1. If a unit that has landed on an aerospace unit is destroyed what happens, does it float off into space?
2. When units engage in combat on an aerospace unit's hull (SO pg 121) and revert to a "standard ground combat game" do they move using walking/running/jumping movement or do they remain converted to a fighter (SO 24) and move like aerospace units on a ground map?
3. When units engage in combat on an aerospace unit's hull (SO pg 121) and revert to a "standard ground combat game" do they use standard weapon ranges and damage values or do they remain converted to a fighter (SO 24) and use aerospace ranges and attack values?
4.Do these units treat all attacks as if they were at long range, have a +4 to hit, only attack each other through the front facing, and ignore movement point modifiers (whatever this means) as per SO pg 120.
Basically, what is meant by "a standard ground combat game, with all the rules in this section for vacuum and operating in zero-G in effect." (SO 121)