Author Topic: (Answered) Zero-g ground unit combat on a ship's hull clarification?  (Read 2613 times)

Ronin Actual

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1.  If a unit that has landed on an aerospace unit is destroyed what happens, does it float off into space?

2. When units engage in combat on an aerospace unit's hull (SO pg 121) and revert to a "standard ground combat game" do they move using walking/running/jumping movement or do they remain converted to a fighter (SO 24) and move like aerospace units on a ground map?

3.  When units engage in combat on an aerospace unit's hull (SO pg 121) and revert to a "standard ground combat game" do they use standard weapon ranges and damage values or do they remain converted to a fighter (SO 24) and use aerospace ranges and attack values?

4.Do these units treat all attacks as if they were at long range, have a +4 to hit, only attack each other through the front facing, and ignore movement point modifiers (whatever this means) as per SO pg 120.

Basically, what is meant by "a standard ground combat game, with all the rules in this section for vacuum and operating in zero-G in effect." (SO 121)
« Last Edit: 20 August 2012, 00:38:01 by Xotl »

Welshman

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Re: Zero-g ground unit combat on a ship's hull clarification?
« Reply #1 on: 11 March 2011, 18:40:42 »
1.  If a unit that has landed on an aerospace unit is destroyed what happens, does it float off into space?

Yes

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2. When units engage in combat on an aerospace unit's hull (SO pg 121) and revert to a "standard ground combat game" do they move using walking/running/jumping movement or do they remain converted to a fighter (SO 24) and move like aerospace units on a ground map?

Interesting catch, this will require new errata:
- All units are treated as ground units
- All units are limited to their walk speed
- Jumping results in leaving the "game board" and returning to being space borne unit. It must re-land per the rules.
- Any unit that fails a PSR and falls is removed from the playing field. It has lost its hold on the hull and floated away

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3.  When units engage in combat on an aerospace unit's hull (SO pg 121) and revert to a "standard ground combat game" do they use standard weapon ranges and damage values or do they remain converted to a fighter (SO 24) and use aerospace ranges and attack values?

Range is per ground rules when firing on another unit on the ships hull. Range is Long Range when firing at targets off the hull.

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4.Do these units treat all attacks as if they were at long range, have a +4 to hit, only attack each other through the front facing, and ignore movement point modifiers (whatever this means) as per SO pg 120.

See above.

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Basically, what is meant by "a standard ground combat game, with all the rules in this section for vacuum and operating in zero-G in effect." (SO 121)

Total Warfare rules with the TacOps vacuum rules and low gravity rules.
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Ronin Actual

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Thank you, that helps to clear up those rules alot.