Author Topic: Chronological BattleTech Fiction Review - The Succession Wars  (Read 487780 times)

Mendrugo

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1320 on: 17 August 2016, 13:02:17 »
Date: April, 3028

Location: Terra

Title: The Periphery (Part 1)

Author: Rick David Stuart

Type: Sourcebook

Synopsis:  The foreword from ComStar Archives' Periphery Project Editor Precentor Alisha Nevine indicates that thousands of ROM agents worked for six years to gather the data for this report, implying that the project began around 3022.  The defining event of 3022 was the signing of the Federated Commonwealth Treaty - marking a turning point in the waning years of the Third Succession War, and necessitating a comprehensive review. 

History:  The Periphery history section opens with the most comprehensive account yet of the 2011 assassination of Oleg Tikonov by Mustafa Khemar Rhasori, and the ensuing Second Soviet Civil War - leading to the rise of the Terran Alliance in 2086.  It notes the Alliance's harsh suppression of separatists and heavy taxation as it spent massive amounts on scientific research.  This paid off in 2102 with the validation of Kearny-Fuchida hyperspace theory and the Deimos Project's successful interstellar jump in 2108.  While 600+ worlds were colonized in a 120 light year radius by 2235, many Colonial Terran Governors used their appointments to impose crippling taxes and to enforce strict societal controls (which were especially chafing on populations that had left Terra to live according to their own cultural preferences).  In 2236, the planet Freedom declared independence from the Alliance, and the Expansionist government sent troops to put it down.  The campaign lasted 18 months, and involved more than one million troops, as more than fifty other worlds joined Freedom in the Outer Reaches Rebellion.  Five years after the rebellion’s end, Terran voters put the Liberal Party into power, which immediately issued the Demarcation Declaration, cutting ties with any colony world more than 30 light-years from Terra.

Samantha Calderon, seeing her trading business imperiled by the rise of piracy and the collapse of financial markets, used her assets to finance a fleet of 25 Aquilla-class JumpShips  and 2,300 colonists to establish a new deep-range colony in the unexplored Hyades Cluster, where several survey ships had ventured, but none had returned.  Losing two ships as they penetrated a massive asteroid field, they found eight gravitationally linked stars with 37 planets (10 of which were suitable for colonization) orbiting among them.  The Calderon Expedition first settled on Taurus in 2253.

Hector Worthington Rowe, a rebel veteran from Alexandria, led his Theban Legion to massacre the Terran Alliance garrison on Lucianca, using JumpShips seized from Skye Freight and Goods.  Branded as war criminals, Rowe’s Theban Legion fled for the Dark Nebula, raiding fringe worlds for food, parts, livestock, and women.  They safely traversed the nebula and settled on the world of Apollo on the far side, establishing the Rim Worlds Republic in 2250.  Rowe’s Theban fighters and women who married them were given citizenship, those with technical skills were given special privileges, and the rest were consigned to slavery/servitor status and used for cheap labor. 

Wars among the emerging Inner Sphere proto-states and rising Great Houses created multiple waves of refugees, many of whom fled to new homes in the Periphery.  The increasingly prosperous Calderon Expedition absorbed refugees encountered on Diefenbaker, and formally founded the Taurian Concordat in 2335, adding other independent refugee colonies to the Calderon Expedition’s holdings.  The Taurians rescued 15,000 civilians (seized as cheap labor from the Sarna Supremacy world of Bell) from a Davion labor camp on the world of Tentativa, and grew paranoid about the intentions of the Federated Suns as a result.  The Concordat also came under attack by AFFS troops, who mistook a Taurian colony for a Capellan staging base.  This led to a series of naval battles along the Taurian/Suns border for two years, but Davion attention soon returned to the Capellan front.

Rowe’s Rim Worlds Republic also made mutual defense pacts with neighboring refugee colonies, and founded new worlds as a buffer zone between the Republic core worlds and the expanding Draconis Combine and Tamar Pact.  First Consul Maxwell Rowe negotiated a peace treaty with Kevin Tamar, but found himself overthrown by his daughter, who had freed the Helots (descendants of slaves) and proclaimed herself First Consul in his absence.  Under her leadership, the RWR established several worlds as “hedgehogs” – fortified firebases designed to slow the advance of any aggressor.  Her son Michael Durant expanded the Republic to 23 systems and established trade treaties with the Combine, Commonwealth, Terran Hegemony and even the Free Worlds League, offering to export cheap labor in exchange for technology.

During the Age of War, the Capellan Confederation fought the Taurian Concordat for twenty years (2397-2417) over control of three border systems.  Because of Capellan atrocities committed in the early part of this conflict, the Concordat refused to sign the Ares Conventions.  The Concordat obtained ‘Mech blueprints from Capellan and Marik defectors.  Both the Combine and Commonwealth sought the Rim Worlds’ alliance in the Age of War, but First Consul Heather Durant chose to remain neutral.  Lady Terens Amaris went to Apollo in 2451 with her husband, David Chi Wong – Ambassador of the Terran Hegemony to the Rim Worlds Republic.  Heather and Terens apparently became lovers, and Heather granted Terens citizenship and appointed her as her heir (having no children of her own).  Terens Amaris became First Consul of the Rim Worlds Republic in 2463.

Retired AFFS officer Julius Avellar retired to the independent colony world of Alpheratz in 2413 and wrote editorials against military adventurism and in favor of diplomacy.  His writings first spread through the interstellar academic community, and then the general populace.  The Omniss sect endorsed his pacifist creed and relocated from Hsien to Alpheratz to live in a non-technological society.

Captain Kossandra Centrella, an officer in the Defenders of Andurien, was abandoned with two lances during a raid on Highspire.  Her command managed to escape offworld, and she became a national hero upon her return to the Free Worlds League, but remained disillusioned with the League’s incompetence.  Gathering a hundred other disgruntled troops into a “Black Brotherhood,” they captured Davion transports and fled into the Periphery, eventually setting on the world of Canopus.  In 2530, she negotiated security arrangements with disaffected governments on League and Capellan border worlds, adding 36 worlds to her Magistracy of Canopus by 2548.

With the formation of the Star League, the new central government sought to bring the four major Periphery states into the League as well, by force if necessary.  A navigational error by a Taurian naval squadron led to a the “Malagrotta Incident” in 2573, leading the Federated Suns to call for war against their Periphery neighbor.  Shortly thereafter, rebels calling themselves the Rim Republican Army (RRA) liberated political prisoners from the Efrimal Long prison and demanded a withdrawal of foreign forces from Apollo.  The revolt was focused on First Consul Gregory Amaris, whose government was seen as being too subservient to the Terran Hegemony and whose taxes were too high.  The Fifth Amaris Fusiliers and the Amaris Republican Guard were repulsed by RRA infantry, but an artillery barrage leveled the Efrimal Long complex and the Amaris loyalists killed all survivors.  In the Outworlds Alliance, the Draconis Combine dispatched troops to “protect” the Outworlders from “pirates” armed with BattleMechs, which never actually materialized.  On Santiago, the 17th Galedon Regulars killed a young child and triggered a clash between an outraged mob and the Combine soldiers, resulting in the Santiago Massacre.  This triggered riots on dozens of other Periphery worlds, and hardened the Taurian and Magistracy resolve.  When “carrot and stick” trade restrictions proved fruitless, First Lord Ian Cameron issued the Pollux Proclamation in 2575, declaring war on the Periphery states in the name of reunification.

In the Concordat, the early war was characterized by intense naval actions, with the outgunned Taurian fleet nonetheless winning several major victories.  As the League continued to pour additional ships into the theater, however, the increasingly desperate Taurians resorted to ramming the League vessels with fire-ships (rigged to explode on impact).  Once the Taurian navy was beaten back, landings commenced.  The Taurian ground forces fought with reckless abandon and had support from major fortifications, making the League increasingly reliant on orbital bombardment and weapons of mass destruction. 

The invasion of the Outworlds Alliance was spearheaded by General Amos Forlough with the enthusiastic support of House Kurita.  Seeking to hamper the Combine, Lawrence Davion agreed to a proposal by the Outworlds Alliance to grant the Suns several of its worlds as “protectorates” in exchange for covert support against the SLDF.  In 2581, Davion sent three regiments of “volunteers” from his Household Guards under Colonel Elias Pitcairn to slow the SLDF advance.  The Pitcairn Legion badly upset Forlough’s timetable and led to increasingly brutal tactics by the SLDF and Combine units – driving thousands of volunteers to the Outworlds Alliance Military.  After the Day of Vengeance attack in 2583, where Forlough’s Fifth Corps was shattered by a joint Outworlds/Pitcairn attack that sought vengeance for Forlough’s atrocities on Cerberus, Forlough fell back and regrouped.  Before he could resume the offensive, he was transferred to the Taurian front in 2584, and a peace treaty was negotiated in 2585.

The Magistracy campaign was fought strictly according to the Ares Conventions, and the early naval engagements were characterized by daring raids and elaborate maneuvers which delayed the Marik advance substantially until the Magistracy fleet was finally cornered and eliminated.  Early Canopian victories had been won due to the FWL forces being overly aggressive.  Marion Marik restructured her plans to focus on a slow, steady, but inexorable advance.  As a result, the Magestrix surrendered to Ian Marik in 2584. 

In 2575, rebels fighting under the banner of the outlawed Rift Republican Army formed a provisional government and rose in revolt against House Amaris on Apollo, defeating the Fourth Amaris Dragoons and bringing the Seventh Amaris Legionnaires and Eighth Amaris Fusiliers to the rebel cause.  First Consul Gregory Amaris retreated to his fortified estate and called for Star League help.  Loyalists fought rebels for six years before LCAF and Star League forces launched their campaign to help their erstwhile ally against the Rim Provisional Government.  The fighting continued until 2596, with Lyran forces slowly fighting through large numbers of rebel tanks, infantry, and “hedgehog” fortifications, costing the life of Archon Viola Steiner-Dinesen in the process. 

Following the war, House Centrella’s Magistracy recovered quickly and experienced an economic boom as a result of Star League membership.  The Taurian Concordat suffered a succession crisis, and popular antagonism towards anyone seen to be collaborating with the Star League occupation forces.  Occupation troops were ultimately withdrawn in 2605.  The League began using Periphery worlds as proving grounds for new BattleMech designs, and large numbers of opportunistic Inner Sphere colonists moved to the Territorial States seeking profit.  A military junta assassinated Gregory Amaris in 2599, but fell apart into infighting in 2604, allowing Richard Amaris to reclaim his role as President.  Garrison troops left the Outworlds Alliance in 2607, and Rodigo Avellar arranged Most Favored Nation trading status with both the Federated Suns and the Draconis Combine. 

In 2650, Tadeo Amaris began expanding his military forces substantially, turning entire worlds into armed camps.  The LCAF responded with public maneuvers on the border world of Black Earth, with Star League support, forcing Tadeo to stand his forces down.  The incident led Michael Cameron to begin a massive R&D program to improve SLDF military equipment, and paid for it by levying new tax measures on the Territorial States. 

In 2717, Stefan Amaris was born.  President Cynthia Amaris groomed him for leadership with tales of politics and power, and the potential for tragedy resulting from the struggle for power.  Around this time, the Star League High Council reinstated discriminatory policies toward the periphery – banning Periphery citizens from Star League government jobs, requiring passports to cross interstellar borders, raising tariffs against Periphery-made products, and raising taxes on all Periphery goods by 10%. 

Since 2650, the Rim Royal Army had been secretly investing most of House Amaris’ revenues into building up an unmatchable BattleMech force with which to crush any attempt at rebellion, and training troops within the confines of the Star League troop strength restrictions by putting huge numbers of recruits through three years of advanced military training, then releasing them as reservists.  By 2766, the RRA had the men and materiel to field 300 BattleMech regiments and 100 conventional regiments. 

After First Lord Simon Cameron’s death in 2571, Stefan Amaris spent five years on Terra becoming Richard Cameron’s confidante and mentor.  Under Stefan’s guidance, Richard developed into a narcissistic monster who alienated all of House Cameron’s supporters and considered Stefan his one true friend.  In 2762, Richard disbanded the High Council and announced his intention to rule by decree.  His Taxation Edict of 2763 placed crippling new taxes on the Territorial States, and many refused to comply with the new levies, forcing Aleksandr Kerensky to deploy large numbers of SLDF troops to the Periphery to enforce the law and keep the peace. 

Starting in 2764, the Magistracy of Canopus began hiring as many mercenaries as it could afford, while the Taurian Concordat used dozens of secret production centers to make ‘Mechs and other war materiel.  In 2765, Nicoletta Cameron permitted 17 Taurian worlds to secede from the Star League – trying to legally classify it as an internal Taurian matter.  Richard dispatched large numbers of League troops to the Taurian border to contain the rebellion, and replaced them with Amaris household troops to garrison the Terran Hegemony.  On Christmas morning, 2765, Stefan Amaris executed Richard Cameron and all known members of House Cameron, and seized control of the Terran Hegemony.  The civil war between Kerensky and Amaris lasted until 2779.  Kerensky departed with the SLDF, and the Rim Worlds Republic gradually broke into dozens of tiny Bandit Kingdoms – barbarous worlds with slavery-based economies.

The economies of the Periphery worlds, intentionally tied to Inner Sphere manufacturers by vital trade links to discourage rebellion, began to collapse as trade died during the Star League Civil War and the First Succession War.  Worlds that succeed in rebuilding their industrial base become targets for raids by their neighbors.  Outright war is rare – the Outworlds Alliance maintains a steadfast pacifism throughout the Succession Wars, never fighting a battle.  The Magistracy and the Concordat fight a very brief border war in 2813, but remain out of the Succession Wars thereafter. 

Bandit kingdoms sprung up on Oberon VI and Santander V under charismatic renegade military commanders, and refugees settle the Lothian League.  The Marian Hegemony forms around the remnants of the Alphard Trading Corporation.  The Free Worlds League occupied the Circinus Federation during the Second Succession War, but aside from that, the ongoing conflicts among the Great Houses did not directly affect the Periphery.  The Outworlds Alliance earned peace by playing the Combine off against the Federated Suns.

New philosophies arose in the Periphery during the Succession Wars.  The Concordat-based Far Lookers focus on further expansion and colonization.  The Rim Worlds-based Inheritors believe they will inherit the Inner Sphere after the great houses smash each other into extinction.  Pan Humanists focus on healing and teaching in the service of universal brotherhood.  The Omniss reject technology and science. 

Taurian Concordat:

--Sociopolitical Structure:  House Calderon holds the hereditary role of Protector of the Realm.  The Privy Council is the cabinet, with representatives from each Taurian governmental department – Ministry of Defense, Exchequer, Ministry of the Interior (internal security), Ministry of Education, Ministry of Trade and Colonization, and Concordat Courts.  Planets can form their own governments, answerable to the central government.  All citizens must serve four years in some military capacity.  The Concordat fears House Liao wants to use them in their wars against House Davion, and fear that the Davions want to annex Taurian worlds.  Canopians are informal allies.  The Taurians have an exchange program with the Outworlders to train aerospace pilots.  Taurus is suspicious of ComStar’s motives. 

--Religion and Philosophy:  The official state religion is Deism, but all faiths are tolerated.  Far Lookers and Inheritors are both present and active, with the Far Lookers driving an aggressive colonization program.

--Military Forces:  The Taurian Defense Force has twelve BattleMech regiments in four Guard Corps, with the Concordat Constabulary for internal security/planetary militia.  A navy of 117 DropShips and JumpShips is split into four fleets (these are presumably exclusively Assault DropShips and fighter carriers, since the Transport and Service Division is in charge of transporting troops).  This section profiles the Taurian Guard, Taurian Velites, Concordat Commandos, Concordat Jaegers, Red Chasseurs, Gordon’s Armored Cavalry, Concordat Cuirassiers, Hyades Light Infantry, Longwood’s Bluecoats, Pleiades Hussars, Taurian Lancers, Bannockburn’s Bandits, and the Special Asteroid Support Force.  Despite the book’s publication date of 3028, the deployment table is as of 3025.  The weapon industry section profiles Taurus Territorial Industries, Vandenberg Mechanized Industries, and Pinard Protectorates Limited.

--Culture and the Arts:   The Concordat has high literacy levels and a strong university system.  The government doesn’t censor the media, and provides free medical care, pensions, and a living allowance. 

--Socioeconomics:  The government is hands off in its management of the economy.  This section profiles Taurus Majoris Mining.

--Personalities:  Protector Thomas Calderon is profiled, with special attention to his paranoia about the Inner Sphere, particularly about House Davion.

--A Brief Atlas:  This section profiles Taurus, New Vandenberg, Celeano, Mirfak, Brisbane, Brinton, New Ganymede, Sterope, and Ishtar.

The Magistracy of Canopus:

--Sociopolitical Structure:  The Magestrix is chosen by a 2/3 majority of the Canopian Central Committee (parliament) after nomination by the Electors (who are, they would like you to know, quite open to bribes), which she presides over, along with the Royal Court, Crimson Council, and the Canopian Judiciary.  The nobility is split between the Froness (descendants of the founders), Durachi (merchant princes), and Girin (recognized for having provided exceptional service to the state).  These three factions are too busy battling each other to plot against the Magestrix.  Citizenship is open to any person desiring freedom, in exchange for military service, teaching, or donating land or other resources to the war effort.  The Magistracy resents the Free Worlds League for its seizure of Canopian worlds, and has broken off diplomatic ties.  They generally ignore the Capellans, regard the Taurians as friends, and is trying to ally with the Federated Suns and Lyran Commonwealth.  The Magistracy appreciates ComStar’s services, but resists its attempts to influence internal policies.  The Magestrix hopes the Free Worlds League will break apart and give the Magistracy the opportunity to reclaim its lost worlds.  She has been plotting for this with Duchess Catherine Humphreys of Andurien since 3017.  In these negotiations, she claims to offer “newly discovered wealth beyond the edge of charted space.”

--Religion and Philosophy:  The Magistracy is tolerant of all religions and philosophies.  Many Canopians embrace the beliefs of the New Hedons – Eat, Drink, and Be Merry.  There is strict separation of church and state, and no religious official may serve in government.

--Military Forces:  The Canopian military is small, and consists of a mix of professional troops, militias, and mercenaries.  Officers buy their ranks, and anti-male discrimination is prevalent.  The Magistracy Navy has less than 48 DropShips and less than 24 JumpShips, supplemented by merchant vessels operating as privateers.  They have fewer than 100 aerospace fighters, which are assigned to the fleet.  Unit profiles cover the Magistracy Royal Guards, the Chasseurs a Cheval, the Canopian Fusiliers, Cassandra’s Volunteers, the Canopian Highlanders, Harcourt’s Destructors, Hudsenn’s Red Devils, and Ramilie’s Raiders.  Majesty Metals and Manufacturing is also profiled.  The military has few resources, and its troops are poorly trained – with manuals targeted at the reading level of a twelve year old, and needing to be downgraded.

--Culture and the Arts:   Most Canopians don’t go beyond elementary school, and there are only two universities.  Nonetheless, they do produce skilled doctors, often better than those found in the Inner Sphere.  The entertainment industry is a shadow of its former self due to the lack of tourism.  Canopian artists focus on writing and painting.

--Socioeconomics:  The economy is stagnant, with an undiversified economy based on now-shuttered entertainment industries.  The government has banned imported Inner Sphere technologies.  Profiles include Canopus Delights Limited and Magliss Spirits.

--Personalities:  Magestrix Kyalla Centrella is profiled, having been elected to the position in 3012.  She has the special skill/power to brew Ancient Potions of Mind Control.  Her daughter Emma (looking somewhat like a Picasso painting in Jim Nelson’s sketch) hates Kyalla for having executed her father, and is working to overthrow her mother at the earliest opportunity. 

--A Brief Atlas:  Canopus IV, New Abilene, Luxen, Hardcore, Thraxa, Cate’s Hold, Wildwood, and Vixen are profiled.

The Outworlds Alliance:

--Sociopolitical Structure:  While House Avellar holds hereditary executive power, all legislation must be unanimously approved by the Executive Parliament, with one representative for every ten inhabited planets (four members circa 3025).  Planetary governments are also run by parliaments, with strong courts of appeal.  A civilian Military Review Board controls all military funding, as a safeguard against a military dictatorship.  The primary focus of this structure appears to be protect of the people from government overreach.  The Outworlds Alliance has improved ties with House Davion, while relations with the Combine are cautious – but House Avellar takes care to keep a strict balance between the two to avoid giving the Combine a pretext for another invasion.  The OA has good ties with the Taurian Concordat, and trains their fighter pilots.  ComStar is welcomed by the Alliance government, but the uneducated populace looks on ComStar representatives as wizards, and avoids them whenever possible. 

--Religion and Philosophy:  As with the other Periphery states, all religions and creeds are fully tolerated here, but the low population density has led separate communities to isolate themselves in homogenous communities, rather than multicultural/multifaith blendings.  The anti-technology Omniss creed predominates (over 60% at its height).  Another 30% are Gregorians, who practice polygamy in an effort to outpace the destructive effects of interstellar warfare through having enormous families.

--Military Forces:  According to the text, the Outworlds Alliance didn’t have a military until the 2800s.  Just House Avellar’s household guards.  Volunteers fought in the Reunification War, but the OA let the SLDF handle all military duties during the Star League era.  The Alliance Military Corps was formed in the 2800s, focuses primarily on aerospace fighters, and its charter bans the use of mercenaries.  Circa 3025, the AMC has 240 aerospace fighters, 12 JumpShips, and 24 DropShips.  Ground forces consist of two ‘Mech regiments, one regiment of armor, and one of motorized infantry.  The Avellar Guards, Alliance Borderers, Alliance Grenadiers, and First Alliance Air Regiment are profiled, as are Alliance Defenders Limited, Lushann Industrials Limited, and United Outworlders Corporation.

--Culture and the Arts:   Daily life focuses around low-tech, labor-intensive farming.  Education is limited, with just one university.  Technicians and scientists have been relegated to second class status.  Most would be considered impoverished by Inner Sphere standards.

--Socioeconomics:  The Outworlds Alliance never rebuilt its heavy industry after the Reunification War, and lacks modern technology.  Barter is common.  Alliance Industries Diversified is profiled as the only OA concern to survive the Reunification War.

--Personalities:  Neil Avellar II is profiled, having been president since 3015.  He wants to duck his responsibilities, marry, have a child, and abdicate in favor of that child as soon as they can take over. 

--A Brief Atlas:  The atlas profiles Alpheratz, Sevon, Ramora, Lushann, Dante, Quantraine, and Dormandaine.
« Last Edit: 17 August 2016, 13:08:05 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1321 on: 17 August 2016, 13:05:59 »
Date: April, 3028

Location: Terra

Title: The Periphery (Part 2)

Author: Rick David Stuart

Type: Sourcebook

Periphery Independents:  This section provides thumbnail profiles of just some of the independent Periphery states. 

--Astrokaszy:  Founded in 2892 by the Crimson Reapers mercenary unit, the world is divided among various warring Caliphates, ruled by descendants of the mercenaries.  Arabic in culture and ethnicity, the economy is based on hunting and farms/mines worked by slaves.  The Shervanis Caliphate is the largest and most powerful, ruled by the descendant of the Crimson Reapers’ commander.  All that remains of the Crimson Reapers assets are two Clints and a Warhammer.

--Barony of Strang:  The Barony of Strang is an armed camp filled with paranoid Amaris loyalists, and ruled by the descendants of Gunthar “Vampire” von Strang – one of Amaris’ most brutal lieutenants.  Like the Reunification War-era Rim Worlds buffer worlds, this world is a “hedgehog” world bristling with fortifications manned and maintained by the 20,000 inhabitants. 

--Elysian Fields: Colonized by pacifist Inheritors, they are a protectorate of the Oberon Confederation.  It is noted that Nyserta has hosted numerous clandestine meetings between Oberon and Inner Sphere representatives.

--Fiefdom of Randis:  Home to a pseudo-religious order of Knights Templar, they focus on perfection of chivalrous BattleMech combat.  With less than a company of ‘Mechs, new MechWarrior recruits are put through highly strenuous induction rituals for candidates trying to join the Brotherhood of Randis. 

--Franklin Fiefs:  Fifty-five feudal kingdoms share this one world, where roughly a battalion of ‘Mechs serves the petty kings in ritual combat, including ‘Mech jousts. 

--Herotitus: Colonized by New Hedonists, they focus on the enjoyment of earthly pleasures.  Casinos, brothels, restaurants, taverns, etc.

--Illyrian Palatinate:  Founded in the 24th century, this four-world alliance has a trading fleet and an economy based on trading, scavenging for LosTech, and hosting gladiatorial games. 

--The Lothian League:  Settled in 2691 by refugees from the Taurian Concordat, the state lost its JumpShips and industry in 2933 when renegade mercenaries raided the worlds, and exports copper and iron ores to the Magistracy of Canopus and Taurian Concordat to keep the economy going. 

--The Mica Majority:  Settled in the 2600s as a mining/penal colony for the Draconis Combine, the Mica Majority consists of three mineral-rich worlds lacking atmospheres, where miners in habitat domes extract wealth, then travel to a station at the Jump Point to trade their wares to Outworlds Alliance and Federated Suns merchants. 

—New St. Andrews:  Settled by Scots-Irish refugees who fled Somerset during Kerensky’s conquest of the Rim Worlds Republic, the Brannigan, MacGregor, Sterling, and Stewart clans built a culture based on farming and herding (and no small amount of sheep-rustling).  Growing populations and dwindling resources have led to inter-clan warfare.

--Niops Association:  Descended from staff at an isolated research station, it was bolstered by Capellan refugees at the end of the First Succession War.  The social order striated, with the descendants of the scientists at the top, and the descendants of the refugees forming an uneducated laborer underclass.

--Port Krin:  Once a prosperous trading world, Antallos was shattered by repeated attacks during the Succession Wars, and devolved into warring city states surrounded by toxic wastelands where down and out mercenaries and crazed bandit gangs battle for supremacy.  The most powerful city state, Port Krin, makes its money off the slave trade, primarily serving the Combine market.

Bandit Kingdoms:

—Belt Pirates:  Settled by Rim Worlds’ refugees after the Reunification War, pirates based there have maintained a steady stream of raids on the Lyran Commonwealth and Draconis Combine, using ships made in the system.  The main settlement is on Novo Cressidas.  Circa 3025, it’s led by Morgan Fletcher.

--Circinus Federation:  Founded by the Black Warriors mercenary unit in 2770, Zacharaiah Cirion and his descendants supported the resource-poor colony by raiding Free Worlds League planets – later bolstering the colony with Lyran farmers who arrived as refugees in 2785.  The farmers provide plausible deniability, claiming Circinus is just an agricultural colony, while the Black Warriors stage from the world in secret.  This system continued even despite a period of occupation by FWL forces during the Second Succession War.  The state is growing, having claimed eight new colony worlds between 2990 and 3020.

--Marian Hegemony:  Founded by Johann Sebastian O’Reilly after he found a germanium storehouse worth 50 billion C-Bills on Alphard in 2920.  He sold the germanium and used the money to hire ‘Mech units and found a colony on Alphard along the lines of the Roman Empire.  The Hegemony has been expanding to the point where it clashes with its neighbors.  The entry profiles Alphard and Imperator Marius O’Reilly, who has put a stop to raids on his neighbors and has tried to build diplomatic ties to the Magistracy of Canopus and the Circinus Federation.

--Morgraine's Valkyriate:  Consisting of five ice worlds ruled by Dominatrix Maria Morgraine, a minimal population supports a brutal all-female pirate band which broke away from the male-dominated Oberon Confederation after Maria’s lover, Redjack Ryan, was exiled by Grimm.  Maria hopes to link up with Ryan, but as yet doesn’t know his whereabouts.

--Oberon Confederation:  Founded three generations ago by Hendrik Grimm I (commander of the 65th Lyran Regulars), the Confederation grew from just raiding Lyran and Combine worlds for parts and electronics to developing a domestic industry and becoming self sufficient.  Described as the closest thing in the Periphery to a “miniature successor state,” the Confederation’s alliance has been courted by both the Lyrans and Dracs, but remains cautiously neutral. 

--Pirates of Butte Hold:  Founded in 3018, following Redjack Ryan’s exile by Hendrik Grimm, Ryan’s Rebels stage brutal raids against the Lyrans, Combine, and Oberon Confederation, taking numerous high-ranking hostages to dissuade his foes from retaliatory raids.

--Santander's World:  Founded in 3019 by Helmar Valasek, a renegade Davion officer, Santander V hosts a band of vicious pirates who, instead of raiding, take assassin contracts, carry out terrorist attacks for money, and kidnap people for ransom. (Based on the sidebar advertisement, he also engages in a touch of mail fraud.) Valasek is profiled, noting his legendary escapes from the authorities, and his short stature and weight of over 300 pounds.  He enjoys the obscene tortures to which he subjects his prisoners.

--Tortuga Dominions:  Settled by AFFS troops gone renegade during the Reunification War, it had expanded to six worlds by the early 2700s.  Pirates based here, using 15 JumpShips, raid the Federated Suns and Taurian Concordat.  Dame Paula “Lady Death” Trevaline has ruled the Council of the Damned as Senior Mate since 3015.

Notes:  Introduced as the "sixth in the series of ComStar source books dealing with the cultures of the Human Sphere," this text contains a sidebar dated 3028.  Since the Davion sourcebook (#5) is dated 3028, the Periphery sourcebook must have come out afterwards.  In-universe, the author is Precentor Alisha Nevine of the ComStar Archives on Terra.  While other House sourcebooks were team efforts, for the most part, Rick David Stuart seems to have been free reign to work on his own developing both House Liao and The Periphery - explaining the significant differences in format those two books have compared to the Kurita, Davion, and Steiner ones.  Perhaps anticipating that the lone-wolf writing effort could engender some canonicity conflicts (especially with these major sourcebooks being largely developed in parallel), the editor's note argues that hostility from locals and destruction of records forced researchers to be guided by the spirit of the Blessed Blake in reconstructing facts - effectively handwaving any contradictory information that cropped up.  (And boy, howdy, did it crop up...)

Rick Stuart's other work includes House Liao: The Capellan Confederation, and elements of Technical Readout: 3026, as well as products for the FASA Star Trek RPG (Regula 1 Orbital Station Deckplans, The Federation sourcebook, Decision at Midnight, Conflict of Interests, Graduation Exercise, and the Klingon Intelligence Briefing), the WEG Star Wars RPG (Galladinium's Fantastic Technology, Galaxy Guide 10: Bounty Hunters, and Galaxy Guide 11: Criminal Organizations).  As such, his space opera chops are strong and he's a good world builder.  (Given the focus of his Star Trek/Star Wars work - bounty hunters, criminal organizations, Klingons - he seems to gravitate towards fleshing out the "bad guy" factions, which makes him well suited to chronicle the Capellans and the bandit kingdoms of the Periphery.)

The art varies in quality throughout the book, which is to be expected with ten people listed in the Illustrations credits.  Jeff Laubenstein’s cover, featuring a skull peering out of the faceplate of an Oberon Confederation flight suit, is a nice change of pace from the comparatively bland House sourcebook covers that just featured the faction emblem on a starfield.  By contrast, however, Tim Bradstreet's picture of starships on page nine seems totally mismatched with the BattleTech style - better suited for a Robotech Invid sourcebook (see attachment), and his character sketches are so misshapen, one of the close-ups looks like someone took a Hobbs Takooma and put it in a cooling vest (see attachment).  (Bradstreet went on to do a lot of work for FASA, White Wolf, Steve Jackson Games, Marvel, and D.C. – born in 1967, he did this around the age of 20, and has substantially improved since then).

History:  As in his Liao sourcebook, Stuart has some fun chronicling the strife taking place within the Terran Alliance - noting regressive financial quotas to raise money for scientific research (which may have been one of the reasons Elias Liao targeted scientists and technicians for assassination by his New World Disciples).  The Alliance Parliament sent ParaCavalry Divisions to suppress a Separatist movement in Brazil and neighboring countries, killing 80,000 - 100,000 unarmed Separatist protesters in a single raid.  When settling New Earth, the Alliance government sent 50 prisoners along with the other 450 colonists to serve as slave labor for the colony.  The Terran Alliance, as depicted by Stuart, is basically the Terran Overlord Government (TOG) from Renegade Legion, which itself was a thinly veiled homage to the Galactic Empire from Star Wars. 

In another similarity with the Liao sourcebook, Stuart focuses heavily on the pre-Age of War era and on space battles therein.  Taking place prior to the technological bifurcation between DropShip and JumpShip, this era had huge (and energy-inefficient) ships designed to both jump from system to system, and to travel into planetary orbit.  In the Liao book, “hastily armed Liao merchantmen” executed an orbital bombardment of Capella Prime, and the rebels on Freedom fortify Jefferson City to withstand “all but the most intense orbital bombardment,” so the technology for ortillery seems to be established by the time of the Outer Reaches Rebellion.  Rebel merchant ships outmaneuver the Alliance’s cruiser squadrons and ram transports, killing ten percent of the ground troops at the jump points.  This, of course, begs the question – if the Alliance could have used orbital bombardment, why didn’t it do so to wipe out rebel strongholds?  The Alliance used conventional artillery to flatten Jefferson City in any event, so they weren’t trying to minimize property damage.

Post-rebellion traders seem to have had substantially larger trade route territories than I would have suspected for such a relatively primitive technological era.  Samantha Calderon is noted to be from Aix-la-Chapelle, and running a terraforming concern based on Vega – both worlds in what would become the Draconis Combine.  However, her merchantmen come under attack by Marik Commonwealth-backed pirates.  Given the timing, this would seem to be during or shortly after Charles Marik’s campaign to annex 16 worlds into the Commonwealth by force, so the Calderon ships were probably the ones far from home, since Marik’s “letter of marque” wouldn’t have had much force on the other side of the Federation of Skye.

The Hyades Nebula, as described, definitely falls into the realm of “space opera” rather than “science fiction.”  A dense sphere of asteroid fields completely surrounding a system with ten stars?  Based on my admittedly limited understanding of stellar geography, when asteroid belts fail to coalesce into planetoids, it’s because there are competing gravitational forces that counteract the natural tendency towards accretion.  If ten suns are pulling the asteroids inwards, what’s pulling them outwards?  By comparison, the Oort cloud at the edges of the Sol system is kept from flying off into space or being sucked into the sun by the equilibrium between centrifugal force and the sun’s gravity – their own mutual gravitational attraction isn’t sufficient to drive accretion, because the oort cloud bodies are generally spread far apart.  This wouldn’t be the case in a super-dense asteroid field of the type described by Stuart.  Also, the centrifugal forces that generally affect planetary systems should have the asteroids in a ring/belt, rather than a protective sphere.  Later authors writing about Taurus have tried to handwave this by noting that the asteroids are actually a belt, but that the SLDF couldn’t just bypass it and go straight for the planets because of numerous Taurian Defense Force bases in the field, which could be used as staging points for flank attacks or commerce raiders.  This explanation, however, doesn’t explain how the Calderon Expedition lost two Aquillas going through the asteroids when they could have come in from above or below the plane of the elliptic.  Also, radiation would likely be a severe issue.  The Algol system has four suns, but they’re written to be quite distant from the inhabited planets in the system (Algol and Kali), appearing as pinpoint dots in the sky.  If these suns are close enough for the planets to regularly change which sun they’re orbiting, wouldn’t the surfaces be as baked and sterile as Mercury?

The history section states that the Rim Worlds Republic supported the Lyran “Operation PROMETHEUS” raid on Hesperus II to gain BattleMech blueprints.  This has since been revealed as a falsehood – the Lyran ship used by the team to extract was falsely flagged in Rim Worlds colors.  Then-line developer Herb Beas explained that the RWR’s heavy reliance on conventional vehicles during the Reunification War didn’t make any sense if they’d obtained the technology at the same time as the Lyrans did.  Interestingly, the same passage names the RWR’s intelligence agency “AsRoc,” while the “Liberation of Terra” calls it the Krypteia.  Christopher Purnell’s “The Dark Night of the Soul” references AsRoc kill squads operating in the Philippines during the Amaris occupation, so both AsRoc and the Krypteia appear to have existed in parallel in the RWR, but their relationship has never been clarified.  My guess is that Chris Hartford and Christopher Trossen assumed that they were in “blank slate” territory when fleshing out the details of the RWR in “Liberation of Terra,” since the Periphery sourcebook lacked a full faction write-up for the dead nation, and hadn’t noticed it being named in passing in the History section.

Another major canon divergence is the note that Consuelo Cameron was appointed “Second Lord” (vice-president) of the Star League in 2663, and in that capacity, presided over a session during First Lord Cameron’s illness.  It has been noted that if there actually were a rotating “Second Lord” position, then there should have been no question of succession after the elimination of House Cameron – whoever last had the role of Second Lord would become the new First Lord, and the Succession Wars wouldn’t have taken place.  Since those are somewhat integral to the setting, the reference to “Second Lord” has been deemed non-canon.

There’s a note that, as part of his charm offensive with Richard Cameron, Stefan Amaris “rechristened the capital of the Rim Worlds as Terra Prime.”  I had always taken that to mean that Apollo -> Terra Prime.  However, in Steven Mohan’s “Memories of Rain,” Terra Prime is given as the name of the capital city of Apollo during the Reunification War.  I think Mr. Mohan may have interpreted the line differently than I did, because canonically (now) we have Amaris renaming the city of Terra Prime…Terra Prime.  Or we have the name of the planet changed to match the name of the capital city?  (The latter isn’t unprecedented – the capital city of Capella was Capella Prime, before it got flattened from orbit – but it’s the reverse of how it’s usually done.)

A quoted piece of Taurian propaganda claims Richard Cameron maintained an incestuous relationship with his two sisters in exchange for giving them a stipend to live on.  Paired with a note that Richard had appointed his pet cat Fluffy as Court Chamberlain, it could be discounted.  However, it appears that the propagandists were actually telling the truth, based on notes in “Liberation of Terra” and other clues, which suggest that Richard impregnated one of his sisters, and the resulting child, Jessica Cameron, was sent to live under an assumed name in Moscow – becoming Jes Cole (future bride of Nicholas Kerensky).

Overall, the history section feels somewhat lopsided.  There’s a huge amount of detail in the Outer Reaches Rebellion, Age of War, Reunification War, and Star League era sections, but the Succession Wars rate less than six pages, and many of those have large illustrations.  I personally would have loved some data on exactly how the Rim Worlds broke down – what short-lived states rose and fell before the 3025-era setting gave us the Oberon Confederation, Elyssian Fields, and Morgraine’s Valkyriate?  The 1st Edition MechWarrior RPG book put the number of active bandit kingdoms in the Periphery around 60 circa 3025.  That seems like something that could have been further developed, rather than focusing exclusively on the fact that the three major surviving Periphery states largely kept to themselves for 300 years.  Go where the action is.  Likewise, the lack of detail when chronicling the Reunification War and the Periphery Uprising meant there wasn’t a lot to work with in some areas until we got Historical: Reunification War and Historical: Liberation of Terra. 

Taurian Concordat:

The Concordat is clearly being set up in this work as the future hero of the Periphery.  With a professional military, focus on education, expansionist mindset to create new colonies, high standard of living, and generous social programs, it’s Space Canada.  As such, it attracted a lot of fans who, justifiably, could point towards its accomplishments and say that it was doing everything better than the other Periphery states, and even better than most Successor States.  The writers, however, decided to be cruel and have repeatedly trashed the Concordat as history unfolded over the next 50 years.  Crazy Protectors.  Secession and civil war with the Calderon Protectorate.  Assassinations.  Subordination to the Capellan Confederation under the Trinity Alliance.  A misguided war to retake worlds from the Federated Suns.  The loss of Taurus to asteroid bombardment by the Blakists. 

The numbers for fleet sizes are nice, but “117 DropShips and JumpShips” still leaves a lot of ambiguity when trying to put together a grand strategic naval campaign, since the two classes aren’t interchangeable.  The breakdown for the Magistracy of Canopus is more detailed, and puts the DropShip to JumpShip ratio at 2-to-1, so 39 JumpShips and 78 DropShips works out perfectly in that respect.

In a major slip-up, they forgot to create an insignia for the Taurian Concordat.  Today’s familiar red-horned bull is nowhere to be seen.  At the opening of the section, there’s a guy with facial tattoos standing in front of the image of a zombie Viking with a stone warhammer against a red oval field, but that’s the Taurian Velites’ insignia, not the Concordat one.  It’s possible that the silver horned shield on a larger blue shield (see attachment) was intended to be the Concordat insignia, but it isn’t seen elsewhere.

The Magistracy of Canopus:

There seems to have been a failure of communication with the art department, since the Canopian section shows a woman sitting on a throne made out of a stylized Magistracy insignia, but House Centrella is described in the text as having African heritage, so the Caucasian woman with the brass bikini and towering bouffant is clearly not the Magestrix. 

The religious aspect is one of the major changes that the Magistracy underwent in future write-ups, with a greater focus on worship of the Hellenic pantheon, and local flavors of the Wiccan faith.

There’s something of a disconnect between the constant refrain in the military section that the Magistracy military is small, trashed, and illiterate, and needs time to train and rebuild – given the statements in the history section that the Magistracy pretty much sat out the Succession Wars, and just had to face Free Worlds League incursions and pirate raids.  It hasn’t had a full war since the year-long war with the Taurians, and that was in the First Succession War, and only involved a few planets.  So why is the Magistracy so weak?  There are also some oddities, given its supposed technological decline – Wildwood, a wine-making wilderness world with a population of just 5,000, is protected by numerous rings of armed and armored orbital satellites.  It’s noted as the major agricultural world of the Magistracy.  How much grain and wine can 5,000 people make?  How much would they have to export to pay for one battlesat in 3025, let alone a Reagan-class space defense network’s worth?  Heck, Terra in 3058 didn’t have more than a few Damocles-class satellites for orbital defense, and Wildwood has thousands?

Some passages describe Canopus’ famed entertainment industry, and others make it sound like the party ended three centuries ago, and everyone just keeps coming to work at the deserted casinos.  So much page space was devoted to talking about the glorious entertainment industry in the rest of the book, that it’s jarring to read that in 3025 it’s stagnant and lacking customers.  Fortunately, later writers gave it a post-Helm core boom and restored its entertainment industry to full vigor.  The individual planetary write-ups don’t concur with the “stagnant” moniker, noting that Hardcore can serve ten million guests annually, and that its film industry produces hundreds of “full-feature erotic epics” quarterly.  Kooken’s Pleasure Pit eat your heart out.

The promise of “riches from beyond the Periphery” has been an enduring mystery for the Canopians since the beginning, as has their sudden vault from “12th grade reading level” to a nation that can field cyborg super-agents in the Ebon Directorate.  My personal theory is that the answer to both mysteries is Clan Wolverine, particularly given the existence of a smashed Wolverine base on a world not far from the Canopian border with the Deep Periphery.  It’s destroyed and abandoned circa 3095.  What was its status in 3017?

The Outworlds Alliance: 

Once again, the opening art seems to have nothing to do with the following section.  Who is this white haired guy in a pink tunic and gold sash?  He’s not Neil Avellar (pictured on p. 118).  Is it, perhaps, Julius Avellar – the nation’s founder?  Also, no Outworlds Alliance insignia.  (Though we do have the odd looking one from the Succession Wars board game – see attachment - that had to serve until we got the flaming ball later on.)

The OA is established as the most democratic of the major interstellar powers, with elected parliaments that have true veto powers over the hereditary executive.  However, the widespread lack of education would seem to severely undercut the utility of this system.  Without any solid understanding of the issues at hand, or really any knowledge of anything beyond their sheep herd and the 100 kilometers around their place of birth, plus a healthy strain of isolationism and superstition, how likely is any given Outworlder to be able to accurately assess which candidate best represents his/her personal best interests?  On a more local level, with one planetary parliamentarian per 10,000 people, there’s a bit more of a connection to be made, and perhaps those representatives are the ones who communicate the specific needs up to the Executive Parliament, but this isn’t made explicit in the Sociopolitics section. 

The Alliance ‘Mech forces are described as being mostly Wasps and Stingers, along with “an assortment of medium and heavy ‘Mechs produced on Alpheratz.”  The problem is that none of the corporate profiles mention anything but the light bug ‘Mechs.  Since Objective Raids just updated the corporate profiles, we don’t get any info there, either.  TRO:3058 partially corrected this, noting the Merlin was in production in the OA, but that still leaves the Medium ‘Mechs produced here unknown. 

The writeup, overall, gives a very strong “Little House on the Periphery” vibe for the Outworlds Alliance.  The description of 90% of the OA industry being razed by the SLDF during the Reunification War doesn’t make much sense, because the Pitcairn Legion kept Forlough from advancing his campaign very far, and after Forlough transferred to the Taurian front, there was a year long period of truce, followed by successful peace talks.  When did all this razing take place?
« Last Edit: 17 August 2016, 13:20:01 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1322 on: 17 August 2016, 13:07:21 »
Date: April, 3028

Location: Terra

Title: The Periphery (Part 3)

Author: Rick David Stuart

Type: Sourcebook

Periphery Independents:

The independents set a pattern of being a historical Terran setting transplanted wholesale into the Periphery in the “X…IN…SPAAAACE” trope.  This is clearly done because they’re trying to cover a lot of territory with just a page or two devoted to each one.  Lacking the space to fully flesh it out, the “x in space” trope allows the writer to evoke the feel of an established setting without having to spell it out for the reader in any great detail.

Astrokaszy is fairly explicitly “Arabian Nights…IN…SPAAAAACE”  I wish that we’d been given some data on the other rival Caliphates, since the Astrokaszy tech level doesn’t support a lot of offworld conflicts.  Later fiction has introduced the rival Rashier and Rajirr Caliphates

The Barony of Strang is, effectively, North Korea…IN…SPAAAAACE!  Armed, paranoid, and isolationist.  One of the great disappointments for me in the Historical: Liberation of Terra books is that the legendary Gunthar “Vampire” von Strang was completely left out of the proceedings.  I was looking forward to the North America campaign, expecting a sidebar, at least, on the final defeat of the 18th Amaris Chasseurs as they tried to flee offworld via the La Guardia Spaceport, or some details of how ol’ “Vampire” earned his fangs with the torment and suffering of the New Yorkers and other North Americans under his jackbooted heel.  Nothing.  Zip.  Nada.  Which is especially disappointing given how much fun the writers of the Jade Falcon sourcebook had with the character and his backstory – utterly paranoid about the Star League…and then Kerensky’s descendants actually do come calling.  (I adored the bit where people said the dangling corpse of the last von Strang fell from the pole on the same day the Falcons lost at Tukayyid, and people swore they could hear his laughter in the wind.)  Von Strang’s world is the basic template for the dozens of other RWR loyalists who spent a century or so trying to put the realm back together, but got swatted down by the LCAF every time.

Given the notes on Nyserta, it seems that the Lyrans must have used Nyserta to negotiate the Trellwan garrison deal with the Oberon Confederation, while Duke Ricol may also have met with some of Grimm’s lieutenants there as well as part of his plan to use the garrison deal for his own advantage.  The pacifism of the Inheritor population is somewhat belied by the sidebar, which has a farmer poison a member of Roger’s Ravagers (Lyran mercenaries circa 3006) and use his ‘Mech as a flowerpot.  A true pacifist would have fed the mercenary and let him go on about his business.

The Brotherhood of Randis has a lot of interesting trappings, but most of the sidebar focuses on the elaborate induction ritual, rather than any of their actual training.  Several subsequent authors have rather pointedly addressed this – having a Smoke Jaguar exile take over and give them real warrior training to replace their prior rituals, which amounted to little more than “brutal hazing.”  Even more lore was added by the Interstellar Players books, which posits that these “Knights Templar” are actually guarding treasures removed from the Vatican before the Amaris occupation forces could loot them.

The Franklin Fiefs are, of course, “Medieval Europe/RenFaire…IN…SPAAAAAACE”  No need to venture to the California Nebula for your next D&D campaign – just bring along a properly inoculated branth to ride, a ComStar adept in a robe with some flashy techno-doodads, and some Elementals in shining armor, and you’re good to go.

Herotitus is “Las Vegas…IN…SPAAAAACE!”  An interesting concept, but somewhat redundant with the Magistracy of Canopus next door.  In one of the worse scenes from “Star Lord,” the characters travel to Herotitus in the 3050s and find the casinos closed and nothing happening there because, with all the other places in the universe to go, a group of puritanical types moved to Herotitus and have pressured the government to clean up local morals.  Party time seems to have resumed by the 3100s, however, as Herotitus has formally joined the Capellan Confederation – which by then has a Centrella-Liao ruling family which isn’t big on imposing strict morality on its citizens.)  Not a good sign for your novel when you take your characters to an inherently interesting setting and they comment out loud that it’s boring.  Your readers will, too.

The Illyrian Palatinate is underserved, I feel, by the writeup.  The sidebar portrays them as bureaucratic and officious, with a massively corrupt society based on bribery.  The writeup, however, has no mention of that at all, and instead focuses on LosTech prospecting and gladiatorial death games.  Hands up who would have rather had a sidebar about either of those instead of corrupt traffic cops?  Where did these LosTech depots come from, in any event?  The Palatinate was founded before the Star League and hasn’t had societal collapse, as far as we know.  Did the SLDF establish a staging outpost there during the subdual of the Rim Worlds and forget to clean it out for the Exodus?  (Having started so early – why do they have such a small population of only 190,000 split between four worlds?)  Are the Circinus Federation raids so brutal?  With so many unanswered questions, the existence of white-space on the page is hard to excuse.

The Lothian League is similarly undeveloped.  Seven icy worlds?  Not a single temperate world in the region?  Nothing that could be terraformed?  Given their location, I can see them trading with the Free Worlds League and the Illyrian Palatinate.  But exporting something as basic as copper all the way to the friggin’ Taurian Concordat?!!!  Also, how is this realm even able to keep in communication.  It has no ComStar facilities.  They lost their JumpShips.  How was that not the end for the political organization that tied the seven worlds together?  They’re stranded unless someone stumbles across them.  They must have contracts with interstellar trading cartels, which call on the Lothian worlds on a regular schedule, but that should have been made explicit in the writeup.  Plus, why were Taurian patriots fleeing arrest by the Star League in 2691?  The History section for that period puts the Concordat under Jentarra Calderon, who was suffering from a slow-acting poisoning attempt that impaired her ability to rule.  She’d been previously working for a revamped industrial base, enhanced military, more space exploration, and improved foreign relations.  Did the Lothians poison her, then flee?  Why would “Taurian patriots” have been opposed to any of her policies?

The Mica Majority is explicitly “The Klondike…IN…SPAAACE!” with a sidebar titled “Friday Night at Black Minsky’s.”  Lots of frozen mining boomtown atmosphere and opportunities for claim jumping, outlaws, and frontier justice.  Unfortunately, the only time any author has used this setting was by mistake.  Dan Duval’s “The Pirate Hunt” focuses on a joint expedition by Raven Alliance (Snow Raven/Outworlds Alliance) troops to hunt down pirates on Mica V.  However, rather than pressurized climate domes, drab and barren wastelands perpetually covered with ice and snow, ravaged by meteor showers, etc., they check out a pastoral wooden barn at a farmstead on a lush meadow.  The author explained on BattleCorps that the story had been pitched and written at a convention, without factcheckers or sourcebooks.  He really wanted to focus on the Raven Alliance aspect, and just chose a world near the OA that seemed not too far away, not realizing that just about any other world in the region would have been a more viable setting.

New St. Andrews really confuses me.  It’s clearly “Highlanders…IN…SPAAAAAAACE!”  (just the Scottish mountain clans, not the immortal sword dudes), and that’s all well and good.  However, the writeup spends a page and a half on a non-sequitur featuring miserable, ill-equipped troops fighting through a ruined city, intercut with what appears to be a Draconis Combine version of a Lyran social general boasting about how the rebels will soon be crushed.  This is a nice juxtaposition, but nothing in the writeup indicates that these scenes have anything to do with New St. Andrews.  The clansmen are more likely to have lochaber axes and shillelaghs than wire-guided missiles or ‘Mechs, and there is no way I’ll buy the Draconis Combine sending an expeditionary force across both the Lyran Commonwealth and Free Worlds League to establish a presence on New St. Andrews.  I’d assume that this world was originally intended to be on the outskirts of the Draconis Combine, near Antallos, but the main writeup places it near the Circinus Federation.  Since only one person has writing credits, I just can’t grasp where Rick Stuart was trying to take us with the sidebar.  You can’t even argue that it’s set on Somerset where the clans’ ancestors faced a Combine invasion during the Reunification War, because the title is “The New St. Andrews Rebellion.” 

Niops is treated pretty harshly in this writeup, but gets a much rosier treatment in later texts.  I can’t help but wonder if the ComStar Archives researchers resented a group that could be seen as technological rivals.  They describe the technocrats as “a cold-blooded aristocracy” who satisfy their own “petty desires” while working towards their “Master Purpose” with religious fervor.  Pot, meet Kettle.  The sidebar featuring a quiz show where a hapless laborer competes to win education for his offspring is a puzzle, because it features detailed trivia about obscure Inner Sphere politics and history.  Niops lacks an HPG.  Where are they getting their news?  They explicitly want to be forgotten by the rest of the galaxy.  Electrocuting Horace Quimberly when he gets questions wrong amusingly evokes the scene at the opening of Ghostbusters, but my guess is that much of this section is actually ComStar propaganda to demonize their technological rivals.

Antallos is “Mad Max…IN…SPAAAAAACE!”  You want mohawks, fashions that trend towards leather and spikes, wasteland zone gangs, and the lure of LosTech?  Booyah!  Royalty and Rogues and Turning Points: Antallos have substantially fleshed out the wastelands, with dozens of named city-states and the introduction of various rival bandit gangs, up to and including renegade Smoke Jaguars. 

Bandit Kingdoms:

The Belt Pirates are interesting in that they make their own ships – a rarity indeed in a LosTech era.  Circa 3025, they’re led by the swarthy Morgan Fletcher.  Semi-problematically, circa 3050, they’re still led by a very young-seeming swarthy Morgan Fletcher.  Either Morgan is very young in 3025 and very well preserved circa 3050 (cyber-eye not withstanding), or the woman leading the Belt Pirates in 3050 is Morgan Fletcher II, this one’s daughter.  It’s odd that the Belt Pirates are noted to have been raiding the Lyrans and Dracs since the end of the Reunification War.  You’d think the SLDF would have put a quick end to that, especially since Novo Cressidas was an official stop (the last one, alas) on Simon Cameron’s itinerary.  Most likely, the writeup should have said the inhabitants began raiding Lyran and Drac worlds once the Succession Wars began.

The timing for the Circinus Federation’s origin doesn’t compute.  In 2770, Kerensky’s SLDF forces were just starting to invade the Rim Worlds Republic.  They used Circinus as a major training and staging point.  There’s no way some renegade FWL mercenaries could just “show up” and start using it as a staging base for raids at that point, given the vast amount of SLDF traffic in the system.  2795 would seem to work better as a founding date, because Kerensky’s off on his exodus, Circinus is abandoned, and the Black Warriors have had time to get freaked out by the First Succession War and flee.

The Marian Hegemony is “The Roman Empire…IN…SPAAAAAACE”  The iconography of the Marians has gotten substantially more cartoonish and aggressive over time.  The banner shown here features a roman legionnaire holding a standard and a scepter.  Then, suddenly, in the late 3050s, it shifts to a blue armored dark knight with crest.  By the 3060s, the armor is covered with spikes and the inhabitant is a green-skinned corpse/zombie.  Its outlook has also changed – from the bandit kingdom seeking peace with its neighbors to a regional powerhouse conquering first the Lothian League, then the Illyrian Palatinate, and taking it on the chin from the Blakists during the Jihad, but continuing to fight on nonetheless.

Maria Morgraine gets her happy ending in 3028 (chronicled in Chris Hussey’s “Unholy Union”), joining her holdings to Ryan’s Rebels to form the Greater Valkyriate and have at least two kids – Suzie and Kenny – both pirate scum in the proud tradition of their forebears.  Despite her stringent desire to plot the downfall of the Oberon Confederation with Ryan, there was no territorial change at all between 3028 and 3050, when the Clans came down on them all. 

The Oberon Confederation is portrayed as the toughest of the Bandit Kingdoms.  William Keith certainly saw its potential, and made it a key plot point in Decision at Thunder Rift, and noted that Lori Kalmar’s homeworld of Sigurd – a Confederation member – had developed a strong military and dealt with a domestic insurgency (of which her parents were a part).  It certainly has the most dramatic faction symbol – a baleful lizard eye.  Kevin Killiany clarified how the Confederation moved from bandit kingdom to regional powerhouse – citing the influence of traders from the JarnFolk and the Hanseatic League, which provided the necessary technology and capital to knit the independent worlds of the Confederation into a state unified by strong trade ties.  Prior to the traders’ arrival, Sigurd was a small mining colony that had no military and saw a representative from Circinus maybe once a year.  Fifty years later, Sigurd is a thriving colony with a military and a diversified economy.  (The portrayals of Oberon are also somewhat varied – Kevin Killiany shows Oberon VI as having a modern and sparkling clean trade center, while Chris Hussey’s portrayal of Hendrik Grimm’s “Grimfort” HQ evokes Jabba’s palace.)

The sidebars on Redjack Ryan show him to be a sadist who enjoys torture, murder, and rape.  He’s a space pirate in the classic sense.  The “Incident Near Butte Hold,” though evocative, demonstrates that Rick Stuart was working without a clear sense of how BattleTech’s K-F drives worked (a common issue with early source material).  A passenger on the Demeter Empress says her JumpShip was “driven off-course into the Periphery by an ion storm.”  Stuart clearly wanted to take pure pirate imagery and add BattleTech trappings, but just adding “into the Periphery” and “ion” doesn’t make it a fit for BattleTech, which has a well-defined aesthetic.  This account has an “ion storm” starting in one system and carrying a ship across interstellar distances to the Butte Hold system, and continuing there for a while before subsiding.  Besides, misjumps are usually caused by gravitational interference in the K-F field.  Plus, the description of Ryan’s “huge, battlescarred” JumpShip “vectoring in alongside us” is unlikely, given the limited thrust available from a JumpShip.  It’s a scene that would fit into Star Trek without question, but doesn’t belong in BattleTech.

It’s a shame more wasn’t done with Helmar Valasek.  His forces are featured in one Black Widow scenario trying to steal lake water, and then a BattleTroops scenario defending against the Clans.  True to his reputation for spectacular escapes, he sent out a flunky in his ‘Mech to draw the Clanners in for an honor duel, then detonated several DropShips filled with explosives, annihilating the Clan force and managing to escape, never to be seen again.  He gets the cover of Shrapnel in all his rotund glory, but isn’t featured in any of the stories inside.  Having a network of hired killers on the fringe of Combine space opens up all sorts of possibilities.  You could even get into a war of assassins if you brought the JarnFolk into play before the Clans show up to wipe Santander’s Killers off the map.  I could see some very interesting adventures with a character who’s a survivor from Santander’s Killers picking off Clan troops behind Occupation Zone lines.  If the Dark Caste could do it (in “Whispering Death”), why not a professional assassin?

The Tortuga Dominions are “Pirates of the Caribbean…IN…SPAAAAACE!”  Jeff Kautz’s “Opportunity” introduces us to the future “Lady Death” in 3008, back when she was young barmaid “Peanut McGee.”  Moniker-wise, she’s traded up.  Steve Mohan’s “The Bitter Taste of Hope” and Geoff Swift’s “Historical Turning Points: Tortuga” flesh the world out still more, but most of the action down here takes place off camera in sourcebooks.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Frabby

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1323 on: 18 August 2016, 05:44:09 »
Whoa. Big entry there in three parts. Two minor points:

The founding of the Oberon Confederation is complicated. In any case, it wasn't created by Hendrik Grimm III's grandfather (presumably, there were a few Grimms in between that weren't named "Hendrik").

We have no indication that Kenny Ryan was born to Maria Morgraine. For that matter, I don't even think it's spelled out anywhere that he was RedJack's son, and it has been proposed that he may have been meant to be RedJack proper.
It's spelled out in Ghost of Winter that Susie Morgraine-Ryan was orphaned in the Clan Invasion so it's implied RedJack Ryan died then, at the latest.

Generally, much information in the Periphery book doesn't jive particularly well with later information, but as usual this can be explained away by author fiat, ComStar obfuscation, or error.
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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1324 on: 18 August 2016, 08:18:45 »
The founding of the Oberon Confederation is complicated. In any case, it wasn't created by Hendrik Grimm III's grandfather (presumably, there were a few Grimms in between that weren't named "Hendrik").

The ComStar report explicitly spells out a Grandfather->Father->Son relationship for Hendrik Grimm I, II, and III, noting that Grimm III is taking seriously his running of the state that his grandfather founded as a parody of a government, and his father ran brutally.  This may have been subsequently retconned.  There is the potential for the Grimms to have lived Star League era lifespans, if they traded plunder for advanced medical tech from the Hanseatic League.

We have no indication that Kenny Ryan was born to Maria Morgraine. For that matter, I don't even think it's spelled out anywhere that he was RedJack's son, and it has been proposed that he may have been meant to be RedJack proper.
It's spelled out in Ghost of Winter that Susie Morgraine-Ryan was orphaned in the Clan Invasion so it's implied RedJack Ryan died then, at the latest.

I hadn't realized Kenny was illegitimate, but it makes sense that there would be at least one bastard Ryan out there, given Redjack's fondness for rape.  I don't think Redjack was pretending to be Kenny, though.  Phelan refers to Kenny as considering himself a chip off the old block, implying he's trying to be like his father, Redjack.  I believe Ryan's Rebels' main body was wiped out in a fight on Gotterdammerung, so that's presumably where both Maria and Redjack bought the farm.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Frabby

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1325 on: 18 August 2016, 08:49:12 »
The timeline for House Grimm and the Oberon Confederation is an interesting topic that probably requires an in-depth exegesis that would be off-topic for this thread. I'll just scratch the surface a bit here. (If you want go deeper, I suggest you open a new thread in the Periphery section. I wouldn't want to derail this excellent thread.)

I recall that the sources say Hendrik's grandfather formed the OC "as a mockery of a state" (though he would in fact have re-formed it, as it originally sprang up in or shortly after 2773 but faded away without ever clearly ceasing to exist). It does not, by contrast, say that Hendrik Grimm (I) was that grandfather.
Hendrik Grimm (I) fled to Oberon in or around 2855. By that time, the OC existed for over a century as a political entity, at least on paper. Star League medical tech or no, I find it very hard to believe this Grimm could be the grandfather of Hendrik Grimm III.

There's also an inception date of 3015 3012 for the OC floating around on the internet, but I haven't been able to confirm that date in canon. It apparently originated in some fansite and disseminated throughout the community from there, to the point where I get the impression even the writers based their texts on the 3015 3012 date.

As for RedJack Ryan, he's not mentioned at all in the Clan Invasion and might well have died prior to 3049. Maria Morgraine meanwhile took her battalion of Ryan's Rebels to a suicidal last stand, buying her daughter time to escape. If the Clans had caught Ryan I'd expect some sort of boasting or at least a newscast to that effect but nothing has been forthcoming.
(There's that weird fact that the HPG grid in that periphery region went dark in 3045 already, which ComStar speculated might have to do with inter-pirate wars... perhaps Ryan did go after Grimm after all and got killed dead.)

Edit: 3012, not 3015.
« Last Edit: 18 August 2016, 13:05:46 by Frabby »
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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1326 on: 18 August 2016, 09:07:44 »
The dates are an absolute mess in a lot of the early fiction.  TRO:3025 recounts a raid carried out by Redjack Ryan in the early 2900s.

Not sure where 3015 comes from.  The Periphery book says Grimm III took over in 3012.

Ryan definitively died in the Clan invasion - we just don't know where.  My guess would be Gotterdammerung, with Maria.  Touring the Stars: Butte Hold says that "Clan Jade Falcon destroyed nearly all of [Redjack's scattered forces] that was left on the other worlds of the Greater Valkyriate, bringing the terror of Redjack Ryan's rule to an end."  There was no organized opposition when Clan Wolf landed on Butte Hold, suggesting Ryan wasn't home at the time.
« Last Edit: 18 August 2016, 12:51:51 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1327 on: 18 August 2016, 12:42:02 »
Finally caught up.  Will say I've been enjoying this thread.

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1328 on: 18 August 2016, 13:12:53 »
Finally caught up.  Will say I've been enjoying this thread.

Glad to hear it. 
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1329 on: 18 August 2016, 14:14:24 »
Lots of inspiring material in this book. The potential connection between the Magistracy and the Minnesota Tribe, how the Barony of Strang went out in the Clan Invasion, and how Nyserta ties into the GDL plots are especially neat. (It's also amusing to view Redjack's wacky chronology as a case of Redjac! Redjac! Redjac! ;D)

there is no way I’ll buy the Draconis Combine sending an expeditionary force across both the Lyran Commonwealth and Free Worlds League to establish a presence on New St. Andrews.
<snip>
Having started so early – why do they have such a small population of only 190,000 split between four worlds?
<snip>
Seven icy worlds?  Not a single temperate world in the region?  Nothing that could be terraformed?  Given their location, I can see them trading with the Free Worlds League and the Illyrian Palatinate.  But exporting something as basic as copper all the way to the friggin’ Taurian Concordat?!!!  Also, how is this realm even able to keep in communication.  It has no ComStar facilities.  They lost their JumpShips.  How was that not the end for the political organization that tied the seven worlds together?  They’re stranded unless someone stumbles across them.  They must have contracts with interstellar trading cartels, which call on the Lothian worlds on a regular schedule, but that should have been made explicit in the writeup.
<snip>
Niops lacks an HPG.  Where are they getting their news?  They explicitly want to be forgotten by the rest of the galaxy.

The old books sometimes treat the Inner Sphere as being sphere-shaped instead of disc-shaped so, for instance, New St Andrews could indeed be near the Kurita-Steiner border. Alternatively, since the excerpt is from a novel published in 3002, the New St Andrewsian author might have found it inconvenient to vilify (say) the Lyrans, and so substituted an historically inaccurate villain (the Dracs).

I've found that highly populated worlds become geometrically less common the further you get from Terra, which may imply terraforming was geometrically less common as well. Small populations may very well be the norm for "habitable" worlds--especially ones relying on Merchants and Mules for trade.

Independent freighters are known to ply the forgotten worlds of the periphery. No doubt some of them keep regular routes. It's not as swift or consistent as ComStar HPG service, but would suffice to keep many worlds relatively up to date on some Inner Sphere news.

Quote
It’s odd that the Belt Pirates are noted to have been raiding the Lyrans and Dracs since the end of the Reunification War.
<snip>
In 2770, Kerensky’s SLDF forces were just starting to invade the Rim Worlds Republic.  They used Circinus as a major training and staging point.  There’s no way some renegade FWL mercenaries could just “show up” and start using it as a staging base for raids

I'd be greatly amused if Kenyon outlawed the Black Warriors for supporting Kerensky, and if that's how & why they ended up on Circinus raiding the FWL. Speaking broadly, though, I think it's nice that the SLDF isn't omnipotent, especially at its fringes. Privateering during the Star League shouldn't be the sole domain of false-flagged House ships.

Quote
The “Incident Near Butte Hold,” though evocative, demonstrates that Rick Stuart was working without a clear sense of how BattleTech’s K-F drives worked (a common issue with early source material).  A passenger on the Demeter Empress says her JumpShip was “driven off-course into the Periphery by an ion storm.”  Stuart clearly wanted to take pure pirate imagery and add BattleTech trappings, but just adding “into the Periphery” and “ion” doesn’t make it a fit for BattleTech, which has a well-defined aesthetic.  This account has an “ion storm” starting in one system and carrying a ship across interstellar distances to the Butte Hold system, and continuing there for a while before subsiding.  Besides, misjumps are usually caused by gravitational interference in the K-F field.  Plus, the description of Ryan’s “huge, battlescarred” JumpShip “vectoring in alongside us” is unlikely, given the limited thrust available from a JumpShip.  It’s a scene that would fit into Star Trek without question, but doesn’t belong in BattleTech.

Drive controller damage, not gravity, is what causes a ship to misjump to the wrong system; an Invader is not less maneuverable than a damaged Merchant; and moving to dock is well within BattleTech's aesthetic. The use of Star Trek's "ion storm" trope might be a little questionable, but it is the kind of thing which might damage a KF drive system or interfere with a forming KF field; and navigation wouldn't be interesting if there weren't some element of unpredictability.

“Second Lord” position, then there should have been no question of succession after the elimination of House Cameron – whoever last had the role of Second Lord would become the new First Lord

That's never been a convincing argument. Being hereditary ruler of the Hegemony carries with it certain duties in the High Council--not vice versa.

Quote
How much grain and wine can 5,000 people make?  How much would they have to export to pay for one battlesat in 3025, let alone a Reagan-class space defense network’s worth?

Conversely, how much tourism would be needed to maintain Leopard-sized or fighter-sized satellites which survive untouched from before the Star League fell?

Quote
There’s something of a disconnect between the constant refrain in the military section that the Magistracy military is small, trashed, and illiterate, and needs time to train and rebuild – given the statements in the history section that the Magistracy pretty much sat out the Succession Wars, and just had to face Free Worlds League incursions and pirate raids.  It hasn’t had a full war since the year-long war with the Taurians, and that was in the First Succession War, and only involved a few planets.  So why is the Magistracy so weak?

Don't underrate House incursions and pirate raids (plus occasional spats with the Taurians); the loss of a single regiment (over several unlucky years, or in a single bad raid) is proportionately a much bigger deal for the Magistracy than for, say, the Lyrans or the Dracs. I suspect the need to train and rebuild comes from how the Magestrix pledged ten 'Mech regiments to support Dame Humphreys, when there's hints that the Magistracy's actual strength is closer to six.
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Frabby

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1330 on: 18 August 2016, 15:10:44 »
Regarding the "Ion Storm" mentioned in the "Incident near Butte Hold" testimony, keep in mind that this is a testimony from a passenger, i.e. a person who may not be very proficient in spacefaring terminology or procedures. Personally, I've handwaved this as taking a catchall phrase for desaster that may have been picked up from the crew at face value and repeating it because a crewman said it (when in reality it was either a snarky remark among the crew or a codephrase used to keep the passengers from panicking).

The more interesting question is how do you intercept a JumpShip, as is implied happened here? Shouldn't be possible, but it shouldn't be possible to track jumping vessels to their destination either yet it frequently happens...
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skiltao

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1331 on: 18 August 2016, 15:51:58 »
Seems simple. The ship misjumped into a system where Ryan's Rebels were known to operate, and someone saw them arrive. A pirate JumpShip might've been close to where they arrived, or were told where they were and jumped in close.
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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1332 on: 18 August 2016, 16:57:16 »
Seems simple. The ship misjumped into a system where Ryan's Rebels were known to operate, and someone saw them arrive. A pirate JumpShip might've been close to where they arrived, or were told where they were and jumped in close.

The problem is they were only there for a few hours before Ryan showed up, so Ryan would have had to be near the Butte Hold jump point in the first place.  Also, the ion storm is described as a continuous event that hit the JumpShip in one system, carried it to another, and continued there for a while before abating.  Had Rick Stuart phrased it your way, that would have been fine, but as written, it is a mismatch for the BattleTech aesthetic.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Skyth

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1333 on: 18 August 2016, 18:23:12 »
Electrical issues that caused arcing making the passenger believe it might be 'ion' storm?

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1334 on: 18 August 2016, 21:52:38 »
The storm's result is described, but the storm itself is not. Under the BattleTech aesthetic, the storm should "end" for the ship as soon as it jumps--which is consistent with how the passage is written--and the storm's interference makes their destination coordinates drift--also consistent with the BattleTech aesthetic.

(If the storm had followed them into the new system, and lasted there for an undefined period, then Ryan has an undefined period of extra time to show up.)

Ryan would have had to be near the Butte Hold jump point in the first place

Of all the places he could be, that seems like one of the likeliest.
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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1335 on: 19 August 2016, 08:20:04 »
I'd think it more likely that he'd be out raiding, or lording it over his goons at Raider's Roost down on the planet, munching on Butte Bricks.  Hanging out at a jump point hoping for prey to wander in by mistake seems more passive than I'd attribute to his character traits as outlined in the sidebar.  He's a hunter, not a fisherman.  It's 6.19 days to the jump point, though it's possible his ship was at a pirate point around Butte Hold, fully charged, and once they detected the Demeter Empress' arrival, they shuttled up to the ship and jumped adjacent to the crippled passenger liner.

The relevant text is as follows: "Once we knew for certain that the ion storm had driven us off-course into the Periphery, [we] knew it was only a matter of time.  Sure enough, not five hours after the storm ended and our repairs had begun, a huge JumpShip vectored in alongside us."

So, the storm drove them off course and left them in the Butte Hold system.  Five hours after the storm ended, Ryan arrived. 

We know from the tale of Blanc's Coyotes that a damaged guidance system can result in jumping to the wrong system.  I could see being hit by some sort of electromagnetic burst that fried that portion of their computer, resulting in a mistargeted jump that left them in Butte Hold instead of their intended destination.  But why would the crew have jumped without checking for damaged components? 

Through creative interpretation, you can argue that they got hit by the "ion storm" and jumped without realizing the computer had been fried (perhaps the surge came just as the jump was being initiated?)  Then, they arrived, checked their charts, and realized it's Butte Hold. They tried to repair the computer and recharge the drive, but got pounced on by Ryan's Rebels executing an in-system jump from an orbital pirate point.  My main issue is that Rick Stuart was trying too hard to use imagery from Treasure Island-style pirate tales, and failed to make the events sound like they could fit into the BattleTech universe's unique aesthetic. 
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

skiltao

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1336 on: 20 August 2016, 13:07:34 »
I mostly agree with your main point--Stuart's imagery doesn't promote a BattleTech interpretation over the Star Trek interpretation, and is likely a holdover from his work on other properties. A periphery sourcebook seems like an ideal place to outline navigational hazards customized to BattleTech's aesthetic.

That said, the reason I disagree on the details is because of BattleTech's aesthetic:

Butte Hold isn't the only system near Butte Hold--Redjack presumably passes through several on his way to and from targets. He could have paused to oversee repairs of his own (not necessarily related to the ion storm); to link up with an allied DropShip or JumpShip; to take a breather between jumps to relax, strategize or handle personnel or administrative issues; or he could have been recharging his own drive when the Demeter Princess arrived nearby (because BT ships all aim for the same points) or rushed the last bit of charging when he saw them arrive.

I suspect you're right that the storm damaged the Demeter Empress during its jump, or jumped to halt continuing damage; but JumpShip crews can't be perfect at discovering and remedying damage, or else JumpShips would never be lost.
« Last Edit: 20 August 2016, 13:10:00 by skiltao »
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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1337 on: 22 August 2016, 21:36:28 »
The Brotherhood of Randis has a lot of interesting trappings, but most of the sidebar focuses on the elaborate induction ritual, rather than any of their actual training.  Several subsequent authors have rather pointedly addressed this – having a Smoke Jaguar exile take over and give them real warrior training to replace their prior rituals, which amounted to little more than “brutal hazing.”  Even more lore was added by the Interstellar Players books, which posits that these “Knights Templar” are actually guarding treasures removed from the Vatican before the Amaris occupation forces could loot them.

Isn't that the Society of St. Andreas over out past the former RWR?

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1338 on: 22 August 2016, 21:51:34 »
Yup - though the Society of St. Andreas is, per the Interstellar Expeditions map, out past the Marian Hegemony - too far rimward to be considered "beyond the RWR."  If the "canon rumors" are to be believed, the Society took some of the treasures, and the Brotherhood of Randis took the rest.  (Sort of a "not all eggs in one basket" plan).  It could certainly be, however, that the canon rumor is wrong, and that the actions of the Society of St. Andreas were mis-attributed to the Brotherhood of Randis.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1339 on: 23 August 2016, 11:24:19 »
Date: March, 3028

Location: Terra

Title: House Davion – The Federated Suns (Part 1)

Authors:   Boy F. Peterson, Jr, C.R. Green, J. Andrew Keith

Type:   Sourcebook

Synopsis:   This sourcebook is introduced as the work of Anastasia Marcus.  Of interest, she notes the possibility that she is a descendant of Stefan Amaris.  She seeks to provide her ComStar readership with the truth about House Davion, and how its actions often fail to live up to the ideals enshrined in its propaganda.

-History:   New Avalon was colonized by Western European settlers in 2213, ruled by Terran Alliance-appointed Colonial Governors.  In 2231 Alliance Fleet Rear-Admiral Emil Varnay became Governor General of New Avalon.  In 2237, during the Outer Reaches Rebellion, the Terran Alliance increased production quotas on loyal worlds.  This caused famine on New Avalon, and the colonists rose up to reclaim their harvest in the Grain Rebellion, taking heavy losses as Varnay ordered Colonial Marines to fire into the mob.  Varnay resigned and returned to Terra, but the Alliance never sent a replacement, leaving New Avalon to chart its own fate.

The Avalonians formed a Provincial Government under militia leader Colonel Jason Hasek and held a Constitutional Convention.  Hasek became the first Prime Minister, then retired after a one year term.  Development of the non-self-sufficient colony was hampered by short term limits, an uninformed electorate, and the rise of neo-feudalism.  Newly rich industrialists amassed private armies and provoked civil unrest and violence.  Jason Hasek came out of retirement and tried to use the planetary militia to rein in the nobles, but was killed in a battle with House Jorgensson.  The remaining militia senior commanders, Colonel Adam Davion and Colonel Nathan DuVall, merged their families’ private armies with the militia and proved victorious in a five year civil war against the other First Families, negotiating the creation of a First Family-dominated oligarchy with the Second Covenant, with a life term for the Prime Minister.  Nathan DuVall became Prime Minister in 2280, and passed the position to his son Martin when he died, establishing a tradition of hereditary leadership.

Following the Second Covenant, New Avalon expanded its influence by building JumpShips and establishing trade ties in the region.  The Davion and DuVall families intermarried, and after Martin DuVall died childless, the First Families passed the Prime Ministership to his nephew, Lucien Davion.

When The Terran Hegemony replaced the Terran Alliance in 2314, and Director General McKenna began a campaign to reclaim the independent colonies abandoned by the Demarcation Declaration, Prime Minister Lucien Davion contacted the other worlds of the Crucis Reach to negotiate a mutual defense pact.  A conference in 2317 brought together delegations from 23 worlds, and after three months of negotiations, 20 agreed to sign the Crucis Pact to form the Federated Suns as a mutual defense and trade union under the rule of a High Council and a President.

The Commander of Muskegon joined his six worlds to the Federated Suns by signing the Crucis Pact in 2318, but this brought the Suns into a territorial dispute with the Chesterton Trade League, a protectorate of the Tikonov Union, because two worlds over which Muskegon claimed dominion had defected to the League.  The Federated Suns lost the ensuing war, as well as others with the Capellan Hegemony and the St. Ives Mercantile Association.  Charles Davion succeeded Lucien amidst a torrent of military setbacks.  Charles strengthened the central government under his rule and formed a standing army (the Federated Peacekeeping Forces) to replace the ad-hoc expeditionary forces that had been mustered to meet emerging threats.  Lucien’s son Reynard inherited a strong alliance unified around New Avalon. 

Reynard lauched a major offensive against the Tikonov Union in 2344, and fought back a Capellan counterattack in 2363.  The Federated Suns invaded the nascent Capellan Confederation in 2366, as Reynard refused to recognize the new government.

Insanity hampered the rule of Etien Davion, prior to his suicide in 2378.  The realm recovered under his brother Paul, who strengthened the bureaucracy at the cost of High Council power.  Marie Davion took over in 2385, and passed a law making Davion succession mandatory.  The Federated Suns entered the Age of War in 2399, when Capellan forces used orbital bombardment to wipe out 75% of the population of Novaya Zemlya.  Edmund Davion ruled capriciously, and passed laws exempting members of House Davion from having to obey any rules.  The economy groaned under heavy taxes and wasteful spending.  Edmund sent his cousin Simon Davion to attend the Ares Convention conference.  When Edmund died in 2415, his brother Edward took over and ordered the execution of Simon, who was protected by anti-Edward officers.  Edward used secret police to bolster his rule, but was unprepared for Simon’s return.  At a meeting of the High Council, Simon took a gun from a guard and killed Edward, whose massive unpopularity paved the way for Simon to become president, with the aid of the November Conspiracy among High Council members.

Simon reformed the Federated Suns government into five Principalities (Capellan, Terran, Draconis, Crucis, and Outer), with the Crucis March leader being the First Prince, but all five Princes being supreme within their demesne and co-equal in power.  Simon spent the next 40 years overseeing the reorganization.

The Terran Hegemony’s “Tybalt Campaign” seized a swath of worlds from the Terran March between 2431 and 2439, and their new BattleMechs stopped Federated Suns counterattacks cold.  James Davion continued the fighting on the Capellan and Combine borders, but left the Terran front alone.  In 2511, with the Davion heir, Alexander, a minor, his aunt Cassandra Varnay-Davion assumed the regency co-equally with her sister Laura.  Cassandra and Laura soon began fighting over power, erupting into a full civil war.  Alexander escaped, rallied loyalist troops, and defeated both of his aunts’ forces, finally ending the Davion Civil War in 2537, with help from the United Hindu Collective.  After putting down a rebellious general in 2540, Alexander fully consolidated his power.  He delayed joining the new Star League, however, until he had finished repairing the damage from the civil war, which included the elimination of the co-equal Prince structure in favor of a single First Prince.  The Federated Suns joined the League in 2567. 

The Federated Suns enjoyed a century of peace until the War of Davion Succession, when House Kurita demanded that the eldest child of Mary Davion-Kurita and Soto Kurita, Vincent, be the next First Prince, using forged documents to repudiate Mary’s renunciation of her rights and those of her offspring.  Fighting lasted from 2725 to 2730, until SLDF forces implemented Operation SMOTHER to stop the fighting.  First Prince Joseph Davion died on Royal, leaving Richard Davion in charge.  Traumatized and having lost faith in the Star League, Richard began a covert military build-up.  Another border war raged with the Capellan Confederation from 2760 to 2762, codenamed Operation LACE CURTAIN.

John Davion refused to assist Kerensky in the Star League Civil War, saying he did not recognize Kerensky’s right to the throne, and claiming he needed his House troops to defend the Federated Suns.  The lengthy peacetime had left the AFFS large, but short on transport assets and prone to regional loyalties and inter-service rivalry that precluded effective cooperation.

In the First Succession War, the AFFS prepared for an offensive against the Capellan Confederation, and was blindsided by a strong Combine push that shattered the Draconis March defenses and brought Combine raiders within striking distance of New Avalon itself.  A massive fleet action at Cholame in 2790 resulted in the near total destruction of both the main Federated Suns and Draconis Combine WarShip fleets.  Anti-oriental prejudice surged on worlds due to fear of the Combine advance.  The 2796 Kentares Massacre, however, provided a rallying point that simultaneously re-energized the Federated Suns and demoralized the Combine, enabling the AFFS to mostly roll back the Combine advance to the original border by 2818.  Restored AFFS victories gave Prince Paul Davion the confidence to reject a peace proposal from Capellan Chancellor Ilsa Liao, who offered to recognize his First Lordship in exchange for recognition of Capellan rights to the Chesterton worlds.

In the Second Succession War, the AFFS fended off the Kuritan Chain Gang attacks and a major DCMS incursion (having broken the communication encryption) and focused on the Capellans, seeking to reclaim worlds lost in the First Succession War.  Early fighting on Orbisonia claimed the life of the Capellan Chancellor.  It was during this war that House Hasek first assumed the title of Duke of New Syrtis, following a heroic action on Demeter by Colonel Damien Hasek.  Prince Paul became obsessed with seizing Tikonov, but repeated invasions failed to break the world’s defenses, though the High Kremlin planetary command center did fall to General H.R. “Howler” Greer in 2833.  Paul shifted his attention to the Combine front and orchestrated a major invasion in 2840.  In 2849, the AFFS unknowingly trapped Coordinator Yoguchi Kurita when they invaded Tishomingo.  He managed to escape several months later, but was assassinated by a Lyran deep cover operative, Snow Fire, on the night he returned to Luthien.  The new Coordinator, Miyogi, launched a marathon offensive against the Federated Suns, pushing the border back as far as Robinson.  Pressure on the Liao front abruptly dropped off, however, when the feckless Dainmar Liao became Chancellor.  Fearing to face the whole might of the AFFS alone, the Kuritans ceased offensive operations.

The Federated Suns launched into the Third Succession War with Operation PENDRAGON, which delivered solid gains against House Kurita until it ended with Prince Carl Davion’s death on David in 2876.  Princess Melissa Davion developed regimental combat team tactics and focused on combined arms to create a “Model Army” by 2890.  The RCTs enabled the AFFS to liberate the former Draconis March capital world of Robinson in 2892.  Joseph Davion negotiated a 25 year armistice on the Capellan front and promoted the rise of MechWarrior Brotherhoods, which enjoyed a privileged status above the law, and often clashed with the Soldiery of the New Avalon Catholic Church.  In 2930, Operation ROLAND’s HORN broke the armistice and made significant gains against House Liao.  Peter Davion tried to undercut the power of feudal MechWarrior families by promoting the prestige of the aerospace arm as Knights of the Void – notable for their smashing success in the Great Lee Turkey Shoot.  Disgruntled MechWarriors formed a cabal and assassinated Peter, but they were savagely crushed by Prince Andrew.  The internal purge weakened the AFFS, and left it on the defensive for decades.  Ian “The Hound” Davion took over in 2999 and launched new offensives, but was undercut by interference from George Hasek and his son, Michael Hasek-Davion.  Ian died on Mallory’s World in 3013, leaving his younger brother Hanse in charge – who’d had prior experience leading troops on the Capellan front, and had narrowly survived an assassination attempt that may have been orchestrated by Michael Hasek-Davion – Hanse’s brother-in-law via his older, illegitimate, sister, Marie.  Hanse’s first action was to seize Star League era technical books from Halstead Station and use them as the foundation of the New Avalon Institute of Science.  Hanse hired a large number of mercenary units and sent them against the Capellans, provoking Max Liao to send McCarron’s Armored Cavalry on their “Long March” campaign through the Federated Suns in retaliation in 3022.  Hanse also signed a Federated-Commonwealth Alliance Document in 3022, and subsequently collaborated with the Lyran Commonwealth against House Kurita.  The alliance is planned to be consolidated by a marriage between Hanse Davion and Melissa Steiner.

-Sociopolitical Structure:   The Federated Suns is a feudal structure, with Knights administering land grants, Barons administering important cities or sections of continents, Counts ruling continents, moons, and lesser planets, Marquesses are usually Ducal heirs who rule a world as a stepping stone to ascending to the Ducal seat, and 100-120 Dukes rule star clusters that correspond with the assorted regional alliances that signed the Crucis Pact and joined the Federated Suns as distinct political entities.  The First Prince has supreme executive power, serves as the Supreme Marshal of the AFFS, and oversees the Ministry of Ways and Means and Ministry of Administrative Services.  Three months out of the year, roughly 1/3 of the Dukes come to New Avalon to participate in the Royal Court.  The 100-member High Council is just a rubber stamp.  The real policy is made by the Privy Council – composed of the top generals of the AFFS and the heads of the Ministries of Ways and Means, Education, Crucis March, Capellan March, Draconis March, Foreign Relations, and Administrative Services, and Intelligence, Investigations, and Operations.

Planetary governments do not follow any set structure, and are free to determine their own form, in collaboration with the local nobility.  When a new world is conquered, a Military Governor is assigned to oversee the creation of a representative government.  For some worlds, the transition can last generations. 

The Federated Suns has worsening relations with the Free Worlds League, due to its alliance with the League’s enemy, the Lyran Commonwealth.  Relations with House Liao and House Kurita are at historic lows, following Max’s attempt to substitute a double for Hanse, and the formation of the anti-FedCom Kapteyn alliance.  Ties to the Lyran Commonwealth are accelerating as the date of the wedding approaches.  ComStar is wary of House Davion’s efforts to recover LosTech, especially Hanse’s stated desire that construction work done at HPG compounds use at least 50% local labor.  ComStar assumes that all such “local labor” would be trained MIIO agents.  MIIO is profiled, with a note that Quintus Allard, Count of Bristol and Coordinator of the Counter-Intelligence Division is likely to be promoted to Minister of Intelligence in the near future.

Marcus notes that the nobles of the Federated Suns focus on managing their lands and fortunes, while the commoners on those holdings focus their attentions and energy far more on the Federated Suns as a whole than on local issues on their planet or in their city.  Marcus describes the Federated Suns’ greatest sociopolitical weakness as the divide between rich and poor – the “golden worlds” of the core and the impoverished “outback worlds”.

-Religion:   The Federated Suns does not restrict religion.  Buddhism, Christianity, Islam, Judiasim, and Hinduism are all present, as is the Unfinished Book Movement, which seeks to include and record the beliefs of all faiths.  ComStar views the Unfinished Book as a competitor for recruits who are seeking a spiritual purpose in life.  Buddhism was the focus of a wave of anti-Oriental prejudice during the First Succession War, and the effects of the Purge continue to linger.  Christianity dominates, but there is an ongoing schism between the Roman Catholic Church and New Avalon Catholic Church, which broke away during the Star League Civil War and failed to reconcile afterwards.  Azami in the Federated Suns are regarded with suspicion, due to the pro-Combine actions of the Arkab Legions, fielded by Azami communities in the Combine.  Judaism is centered on Robinson, and plays a prominent role in the culture and politics of the Draconis March.  Hinduism is centered on the formerly autonomous United Hindu Collective, which joined the Federated Suns in 2540. 
 
-Military Forces:   This section details the AFFS, with a High Command overseeing the March Regional Commands, with Combat Theaters and Polymorphous Defense Zones (PDZs) at the next level below.  (The Crucis March uses the older Combat Regions, rather than the PDZs).  The First Prince controls Transportation and Resupply Command, which controls resources for all units.  The Department of Military Education handles recruitment and education, while the Department of the Army and the Navy handle advanced training.  The Department of Military Justice enforces military laws in the AFFS.  The Department of Military Relations provides liaisons to mercenary units.  The Department of Military Administration handles payroll, medical care, and inter-departmental coordination.  The Department of Military Intelligence is the military counterpart to the MIIO – liaison work between the two is handled by MI7.

The structure and composition of a typical Regimental Combat Team is given a significant amount of detail, with both the types of assets to expect and the naming conventions therein, and the structure of aerospace, armor, and infantry unit support outlined as well.  Regional rivalries are noted as being one of the biggest challenges for the AFFS to overcome.

The section profiles the Davion Brigade of Guards, Avalon Hussars, Syrtis Fusiliers, Deneb Light Cavalry, Crucis Lancers, Ceti Hussars. Chisholm’s Raiders, Robinson Rangers, New Ivaarsen Chasseurs, Argyle Lancers, Kestrel Grenadiers, Aragon Borderers, Capellan Dragoons, Kittery Borderers, Federated Suns Armored Cavalry, March Militias, the NAIS Training Cadre, and the Albion Training Cadre, as well as the assorted mercenaries under contract.  It also profiles weapons industries such as Norse BattleMech Works, Cal-Boeing of Dorwinion, Corean Enterprises, Achernar BattleMechs, Kallon Weapon Industries, Independence Weaponry, Jalastar Aerospace, Lycomb-Davion Introtech, Jhonston Industries, Wangker Aerospace, and Aldis Industries.  Profiled academies include Albion, the NAIS College of Military Sciences, Warrior’s Hall, Robinson Battle Academy, Sakhara, the Armstrong Fight Academy, Point Barrow Military Academy, War College of Goshen, Kilbourne Academy, and the Filtvelt Military Academy.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1340 on: 23 August 2016, 11:27:47 »
Date: March, 3028

Location: Terra

Title: House Davion – The Federated Suns (Part 2)

Authors:   Boy F. Peterson, Jr, C.R. Green, J. Andrew Keith

Type:   Sourcebook

-Education, Culture, and Arts:   The Federated Suns attempts to address the poor education in the Outback with vagabond schools – ten itinerant space-based schools that bring 12 and 13-year-olds to the JumpShips for nine months of intensive education.  Several higher educational facilities are profiled, with the centerpiece being the New Avalon Institute of Science. 

The “Arts” section notes that most artists that achieve fame make their way to New Avalon in search of patronage from the Royal Court.  Entertainment broadcasts and live acts are handled by Federated Independent Broadcasters, Three Houses Entertainment, and New Avalon Publishers.  Most of the Federated Suns’ social problems revolve around the dichotomy between rich core worlds and the desperately poor Outback worlds.  ComStar regards the Federated Suns as an existential threat, given the potential the NAIS represents for LosTech recovery and an erosion of the worshipful respect ComStar gets from other Successor States.

-Socioeconomics:   The Federated Suns’ government is generally lasseiz-faire about the economy, preferring a non-interventionist model, with exceptions to correct market failures (such as when profit-minded shipping firms stop all service to a world dependent on imported food and medicine), and when firms try to engage in pursuits that could give military advantage to the Federated Suns’ enemies. 

The section profiles Federated-Boeing Interstellar and Interconnectedness Unlimited in detail, with thumbnail sketches of Cerulean Waters, Apple Computers Interstellar, Kimball’s Aquaculture, Basantapur Fine Metals, Mendham Electronics, McRae Quik Construct, O’Keefre Importers-Exporters, Rander Communications Equipment, Inc., Federated News Services, Palymyra Petrochemicals, New Syrtis Shipyards, New Valencia Agriculture Company, White Swan Trans-Stellar, General Motors of Kathil, Vinson Pharmaceuticals, Green Star Emergency Services, Federated Arbitrators and Judges, Melcher Meat Animals, NAIS Information Network, and Galax Launch Systems and Satellites.

The Federated Suns trades raw materials to the Free Worlds League and Lyran Commonwealth, and supply food to the Draconis Combine and Capellan Confederation, on a limited basis, in addition to smuggling goods via the Outworlds Alliance and Magistracy of Canopus into and out of their belligerent neighbors.

-Personalities:   The section profles Hanse Davion, Michael Hasek-Davion, Aaron Sandoval, Ardan Sortek, Marie Laura Davion, Yvonne Davion, Nelitha Green-Davion, Ivan Tevanol, Ran Felsner, Stephen Davion, Olivia Fenlon, and Joan Davion.

-Brief Atlas:   This section profiles New Avalon, New Syrtis, Robinson, Kesai IV, Galax, Mallory’s World, Gulkana, Kathil, Redfield, Okefenokee, Parma, Ozawa, Marduk, Elidere IV, Brundage, Hyalite, Jaipur, Tancredi IV, Rochester, Lackland, Hobbs, Kittery, Great Gorge, Caph, Hoff, Baxley, Zolfo, Greeley, Manteno, and Cogdell. 

Notes:   So Anastasia Marcus is potentially a descendant of Stefan Amaris?  There are several very interesting implications here.  In the novel “Star Lord,” a former ComStar archivist determined that he was the descendant of Stefan Amaris, and parlayed that into a crazed scheme to build a base in the Periphery (on New St. Andrews), recruit pirates and mercenaries to his cause, and pit the Successor States and Clans against each other with false-flagged attacks, weakening them to the point when he could lead his forces to Terra and establish a new Amaris Empire.  In the book, he’s established as the descendant of Shera Moray and her son Andew.  Shera was impregnated by Amaris while working in his palace, and fled offworld to freedom after giving birth on Altair.  Amaris wanted them both dead, to avoid any succession crises with challengers to his legitimate descendants. 

The book spends a whole page on Amaris, and clarifies that Anastasia does not know if she is descended from Amaris or not.  She claims that Amaris had maternal cousins named Siever, Wong, Chan, and Marcus, and that anyone with those names fled the Rim Worlds for fear of being associated with Stefan the Usurper.  More alarming is her claim that the SLDF slaughtered everyone in the Rim Worlds Republic named Amaris.  When would this have taken place?  Kerensky didn’t order the death of Amaris and his immediate family until after seeing the grisly scene in the throne room, where Richard and the rest of the Camerons had been moldering for years.  Did the order to exterminate the Amarises go out to the SLDF garrison in the Rim Worlds at that point?  Also interesting is Marcus’ reliance on genealogical records.  The University of New Samarkand’s medical school had Amaris’ corpse for nearly 80 years, doing unspecified experiments on it.  Surely they must have recorded its DNA.  Why did Anastasia not go to the university and compare her own DNA against their files on Amaris?

It’s unclear whether the main villain in Star Lord is Anastasia Marcus’ son, however.  She alternately claims to, perhaps, be descended from Stefan himself or one of Stefan’s cousins (or Stefan with one of his cousins?), but asserts that “no conclusive link can be found between Amaris and anyone still living.”  If that is the official statement she's entered into the ComStar Archives, what’s the story behind the Archives document that fell into the hands of Stefan Amaris VII during the Blakist schism, showing him irrefutable genetic proof that he’s the descendant of Stefan Amaris?  My guess is that Anastasia did, in fact, cross-check herself against the records on New Samarkand and got a positive hit, but, fearful of the consequences, buried the information in the archives and submitted a false report in 3028.  The sealed genetic report from New Samarkand was unearthed by Blakist cabalists and was provided to Stefan Amaris VII in the 3053 – 3056 timeframe.  After getting the document, the researcher renames himself Stefan Amaris VII, and identifies the Usurper as Stefan Amaris I.  Does that mean that there were six guys named Stefan Amaris in the family line?  You’d think that name would be downright unpopular in many quarters.  Or is he counting Andrew as Stefan Amaris II, making himself the seventh male descendant of Shera’s line?

-History:   The section on the history of House Davion notes a strong tendency towards militarism, and says the family served the Alliance for two centuries, with members fighting in nearly all the brushfire wars and peace-keeping actions.  Since Elias Liao’s stronghold was wiped out by Alliance tanks, and a sidebar notes that “family members of military men like Robert Davion were frequent targets of terrorist assassination attempts,” one wonders just how far back the Davion/Liao conflict goes?  Were any members of House Davion bombed by the New World Disciples?  Did a Davion tank commander gun down Elias’ wife and daughters?

It appears that the continents of New Avalon were renamed at some point.  An early reference to fighting among the First Families references a battle at Owen’s Ford on Southcont.  The planetary writeup establishes the continental names as New Scotland (perhaps Northcont originally?), Brunswick (Eastcont?), Albion (Westcont?), Rostock (Southcont?), and the New Hebrides islands.

Named First Families include:  Davion, DuVall, Fabier, Lockhart, Cartwright, Bulow, Marsin, Jorgensson, Varnay, and Hasek.  During the First Families’ war, they were split into three main factions.

Interestingly, Anastasia Marcus writes that Simon Davion negotiated with the Lyrans for BattleMech data, and that the Lyrans wanted to provide all the Hegemony’s neighbors with the technology to contain House Cameron’s ambitions.  The Davion sourcebook claims that the Federated Suns purchased the plans at a steep price.  In actuality, per “Nothing Ventured,” while a payment was made, the Lyrans did not want to give up the technology to the Combine, Free Worlds League, or Capellan Confederation.  They only released it to the Davions because their negotiator was compromised by Davion intelligence agents.

The exceedingly brief section on the Reunification War says only that it lasted 20 years because of the difficulty in arranging supply lines and the fact that the foes hid from the invaders.  None of this is consistent with the more detailed accounts, which cite fanatical Taurian resistance (human wave charges with satchel bombs, ramming with fire ships, holding out in hardened fortresses to the last soldier, surrounding ‘Mechs with crowds of civilians to immobilize them for artillery strikes, etc.).  For someone who claims she takes the Periphery point of view, Anastasia Marcus doesn’t give the Taurians much credit.  (To be fair, it could be argued that she’s referring to the Pitcairn Legion in the Outworlds Alliance, which was famously difficult for Forlough to pin down).

The sidebar about the Vandalia monitor lizard includes an intriguing note – that the lizards are being kept at a preserve on a ComStar-held world 100 parsecs rimward of Lyran space, more than 730 light years from Terra.  Using the Lyran border as a reference is odd, since “rimward” is “south” on the Inner Sphere map.  Why not reference the FWL border?  The fact that they’re in talks with the Magistracy of Canopus about transplanting it there makes it likely the ComStar base is out beyond the Magistracy.   Hmmmm – it says local predators were chowing down on them.  Did they try to establish a colony of these things on McEvedy’s Folly?  Or is the Monitor project just a cover for covert ComStar dealings with the Minnesota Tribe, whose baseworld is also in about the right location?

It’s not mentioned here, but the trigger for the 2760 border war was the Chesterton Liberation Battalion’s nuking of a BattleMech factory on Demeter, which was the culmination of a campaign of dozens of terrorist attacks against Davion holdings in the former Chesterton worlds.  While the House Liao report doesn’t mention any consequences other than angry words and a failed attempt to send the matter to the Star League Council for mediation, the House Davion report indicates the AFFS invaded Tsamma, Wei, and Redfield, conquering Redfield.

There’s an oddity in the sidebar on the letter from Minoru Kurita to Jinjiro.  Anastasia Marcus claims that the letter “passed through ComStar on June 4, 2774.”  That date is eleven years before ComStar existed.  Granted, it may have passed through the SLCOMMNET or the civilian Starlight Communications network, and been incorporated into ComStar archives when the new organization assimilated the remaining assets of the two earlier organizations, but as written, the statement is factually incorrect.  Thus, this raises the possibility that the insertion of a line about Richard Cameron indicating that John Davion should succeed him as First Lord could be either truthful, or could have been an artificial insertion by ComStar, in fulfilment of their secret agenda.

Anastasia Marcus’ report is generally thorough, but has a tendency to go off on odd side tangents that don’t really fit the goal of the project as being a history of House Davion and the Federated Suns.  The one page sidebar on the Vandalia Monitor Lizard, for example, is great world building and sets up the universe, but it would properly belong in the ComStar sourcebook, since it has nothing to do with the Federated Suns or House Davion.  This was the fifth book in the series, and the line developers probably weren’t sure how much demand there would be for universe setting books beyond the five houses, so – just as they used the History section of the first book – House Kurita – to tell the story of the Terran Alliance in great detail, they used the History section of the last one to add in some tidbits about Stefan Amaris and ComStar. 

-Sociopolitical Structure:   The fact that Dukedoms correspond with the historically linked clusters indicates that the United Hindu Collective would be one Duchy, the Muskegon worlds another, the Chesterton worlds another, etc.  With about 100-120 Dukes, the average size of a Duchy would be five worlds, more or less.  This begs the question – the McBrin and Vandenberg clans trade off control of the title of Duke on Ander’s Moon.  Does that imply that, in addition to Ander’s Moon, the holder of the Chalice of Herne also rules over several other worlds as well?  Or is “Duke of Ander’s Moon” just a local title, with no bearing on the overall feudal structure of the Federated Suns? 

Named Ducal Seats in this reporrt include House Brazeau (Tancredi); House Chalex (Okefenokee); House Cheel (Hoff); House Dasarick (Manteno); House Davion (New Avalon, New Aberdeen; Bristol; Victoria; Streator), House DeBrinton (Dothan); House DeBurke (Gurnet); House Devries (Ozawa); House Dewers (?); House Dryden (Grosvenor), House Estevez (Andalusia, circa 2518), House Evans (?); House FaCrimeia (Talon); House Falkers (?);  House Farh (Adrian); House Fenlon (Chesterton), House Feruc (Jaipur); House Fulgess (Delavan, circa 2317); House Garibaldi (Parma); House Getherton (circa 3009), House Gustafuson (Caph); House Hasek (New Syrtis, circa 2829), House Ivanick (Quentin), House Kincaid (Bremond); House McCorkendale (Galax), House Miller (Mallory’s World); House Rastkel (Marduk, circa 3001), House Rethers (Hobbs); House Salos (Gulkana); House Sandoval (Robinson), House Simons (circa 2999), House Stephenson (New Ivaarsen), House Tagart (circa 2987), House Talbot (Redfield); House Talos (Covington); House Thymus (Lothair); House Timons (circa 2955), House Trives (Kasai); House Vandrag (?), House VanLees (Kathil), House Wilzon (Zolfo);   

House Davion is famously widespread through the nobility, with one commentator complaining “you can’t go anywhere without tripping over a Davion these days.”  Members of House Davion control at least five separate duchies.

In the section on relations with the Periphery, the Taurian Concordat isn’t mentioned at all.  Likewise, the Concordat isn’t mentioned in the Reunification War section.  The first 3025 poster map created by FASA didn’t show the Concordat or the Magistracy of Canopus – just six worlds for the Outworlds Alliance and one world for Circinus, plus the coreward Bandit Kingdoms.  I wonder if the authors of the Davion sourcebook weren’t working off such a map, implying that the Taurians and Canopians were late creations by FASA.  This would be consistent with Marcus’ claim that the Reunification War lasted 20 years because the SLDF had a hard time finding the Periphery forces.  It’s strange that the various authors seem to have been working off of different sets of common source material.  It may be the case that the “Adventure Associates” created the Magistracy of Canopus for the House Marik sourcebook, and Rick Stuart made up the Taurian Concordat for the Periphery book – both new additions to the existing canon that, therefore, couldn’t be referenced by the team working in parallel on the Davion book. 

-Religion:   In the aftermath of the Star League Civil War, the New Avalon Catholic Church misinterpreted a garbled communique from the Vatican to assume the Church on New Avalon was to assume control of the entire Catholic Church (the actual instruction had been along the lines of “take care of things on your own until we get through the current crisis.”) and did not take well to the reassertion of authority by the Vatican following the liberation of Terra.  When striking off on their own, they apparently de-canonized large numbers of Terran popes.  In 2796, Pope Clement XX of the New Avalon Catholic Church issued a decree against racism.  However, the Pope tortured and killed by the Amaris forces was Pope Clement XXVII, implying that at least the Vatican’s Clements XX – XXVII were stricken from the New Avalon records.  As of 1774, we’re up to Clement XIV.  In a non-binding BattleChat, Herb Beas said the reset in the numbering was a result of the schism.

The anti-Buddhist purge is a clear shout-out to the internment of Japanese-American citizens in the Western U.S. during World War II.  As such, it becomes somewhat hard to justify in the multi-ethnic universe of the Inner Sphere.  In-universe, it was probably because the official Kurita policy was to steep their warriors in the philosophies of Zen Buddhism, Confucianism, and Bushido. 

The United Hindu Collective was interesting, for being an independent state during the Age of War.  Its worlds weren’t all listed, and, unfortunately, they were completely left out of Handbook: House Davion.  Fortunately, the Era Digest: Age of War made up for this oversight with an entire faction profile and starmap, though a full Field Manual-style writeup for the Messengers of Shiva would also have been nice.
« Last Edit: 23 August 2016, 12:29:11 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1341 on: 23 August 2016, 11:31:42 »
Date: March, 3028

Location: Terra

Title: House Davion – The Federated Suns (Part 3)

Authors:   Boy F. Peterson, Jr, C.R. Green, J. Andrew Keith

Type:   Sourcebook

-Military Forces:   Despite all the reputed “efficiencies” of the hyper-professional AFFS, having 100% of all supply requests run through New Avalon would seem to be a significant bottleneck for such a large army.  As described, you couldn’t even realize any efficiency gains by scaling up the bureaucracy to deal with the flood of requests, because this structure is implicitly an anti-mutiny control mechanism designed to cripple any units that seem disloyal or actually go rogue, and that means that the requests all have to go over Hanse Davion’s desk.  Now, it may be the case that the default is for the requests to all be granted unless Hanse steps in and identifies units that should be stiffed for political reasons, and perhaps analysts could review requests and see if they raise any red flags (not in combat, stockpiling supplies above need…planning revolt?), which could then identify requests to be brought to Hanse.  Even worse, this system presumably uses HPGs for transmission, exposing all AFFS maneuvers and readiness levels to ComStar scrutiny, and bringing the entire resupply logistics network to a crashing halt if/when ComStar imposes an interdiction, even if Black Boxes are used.  During the post-4th War period when the Federated Suns was interdicted, I wonder if local commanders were informed (via JumpShip pony express or Black Box) that they were free to exercise local autonomy regarding matters of resupply?

The sections outlining the structure of AFFS units and RCTs is really excellent.  It doesn’t hamstring players, but gives them sufficient data to field a definitively Davion force that is easy to tell apart from Kurita or Liao foes.  By contrast, we have no idea how House Kurita deploys support forces, with which tanks, or in what ratios.  (All we know is that they think the Tokugawa is the best tank in 3025 – we’ll have to take their word for it, because we’ve only ever seen stats for the 3058 upgrade).  Since Kurita was the first House sourcebook in the series, and Davion was the last, it seems clear the teams working on them learned what kind of information was more useful as the series went on. 

You can’t help but be amused by the claim that AFFS dress uniforms are “simple, yet elegant” when the example, standing there with a pained grin, is wearing a navy blue jumpsuit with a golden sunburst monstrosity covering the shoulder and half the torso.  I wonder if that thing is bulletproof?  Ardan even comments at one point in The Sword and the Dagger that he hates the dress uniform.

The Davion Brigade of Guards has a tradition of giving the writers fits, leading to multiple references to “2nd Davion Heavy Guards,” and the like, when the numbered Davion Guards units are totally discrete from the Light/Heavy/Assault formations.

The description of the Syrtis Fusiliers as being the former private army of House Hasek that was purged of disloyal troops and made a regular army unit during the late Age of War period clashes somewhat with the note in the History section that House Hasek only received a ducal appointment to New Syrtis during the Second Succession War.

The Planetary Guards are described as infantry scout units, intended to identify enemy forces for attack by front line forces.  However, the Chisholm’s Raiders section indicates that the Colorado Planetary Guard had an entire regiment of ‘Mechs (albeit rickety ones).  Colorado has a population of 1.3 billion people, but the PGU was described as “a collection of senior citizens, reservists, and young children,” begging the question of how a planet that couldn’t contribute able bodied people to the Planetary Guard out of a 1.3 billion populace could field ‘Mechs worth hundreds of millions of C-Bills – enough to be converted into a Light RCT.  Were they running Verthandi-style weaponized Industrial ‘Mechs?  (It’s a mining world, so MiningMechs would fit…)  Likewise, the Aragon Borderers (2 ‘Mech Battalions and one vehicle battalion) was the New Aragon Planetary Guard Unit.  All Planetary Guards can’t be of similar size, or the AFFS would have an additional 500+ regiments of ‘Mechs to call on – more than they had at their First Succession War peak.

The Syrtis Fusiliers, Capellan Dragoons, and New Ivaarsen Chasseurs entries indicate that it is common (though very expensive) for nobles to amass substantial private armies.  With 100-120 Dukes in the Federated Suns, I would love some indication of whether Houses Stephenson, Hasek, and VanLees were outliers, or typical, and thus whether there should be 50-100 additional ‘Mech regiments present in the Federated Suns, but not on the AFFS rolls. 

The mercenary logos and names are awash in references – Team Banzai’s logo is a direct grab from the movie, the Fighting Urakhai bear the White Hand of Saruman as their standard, and Wylie’s Coyotes insignia is a cartoon coyote.

The weapons factory profiles aren’t as detailed as the Free Worlds League readout, but do note that the Corean Enterprises factory on New Avalon can make 130 Valkyries per year.  Independence Weaponry also gets hard production numbers – 20 Victors and Marauders per year, only five Atlases per year, with an indication that the Star League-era output capacity was double that.

The story of the Battle Academy of Robinson has some gaps.  Destroyed in the First Succession War, its ComStar profile indicates rebuilding didn’t start until 3020 “after years of disuse and war damage,” with the first class of officers just graduating in 3028.  So…..how did Robinson Rangers train there during the 2nd Succession War at the Duke of Robinson’s expense?  And how did Aaron Sandoval train there in the 2980s?  You could handwave it and say that the Sandovals paid for a massive upgrade in the 3020s, requiring a multi-year suspension of curriculum while the complex was renovated, but that would have needed to be more explicitly stated.

-Education, Culture, and Arts:   The Vagabond schools are a neat idea, but clearly represent a drop in the bucket – with only ten schools, you’re only reaching 5,000 students per year, putting them in space on decommissioned JumpShips.  Given the expense of maintaining space-borne facilities, how many more ground-based schools could have been built for the same level of funding?  The focus on having prestigious centers of higher education when there aren’t even comprehensive primary and secondary education systems is, unfortunately, a real-world problem as well in developing countries.  The problem in the Federated Suns seems to be a lack of teachers.  This fits with the “technicians are military assets who are captured, ransomed, and hoarded” ethos of the early scenario packs, but by investing resources in teacher training colleges, you could begin to address the shortfall in just a few years.  If the government truly holds with a free market approach, and colonies are facing existential crises due to a lack of education, then the central government should be willing to pay for something as basic as teacher training, especially when they’ve apparently sunk huge sums into infrastructure construction that goes forward even when they know there are no teachers to fill the schools, resulting in empty buildings and continued illiteracy and backwardness on Outback worlds.

It’s interesting that Anastasia Marcus credits the staff at the NAIS with “helping to unmask the imposter” that House Liao planted to replace Hanse Davion, since their evidence actually bolstered the fake’s credentials and threw doubt on the real Hanse’s identity (Liao conspirators had gotten into the NAIS labs and put the duplicate’s genetic records into Hanse’s official archived records, just in case somebody did a genetic analysis).  It was the duplicate’s failure to power up the BattleMaster that proved the truth.  Did ComStar just assume the NAIS was responsible for exposing the duplicate, or was that false information intentionally leaked to ComStar?

-Socioeconomics:   The Federated Suns is noted for having the largest merchant fleet in the Inner Sphere, but that these firms are “barely enough” to keep the realm fed.  This implies that a significant number of worlds continue to rely on imported food for their very existence.  Has the technology for hydroponic domes become LosTech?  In 3013, thousands died on the world of Jesup when their food supplier abruptly changed routes, leaving them cut off.  (Why nobody thought to get on the HPG and give a shout, and why Jesup’s High Council representative didn’t notice aren’t brought up.)

It’s surprising that the Free Worlds League and the Lyran Commonwealth have stripped their worlds of raw materials, and are importing them from the Federated Suns.  FASAnomics apparently held that either those two heavily industrialized economies had rapaciously devoured raw materials during the Star League era, leaving their worlds hollowed out husks (which is exactly how Metals of the Earth’s use of deep core mining technologies left many Combine worlds), or that the technologies needed to mine hard-to-access raw materials were now LosTech.  Logically, it should have been easy for a government with the resources of a Successor State to launch new asteroid-mining ventures, or to set up new mining colonies in uninhabited systems (under domes) more economically than shipping raw ore across the entire Inner Sphere.  And yet, we have the Lothian League selling copper to the Taurian Concordat.  Cost-benefit analysis seems to also be LosTech…

The highly detailed writeup for Federated Boeing almost seems like it was intended to provide the basis for a Shadowrun, with details on internal family politics, security procedures, product lines, and a new stealth DropShip class – the “Trojan.”  No such design ever emerged, so perhaps the McCorkendale squabbling sank it, or some highly motivated mercenaries (or ROM agents) managed to slip in and steal the plans and prototype.  The other detailed profile, for Interconnectedness Unlimited, is an extended in-joke reference to Dirk Gently’s Holistic Detective Agency – a Douglas Adams novel about a detective investigating a mystery involving time travel.  (One of IU’s divisions is “D. Gently’s Detective and Information Agency” run by Dirk Gently IX – named for his ancestor who lived “a thousand years ago.”  Ah, for the days when a pop-culture shout-out wasn’t treated as copyright infringement…)  Later authors picked up on this in Interstellar Players and suggested that Interconnectedness Unlimited was experimenting with time travel (which might explain why the date for Ian Davion’s death keeps shifting around…)  Interestingly, CEO Elric von Steffelbus (a mysterious man with an unknown point of origin) married Verena Bannson, and may have been an ancestor of Jacob Bannson (of Bannson’s Raiders fame).  This has led to the speculation that when things fell apart for Jacob in the Dark Age and his bid for power with Bannson’s Raiders failed, leading Jacob to disappear, he actually used IU’s secret time travel equipment to go back to 2971 and found IU, in effect becoming his own grandfather.  (Alas, the line developers have categorically stated that there is no time travel in the BattleTech universe, so we won’t get “An MWDA Yankee in Prince Ian’s Court”).

Other pop culture references include the fact that Apple Computers Interstellar makes personal computers on the planet Macintosh (Apple’s dominant product at the time this sourcebook was written).  Even funnier – the original name of Macintosh was Drekos.  The Mac was the first personal computer in wide distribution (sorry, Xerox) to use a mouse and a graphic user interface, replacing the text-based operating systems used on IBM computers of the era.  (So Macintosh replaced Drekos…Drek OS, with “drek” being slang for garbage and OS standing for Operating System).  The planetary flag is more than likely the rainbow Apple logo from the 1980s.

Palymyra Petrochemicals is an oddity – not only did the spelling get eventually retconned from Palymyra to Palmyra, but they provide orbiting fuel refineries to poor outback clients.  Why would anyone want to refine fuel in orbit?  You use extra fuel to carry the unprocessed petrochemicals up to an orbital facility, process it, and then carry it back to the surface?  What’s wrong with processing it on the surface?

-Personalities: The “Personality” section is extremely Davion-centric, recalling the quip from earlier in the book that “You can’t move around here without tripping over a Davion.”  The thing of it is, aside from Hanse, Michael, and Ardan, none of these characters got any page time or significantly affected the storyline at all.  It seems like many of these characters should have had a leading role in internal FedSuns politics, but they are all no-shows in the Warrior Trilogy and the Sword and the Dagger.  My guess would be that FASA’s writing and development processes were highly accelerated around the time these were coming out, resulting in significant chunks of the sourcebooks being incomplete at the time Michael Stackpole was working on the Warrior Trilogy, requiring him to make up his own stable of characters.  The Davion sourcebook has a copyright date of 1988, as does Warrior: En Garde.  One of the oft expressed frustrations with FASA in the late 1980s was that they moved the universe ahead too quickly.  The sourcebooks had just come out, the novels had just upended everything, and then, practically before there was time to take it in (1989), a slim “20 Year Update” moves everything ahead and the first trilogy’s surviving main characters now have young adult kids and the Clans are invading.  A lot of people wanted to spend more time delving into the post 4th Succession War landscape.  Fortunately, we eventually got the War of 3039 and Brush Wars Historicals to fill in this period, at least partially. 

In the Sword and the Dagger, Hanse bemoans the fact that he has no close friends other than Ardan.  What, then, happened to Sharon Byran, Vivian Sawl, and Kincaid Fessul?  ComStar also notes “when among close friends, the Prince relaxes,” suggesting that Hanse was just having a rough day when he told Ardan that he was his only friend.   His bio also indicates he became the Military Governor of New Aragon in 3011, just three years after Wolf’s Dragoons took it from House Liao (squashing John Waco in the process).

Michael Hasek-Davion is noted to have once headed the MIIO’s “Bureau of Investigations.”  This was probably the “Bureau of Internal Investigations.”  Little did FASA know that they were unconsciously echoing the acts of the FBI’s Robert Hanssen by having Hasek use his position in a counter-espionage division to facilitate espionage. 

The art really failed the narrative in the Aaron Sandoval entry, with the man described as “so attractive that [women] make advances to him,” and the art rather utterly failing to make that case, unless standards for attractiveness have changed substantially by 3025.  Despite having lost both legs at the age of 23, he was able to have three children and pilot a BattleMech.  (Hey, if you’re a Ducal heir, you can afford those Type V prosthetics).  Despite being one of the top three people in the FedSuns power structure, commanding the crucial Draconis March, Aaron is completely left out of the fiction, which is totally focused on the Hanse-Michael dynamic.  Even the 4th Succession War, where the Combine pounded his March, focuses mostly on the Dragoon fight with the Combine, rather than what the Robinson Rangers and other Draconis March forces were doing.  The Sandovals only really come to prominence in the Civil War era, when Yvonne hooks up with Duke Sandoval and they have some generational differences of opinion about the wisdom of invading the Combine and waking the Dragon.

One of the real oddities here is that Morgan Hasek-Davion isn’t profiled, or even mentioned in the profiles of his parents (Michael and Marie).  He’s being kept on New Avalon as a hostage against Michael’s good behavior, is a major character in both the Warrior Trilogy and the Clan Invasion-era fiction, and even appears briefly in the BattleForce comic book, which was published in November 1987.  Instead, we get a profile of Yvonne Davion, the Prince’s Champion…for about five minutes, until Ardan assumes that role.  Likewise, we get a full profile of the angry Stephen Davion who has a grudge against the Davions and is a confidante of Marie Hasek-Davion - potential there, but no follow-up.  If there had been more fiction (novels or Shrapnel-style short story anthologies) in the interwar period, perhaps more authors would have picked up these characters and used the plot hooks they provide, but the line moved ahead to the Clan Invasion era just a year later, leaving all these potential stories behind.

-Brief Atlas:   Another argument that Michael Stackpole wrote the Warrior Trilogy without the benefit of the final manuscript of the Davion sourcebook is that there’s a scene where Michael Hasek-Davion sits in his palace on New Syrtis and watches troops assembling in the red-rock desert.  The sourcebook writeup portrays New Syrtis as an arctic world, with liquid water only at the equator, that’s definitely not the view he should have had from Saso (where his palace is underground, in any event).

The authors had entirely too much fun with acronyms, noting that Galax was terraformed by the Star League’s Climate Restructuring and Adjusting Project (CRAP).

Gulkana provides an interesting conundrum – it’s a majority Hindu world well outside the borders of the United Hindu Collective.  The Hinduism section notes that Hindus make up a strong and vigorous portion of the population, and have spread out beyond the UHC to almost all parts of the Federated Suns.  The question is, to what extent does the Maharaja of the UHC territories feel responsible for the welfare of Hindus outside the UHC borders?  Duke Salos of Gulkana apparently is apathetic, but it would be interesting to see a scene between Salos and the Maharaja of Basanatapur regarding the situation on Gulkana during the 3028 session of the Royal Court on New Avalon.  There’s also the question of why Jaipur has its own Duke (Jhenna Feruc) when Jaipur is a junior member of the United Hindu Collective, and it was earlier stated that the Dukedoms generally correspond to pre-existing political structures, meaning Jaipur should be under the rule of the Duke of Basantapur (where the UHC was headquartered under the Maharaja).

Interestingly, despite Redfield having only been under Capellan control for less than a year (3024-3025), it’s under the rule of a Military Governor circa 3028.  Presumably the previous government was massacred, and unable to resume its duties after liberation, but there shouldn’t have been too much indoctrination in just that short amount of time under Capellan rule that would preclude the formation of a new government.  Kittery, seized in 3005, also has a Military Governor.  The justification for having a Military Governor is clearer here, since Kittery was Capellan for centuries and hosts the Kittery Tong insurrectionist guerillas.  Less so for Redfield, which had been under the Federated Suns banner since 2864.

In the Parma entry, there’s a mention of the “Ace High” continent on the nearby world of “Gambler.”  Unfortunately, that continent name makes much less sense when other sources give the world’s name as “Gambier.” 

Caph’s entry notes that its highest native lifeform is insect, because ComStar somehow didn’t account for the native dinosaurs.  To be fair, this may have been during the period when they thought the dinos were extinct, and hadn’t yet discovered the surviving population on the inaccessible Steam continent. 

Baxley is an interesting case – an Outback Davion world that worships ComStar.  I still have trouble believing that the planetary flag is essentially the ComStar insignia wearing a robe.  (The robe also follows the “Spider and the Wolf” tradition of having odd symbols on the forehead of the hood.  These have never, to my knowledge, been explained.  Are they secret symbols denoting branch and grade?  Why not just use Greek symbols and Roman numerals?  A penchant for inscrutability for its own sake?  Conrad Toyama took that organization into some deeply weird places.)

Overall:  As the last in the core five-book House sourcebook series, it is clear that the writing team refined their technique over the course, with members having worked on some of the previous books.  Due to the parallel development process, a lot of key FedSuns-related elements that should have featured prominently in such a report are completely absent (Taurian Concordat?  Morgan Hasek-Davion?).  Due to the fact that no fighting really took place on FedSuns territory until the Civil War, few of the hooks presented here get any pagetime in future fiction – all of the action is happening elsewhere in the Inner Sphere for the next 40 years.

As a profile of the most powerful House, it was refreshing that the authorial voice was that of a Periphery immigrant from the Outworlds Alliance with ancestral ties to the Rim Worlds Republic, who would naturally be deeply skeptical of a state that looks strikingly similar to House Cameron’s Terran Hegemony, both culturally and politically. 

It’s a solid profile of what House Davion and the people of the Federated Suns have gone through to get where they are, and sets the stage for the Warrior Trilogy and the Fourth Succession War quite well.  There are some substantial gaps in the story, such as the Reunification War, that could have been addressed by giving page space to that instead of to random sidebars on Vandalia Monitor Lizards, but this was probably due to certain areas being “no go” zones until other authors (Rick Stuart, for example) worked out the details for the forthcoming Star League and Periphery sourcebooks.
« Last Edit: 23 August 2016, 13:00:25 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

VhenRa

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1342 on: 23 August 2016, 22:39:25 »
Gulkana came up a few more times over the next few decades of material, where it details how the planet suffered a military backed coup, followed by a brutal dictatorship led by the coup leader pretending to be democracy and a local civil war from memory. Including the coup leader exiling the ducal family.

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1343 on: 25 August 2016, 06:24:25 »
I always liked the entry for Aaron Sandoval (this older one, not the one during the civil war).  His background story as a tanker was pretty cool, he lost his legs stopping a Combine BattleMech attack his (future) wife's tank.  His father was desperate to find Aaron, because after death of his older bothers.  His father finally realize how much he meant to him.  It was bit story locked in there if you read into it, be nice Battlecorp novel someone really wanted to do one.   I was amazed he ended up in a BattleMech, but he chose to be vehicle commander first.  Frankly i thought it was more endearing he was Tank Commander.

Thanks again, Mendrugo
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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1344 on: 26 August 2016, 13:46:21 »
Date: October 4, 3028

Location: Terra

Title: The Star League

Author: Boy F. Petersen, Jr.

Type: Sourcebook

Synopsis:  In universe, the Star League report is brought to us by “Research Team Maximus” (Adept XIX-delta Nonda Toolippi, Adept XV-sigma Merle Jimmus, and Adept I-omega George Spelvin), which had been working on the report since 3018. 

-History:  The History section opens with a description of the Soviet Civil War and the formation of the Western Alliance, which the United States of America was forced to join by a European and developing nation boycott of their products.  The Western Alliance became the Terran Alliance in 2086, with more than 120 nations and 80 percent of the world’s population under its banner, though regressive taxation and burdensome regulations aggravated a widening gap between rich and poor members.  The Alliance founded the first extrasolar colony in 2116 on New Earth, and by 2235, there were more than 600 colonies.

The Expansionist party dominated Terran politics from the early part of the 22nd century, and freely used the Alliance military to put down unrest in rebellious member states, while the Liberals were “saints with horns,” becoming more radical and adopting Expansionist tactics.  When the Outer Reaches Rebellion erupted in 2236, the Expansionists treated it as they had the Terran member state insurrections and sent the Colonial Marines to restore order.  After 18 months of fighting, the Marines withdrew in defeat, unable to manage the logistics of interstellar warfare.  The Liberal coalition took power in the next election cycle and issued the Demarcation Declaration, shrinking Terran control to just colonies within 30 light years, and giving the rest their independence.  The Expansionists reclaimed control in 2242, but without a firm mandate, and control switched back and forth between Liberals and Expansionists for the next 60 years, until the hardball backroom politics evolved into open warfare in 2315. 

Fleet Admiral James McKenna ordered the Alliance Global Militia to stop the fighting, and used the threat of orbital bombardment from the fleet to get the factions’ attention.  He announced the elimination of the corrupt Terran Alliance government and the formation of a new Terran Hegemony.  Expansionist and Liberal holdouts were blasted from orbit or rooted out by Colonial Marines.   McKenna was elected the Director-General of the Hegemony in 2316 to serve “until his death or voluntary retirement.”  McKenna ruled with a High Council, Planetary Governors, and a Hegemony Congress.  Political parties were outlawed.

McKenna first ensured that the Terran Alliance colonies all signed onto the Hegemony charter, then moved to reclaim the abandoned colonies beyond the 30-light year line of demarcation.  The First Campaign of Persuasion claimed 40 worlds between 2316-2317, the Second Campaign in 2320 took worlds from Terra Firma to Nanking, and the Third Campaign in 2335-2338 pushed into the Federation of Skye.  During the battles for Galatea and Syrma, James McKenna’s son, Konrad, led the fleet into disaster, forcing his father to strip him of his command, and ending the possibility of a McKenna dynasty.

To replace McKenna when he died in 2338, the High Council nominated Michael Cameron, James McKenna’s distant cousin, based on his personal merits.  Cameron’s first focus was on scientific research.  He also strengthened government regulation of business activities to uphold morality and promoted socialism in the Hegemony colonies, where appropriate.  He also recognized outstanding individuals with noble titles.  His daughter, Margaret, succeeded Michael and strengthened the Hegemony Armed Forces by instituting mandatory militia service requirements and overseeing the development of the first Aegis-class cruisers and WorkMechs.

Brian Cameron also boosted military spending out of fear of Kurita aggression, and ordered all Combine border worlds to be equipped with massive fortifications, later called Castles Brian.  He also introduced legislation making the position of Director-General hereditary for House Cameron.  Her younger sister, Judith, succeeded him after he was gored to death by a bull on Elbar in 2403, and had Castles Brian built on the Capellan and Free Worlds League borders at the outset of the Age of War.

During the Age of War, the HAF defended Lyons against a Kurita invasion in 2407 and a Liao strike on Terra Firma in 2409.  Richard Cameron seized Kentares and Cartago from the Federated Suns in 2431.  Jacob Cameron launched the Tybalt Campaign (2435-2440) to seize worlds from the Federated Suns and Capellan Confederation.  In 2439, while recovering from a poisoning attempt, he oversaw the deployment of the first BattleMech (though the R&D to create it caused an economic recession and shortages of basic goods), which were field tested in 2443 against Kuritan tanks on Styx. 

Jacob’s aggression and lavish military spending, followed by Thedore Cameron’s decadent lifestyle and disrespect for Terran history and people, and Elizabeth Cameron’s self-involved apathy, led to steadily diminishing public support for House Cameron as Director-General.  Deborah Cameron spent her reign repairing the damage, and began working as a mediator to end the Age of War, though the Royal Defenders of the Hegemony (HAF warriors who opposed peace) ultimately assassinated Deborah’s son Joseph, bringing Ian to power in 2549 after he put down a military coup attempt.

In 2551, Ian led negotiations to end the Third Andurien War between the Capellans and the Free Worlds League, which served as a stepping stone to bring Albert Marik and Terrence Liao into a new interstellar government, the Star League.  By 2569, all six major Houses had signed, and the Star League was officially born in 2571.

The capital was the newly built Court of the Star League in Unity City, and the Hegemony’s High Council became the First Lord’s Advisors.  A new bureaucracy was created, the Bureau of Star League Affairs, and the First Lord appointed 75% of its personnel.  Elements of each member state’s military were merged into a unified command structure, clustered around “Royal” divisions from the Hegemony Armed Forces.  These forces were forged into a unified structure and given a post-Age of War purpose by provoking the Reunification War with the Periphery states, formally declaring war in 2578 after a Taurian fleet smashed a Davion flotilla at Tentativa. 

The Taurian war was fought without the Ares Conventions, which the Taurians never signed.  The Taurians poisoned water supplies on Robsart, bombed a base on Pierce, and used scorched earth tactics on Weippe.  SLDF General Amos “Baby Killer” Forlough caused starvation with his own scorched earth tactics and planetary blockades, sacked and pillaged worlds, and massacred civilians.  His tactics forced the outgunned Taurian forces to engage, and in the open battles, they were soundly defeated.  In the Outworlds Alliance, the Pitcairn Legion battled SLDF forces on Sevon, Budingen, and Tellman IV.  Throughout the rest of the Alliance worlds occupied by the SLDF and DCMS forces, the frustrated attackers executed 10% of the civilian population on a dozen worlds (a total of 12 million people), put planets to the torch, and destroyed property.  Despite early setbacks, the Free Worlds League smashed the Canopian navy in 2853, captured Canopus in 2854, and ended resistance by 2858, keeping casualties and property damage to a minimum.  In the RWR, Amaris loyalists withdrew and established a defensive cordon, leaving anti-Amaris rebels with mostly conventional weapons to dominate Republic worlds.  A joint Lyran/FWL/Combine task force fought the rebels on Amaris’ behalf, hunting down the last of them by 2596.

In the post-war peace, Nicholas Cameron had to deal with Leonard Kurita’s drunken and crazed behavior, which brought the League and the Combine to the brink of war after Leonard threw a bottle at the First Lord and stabbed one of his guards, Tanya Kerensky.  The crisis passed when the Kurita family informed the League that Leonard had “mysteriously died.”  Technology advanced, with terraforming techniques opening up 1,000 new worlds, nearly self-aware computer systems, a league-wide currency (the Star League dollar), and a new interstellar communications technology using hyperpulse generators.

Following Tadeo Amaris’ military build-up, Michael Cameron launched demonstration maneuvers on the border to cow Tadeo, and furthered it with the Council Edict of 2650, placing a hard limit on the size of member-state militaries.  This led indirectly to the First Hidden War, where mustered-out Combine MechWarriors began to seek honor duels as ronin, challenging each other and, increasingly, SLDF garrison troops (with under-the-table backing from Urizen Kurita II).  The SLDF created the Gunslinger Program to make their MechWarriors competitive.

In 2690, First Lord Jonathan Cameron began a massive investment in military technology, resulting in significant improvements in weapons technology and space defense systems combining drone spacecraft with surface-to-orbit weapons batteries.  It later turned out he’d been having prophetic dreams of the League’s downfall.

In 2722, the Star League passed Council Directive 41, which removed the Colonial Governors which had enforced Star League laws in the Territorial States, and opened the worlds up to predatory activities by Inner Sphere corporations.

The Second Hidden War erupted in 2725, when Coordinator Takiro Kurita grew tired of waiting for the Star League to rule on the matter of his grandson Vincent’s claim to the throne of the Federated Suns, and invaded Marduk, followed by a push towards New Avalon.  The AFFS retaliated with a deep strike into the Combine.  At the same time, the Free Worlds League was rocked by a civil war between members of the Marik family.  Jonathan declared that an internal matter, and sent SDLF troops to the Combine/Suns border to end the fighting with Operation SMOTHER.  Once the fighting stopped, Jonathan ruled in favor of House Davion, ending Kurita claims on the title of First Prince. 

Simon Cameron attempted to impose a strict chivalric moral code on the Star League, and suspended SDS development in favor of new Castles Brian in the Periphery states, where the impact of Directive 41 had led to negative outcomes for quality of life and increased unrest.  The Third Hidden War erupted in 2741, when the great Houses began covertly sponsoring attacks against each other’s industries to gain competitive advantage, blaming the raids on “energetic bandits.”  Simon ordered the SLDF to shoot to kill when encountering “bandits” starting in 2744.  Simon died during a goodwill tour of the Inner Sphere, killed by a malfunctioning “Digger 500” mining robot, leaving his three children orphaned, and his eldest, Richard, the heir.  The Council Lords appointed SLDF Commanding General Aleksandr Kerensky his regent.

Stefan Amaris, seeking vengeance for what he saw as House Cameron’s unwillingness to reward, or even acknowledge, House Amaris’ centuries of loyal service, decided to embark on a campaign to win Richard’s trust, and then to corrupt him.  Meanwhile, their power unchecked, the Council Lords passed new taxes on the Periphery in 2752, inciting many worlds to open revolt, with many terrorist attacks directed at SLDF garrisons.  Kerensky responded by strengthening the garrisons with troops transferred from the Hegemony and other Great House states. The Periphery governments began to covertly finance underground resistance movements (except for House Amaris, which already had thriving secret army programs in the Deep Periphery, and was making a show of professing loyalty by hunting down any “terrorist” caught in its borders).

On Stefan’s birthday, in 2755, Richard announced he would knight Amaris and ordered all SLDF troops withdrawn from the Rim Worlds Republic.  Kerensky attempted to build a relationship with Richard by inviting him to attend Operation PERSUASIVE FORCE in 2757, a massive wargame intended to identify SLDF strengths and weaknesses in preparation for potential Periphery deployment.  Unfortunately for Aleksandr, Richard was fully in Stefan’s sway, and the agents of House Amaris were likewise watching the exercise and taking notes on identified SLDF vulnerabilities.

In 2762, Richard Cameron turned 18 and issued Executive Order 156, demanding the House Lords disarm all militaries and private armies in their borders.  The Council flatly rejected Richard’s mandate, and, enraged, he disbanded the Star League Council.  Ruling by decree, he put even heavier taxes on the Periphery in 2763.  Richard also authorized RWR troops to garrison Hegemony worlds in 2764.  In 2765, Taurian rebels (the “Taurian Freedom Army”) on 17 worlds rose up and attacked SLDF garrisons, and inspired revolts on hundreds of other worlds, where rebels used arms cached secretly over the preceding five years.  Rebels initially used light or ad hoc weapons and suicide attacks, but a month later, entire divisions of BattleMechs arrived from bases in the Deep Periphery to spearhead the Periphery Uprising.  The Castles Brian built there proved no help to the overwhelmed SLDF garrisons, as the rebels had brought sufficient nuclear ordnance to reduce them to glowing rubble, wiping out more than 50 SLDF divisions by the end of 2765.  With the Periphery garrisons shattered, Kerensky relocated 60% of the SLDF units from the Terran Hegemony to the Periphery, bringing in RWR forces to provide security in their absence.  Fighting in the Periphery ultimately cost the SDLF 140 Divisions, leaving only 10 to cover the Hegemony. 

On December 27, 2766, Stefan Amaris killed Richard Cameron and unleashed his forces against the remaining eight SLDF divisions in the Hegemony, leaving only a few alive.  His forces then gathered together all 79 members of the Cameron line, and killed them all in the Throne Room, which was subsequently sealed, all but ending the Cameron line and establishing the Amaris Empire.

Kerensky learned of the coup in January 2767, and halted the campaign to crush the Periphery rebels.  He consolidated his remaining troops and they moved en masse to the Rim Worlds Republic in August, which they conquered and used as a base of operations.  By 2772, the SLDF had completed its preparations, and threw 150 divisions into the campaign to liberate the Hegemony, which was defended by more than 40 divisions, plus the SDS armadas and Castles Brian.  Five years of brutal warfare ensued, ravaging the planets as the Amaris Empire and SLDF forces battled for control.  By 2777, the SLDF was in position to attack Terra itself, with 932 ships in the first wave.  Fighting didn’t conclude until September 2779, when Amaris finally surrendered to General Kerensky. 

The Council Lords reconvened on October 10, 2780, but could only agree on the appointment of Jerome Blake as Minister of Communications and the removal of Kerensky’s title of Protector.  He refused an offer by General DeChavilier to support a military coup to overthrow the Star League Council.  However, after ten months of deliberations, the leaders of the Great Houses gave up and disbanded the Star League Council in 2781.  They returned to their capitals and began mobilizing for war.  By 2783, several SLDF units had defected to House militaries.  Kerensky announced Operation EXODUS in February 2784.  By October 12, a fleet of 1,349 transport JumpShips and 402 WarShips had arrived in New Samarkand.  They left on November 5, and were last seen above Gutara V, in the Periphery.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1345 on: 26 August 2016, 13:47:54 »
Date: October 4, 3028

Location: Terra

Title: The Star League (Part 2)

Author: Boy F. Petersen, Jr.

Type: Sourcebook

-Sociopolitical Structure:  The First Lord was the commander in chief of the SLDF, controlled the flow of currency, and controlled access to Star League-developed technologies.  The Lords of the six member states spent May-June and September-October on Terra, receiving reports and discussing policies.  Periphery representatives were only invited to attend sessions dealing with Periphery-related issues.  The Star League government included the Department of Administration, Department of Social Relations, Department of Economic Relations, Department of Revenue, Department of Education and Information, and Department of the Attorney General.

-Star League Defense Forces:  This section reports that, at its peak, the SLDF had nearly 100 million soldiers in 15,000 regiments, and an equal number of JumpShips, DropShips, and WarShips.  It profiles Commanders Shandra Noruff-Cameron, Dangmar Lee, Nicholas Kinnol, Killian Squarn-Turk, David Peterson, Ikolor Fredasa, Rebecca Fedladral, and Aleksandr Kerensky.  It details recruiting tactics at thousands of centers across the Inner Sphere, and briefly profiles the War Academy of Mars, the Military Academy of Aphros, Sandhurst, the Combat College of New Earth, Flight Academy of Graham, Fleet School of Keid, University of Proserpina, Saint Cyr, Frunze, Malinovsky BattleMech and Tank Academy, Naval Academy (Japan), West Point, and Annapolis.

The section also lists major Star League producers of ‘Mechs, fighters, WarShips, and armor, and describes the general profile of a “standard” SLDF Base, from small forts and supply depots up to Castles Brian and secret bases, and lists various Armies, Corps, Divisions, etc. in the SLDF TO&E, and profiles the Martial Olympiad.

-Socioeconomics:  This section argues that the creation of the Star League was actually motivated by a desire to gain advantageous trade deals to source raw materials, which had become depleted in the Hegemony, forcing Hegemony manufacturers to compete on the basis of superior quality, rather than high volume production and lower prices.  Hegemony firms such as Ceres Metals, Di Tron Heavy Industries, Ulsop Robotics, Dukempic Foods, Mitchell Vehicles Interstellar, QUO Medical Technologies, Holden Planetary Engineers, the Nirasaki Computers Collective, Krester’s Ship Construction, and New Earth Trading Company are profiled.

-Society: The people of the Hegemony venerated the Terran-based religions and rejected new faiths from external colonies.  The treasures and temples of the major religions were sacked during the Amaris coup, and their replacements lack the grandeur of the originals.  The educational system gave most citizens 14 years of formal education.  The Golden Ten universities are profiled, including: University of Thorin, Caph Institute of Technology, Universities of Puget Sound States, Academies of Keid, University of Mars, New Earth University, James McKenna University, College of Talitha, University of Lambrecht, and Addicks University.  Artists were revered, and easily found wealthy patrons to bankroll their living expenses while they created cutting edge artwork.  There was some class conflict, such as between urban and rural (with rural types looking down on urbanites), and between civilians and military, or spacers and planet-dwellers, but it generally didn’t extend beyond snubs.

-Atlas of the Terran Hegemony:  The Atlas profiles Bryant, Caph, Carver V, Dieron, Graham IV, Helen, Keid, Mars, Murchison, New Earth, Nusakan, Oliver, Ozawa, Sabik, Sirius, Terra, Venus, and Zebebelgenubi.  The general format is to describe what made it special during the Hegemony period, what the Amaris occupation forces did to damage or destroy it, and what’s left today.

Notes:  This was written before the various Greek designators were defined in the ComStar sourcebook, but looking at that table, Nonda was in Intelligence (non-ROM), Merle was Public Relations, and George was Research.  Oddly, none of the researchers are Tau, which is “Historian/Archivist.”  Given the fact that the Roman numerals indicate time-in-grade, George was either a late addition to the team in 3027, or he was assisting them while still an Acolyte.  (Another coffee run to JavaPulse Generator?!  Blessed Blake!!!)  They appear to have served as coordinators and editors, since they credit the work of 250 historians, researchers, writers, and editors.  (By comparison, the Periphery research team had thousands of ROM agents feeding it information, and the Liao book team only took three years for their report).  One of the researchers, R. R. Andrews, is shown in 3024 posing in his vintage SLDF dress uniform, a crown, and, incongruously, a poster of Miss Ningpo signed “To the Taurian Velites, I Love You Guys!”

As much as any other early author, Boy F. Petersen Jr. defined the BattleTech universe.  He was part of the writing team on House Kurita, House Davion, the Mercenary’s Handbook, the 20 Year Update, Clan Jade Falcon, and Clan Wolf, and did the entire House Steiner, Star League, and NAIS Atlas of the 4th Succession War books on his own.  He also wrote elements of Technical Readout 3025, Technical Readout 3050, Technical Readout 2750, and the Fourth Succession War scenario pack, and did several products for FASA’s Renegade Legion, Star Trek, and Shadowrun lines.  With so many of these coming out in the 1987-1989 timeframe, he must have spent those years utterly immersed in creating the universe’s lore and writing his fingers to the bone.  Searches on Google turn up just game sourcebooks under that name – leading to some speculation in various forums that Boy F. Peterson (sometimes written Petersen) Jr. is a pen name.

-History:  The USSR split into seven new states.  The Democratic Republic of European Russia is Ukraine, Belarus, Moldova, and bordering regions of Russia.  The People’s Union of Kazakh is Kazakhstan.  The Islamic Republic of Turkmen is Turkmenistan.  The Soviet Socialist Republic is probably Western Russia (Moscow, St. Petersburg, and the surrounding regions).  The Democracy of Yakut is in central Siberia, around Yakutsk, and may extend through western Siberia.  The Magadan Socialist Republic is on the Pacific Coast of Siberia.  That leaves the “Confederation of Free Orient Peoples.”  That’s likely to be southern Siberia, on the Mongolian and Chinese border.  This split doesn’t identify where Kyrgyzstan, Tajikistan, Uzbekistan, Georgia, Armenia, Azerbaijan, Dagestan, or Chechnya might have ended up.  Dagestan and Chechnya might have gone into the Islamic Republic of Turkmen, as might Uzbekistan, Tajikistan, Azerbaijan, and Kyrgyzstan, but given real-world tensions between the Central Asian states, it’s hard to see them being willing to cede control to a regime based in Turkmenistan (where the leader once had a massive rotating gold statue of himself in the center of the capital).  The truly amazing bit about the formation of the Western Alliance is that North and South Korea reunified around 2021 into a bloc aligned with China, and that the whole Asian Co-Prosperity Sphere joined the Western Alliance en-masse in 2024.

Given the description of the Liberals as having adopted Expansionist tactics, that indicates they resorted to using force.  Being a minority opposition party, it’s doubtful that they could order the Alliance Global Militia to attack Expansionist-aligned countries directly.  My strong suspicion is that they covertly financed terrorist groups, like Elias Liao’s New World Disciples, to strike at Expansionist politicians.

The section describing McKenna’s naval tactics during his campaigns of persuasion notes that the Hegemony navy had some technological shortcomings – they had space superiority fighters, but those couldn’t function in an atmosphere (like the Starfury from Babylon-5), and their atmospheric fighters couldn’t go into space.  We still have rules for creating conventional atmospheric fighters, but the space-only fighters have never seen the light of day.  It’s also mentioned that this lack of a flexible Aerospace Fighter left the DropShips unprotected during atmospheric entry, during which they suffered heavy losses from atmospheric fighter attacks.  The first modern DropShip didn’t enter service until 2496, so these early 2300s “DropShips” must have been just converted cargo shuttles.

From the description of the Thorizer in the “Military Oddities of the HAF” section, it sounds very much like an early WiGE, though it’s shown as a hovercraft/fightercraft hybrid (sort of a Land-Air-Vehicle) in TRO: Boondoggles instead.

The sidebar on joint-ownership of worlds indicates that the Hegemony government feared running out of raw materials, and entered into agreements for “shared world” status with other states – using advanced terraforming to transform marginal worlds for mutual benefit.  Scarcity of raw materials is a common theme in the BattleTech universe.  This implies either that the great houses are incredibly inefficient at harvesting the resources of their asteroid belts and other planetary bodies, or are, instead, incredibly efficient, having stripped entire systems bare of accessible minerals within two centuries of occupation?  Leading to the question – what did they do with all those resources, which would have caused the inhabited planets to which they were shipped to grow significantly more massive?  The Kurita sourcebooks description of “deep core mining” to hollow out entire worlds would seem to argue in favor of the “incredibly efficient” theory, but that still doesn’t answer the question of where all this stuff went after being manufactured.

The section on the Ares Conventions notes that “only two of the Periphery realms would sign the accords.  For the other two, the Age of War would be business as usual.”  This statement ignores the fact that the Magistracy of Canopus and the Outworlds Alliance hadn’t yet been founded when the Ares Conventions were formed.  When a later author realized this, it was reconned to indicate that the “ten nations” invited included the Principality of Rasalhague (which signed) and the United Hindu Collective (which abstained).

Unity City has been identified as being on the western side of Puget Sound, a bit northwest of the modern town of Gorst.  From Wikipedia, Gorst is described as “an unincorporated community at the head of Sinclair Inlet in Kitsap County, Washington, United States. Gorst, located on the shores of Puget Sound, is primarily a town consisting of stores, auto dealerships, espresso stands, and the county's only strip club (now closed).  Population 524.”  Still, given the state of Unity City circa 3028 (burned down, fell over, then sank into the swamp), Gorst still has a leg up on it in 2016.

A small throwaway line in the section on the formation of the SLDF is that Ian Cameron negotiated the right to recruit common citizens for SLDF military service.  To me, this implies that during the Age of War, with so few outlets for conflict, and the allure of piloting a BattleMech, most militaries of the Great Houses restricted military service to a privileged noble class.  Commoners might be allowed to become cannon fodder infantry or to work in the rear with the gear, but most of the Great Houses probably required anyone wanting a field command to have substantial familial political clout, and a long history of loyal service.  (Or, in the Lyran sector, just gobs of money would do.)

The editors note the difference between accounts of the Santiago Massacre in the Kurita, Periphery, and Star League books, which differ significantly in major details.  For the true story, you need to go to Kevin Killiany’s “What I Remember Most”

There’s an oddity in the section on the Malagrotta Crisis.  When five Taurian WarShips misjumped into the Malagrotta system, the miners on the moon of Fontana “issued several distress calls to the Federated Suns.”  Since there had been an agreement that “neither state would establish a military presence in the system,” how did the miners send a distress call to a FedSuns fleet base in another system…decades before the invention of HPGs?  (I suppose the best way would have been a radio message to a FedSuns ship at one of the jump points, which then would have jumped out to go for help, but as written, it seems like the author forgot about the lack of interstellar communications during the Reunification War.

I was just watching Firefly last night, and the parallels between the Taurian/SLDF conflict and the Central/Independent fight are vivid.  Heck, the Taurians are the original browncoats.

The explanation that the RWR couldn’t have taken part in Operation PROMETHEUS because the Star League sourcebook says that “The Rim Worlders had few ‘Mechs or MechWarriors,” that doesn’t necessarily track.  The RWR clearly did have its own ‘Mech factories – one was the center for a labor strike prior to the RRA anti-Amaris revolt.  I would think that House Amaris would have made sure its prestigious BattleMech units were the most loyal, meaning that the Amaris Loyalist forces would have had most of the RWR’s BattleMechs, while the rebel Provisional Rim Republic forces would have had mostly conventional vehicles. 

The description of the SDS development makes a couple of references to the 1980s.  The description of the Terran SDS as the “Reagan”-class system is a shout out to President Ronald Reagan’s Strategic Defense Initiative (SDI), which envisioned a nuclear deterrent system involving both space-based and ground-based interceptors that could intercept and destroy large numbers of intercontinental ballistic missiles, giving the side that deployed it the potential to launch an un-answerable first strike in a nuclear war, thereby neutralizing the doctrine of mutually assured destruction.  (Side note – I grew up in Los Alamos, NM in the 1970s and 1980s, and a lot of SDI money flowed there for various projects.  Once we went out to see the arrival of a generator the size of a barn that was going to be used to try to develop a surface-to-orbit laser, but the cold war ended before the project got very far.)  The M-5 drone was named “Caspar,” which (from what I’ve read on various boards over the years) is often interpreted as a reference to “Casper the Friendly Ghost” by people who don’t recall that the Secretary of Defense in charge of SDI development was Caspar Weinberger. 

Once Catalyst sourcebooks came out with full descriptions of the drone SDS equipment, the question was raised as to what, exactly, was the egg-shaped thingy bristling with weapons and featuring a large viewscreen showing the words “HALT,” featured on p. 61, since it had been visually superseded by the new art in Liberation of Terra.  Various answers were suggested, the most plausible being that it was either a warning buoy to alert ships they were entering controlled space, or a political cartoon from the era, not intended to be a realistic depiction of the actual hardware.  The “HALT” display would certainly seem to argue for the latter, given how close you’d have to be to read the message, and given that radio communications would be far more reasonable.

Jonathan Cameron’s letters ultimately revealed that he had dreams showing “Terra scarred and mutilated,” “foreign flags on Earth’s soil,” “Terra dimmed and no longer the bright beacon of the Human race.”  He was also tormented by insomnia, anxiety attacks, and mild epileptic seizures (during which he had his visions).  Prophetic visions are a minor, but recurring element of BattleTech fiction.  A common thread among them is that they seem to be linked to specific bloodlines (implying a genetic component), and only manifest after interstellar travel is discovered (none of the pre-KF sidebars or sourcebook entries mention any prophecies).  Rituals (like the Nova Cats’ and Coyotes’) designed to evoke meaningful visions routinely fail, implying that the ritual itself isn’t involved.  My personal theory is that certain individuals with the right genetic makeup can, after exposure to hyperspace travel, experience prophetic dreams.  We know that a subset of humans is negatively affected by K/F drive travel, getting nausea and other symptoms of “jump sickness.”  Why some, and not others?  Genetics, most likely.  Thus, if K-F affects people differently and demonstrably generates nausea, why not have the ability to impart prophetic visions on an even smaller subset?  The sidebar on “Declining Tourism” noted that, for no discernable reason, interstellar tourism dropped off by 50% between 2744 and 2745, leading some sociologists to postulate that “people could sense the impending collapse of the Star League.”  People wealthy enough to engage in interstellar tourism are likely to be heavy users of K-F travel.  Perhaps with such major events in the offing, large numbers of people were able to sense something – not a full prophetic vision – but some sort of predictive sense of impending doom that put them off planning trips.  The Cult of the Saints Cameron has anecdotal accounts that, if true, further argue that prophetic visions are possible in the BattleTech universe, albeit through an as yet unexplained mechanism.  The Nova Cats’ beliefs may be dismissed by others as superstition, but the game mechanics for stock Nova Cat characters give them Sixth Sense as a package trait, implying that there’s something there for real.

Kerensky’s actions during the regency period indicate a complete inability to delegate, and a very limited pool of talent at the upper echelons of the SLDF.  When Rebecca Fetladral retired, she told the Council Aleksandr Kerenky was the only person qualified to become the next SLDF leader.  If that wasn’t just hyperbole, that raises questions about why there weren’t multiple qualified candidates to do the job.  Why weren’t more senior commanders being groomed for the role?  If Kerensky had dropped dead of a heart attack, who would have led?  Kerensky seems to have spent a large amount of time on inspections and reforms as Commanding General, but when appointed as Regent, for some reason felt it was important to continue his inspections of fortifications and SDS systems.  His reforms and streamlining of the SLDF command structure meant that there weren’t enough people to do all the bureaucratic tasks of running the military.  To keep from having to pay for a few dozen extra salaries, Kerensky ended up “signing entire stacks of unread documents.”  Clearly, Kerensky did not take his job as Regent seriously – or he would have secured at least an administrative staff to review all the Council documents, give him concise summaries, and keep tabs on Council activities.  As Regent, he had the authority to have BLSA staff assigned to him for this purpose, but it was more important to make sure everything was spit spot at SDS missile battery XLF73345-Alpha Ten.  This tendency to assume full responsibility for military operations and to fail to groom successors or delegate authority was also one of the causal factors that caused the Star League-in-Exile to shatter upon his death, with no clearly designated successor.  (Nicholas undercutting him with his own schemes certainly didn’t help, but Aleksandr was definitely focused on military operations and efficiency at the expense of significantly more important duties to Richard, the League, and his family in Moscow.)

Going back to the Anastasia Marcus’ claim that Kerensky ordered the extermination of every individual named Amaris in the Rim Worlds Republic, the “Team Maximus” researchers mention no such atrocity, noting that the execution of 100 POWs at Gutui Junction was the worst incident of the occupation of the Rim Worlds.  In 2779, after seeing the carnage in the Throne Room, where the bodies of House Cameron still lay, Kerensky ordered the immediate execution of Amaris, his family, and his aides.  There is no indication, however, that he got on the HPG and ordered SLDF garrison forces in the RWR to kill all of Amaris’ family there as well.

I think the reason Gunthar “Vampire” Von Strang was left out of the Liberation of Terra Historical is that the authors used the Star League sourcebook as their primary source, and its page on the North America battles doesn’t mention Von Strang.  His nefarious deeds were spelled out in the Jade Falcon sourcebook, and I can understand them not having recalled it as a source.  The Star League sourcebook just lists New York as a “secondary invasion site” to pin down Amaris’ reserves and keep them away from the fighting around Unity City.

Team Maximus’ ten years of research failed to uncover any hint of Kerensky’s secret family, since it notes “[Historians] have maintained that Kerensky realized his age and lack of heirs meant an overthrow would only have delayed the inevitable.”  As we’ve seen in “The Shot Heard Around the Sphere,” had he stayed, things would have turned out quite differently and the Succession Wars would not have taken place.

The closing sidebar on the aftermath section notes that five missions to find the Exodus fleet failed, losing the trail 100 light years past Gutara V.  It mentions that people have speculated on SLDF ties to the Minnesota Tribe, Clinton’s Cutthroats, Wolf’s Dragoons, the Vandenberg White Wings, and the Disappearing Battleship of Merope.  The thing is, this report was, I believe, commissioned by the First Circuit for the purposes of educating new Acolytes.  If ComStar is well aware that the White Wings were ComGuard forces, that the Disappearing Battleship of Merope was “disappeared” by ComStar (by the White Wings themselves), and if the ComStar cabal had ties to the Minnesota Tribe and/or Clinton’s Cutthroats, why would these have been presented as “mysteries”?  If they assumed there might be a chance for this document to leak to Inner Sphere intelligence agencies, it would have been perhaps better not to mention those at all.  Many of the Acolytes reading this will go on to gain security clearances within ComStar, and will learn the truth.  All this does is prime them to distrust the crew down in Archives.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1346 on: 26 August 2016, 13:49:41 »
Date: October 4, 3028

Location: Terra

Title: The Star League (Part 3)

Author: Boy F. Petersen, Jr.

Type: Sourcebook

-Sociopolitical Structure:  In an odd note, the High Council section notes that Lords were expected to “bring their annual contributions to the Star League’s coffers with them to the autumn session.”  My mental image is the Coordinator straggling into the Council chambers, puffing and grunting, dragging a giant sack of money behind him.  With HPGs enabling interstellar banking, wouldn’t it make the most sense to handle member-state contributions as electronic account transfers?

The Star League Council scenes in “Fall From Grace” belie that assertion that Periphery representatives were routinely barred from Council meetings unless the Periphery was under discussion.  House Centralla’s representative was present at most, if not all, of the sessions Rhean Marik attended.  The sourcebook also claims that Bureau of Star League Affairs appointed bureaucrats to serve as Periphery Administrators, who represented the Periphery states on the High Council when appropriate, and could veto any laws passed by the Periphery state governments.  This doesn’t jibe with “Fall From Grace” at all, which shows the representatives of House Calderon, Amaris, Avellar, and Centrella present on Terra and speaking/voting at Council meetings.  One way to reconcile this is to assume that the bureaucrats were soon supplanted by the Periphery heads of state, who were given the title of “Periphery Administrator” in addition to their Head of State rank of Magestrix, Protector, or President.

-Star League Defense Forces:  The Star League sourcebook is credited as the work of one author – Boy F. Petersen.  However, there are some striking internal inconsistencies that, therefore, cannot be explained as the work of separate authors not being on the same page.  The Communications Command description notes that “the portable HPG was developed just a few years before the Star League was formed.”  Since the non-portable HPG was developed a few decades after the Star League was formed, that statement about the portable HPGs can’t be true.  Having portable HPGs invented just a few years before the Star League fell would make far more sense.  The existence of portable HPGs is canon – many WarShips have such equipment.  However, this raises the questions 1) what happened to them all?  Used by ComStar to rebuild the communications network?  Taken away in the Exodus?  Destroyed in the Succession Wars?  Also, “Bloodright” established that HPGs could be used as devastating but impractical weapons.   If you had portable generators that could have similar effects on the battlefield, that might go a long way towards removing the “impractical “ label. 

-Socioeconomics:  The Socioeconomics section repeats the claims from other portions that the Terran Hegemony’s industrial base was such a prodigious consumer of raw materials that it effectively ran out, and had to make deals to import them from other states.  According to some statements in this book, they strip mined entire Periphery worlds, with the implication that they rendered whole planets down to their core elements and hauled them off to factories in the Inner Sphere.  I don’t really know what to believe.  On the one hand, that seems like a level of hyperbole that clashes with BattleTech’s alignment with the “harder” side of the hard/soft Science Fiction spectrum.  On the other hand, we have other accounts recording that the Department of Mega Engineering (DoME) built cities inside hollowed out asteroids, and other massive-scale operations; and we also have accounts of the Combine using “Deep Core Mining” technologies to turn worlds into swiss-cheesed husks, riddled with endless labyrinthine tunnels.  If the Hegemony worlds were stripped bare, however, how is there any industry or even life on those worlds by 3028?  If the Star League, with its advanced technologies, didn’t find the remaining resources to be commercially exploitable, how would companies without LosTech be able to get anything to work with?  Per Boy F. Peterson’s other works, the Lyrans and Free Worlds League are likewise resource-depleted circa 3025, yet mining and manufacturing continue unabated in the 3050s and beyond.  I can accept that certain minerals (such as germanium – a key element for K-F drive construction) are rare and valuable, and deposits of those may have been exhausted, but I still can’t wrap my head around a situation where it makes sense to export common materials like copper across the Inner Sphere.

The paragraph on Ulsop Robotics’ “Bright Star” automated scout JumpShip always intrigued me.  It was supposed to map star systems without a crew onboard – to extend range and cost efficiency.  However, it malfunctioned and went off on its own after launch in 2545, and was last seen over New Samarkand.   After reading this, I’d assumed it was a plot hook that could be used as a vector for revealing the location of the Clan Homeworlds.  (Explorer Corps team finds this ship bopping around at random in the Deep Periphery, boards it while it recharges, downloads the logs, and finds charts of the Kerensky cluster).  It’s also interesting to note that it made combat robots, including a tank-like Giant Guardian (was that the thing lurking in the basement of the FWL’s atomics bunker in the Kell Hound scenario?) and the “vaguely humanoid” Swift Guardian, which provided factory security.  The security robot from the MechWarrior RPG book is of a different design, because it’s a hover vehicle.  (The “drones” used for target practice in Crescent Hawk’s Inception training scenarios are probably old Swift Guardians).

-Society:  The portion on education makes it sound like Camerons merely supported having an educated populace.  However, reading between the lines, a substantial portion of the curriculum was cultural indoctrination, with special mandatory courses focused on the glories of the Star League and its member states, and the teaching materials written by members of the Cameron family.  All the member states except the Combine adopted this “Universal Curriculum,” which may explain why one of the Periphery book sidebars has a quote from someone who has been made sick and tired of the Camerons due to the official veneration mandated throughout every school day.  I have had Russian language instructors recount that there was a portrait of Lenin as a boy sitting under a tree at the front of all of their textbooks.  One wonders to what extent the Camerons’ pro-League curriculum tried to create a Cameron cult of personality.

A passing reference in the “Arts” section suggests that the authors viewed the Star League essentially as a “Jetsons” style technological utopia, since “most jobs consisted of pushing buttons.” 

-Atlas of the Terran Hegemony:  A common theme in the Atlas is the wanton destruction unleashed by the Amaris occupation forces.  The MechWarrior Dark Age planetary profiles on the WizKids INN site would use this same formula in the early 2000s, just swapping in Blakists for Amaris troops.  Caph is corrected from the House Davion entry, correctly showing that the highest level of native life was not insects, but lizards.  (Terrible thunder lizards!)  The Mars entry notes that six major mining companies still work the Martian soil.  So, then, what of the natural resource shortage?  Wasn’t Mars depleted like the rest of the Hegemony? 

The Sirius entry profiles Sirius VI.  The book was published in 1988.  The Price of Glory was published in October 1987, so it’s likely that William Keith and Boy Petersen worked up their descriptions of Sirius separately.  For many years, however, the FASA sourcebooks ignored Keith’s version – the Chaos March book updated only Sirius VI, without mentioning Keith’s Sirius V.

Overall:  The final entry in the seven-book universe-establishing series from FASA, the Star League provides excellent details on the formation of the Terran Hegemony and Star League, and brought an immense amount of detail into its portrayal of the rise and fall of the League.  Of equivalent length to the House books, it wasn’t under any obligation to cover the Succession Wars, and used that space to flesh out the Reunification War and the Star League Civil War – both of which had been merely glossed over in the House sourcebooks. 

The giant roster of SLDF units gives a good sense of its overwhelming might, but it lacked concrete information on the fleets, which is a significant oversight during an era when WarShip fleet actions were the primary strategic focus, with ground action in second place.  On the plus side, the information here created a great foundation for the Reunification War and Liberation of Terra Historicals. 

I’m still not convinced that across-the-board resource depletion is a viable explanation for the Hegemony’s diplomatic outreach.  The Hegemony worlds would either be hollowed out, or significantly enlarged by the importation of so many products manufactured from resources strip mined out of whole planets.  This is a minor quibble, at best, though.  Overall, this is one of my favorite sourcebooks, principally because it throws the current level of existence into sharp relief with that of the lost Star League, so players can understand what it means to be First Lord, why all the Successor Lords want it so much, and how far the Successor States have fallen through three centuries of war.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Decoy

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1347 on: 26 August 2016, 13:57:13 »
Re: Shot heard around the world, "Had he stayed" translates into "Had he been killed as a martyr and his death used to energize and unite a crumbling and bone-tired SLDF"

Mendrugo

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1348 on: 26 August 2016, 14:27:46 »
The thing is, Kerensky had a teenaged Cameron in his possession - not the most legitimate, but you work with what you've got.  Several of the Hegemony worlds put up a good fight to hold things together on their own, without the SLDF.  Had the main army stuck around, the Hegemony could have remained intact and rebuilt.  The Piranha Principle would have kept the Successor States from trying to take too much from the Hegemony. 

A Hegemony where the SLDF stayed would have been completely different from the Republic of the Sphere at the outset of the Dark Age.  There, the peacetime-atrophied Republic army was beset on all sides by foes that had been preparing for years to take advantage.  In 2780, the SLDF troops may have been tired, but they were also hardened veterans, and there were still an awful lot of them.  Revealing Jessica's parentage (perhaps concealing the father's identity) would assuage the Successor Lords who hated Kerensky personally, but could handle working with a Cameron.

If war seemed inevitable, Kerensky could have played the Houses off against each other - make a deal with the Lyrans and Feddies to throat-punch the Combine together to put it on its heels, then threatening the Liaos and Mariks with more of the same if they get out of line.

The SLDF didn't need to be re-energized by Kerensky's death.  It was Kerensky who needed to be re-energized.  His generals and troops were gung ho to rebuild the Hegemony and realize the fruits of their hard won victory.  Kerensky betrayed that by packing it in.   
« Last Edit: 30 August 2016, 13:32:33 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Decoy

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Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1349 on: 26 August 2016, 14:56:25 »
1) The incestuous bastard of Richard Cameron? Is that something you really think you want a CHANCE at getting out? Outrage at Danai's status is one of the few things listed that MIGHT topple Daoshen, to use an example on how dire the position is. Furthermore, Kerensky's gunshy about playing regent, and Jessica's in even worse position than Richard.

2) Have you read the bios for the various founding Khans? Multiply that by the full SLDF and there's not enough mental health professionals in the Innersphere to make that work. Most of them would have to be rotated out ASAP. 20ish years at the sharp end means a lot of blinkered judgement. Lots of people need a break there.

3) It's always easy to "Make a deal" it seems. What does the Hegemony have that the Federated Suns wants? Would the Hegemony allow what the Lyrans want? Also, one must bear in mind the dismal performance of the AFFS and the LCAF in the First Succession War. What happens when your preemptive throat punch fails miserably?

 

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