this.

I dunno, I just don't get it. The rebels seem to actually resent our help.
- Taigh Barrett

Right. So I finally got unleashed - and I mean "I". It was a solo job.
We are working alongside the 2nd Guard Brigade - "Glorious Victory", along with some irregular infantry. To the north, another brigade is busily running near constant hit and run raids against the Blakist Militia. They call them "brigades" but they're mixed battalions at best.
And the CapCon doesn't seem to really care about these guys: I've seen whole squads sharing ration packs, and most of them are carrying only a magazine each.

Anyway, high command eventually found a job they were willing to throw to the hired killers - murder a Word of Blake Protectorate officer. Seems, a Major Sean Yargus aka The Butcher busily shot up a civilian protest last year and since then has personally led several retaliatory raids.
But the rebels don't want to do the deed - so it falls to us. The Colonel asked me to do it.
Yargus Is inspecting a couple of listening posts and minor firebases nearby and they want me to slip in discreetly and kill him. Not just defeat him. Kill him
- Taigh Barrett. 

It saddens me to report the death of one of the Tikonov Protectorate Militia's finest: Major Sean Yargus. The major was on a surprise inspection trip of several Militia facilities last night when he was ambushed and killed by rebels.

ATTACHED IMAGE: 2D image of a burnt out row of pre-fab buildings, an unmanned machine gun lays in the foreground, its barrel pointing skyward.

At approximately 2300, as the Major arrived at Fire Base Echo, a lone Thug emerged from the nearby hills. The area is well known for its high magnetic content and rebel activity is high in the region.
The Thug eluded one mobile patrol and quickly assaulted the base - destroying a gun turret and several buildings.

At this point, Patrol 2-5 turned back in an effort to stop the attack. The fact that the rebel attack waited until patrols were out answered managed to find a weak point in the perimeter points to an inside job.

ATTACHED IMAGE: it's a grainy, black and white 2d image of an 80 tonne Thug. One huge foot has punched right through the roof of a flimsy building, the other is partially obscured by the ruin
Both arms are up, the maws of the twin PPCs aimed at the camera.

Major Yargus then moved to intercept the intruder and was sadly killed. As patrol 2-5 returned to base, the Thug fled - firing several shots in the patrol's general direction.

ATTACHED IMAGE: An Orion lays on its back. Rents and craters pockmark its torso and its head is smashed in - possibly by a giant foot or fist. Picked out in black stencil just under the ruined cockpit is "YARG-"

While the Thug was engaged by a perimeter turret and briefly by elements of Patrol 2-7, it managed to slip back into the badlands.
Patrols from both the Militia and the 1st WoB Division were scrambled but the area is thick with caves and the enemy managed to elude us.
- Captain Milton Hewes-Yang, 1st Tikonov Protectorate Militia

"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067


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Re: Cavalli’s Cavaliere
« Reply #331 on: 17 August 2017, 22:12:41 »
" Ya put your right foot in, ya pull your right foot out...
Ya put your PPCs in and shoot them all about... "

~ sang Barrett as he waltzed in...

Khan,Clan Iron Dolphin
Azeroth Pocketverse

That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016


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Re: Cavalli’s Cavaliere
« Reply #332 on: 22 August 2017, 23:17:43 »

Finally something to do. We have been dragging our heels here on Tikonov for months as the rebels do a whole lot of nothing. But finally we are getting thrown at the Word.
Three objectives: one week. It's all part of a grand scheme to throw the Word off guard and draw them away from the big Ceres plant and the capital.

First I took first company and Amber's fast hovers in to blow a power plant and pumping station. It had a small Protectorate Militia force dug in, but we rolled over them and knocked out the plant. As we set charges to ruin all the pumps, Amber's scouts spotted a quick reaction force coming down the highway: a couple of those super up Lightning rocket boats, some APCs and a pair of Hussars and a Wolverine. A little further back looked like a whole Level II of Demon wheeled tanks.

So we set a little trap - the fast hovers came screaming in, opened up and then kept running. The Wobbies reacted like amateurs and started off after them - only to find Command Lance in their rear. Both Lightnings were burning and one APC was rolled when the mechs crashed into us.
Except Battle Lance had also arrived and very quickly all three mechs were down. We faced down the Demons on the roadway - by now, the remaining APC had fled, leaving a squad of BA to get burned down on the pavement.

Those Demons were tough but made the mistake of trying to charge us instead of hanging back.
After we killed two, the rest fled. Except for one that suddenly found itself stuck and surrendered.
Like I said... amateurs.

A day later, Asha led 2nd company in a raid further south. This time it was a supply depot they trashed. Except for the minefield and some dings from the static defence they got away. Lean.
Two successful raids without any losses.

Now it's a big POW camp and munitions works just outside the capital. This one will be harder - intel seems to indicate the Precentor running the show freaked out after and demanded the 1st Division actually, y'know... do something. Sounds like they're deploying to a lot more critical spots.
So it'll be tougher defenders time time.

When I mentioned it to our partisan liaison, Rim, he just shrugged and said the attack would coincide with a big push by rebel forces.
You'd swear these bastards didn't care if their all their money soldiers got killed.
- Felix Cavalli, September 20, 3074

The Sankalin Re-Education Through Labour Facility (better known as the Sankalin Gulag) was the site of numerous Blakist atrocities and serves as a reminder to man's inhumanity to man to this day.
Audiovisual guides (5 Stones for a day rental) can fill you in on the full list and the site's brutal history during the Jihad
The crux is: in 3071, desperate for munitions the Word expanded a small missile factory on the banks of the Volga and staffed it with criminals, political prisoners and other "undesirables". By 3074, a series of crackdowns had swelled the workforce to more than 5000.

It was dangerous, dirty work and a cheap way for the Word to make dissenters go away. Much of the assembly work was done without proper safety measures and anyone too sick or weak to work simply vanished.

In 3083, council workers discovered a mass grave nearby estimated to hold sow 300 bodies belonging to Gulag workers.

While the main factory was destroyed during the Jihad, revetments, bunkers and even gun towers that formed the plant's defence remain to this day.
- Tikonov History Guide 3094 edition

"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067


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Re: Cavalli’s Cavaliere
« Reply #333 on: 30 August 2017, 22:00:36 »
Sang-Wei Hamish Basara desperately tried to get lower as the ground shook beneath him, deafening explosions - seemingly one after the other - left him deafened.
And then nothing - except for the high pitched ringing in his ears.
The young partisan next to him raised his head to peer over the edge of the shell crater but Basara knocked him down.
"Stay put!"
A second later the earth shook again, sending the Sang-Wei sprawling again.
This blast was longer and more sustained, more like an earthquake.

Cuffing blood from his chin the young officer now looked over the crater rim.
It was a scene from hell: the muddy ground ahead had been churned by explosions, the occasional string of razor wire or hunk of concrete the only remains of what seconds ago had been series of walls and fortifications.

Rolling on his back Basara fished the flare gun from his webbing. Like all his men he was clad in a mishmash of Capellan Army surplus and whatever gear was available: in his case Liao green fatigues and armour, complete with plasteel vest and vambraces. His webbing was Protectorate Militia issue looted a year ago and his boots were from a civilian hiking store.

The bright red flare hung in the air as it slowly arched over the battlefield.
"That's the signal, boys," he said.
"Everyone fall out!"
As infantrymen rolled out of their shelter the heavy "crump, crump" of Mech footfalls started.
First a lithe Wolfhound, its right arm laser shifting and moving constantly, then a pair of Commandoes.
Already travers we're starting to flicker out from across the churned up landscape

So that was the dress rehearsal. The partisans are building to a big final push on the Ceres plant, but first wanted us to smash open this work camp.
And smash we did!
First up, Aubrey Ito-Hostigos and her infantry overran an outlying post -. Pinned them down and then ambushed the relief column as it rolled out from the camp.

Then we let them have it -partisan artillery pounded the minefield and bunkers, clearing us a path.
It was still tough - we grounded the droppers nearby and advanced with a battalion or so of partisan infantry - a couple of Level IIs made us pay for every inch.

But we managed to pull something like 600 prisoners out and blow all the machine sheds and heavy equipment.
- Felix Cavalli

Dark smoke hung over the ruins. Several firefighting crews were still housing down hot spots and occasionally something would cook off with a series of explosions.
Clad in her long white robe, Spectre Precentor Delta Charlotte Logan barely noticed it at all. She didn't notice the black smut staining her robe or the smoke that forced most of the crews to squint their eyes shut
Instead, her oddly silver eyes were looking for other details: the giant Mech tracks, the entry and exit site through the minefield.

"Precentor, err... Precentor," the young Adept said.
Logan turned on the underlying, barely noticing him start and almost step back
She knew the frails found her disturbing - she was beautiful, with chocolate coloured hair, a heart shaped face and a shock of white hair.
But her eyes disturbed them.

The voice also got the frails: deep and buzzing. Like a machine.
"Precentor, we estimate we have rounded up most of the prisoners who weren't snatched from the facility. Although we believe there's still some stragglers in the forest. But we have patrols out," he said.

The Precentor Pushed her hood back, exposing both hands as chrome replacements
"How many do we have in custody?"

The Adept consulted his wrist 'puter. "Looks like 300 more or less. We have them all in the main mess area before we ship them somewhere else."

"No," the buzzing voice was low and chilling
"Liquidate them all. This place must be purified."

"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067


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Re: Cavalli’s Cavaliere
« Reply #334 on: 30 August 2017, 22:08:32 »
September 20, 3074
Government Tower, St Katherinesburg

"So we can't do anything?" Precentor Robert Haversay roared, slamming both meaty fists down on the conference table.
Flicking his limp black hair back from his face, the head of Tikonov's security looked about - glaring at each face in the meeting room.
Civilian and corporate leaders, along with those from his Protectorate Militia and the 1st Division faced him - all desperate to avoid his eye.
The only person who would was the most disturbing. Precentor Logan sat, legs crossed and her white robe pulled close about her small trim body
"It can easily be fixed, Precentor," She said.

Her voice was oddly buzzing and harsh and set his teeth on edge.
Obviously he'd said nothing, one didn't complain the Hands of the Master irritated you.
She spun around to look at Haversay: her eyes were glassy like spheres of silver.
That always terrified him.

"These mercenaries seem to be the key to the resistance.
"Precentor, I suggest we set a trap and wait for these mercenaries to come to us," she said in that buzzing voice.
Haversay grimaced but pretended to look out at the sweeping window facing him - it showed the sprawling grey Ceres plant. His to protect.

"My problem is, Precentor - every time I plan to track or attack the rebels, it seems to leak out - almost straight away!"
The Word administrator brought a heavy fist down on the table.

"Easy". The woman said that one word and stood, her Robes not even making a noise as she extended one hand - Haversay noticing it was encased in chrome past the wrist - that suddenly flicked down at an alarming angle.

There was a soft cough and the Protectorate Militia colonel's head exploded in a fountain of brains and blood. The woman turned slightly and pointed at another officer who was clawing at her sidearm. The top of her head exploded off.

Slumping back into her chair, Logan smiled.
"I'm assuming no one else will talk."

"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067


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Re: Cavalli’s Cavaliere
« Reply #335 on: 01 September 2017, 00:04:31 »
Nothing like a few MDs to ruin everything
Author of BattleCorps stories Grand Theft Agro and Zero Signal

Whenever you use terms like 'fiat' or 'stupid pills', you render your argument invalid

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Re: Cavalli’s Cavaliere
« Reply #336 on: 04 September 2017, 00:49:36 »
Newly promoted Major Piotr Novakowski flipped a series of switches and grinned with genuine pleasure as a glowing Heads Up Display filled goggles. The main feed showed the six lane highway that led directly to the St Katherinesburg's EarthWerks plant. Using his eyes he was able to flick through several other feeds - sites high in the mountain the plant was dug directly into, a feed from the sprawling, chaotic Minetown and even an eye in the sky fed from a drone above the adjacent open cut Stoya Mine.
It was truly a sophisticated system - heavily upgraded and advanced by the Word of Blake, since their arrival.
A former EarthWerks security officer before he joined the Protectorate Militia Novakowski was uniquely suited to operating the security system. Or breaking it

The officer slipped off the glasses as slipped them back into their protective case.
"Everything looks good Lieutenant, that will do me," he said, nodding at his subordinate.
The Major's early morning inspection had been a surprise, but his dedication was well known among the static defence troops and no one had grumbled as he went through every system

Little did they know his inspection had been triggered by an even earlier coded message ordering him into action. Or that he had introduced two seperate viruses into the security operation system during his shakedown.
Patting the lieutenant on the shoulder, Novakowski turned to leave the control room when a sudden voice blared over the PA.
"Major Novakowski, please report to briefing room three. Major Novakowski to briefing room three."
Had the lieutenant or control room technicians been faxing the Major they works have seen his jaw clench and his eyes widen dramatically at the summons.
Moving quickly he pulled on his jacket and opened the control room door - to walk straight into a pair of Word of Blake infantrymen in armour.
They were 1st Division regulars - not Protectorate Militia and both had wicked looking, snub nosed SMGs slug casually.
"Major, we were sent to escort you - Precentor  Logan is here and wants to see you. Right now."

It was a thousand meters of rocky broken ground from the bunker's lip to the beginning of the treeline. Protectorate Militia Lieutenant Stanislav squinted through the IR scanner and frowned in puzzlement. "Bravo 3-3, are you sure you've got no contact? My ultrasonic detector is going off the charts - there has to be something moving around out there," he bawled into his helmet mic.
"Bravo Six, this is 3-3. Just some deer and stuff, over."
The platoon commander sat back from the scanner and sighed. What the he'll was going on?
Suddenly, there was a flurry of movement in the trench next to him and a soldier dropped down next to him.
"Sir! Sir! Runner from 3-3," one of his headquarters troops barked.
The runner had pushed his helmet visor up, exposing a sweat drenched you face scarred by some sort of childhood disease.
"Sir! Bravo 3-3 reports major enemy contact to our front. We have infiltrators and what looks like heavy weapons teams flanking us," the runner blurred out.
Stanislav hurled his IR scanners to the ground. "What?! I just spoke to Hauber a second ago and he said it was nothing!"
The young private shoot his head. "Nossir! We are totally jammed up ahead - can't get a message in or out."
The realisation that he'd been speaking to the enemy - or a machine - hit the lieutenant about a second before the first shell dropped directly on his bunker.

This plan is way to complex - typical amateur partisans - but with a bit of luck it might actually work.
The Cavalliere will push down the main road, supported by what is optimistically called a motorised infantry brigade of rebels - really a company of tanks and about a battalion of infantry riding everything from captured APCs to civilian trucks.
We make lots of noise and slog our way through static defences and whatever the Militia throws at us.

The good news is that we have an inside man - a traitor has introduced a dead switch which will turn off the main mine field and ring of turrets. Sure, we'll still face a hell of a lot of infantry in bunkers and even some manned turrets and static guns, but for the most part the way is clear.

Meanwhile, the rebels supposedly elite Spetsnaz regiment has infiltrated the company town to the south east. They'll move in and sow some havoc and then with support from a leg infantry brigade (again... the name is much grander than it's real size) will assault through the town to hold a blocking position just outside the EarthWerks site while we directly hit it.

The rebels are also throwing as much artillery as they can - on both the main attack and the one through the town. I saw saw seriously large guns on the way in

The best part is the Comms - our mole in the hole has ceased communication for the Militia and even set up false broadcast

A lot is riding on that guy having down his or her job - I sure as hell do t want to be stuck in a mine filled when we discover we got double crossed...
Felix Cavalli

Knight six: We are clear from that initial minefield, rolling into the second ring now.  Still mopping up casualties from those damn towers. Over

Knight 1-2: Six, dropping off our BA. They're clearing house inside that damn chokepoint - still plenty of Wobbie PBI.

Six: Roger that. All knight elements, keep pushing forward. Leave the infantry for the Rebs. Out

Redleg: knight lead, this is Redleg - standy. Firing NOW!

Six: Redleg, Six. Drop 400! Say again drop 400.

Redleg: Rodger, drop 400. Bingo!

Six: Red, Six. Fire for effect! Let 'me burn! Six, out.

Cossack Major: all unit, all units. This is Cossack - setting is Cobra, say again - Cobra. Assume Comms are compromised and Proceed with code words from now. Out.

Cossack: Ben Bella, this is Cossack. What's your status? Over

Ben Bella: Cossack, this is Ben Bella. We are WHITE NIGHT, say again WHITE NIGHT. We are taking major major casualties pushing through here - snipers and heavy weapons teams and these bastards are making us pay for every building. We are-


Ben Bella: Cossack! Dammit Cossack, this is Ben Bella. Come the hell in, over.

Cossack: Ben Bella, this is Cossack. Go. Over.

Ben Bella: we are stuffed, man! They're waiting for us - it's a trap! The minefields are back on. Half my troops are stuck out there in the mines, THEY JUST GOT CUT APART! The rest of us are stuck here getting chewed up! It's bloody murder! We are getting-

Cossack: Pull yourself together, dammit. Hold position. Code is STALINGRAD! Do you hear me? STALINGRAD. Over.

Ben Bella: hold?! Hold with what? I have maybe a company of viables left? The leg infantry has already broken and I'm supposed to hold?

Knight Six: Mauler 1-1, are you sure? Over

Mauler: Boss, I'm more sure than anything. Those are 1st Division suckers coming out of that bunker. Yasmin stuck around just long enough to get vision before they took off her arm. Feeding you the tape. Over.

Knight six: roger. Lad, your code is SAXON. Say again - SAXON. You'll have help in a couple mikes. But don't do anything heroic. Out.

Knight Six: All unit, this is Six. I want all Alphas to execute HUSSAR, say again, HUSSAR. Mauler and his boys are stuck out there in the shit and need help.

Darkness 1-1: Boss, this is Darkness. We just ran straight into a minefield. The minefield is alive again and I can see multiple turrets targeting Mauler. Looks like the rebel armour just walked straight into the mines too. Over.

Knight: ok, sit tight, Black. We'll peel you out. Code is um, STALINGRAD - but don't get too comfortable. Six out.

Knight Six: Falcon, this is Six. We have guys who desperately need your help. How far out are your birds? Over

Falcon: six, this is Falcon lead. We are in bound - five mikes. Feed me the coordinates. Over.

Knight: you understand the situation? Feeding you coordinates

Falcon: roger! Mauler is stuck but ordered to advance and has all fire priority. Darkness is digging in awaiting support. Over.

Wolf Six: I see 1st Division regulars! These guys aren't Militia!

Cossack: report!

Wolf: Codes CORNUCOPIA an' HEPHAESTUS. The above ground warehouse and smelter areas are ours. Objectives sure but forces are not advancing Knight Force has our back but we can't find the underground Movement liaison and we are rapidly getting pushed back.

Cossack Keep looking, have to evacuate our people.

Wolf: Sure, sure, I'll keep looking. Bloody ****** hell!

Cossack: Problems?

Wolf Half my troops are dead in the ****** mines! The mines were supposed to be off!

Redleg: That's a negative Wolfhound, Redleg is moving to a new position. We can't comply with your request. Your code is SIDEWINDER. Out.

Wolfhound: Thanks, Redleg. This the revolution? Screw the revolution. Have a nice friggin war! Out!

Cossack Minor: All Marshall elements, Wolfhound is deserting the fight. Any elements that make it through the minefield are to be eliminated. Out.

Ironborn: Any units, this is Ironborn! My boys are burning out here! Anyone? Can anyone hear me? All units this is -

"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067


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Re: Cavalli’s Cavaliere
« Reply #337 on: 12 September 2017, 20:31:13 »
This fight is taking a hell of a lot longer than I thought. So far, Cavalli's Mech elements, with armour and infantry support have pushed almost all the way into the factory complex, only to be held by first line Blakist regulars. Several breakout attempts have spread the attackers out but as yet they've failed to break through

Meanwhile, partisan infantry have been stopped cold in the adjacent urban ruins - two hours of fighting have turned the mine town into a twisted ruin of bombed out and shattered buildings.

With this, the Word springs it's trap.

Thin fog hugs the twisted landscape -  mud and earth has been churned up - which is pockmarked with craters and bits of dropped equipment.
Several Battle Suits cling to the lip of a nearby crater, tracers flicker and spit from an unseen enemy but die off as a massive mental figure strides into view.
It's a Battlemaster, picked out in grey and maroon - although it's armour is rent and burnt in several places.
It pivots and fires its arm mounted gauss rifle into the gloom and is rewarded with a distant explosion.

The image shifts as WLF03 moves forward. A flight of rockets surge past on thick contrails.
This time the image shows several bunkers built into the earth. Fortifications have been thrown up around them and infantry and armour can be seen dug in.
Suddenly, giant bay doors on the bunker's sides roll up, unveiling Battlemechs.
The first that steps forward is huge and hunched over, both arms ending gun barrels.
Twisted looking battlesuits pour out of the bay at its feet.
"Lead, we have Mechs pouring out here. Lead, I see one Archangel"

Tamarind SAFE report P00017X-MERC-0069

As discussed, the following information was gleaned from intelligence sources on Tikonov and from second hand sources in the Mercenary market.

After their advance into the EarthWerks facility stalled, Colonel Cavalli and his men found themselves in what appeared to be an untenable position. Supported by a battalion of Liao partisan troops they had become entangled between two minefields when the Blakists unleashed a further two Level IIs of Mechs and Battle Armour.

Nearby, a push by partisan infantry and special forces had found themselves stopped by dug in and determined Protectorate Militia and mainline regulars.

Colonel Cavalli then ordered a breakout, calling in his air support to perform several close support bombing runs, he cleared a narrow path through the mine field to his unit's front and engaged the newly arrived Word forces.
Among the Word troops was at least one augmented "Hands of the Master" using a Celestial design.

With their greater numbers, the mercenaries were able to breakout and encircle the Blakists, forcing them into a fighting withdrawal almost all the way into the factory gates.
Colonel Cavalli personally engaged the Celestial - his Marauder II well suited to the Archangel until he finally scored a killing shot with a PPC through its cockpit.

At this point, we expected the rebels to seize and hold  the factory - instead, we are informed the Liao partisans and Mercenary allies only briefly secured the facility  before retreating.
Several nuclear blasts were detected a short time later and it's understood the Liao rebels unleashed WMDs on both the Blakist garrison and its factory site.

SAFE's recommendation is to reach out to Cavalli's Cavaliere for future missions, despite our earlier bad blood with the unit. It's skill on Tikonov highlight how it has become a dedicated anti-Word unit and would be well worth employing for the Duchy's further operations.

They blew it up. We slogged through minefields and defensive nets, went toe to toe with MD.... and they blew it up.
After we breached the perimeter, the resistance high command put out the call - dig in and hold fast.
I was watching my sensors, so I saw it: one large multi stage rocket building speeding faster and faster from out back at the artillery park.
And it came right down on the main bunker in the middle of the factory - command and control and field hospital.
These rebels are cold blooded and I'm glad we are free of them.

On the other hand... lots of salvage.
- Felix Cavalli

"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067


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Re: Cavalli’s Cavaliere
« Reply #338 on: 13 September 2017, 15:45:54 »
Smells like you could use a new OpFor soon...

Khan,Clan Iron Dolphin
Azeroth Pocketverse

That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016


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Re: Cavalli’s Cavaliere
« Reply #339 on: 17 September 2017, 21:08:56 »
Clipperton is an advanced world, originally settled by a mix of South American environmentalists keen to go back to living as one with nature. On Clipperton, they found the sort of paradise they were seeking: soaring mountains, thick, dense jungles and shining seas.
Subsequent immigrations from Terra's Spanish and French regions took place, followed by a mass influx of immigrants from Gibson's African populations several hundred years later.

Since that day, Clipperton's residents have done their best to keep their footprint to a minimum: cities are built directly into the rockface of mountains or in the heart of jungles, while tens of thousands of people live in small jungle huts - their simplistic exterior hiding high tech satellite TV, high speed LinkNet connections and air conditioning. The majority of these communities either telecommute using the high speed connections or physically commute via VTOL.
This spread out population spared the planet the true horrors of the Sucession Wars- with little to target on world, Raiders were rare.

The climate is warm and humid, with a lengthy wet season. Tropical cyclones and storms are common, but locals have learned to adapt. The lightning storms are a well known tourist attraction.

In an effort to preserve Clipperton's beauty, most heavy industry is located on the two moons, Socorro, Revillagigedo including nickel, gold, silver and platinum mining and several manufacturing centres.
Clipperton probably has the potential to be another Marik breadbasket, but it's population never sought to exploit the planet's resources that much.
Of course, Clipperton's major industry is the orbiting Irian shipyards locates at the  L1 point. The sprawling orbital site dominates Clipperton's sky, complete with spider-like gantries and superstructure that manufactures everything from Jumpship cores to whole Dropships. The Irian plant is the size of a medium sized city and has annex facilities on both moons.

Clipperton is governed by a republic and technically a planetary duke, but the noble role has laid open since 3067. More focused on personal freedoms, voter apathy is a major problem and voter turn out is notoriously low.
The Word was a welcome guest in the late 3050s and did find local adherents (its mix of worship of technology and dedication to helping others proved especially popular in Clipperton's urban areas). More importantly, its technological gifts and knowhow was appreciated by Clipperton.
By the dawn of the Jihad, Clipperton was essentially a Blakist client kingdom in the same way as neighbouring Gibson.

Precentor Ogden Wiles tucked his magnetic boots into the railing and let out a contented sigh. Below him hung a scene to send the heart soaring: a glittering net of stars against the inky black and the greenish-blue ball that was Clipperton.

And most of all - the metal skeleton form of the shipyard. Jumpship sat tethered to the sprawling station, Dropships and shuttles moving back and forth on trails of ion.
Every day was hustle and bustle amid the stars above Clipperton.
Wiles eyed each of the ships before him: a cargo hauled making the run to the second moon, a Union-class security vessel, those shuttles making a hard burn for the station.

Wiles' eyes snapped back to the trio of 72A Buses accelerating towards the station at high speed.
"Alarm! Sound the alarm!"

Julian Dekker was desperate to not throw up in his helmet. Each bump and shock seemed to rattle through the entire cargo bay, now packed full of marines.
"Ten seconds!" The cargo master yelled as the whole craft gave a massive shudder.

You're no marine, what the hell are you doing this for? Dekker thought as he snapped the plastic visor down.
On either side of him former Eagle Corps troopers were also running last minute checks on their equipment. Alys Marik's resistance was going all out in its attempt to steal several Leopard Pocket Warships from the Irian yards.

With a sickening crash, the shuttle slammed into the station, throwing Dekker hard against the restraining straps.
Electronic bolts blew, blasting a hole directly into the floating dock.
It was show time.

Just thought I'd run a little space scenario, based off the TRO: 3075 entry on the Leopard PWS entry in the meantime.
Good fun and it introduces a character who will cross paths with the Cavalliere down the track.

Meanwhile, Cavalli and co are taking a short break before returning to Marik space.

"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067


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Re: Cavalli’s Cavaliere
« Reply #340 on: 19 September 2017, 21:55:19 »
Felix Cavalli - December 8, 3075

So, we're back in the Duchy of Tamarind-Abbey. I didn't think they'd be welcoming us back after we ran out on them a few years ago. Ok, so after we ran out on them because the Lyrans held our dependants hostage and forced us to raid the Word of Blake for them.

Either way, they're offering excellent rates for an aggressive garrison contract on the Circinus Federation border. Those pirates have been acting uppity again and it's now more than obvious they have help from somewhere - up gunned Mechs and equipment and more gear than a two bit pirate kingdom should have.

Either way, we can expect to face down some Federation raids at some point.
The strange thing is, the Duchy doesn't seem to be overly keen to get us into action - we are stopping on Tamarind to meet with High Command and make nice before even heading to our garrison on Edmonson.

The liaison officer is shuttling over to the Dropship shortly. Gotta go.

Grolliers' Guide to the Inner Sphere, 3067 edition.

Edmondson  is a feudal autocracy that has been fighting a losing battle to stay that way.
Planetary First Lord, Count Franco Nevarre rules over the planet and is sworn to the Duchy of Tamarind but is facing increasing public sentiment pushing for democratic reform. Numerous neighbouring planets transitioned to republics decades ago and Count Nevarre's regime makes liberal use of internal purges and secret police to keep order.
The planet also maintains a large Militia, including a Mech company staffed exclusively by young noble scions.
« Last Edit: 19 September 2017, 21:58:14 by Nav_Alpha »

"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067