Author Topic: Chronological BattleTech Fiction Review - The Succession Wars  (Read 485065 times)

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1380 on: 11 September 2016, 09:29:54 »
Date: June 19, 3026

Location: Vakarel

Title: The Nature of War

Author:  Pat Zircher

Type:  Graphic Novel (Blackthorne)

Synopsis:  Picking up where "A Sense of Foreboding" left off, a Canopian 'Mech company has just landed on Vakarel, and the forces sworn to House Walkner prepare to defend their landhold.  Featured characters are Royal Weaponmaster Sir Torac, Baron Omervoff (who has lost weight and grown hair and an eyeball since we last saw him), Baroness Sabell, Sir Boddicker, Lady Evreux, Captain Vandveer, Lieutenant Vaughn (now in charge of Langendorf's Lancers, rather than Bowman's Banshees), and his XO, Sergeant Miranda. 

ComStar Precentor Cirilio watches the defense preparations with his two ROM guards (who no longer sport pointy ears or dorsal fins on their heads), and muses that Weaponmaster Torac would be difficult to remove if he sought to interfere with ComStar's plans for Vakarel.

On the Plains of Astreus, the Union-class MCS Faultless lands and a MAF 'Mech company under the command of Major Akii-Bua disembarks.  The Canopian force includes Cicadas, Griffins, a JagerMech, and at least two Warhammers.  They advance on House Walkner's compound, at grid X161, Y42.

Sir Boddicker confronts a patrol of five Canopian 'Mechs, and goads them into chasing him into a field of 24 vibrobombs, which destroy four of the five Canopian 'Mechs.

Elsewhere, the Canopians' jump-capable 'Mechs (Griffins) encounter the Hunter tanks.  The Griffins jump to the attack, but missile fire from the Hunters takes down MechWarrior Bourke before the Canopian 'Mechs can finish off the vehicles.

Back at Walkner's compound, Baron Lauron reports that the MCS Faultless has withdrawn to orbit after depositing its 'Mechs onto the Plains of Astreus.  The surviving Canopian Cicada is pursuing Sir Boddicker's Ostscouts, but the Hunter squad under Lady Evreux was destroyed in the Canyon of Chaldis, with all crews killed.  Lady Lyta leaves to compose a requiem for Lady Evreux.  Count Walkner muses that nobody but himself, Countess Trista, and the two missing planetologists know about the qaere crystals, but worries that the Canopians could find them and use the resultant wealth to become a threat to all the League's border worlds.

Out in the field, the mercenaries engage the Canopian Warhammers without success, losing Winthrop to a PPC blast.  They try to catch the heavy 'Mechs in a crossfire, but it fails, and Dmitri goes down.  Elsewhere, a lone Canopian 'Mech (a JagerMech, apparently, since the pilot boasts of his arm-mounted Mydron Model C Autocannon, which is exclusive to the JagerMech circa 3025) spots an isolated Hermes II and attacks.  However, the 'Mech is empty - a decoy - and the attack brings the Canopian 'Mech right into the kill zone created by Captain Vandveer's Sniper artillery pieces.

Back at the Walkner compound, the Count receives reports of mounting casualties, and wishes that wars could be fought with miniatures (meta!).  As Akii-Bua's forces approach, he orders Trista to destroy the survey documents revealing the location of the qaere crystals. 

The Walkner household troops join up with the mercenaries at Parazon Pass, and move through to the Vale of Boreas, where they engage the surviving Canopian troops, outnumbering the attackers two-to-one.  The ensuing firefight lasts less than a minute, and decisively ends the Canopian invasion.

An hour later, Major Akii-Bua accepts Count Walkner's offer to renounce his allegiance to House Centrella and join House Walkner's guards.

Count Walkner and Sir Torac survey the still smoking battlefield at the Vale of Boreas, and estimate that about two million C-Bills worth of salvage can be recovered.  Walkner wishes that people could be rebuilt like 'Mechs. 

At the compound, Precentor Cirilo congratulates Vaughn on committing his 21st Centauri Lancers to the fight, in exchange for the three million C-Bills Cirilo promised.  Vaughn asks if the money has been transferred by ComStar, and Cirilo admits he's gone rogue, and isn't representing ComStar.  He takes Vaughn to Count Walkner, who asks the Precentor to send a message to Duke Halas, requesting a company of the Fusiliers of Oriente for added security.  Cirilo refuses, and says he learned about the qaere crystals from the chatty planetologists, who he killed to keep the secret to himself.  He says he's taking over the planet, and orders Vaughn to kill the Count. 

Cirilo, when doing his villain monologue, apparently forgot that it's not a good idea to cackle madly about defecting from ComStar while two ROM guards are standing behind you.  One shoots him in the back with a crossbow, and tells Count Walkner that Cirilo knew too much ever to leave the organization. 

Vaughn still wants his money, and threatens to kill Walkner if he doesn't deliver the three million.  Countess Trista comes up behind Vaughn with a counter-offer, punctuated by the flamer pistol she's pointing at him.  Vaughn surrenders, and the ROM agents take him into custody for collaborating with Cirilo. 

Later, Trista shows Count Walkner a qaere crystal, and says it's the only one they have.  She destroyed the survey documents as he asked, meaning only she and the Count know the crystals even exist.  Count Walkner, worried that knowledge of the crystals could turn Vakarel into a war-ravaged wasteland as competing factions fight for the resources there, concurs that they, and Vakarel, are better off if the crystals stay a buried secret.

Notes:  As you can see from the attachments, Cesar Magsombol does not appear to have been given any reference art for most of the 'Mechs in Pat Zircher's script.  His Union, Griffins, and Warhammers are recognizable, so he probably had reference art for the box set core 12, but not for units that debuted in TRO: 3025 and TRO:3026.  On the units he designed himself, he shows a preference for head-mounted turrets and humanoid forms.  Interestingly, the "Cicadas" evoke the silhouette of the much later Pack Hunter, and the "JagerMech" is similar to both the Canis and Predator, while the "Hunter" tanks are very close to the Clan Mithras.  I wonder if Plog intentionally drew those designs as a callback to Cesar's early work, or if it was just random coincidence.  Perhaps Cesar was just ahead of his time.  On the plus side, someone seems to have informed Cesar that BattleTech doesn't include aliens, so the ROM agents have normal helmets, rather than their cosplay gear.

It almost seems like either a significant amount of time went by between the writing of Issue 5 and Issue 6, or that Pat Zircher sent in his only copy of his manuscript to Blackthorne with #5 and then had to reconstruct many of the details from memory when writing Issue 6.  In #5, Vaughn is referred to as being the commander of Bowman's Banshees.  In #6, Vaughn is referred to as commander of the Langendorf Lancers, and as commander of a sub-unit of the 21st Centauri Lancers.  Members of his unit, however, as identified by the Canopians as "Banshees."  Likewise, the planning session in Issue #5 established that Lady Vandveer would command the Hunters, but now Lady Evreux has died running that unit.  Baron Omervoff went through a substantial physical transformation as well, losing the eyepatch and a lot of weight, and growing hair on the sides of his formerly bald head.

It seems like Count Walkner is extrapolating from the experience of the Marian Hegemony, which parlayed a fortune in germanium into the formation of an aggressive bandit kingdom on the FWL's flank.  He worries that the Magistracy might find the crystals before too long, apparently not recalling that the Magistracy controlled Vakarel for years before the FWL seized it during the Reunification War, and that the FWL didn't find anything there in four centuries of rule.

Myndo Waterly may have been on to something when she said Julian Tiepolo was too weak to head ComStar.  During his tenure, we had all sorts of instances where high-ranking ComStar officials organized rogue operations for their personal benefit, many of which backfired.  In addition to Cirilo's qaere crystal gambit, there's the killing of Joshua Wolf and the framing of the Gray Death Legion to remove them from their landhold on Helm.  (Not to mention Waterly's own free rein to scheme, and Sharilar Mori's infiltration of the Order.)  It seems that Tiepolo was, as accused, keeping too light a hand on the tiller, and leaving room for his subordinates to get up to no good.  (Assuming that these ops were truly "rogue" and not just deniable assets who got caught with their hands in the cookie jar.)

How, exactly, was Count Walkner expecting Precentor Cirilo to send a message to Duke Halas if ComStar is only considering, just now, putting a facility on Vakarel in the future?  Was there already an HPG station there on planet, and Cirilo was talking about a different kind of facility (Explorer Corps base, maybe)?  But if that's the case, why wouldn't a call for reinforcements have gone out to Duke Halas four days earlier?  Or was Cirilo supposed to take the message and then personally courier it to Halas (or at least courier it to the nearest FWL world with an HPG, and transmit it from there)?

Another background space shot shows, in addition to the ubiquitous moons, what appear to be a pair of orbital platforms, implying that Vakarel does indeed have somewhere it could have based aerospace fighters, again begging the question of why the Union wasn't engaged in space to try to bring it down before it reached the atmosphere.

Speaking of moons, if the "Star Veil" blocks the view from the ground so effectively, how are we able to see all those friggin' moons!?!!  Aaaurgh!  Brain imploding!  (Plus, why is Precentor Cirilo standing behind Count Walkner with a grin on his face in the panel after he's been crossbowed to death by a ROM guard?)

All in all, it seems like Pat Zircher had a decent enough story he wanted to tell, and used a lot of hooks into the main regional intrigue of the day - the Andurien-Magistracy maneuvers, the Duchy of Oriente, ComStar, battles for resources, neo-feudalism, 'Mechs, mercenaries, etc.  In broad terms and in many of the details, it works well enough as a BattleTech story.  However, the execution was somewhat uneven, with off-model characters and 'Mechs, confused dialogue given to the wrong people, people responding to missing exposition, some continuity errors (both visually, and the way the mercenary unit name changes three times and some characters change names between the two issues), and a visual aesthetic more suited to Flash Gordon than BattleTech.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1381 on: 11 September 2016, 15:19:30 »
Date: July 1, 3026

Location: Markab

Title: Bitter Pursuit - The Rat Trap

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  The 5th Sword of Light attacked the 3rd Crucis Lancers on June 28, 3026 and, after three days of hard fighting, during which the Sworders enjoyed total air superiority, broke their lines and forced them to retreat to the north.  The Sabres engage the 3rd Crucis Lancers' rear guard in the Abadan Hills.

Orlon's Company, under Albert Benton, deploys damaged 'Mechs in the rear guard, including a Victor, Awesome, Archer, Locust, Shadow Hawk, Wolverine, Stinger, Phoenix Hawk, Panther, Firestarter, and Valkyrie.  Four of the defending 'Mechs may start in "rat trap" bunkers - foxholes in hills that allow them to start as hidden units and stage ambushes. 

The Sabres attack with their whole company - Marauder, Warhammer, Samurai fighter, Phoenix Hawk, Longbow, Rifleman, Trebuchet, Stinger, Archer, Phoenix Hawk LAM, Hermes III, and Wasp.

The units in the bunkers don't use the standard "Point-Blank Fire from Hidden Units" rule, but instead enjoy the opportunity to fire first and resolve the results before the target can fire, if they're still undetected.  The units lose their hidden status when enemies get within five hexes and has LOS to the bunker, and air units can spot the units as well. 

The Sabres win by wiping out the rear guard by the end of turn 10.  The Lancers win by being able to withdraw at least six 'Mechs on turn 10.  Any other outcome is a draw. 

Notes:  The 5th Sword of Light never got a rest in 3026.  Just three weeks after crashing during the invasion of Errai, they're joining the front lines of a major push against the 3rd Crucis Lancers (last fought on Ozawa in April).  It makes sense, though, since Elite units are so few and far between, you'd want to keep replacing their damaged equipment and getting the maximum use out of them, rather than rotating them off the lines for rest and repair.  It must be pretty grueling to serve in a Sworder regiment, despite the honor of the assignment. 

For Orion's Company, I'd recommend placing the Awesome, Archer, Panther, and Phoenix Hawk in the rat trap holes.  It doesn't make sense to put anything short-ranged in the holes, since surprise is lost when the enemy gets within 5 hexes.  Cluster them where they'll have line of sight to a target around medium range for their PPCs and Large Laser, and hope to nail at least one Sabre with a sneak attack.  Use the other fast movers to bounce around trading fire with with the Sabres.  Maximize movement and terrain modifiers to avoid taking casualties and draw them into the rat hole kill zone.  Since it's a campaign, focus on the end result and pull back units that are at risk of terminal damage.  They might be of more use in a later scenario.

For the Sabres, I'd recommend taking a leaf from the Lyrans and forming a "long wall."  You have nine rounds to sweep a 21 x 17 grid.  Form your ten ground troops into a line and advance together, with the slower ones at the center, and the faster ones on the flanks, keeping pace.  Have the LAM and the Samurai sweep overhead, looking for the rat holes.  Moving an average of five spaces per turn, you can sweep the entire board in six turns, and 8 turns at an average speed of 4, so you have the time to sweep the whole space.  When you flush a target, mass your fire and take it down, prioritizing any who try to rush your line and get into your rear area.  If they hide and run, you'll run them down before the time limit.  If they charge your lines, you'll get the stand-up fight you want, though it will cost you.  Taking it slow will give your fighters more time to spot the rat holes from the air, and the Long Wall formation will let you respond with massive force whenever a Lancer pops out of their rat hole to say hello.
« Last Edit: 12 September 2016, 13:21:15 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1382 on: 11 September 2016, 20:58:19 »
Date: July 2, 3026

Location: Markab

Title: Bitter Pursuit - Duel at Dalton

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  Having delayed the Sabres in the Abadan Hills, Orion's Company fell back north, and set up a roadblock at the farming town of Dalton, where they flooded the rice fields, preventing the Sabres from circumventing the blockade. 

There are 21 buildings on the northernmost of the two maps.  Orion's Company has whatever survived "The Rat Trap" in the condition it was when it exited the north end of the map, as well as 2 Vedettes, 2 Hunters, and Kemp's Reserve Lance - a Warhammer, a Catapult, a Hunchback, and a Panther.  The Sabres have whatever survived "The Rat Trap." 

The Sabres have until turn 12 to clear the enemy 'Mechs away from the road - which is the only dry ground, running from column 6 to column 12 - the rest of the map is depth 1 water.  The Crucis Lancers win by destroying more 'Mechs than the Sabres do by the end of turn 12.

Historically, the roadblock held for hours, and then the Lancers withdrew.  The Sabres regrouped and pursued within minutes.

Notes:  Strategies will depend on what survived the first scenario.  In general, I would recommend that the Crucis Lancers use the buildings for cover, filling the lead buildings first and firing from behind and inside, and then withdrawing as the buildings collapse under Sabre fire.  Try not to let your 'Mechs get killed - if they're getting thin, pull them back behind the lines to lend support fire.  Pick on the weakest, as well as any that try to wade around the flanks - if they fall in with a breached section, they'll flood and possibly be neutralized.

For the Sabres, you have to cover 34 hexes in 12 turns, and sweep the Lancers before you.  Your optimal tactics will depend on what you have left, and in what condition, following the first scenario.  To reach the end of the road, you need to average three spaces forward per turn.  Advance in unison, with the slow units moving up the middle and the faster ones zig-zagging alongside to get defensive bonuses.  Mass fire on enemy forces you encounter, prioritizing the 'Mechs (the tanks don't figure into the victory point equations).  Any of your 'Mechs in rough shape should hang back in a support role.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1383 on: 12 September 2016, 10:57:01 »
Date: July 3, 3026

Location: Markab

Title: Bitter Pursuit - Orlon's Last Stand

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  After taking time on the evening of the 2nd to reload fresh ammo, the Sabres push forward against the Crucis Lancers' LZ on the morning of July 3, hoping to disrupt loading procedures long enough for the rest of the 5th Sword of Light to catch the Lancers on the ground.  Standing in their way, at the end of the Sarago Valley (20 km from the LZ) is the rear guards' final fallback position.

The Sabres field whatever they have left from the first two scenarios, as do the defenders.  Armor damage isn't repaired, but both sides have fresh ammo.  The defenders also get reinforcements - an Atlas, a Cyclops, a Stinger, and a Wasp.  The winner is the last one standing.

Notes:  This battle takes place at 0210 hours on July 3.  The scenario doesn't mention it (probably because it predates the relevant ruleset), but it would make sense for night combat modifiers to apply.

Taking the campaign as a whole, it would make the most sense for the Lancers to concede the first two scenarios outright, falling back to the Sarago Valley immediately and picking up a company of reserves along the way.  That way, they can meet the Sabres with a two-to-one numerical advantage and win a victory where it counts. 

That's one of the problems of doing campaigns in BattleTech - all too often, there's a strong incentive for the weaker side not to fight, but to pull back in the hopes of stacking the deck for a later scenario, meaning those games have set-up, but no actual fighting - wasting everyone's time.  I ran into this with the British Isles campaign in The Fall of Terra.

Assuming the Lancers player hasn't metagamed the campaign thusly, recommended tactics would be to mass your units with LRMs and other long-range support guns in the trees for cover, while units with only close-in guns hide behind the trees.  Put the Atlas and Cyclops front and center, since they'll have fresh armor and plenty of it, and let fly with everything you have at the Sabres.  If they respond in kind, continue the long-range duel until one side or another gains a measurable advantage.  If the Sabres are hitting more heavily, pull back behind the trees and make them come to you.  If you're winning, keep it up until they pull back, then send in your troops with close-range weaponry to mop up. 

The same advice applies to the Sabres, though they won't enjoy the advantage of fresh Assault 'Mechs.  If the Lancers player metagamed and threw the first two scenarios, you're unlikely to succeed here.  If they fought to the last man, you'll probably be in rough shape, but have just an enemy lance plus some walking wounded to mop up.  Keep your distance from the Atlas - it looks impressive, but the 3025 version only has one weapon (the LRM-20) that can hit past 9 hexes.  The Cyclops is similarly short-ranged.  If you can keep your distance, you can wear them down and force them to advance from cover.

The two maps are scattered woods, so setting the enemy's cover on fire is also a good option.  Heat inefficiency in 3025 will force the enemy to bail out of their torched cover and into the open.  With a few lucky hits, you can deny them usable cover (though the smoke may create new concealment opportunities).
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1384 on: 13 September 2016, 09:41:30 »
Date: August 1, 3026

Title: Natasha Kerensky - Bio-Medical Report

Authors:  Tara Gallagher and James Lanighan

Type: Short Story (Shrapnel)

Synopsis:  The report consists of two parts - Misha Auburn's framing report, started in 3021 and submitted at some point in 3026, with her supervisor's comments thereupon, and the transcript of an interview Misha conducted with Natasha Kerensky on April 7, 3023.

Misha notes that few visual records of Natasha Kerensky exist, and that computer analysis suggests consistent bone structure, but periodic plastic surgery to alter her appearance.

Naturally, Natasha's medical history questionnaire lists parents, date, and place of birth as "unknown".  The blood sample taken disappeared from the lab shortly after it was taken.  The physical suggested a history of skin grafts and tooth replacement by a skilled practitioner.

In the interview, Natasha says her father was a MechWarrior and her mother was a biological engineer.  She claims her Warhammer has been constructed from salvage collected from dozens of other 'Mechs, and says she fights as a mercenary because she likes it and it keeps her young.

She claims the photos of her on the battlefield wearing skin-tight leather pants are posed publicity shots.  Misha comments on the lack of battlefield footage, noting that enemy gun cameras tend to get broken, which Natasha chalks up to battlefield misfortune.  Misha asks about her changing appearance over time, and Natasha says it's due to lights, makeup, and hairstyle.  She jokingly supports Misha's speculations about her identity by claiming that there are multiple Natasha Kerenskys out there, and perhaps she's not one of them.

Misha concludes that Natasha doesn't like to talk about her past, but does exhibit concern about youth and age.

Her supervisor commends Misha on getting the interview by pretending to be a schoolgirl doing an assignment, but concludes that the interview revealed nothing other than a woman using plastic surgery to preserve youthful good looks.

Notes:  The timing of Misha's interview with Natasha is somewhat suspect.  The Dragoons took a contract with the Combine in January 3023, and were assaulting Hoff in the Federated Suns by April 9, 3023.  Was Misha onboard a Dragoon DropShip burning towards Hoff when she interviewed Natasha?  I can't imagine the DCMS Professional Soldiery Liaison would have approved a Lyran noble riding shotgun. 

The date strongly suggests that the person Misha interviewed on the 7th was, in fact, not Natasha (who was 48 hours out from the Hoff campaign), but a body double supplied by Wolfnet to screw with Lyran intelligence.

The report further muddies the chronology by suggesting that Kerensky has worked for four of the five Successor States in the last 15 years (implying the intro was written in 3021) and worries about what the Lyrans will do if she leaves their employ, but cites a holograph taken in 3026, and an interview conducted after the Dragoons had already left in 3023.  The implication appears to be that Misha worked on the report starting in 3021, and failed to revise her Object statement prior to submitting, even though it had been overtaken by events.

The design philosophy of Shrapnel seems to have been that FASA had a pile of art they'd commissioned for various projects, and asked various writers to come up with stories to go along with them.  Tara Gallagher and James Lanigan seem to have latched onto the fact that no two pictures of Natasha Kerensky are even close to each other, and written a report indicating that this has been noticed and analyzed in-universe, as well.

Does the presence of scarring on Natasha's skin suggest anything about what sort of Clan medical technology the Dragoons brought with them?  A Clan doctor once told Anastasius Focht that they could have budded a new eye for him if they'd been on site shortly after the injury took place.  Can Clan doctors bud new teeth or make skin regrow? 

Her remarks about her parents and date and place of birth being "unknown" are both consistent with the Dragoons' need for secrecy, and perfectly in tune with Natasha's black humor.  After all, she wasn't "born," but decanted, and didn't have parents in the traditional sense.  Even if you did consider her decanting to be functionally equivalent to being born, the location and date are both unknown to the Inner Sphere.  Later profiles have confirmed she was born in 2973, making her 50 at the time of her interview with Misha.  Her comments that her mother was a biological engineer was probably a veiled reference to the Scientist Caste personnel who formulated Natasha's sibko. 

Misha is young at this point, and attempting to follow in the footsteps of her father, Thelos Auburn, who was the in-universe author of the Snord's Irregulars sourcebook/scenario pack, and who failed to learn the Irregulars' origins until he was on his deathbed, when they told him.  Like her father, she seems pretty easily misled.  She brought few facts, dates, or places to the interview, and seemed totally unaware that the Dragoons had shipped out for their new employers in the Combine more than a month previously.  I can well believe she was unaware that she was talking to an impostor.  (Not that the real Natasha would have said anything different.)

She'd been trying to get this interview for quite some time, apparently, and was so star-struck that she didn't do basic fact-checking.  She did, however, pick up the concern about aging, which would be a huge and constant concern for anyone raised in the youth-oriented culture of the Clans.

The mention in passing that enemy gun cameras get broken, leaving the combatants with very few records of Dragoon combat operations, suggests that the Dragoons use some sort of LosTech device to burn out enemy video-recorders - perhaps a low-level EMP designed to destructively jam surveillance equipment that isn't properly hardened?  They didn't win every battle, so they can't have taken out the cameras and recordings by sweeping battlefields after victories.
« Last Edit: 13 September 2016, 11:18:57 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1385 on: 13 September 2016, 13:45:01 »
Date: August 15, 3026

Location: An Ting

Title: Wolves on the Border

Author:  Robert N. Charrette

Type: Novel

Synopsis:  At Hoshon Mansion in Cerant, Jaime Wolf and Minobu Tetsuhara practice their kyudo.  They call each other brother, and salute their honor.  Minobu playfully insults Jaime's high-tech target-shooting bow, and demonstrates superior skill with his simple bamboo longbow, splitting Jaime's arrow and sinking his own deeper after focusing his ki

Jaime asks Minobu if the same preference for simplicity precludes focusing ki through the "dead hardware" of his new BattleMech, a DRG-1N Dragon.  Minobu responds that, like a samurai's sword, the BattleMech becomes a channel for a MechWarrior's ki, but he acknowledges that not all warriors are samurai, and not all samurai have 'Mechs well matched to them.

Minobu briefs Jaime on the formation of the Ryuken regiment - which has excellent equipment and plenty of supplies, but not yet sufficient MechWarriors to form the unit, since many of the recruits have to travel great distances, or lack sufficient experience to go into combat.  Minobu notes that the ISF must approve all requests to transfer into the Ryuken, and the ISF does not always agree with Tetsuhara about a warrior's qualifications, though he has found it easier to get approval for female recruits.  Minobu expects to have the first battalion ready in time for the planned September raid on Barlow's End.

Jaime and Minobu leave the mansion and walk to the Dragoon administrative building nearby.  There, Minobu sees Natasha Kerensky, Baxter Arbuthnot, Wilhelmina Korsht, and several other Dragoon officers outside, arguing, while a quartet of Civilian Guidance Corps officers waits at the end of the street.  Minobu and Jaime ask the officers to take their discussion indoors, for the sake of their reputation.  Natasha objects to Minobu's presence, since she has grievances with the Kuritans.  Jaime faces Natasha down and expresses trust in Minobu.

As they head inside, they are monitored by Jerry Akuma from a listening post in the Government Center.  He concludes that "matters are proceeding quite nicely," and laughs.

Notes:  This scene comes from the early BattleTech period, when there was substantially more weight placed on ki and things like the Phantom 'Mech Ability.  One source suggested that a ki master could throw an opponent across the room without touching them. 

Minobu's caveat implies that only a small fraction of the DCMS MechWarriors are 1) samurai capable of using ki 2) assigned to a 'Mech which matches their ki style enough for them to achieve oneness with their weapon.

Interestingly, despite the Dragon being the Combine's symbol, nobody seems to want to ride one, at least in Charrette's books.  Minobu clearly misses his Panther, Katana Kat, and Theodore was deeply disappointed to learn he was getting a Dragon (until he got upgraded to Aleksandr Kerensky's salvaged Orion).

Jerry Akuma's plan is clearly beginning to bear fruit, leading to Natasha's complaint that "the Snakes are doing us dirty."  His motivation is clearly to discredit and destroy Minobu due to personal animosity, and he is intentionally working at cross-purposes to Takashi Kurita's stated intent, which was to find a way to avoid losing the Dragoons' skills.  Takashi wanted to find a way to keep the Dragoons under contract indefinitely, having seen what the decline in theater strength that accompanies a Dragoon employer transition.  Akuma has interpreted that as a mandate to shatter the Dragoons as an independent command and force them into debt slavery as a subordinate unit of the DCMS.  The "company store" tactic has worked against many other independent mercenaries, so Jerry appears to have either thought it would work in this case, or that its failure would create a justification for the use of force against the Dragoons.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1386 on: 13 September 2016, 14:39:28 »
Date: August 16, 3026

Location: An Ting

Title: Wolves on the Border

Author:  Robert N. Charrette

Type: Novel

Synopsis:  At Hoshon Mansion, Minobu Tetsuhara and his aide, Michi Noketsuna, discuss the future of the Ryuken privately, to avoid leaking their plans to ISF moles on the Ryuken command staff.  Minobu tells Michi that the Dragoons have accused Professional Soldiery Liaison (PSL) Jerry Akuma of being intentionally obstructionist and creating supply shortages.  Minobu worries that Natasha Kerensky might do something to escalate the situation. 

Michi speculates that Akuma is setting up a "company store" trap for the Dragoons, but Minobu notes that the traditional offer of alternative local sources at high prices has not been made.  Minobu also notes that shipments from Ceres Metals have been held up, subjected to new tariffs, and inspected and verified by PSL officers.  The Dragoons suspect the PSL officers are spies hoping to learn their secrets, and Minobu concurs.

Notes:  The Dragoons are best known for establishing commercial ties to General Motors to make the Marauder II and to Blackwell to make their support vehicles.  They also apparently have stock in Ceres Metals (the firm's weapons factories are generally associated with the Capellan Confederation, but it is noted to be a Sphere-spanning trading company as well).  Going local is a good way for well-heeled mercenaries to secure alternate supply lines, rather than relying solely on employers.  And, of course, the Dragoons have their ace-in-the-hole of the Periphery cache, though they can't go to that well too readily, since much of what's there is LosTech or ClanTech.

I wonder what percentage of a military plant's output is monopolized by the state's military, and what percentage is available to be sold on the open market.  Particularly after the FedCom treaty, could the weapons plants in the Federated Suns get permission to sell weapons to the Free Worlds League?  Or could Lyran firms sell to the Capellans?  What's the media reaction the first time a mercenary Hatchetman kills an AFFC or LCAF MechWarrior?  Perhaps the Dragoons only source from firms in aligned states - so from FWL and CC companies when in the DC, but from FS and LC firms when in the Suns. 

Having not set up a company store, Akuma is clearly just trying to starve the Dragoons of supplies - increasing their risk of taking casualties and other losses, and hoping to provoke a Natasha-style response to justify the seizure of their personnel and assets.  One wonders how much the Inner Sphere knows about what happened on New Delos?  If the Dragoons are, indeed, burning out recorders and trying to cover up details of their exploits, Akuma may truly not realize what he's stirring up.  Or, in his obsession with hurting Minobu, he may just not care.

Michi is very young and deferential in this scene, and despite Minobu's request that they work as friends and use first names when in private, he swears to still consider Tetsuhara his sensei.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1387 on: 13 September 2016, 15:55:55 »
Date: August 20, 3026

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: Following the Boxing Day fracas, the rebellion kicks into high gear.  A rough chronology of the first half of 3026 follows:

January, 3026: Duke Ricol leaves for his JumpShip and travels to Luthien, taking the remaining functional aerospace fighters and DEST-4 with him, thereby reducing the occupation force to the remnants of the 44th Line Regiment and Light Recon Regiment (100 'Mechs in total) and eight Loyalist "Regis Blue"  regiments, including the 'Mech-equipped Third Strike Regiment.

February-April, 3026:  Kurita garrisons pull back to Regis, a few mines in the southern desert, and scattered fire bases and supply depots guarding loyalist supply and communication lines.  Loyalists begin disappearing off the streets of Regis in broad daylight, only to have their heads reappear on the University steps later.  Grayson trains rebels in anti-Mech commando tactics, and trains the best to pilot captured Kurita 'Mechs.  The Free Verthandi Rangers swell to an army of tens of thousands.  (Renfred Tor meets with the Lyran ambassador on Galatea in March)

May-July, 3026:  Grayson reorganizes the Rangers into battalion-sized independent commands in the Silvan Forest, where they can be supplied by local plantation owners, and raiding Nagumo's supply depots.

August: Nagumo decides to use the supply depots to bait a trap for the Gray Death Legion.

Grayson leads a Free Verthandi Rangers raiding party through the woods, targeting a supply dump near the village of Blackjack.  Despite the growing momentum of the rebellion, Grayson remains suspicious that this new supply base in the Southern Highlands is a trap.

Grayson launches his attack with six 'Mechs, leaving McCall's Rifleman in reserve.  Aside from a quickly silenced machine gun, they meet no resistance, and assume the garrison has fled into the Vorma River swamps.

As they begin to gather up crates, missiles arc in and begin to explode around them, while Grayson's sensors pick up magnetic anomalies to the north and east - resolving into a quartet of Archers from the Third Strike Regiment, outmatching his Lights and Mediums, with more closing in from north, east, and south.  The only avenue of escape is to the west.  He recognizes the trap within the trap, and orders his troops to break out to the south, instead.

They charge past a Kuritan Crusader as a Marauder and Warhammer emerge from behind a ridge to the west.  The Rangers' combined firepower takes the Crusader down, leaving the trap behind and escaping into the inhospitable desert.  As they attempt to work their way back to the rendezvous point, they see smoke in the distance.  Clay speculates that it's the rebel hovercraft convoy that was to have carried the supplies. 

Grayson pushes his Shadow Hawk to its limits to reach the convoy, where Lori Kalmar had been on escort duty.  He finds her Locust crouched in cover, unable to move, and pinned down by the Third Strike's Recon lance.  Before Grayson can reach her, the Locust is destroyed by a Kuritan Griffin, and Lori ejects, landing amidst a heavy Kurita lance.  Under heavy fire, Grayson is forced to retreat, leaving Lori in Kuritan hands. 

Notes:  Author William Keith adheres to the standard action hero story structure, and we've arrived at the penultimate stage, when the villain adapts to the hero's thus-far successful strategies and deals him/her a stinging defeat, from which the hero must rally back still lacking full strength.

If Grayson suspected a trap, he probably should have brought along one of the local rebel battalions - setting up a strong external perimeter and trapping the trappers.  The lack of respect the rebels show Nagumo and his forces has translated into reckless overconfidence.  Grayson is admittedly not a "big picture" commander, but more of a tactical genius.  That's why he delegates command to various rebel battalion commanders and takes off to command individual raids in the field. 

The date isn't specified in the book, but the accompanying scenario from the GDL sourcebook places Nagumo's ambush on August 20, 3026. 
« Last Edit: 14 September 2016, 07:54:12 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1388 on: 14 September 2016, 13:34:03 »
Date: August 20, 3026

Location: Verthandi

Title: Nagumo's Trap

Author: William H. Keith, Jr.

Type: Scenario (Gray Death Legion)

Synopsis: The Free Verthandian Rangers attack a supply depot with a strike team consisting of a Shadow Hawk, a Wolverine, a Rifleman, a Phoenix Hawk, a Stinger, a Wasp, and a Locust.  Lying in ambush are 'Mechs from the Third Strike Regiment:  Marauder, Warhammer, Crusader, 4 Archers, Phoenix Hawk, Griffin, Stinger, and two Wasps.

The Kuritans score 10 points for each kill, and lose five points for each casualty, with a 25 point bonus for bringing down Grayson.  The Rangers score 10 points for each enemy destroyed, 15 for each captured, and lose 10 for each casualty, and lose 25 if Grayson is lost.  The Rangers can also score 5 points for each supply crate removed from the board, and 10 for each 'Mech that exits off the same side as the majority of the other Ranger 'Mechs.

The Kuritas may optionally replace the Griffin, Phoenix Hawk, Stinger, and Wasp with four Sholagars, which enter on turn 8. 

Ending the scenario in positive territory, point-wise, is a victory.  50+ is a massive victory.

Notes:  The setup is provided as an excerpt from a history written in 3030 by former rebels Vertix Sonovarro and Mikhail Zhang.  They refer to the Kuritan forces as "blackjackets," which is odd since the Kuritan soldiers wear tan/brown uniforms, and the loyalists wear blue uniforms.  Perhaps they were referring to the color of officer uniforms in the DCMS, or perhaps House Ricol's household troops wore black uniforms.

Sometimes, the point-based reward systems for victory conditions can backfire.  As written, the GDL can get 70 points and declare a major victory on turn 1 by simply turning around and walking off the map edge en masse.  To better match the novel, the GDL units should at least be required to set up in the middle of the depot as the Kuritans come on around them. 

Assuming there actually is a fight, I would recommend that the GDL not worry about supplies (they can freely raid other depots) and concentrate on getting the heck out.  Form a flying wedge for Grayson and go top speed to the north or south edges (if you started in the middle - otherwise, just walk off and win turn 1).  Don't stop to fight much - you'll come out  worse in the point exchange. 

For the Kuritans, pour everything you have downrange at Grayson.  If he goes down, you create a 50 point differential that will be difficult for the GDL to make up.  If you get to physical attack range, kick or push him to make him fall, slowing his retreat.  He's the golden snitch of this particular scenario - if you get him, you win, pretty much.  Don't bother with the Sholagars.  There's no incentive for the GDL to stick around until turn 8, so you're sacrificing a scout lance for four ultralight fighters that will not arrive until after the battle is over.
« Last Edit: 14 September 2016, 14:52:39 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1389 on: 14 September 2016, 16:10:46 »
Date: August 21, 3026

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  The day after the Blackjack raid, a Loyalist deserter tells Grayson that Lori was taken to the University's Central Tower, where the Special Branch conducts torture and interrogations.

That evening, Grayson meets with Tollen Brasednewic, and informs him that he will launch a raid on the University to free the prisoners.  Brasednewic sympathizes with Grayson's desire to free Lori, but says he's not willing to risk his people on such a mission.  Grayson points out that Lori knows where the Phobos is hidden, exposing the rebels' only machine shop and other heavy equipment to destruction.

Brasednewic continues to refuse, saying it's a point of honor not to sacrifice the whole group for one person.  Grayson clarifies that the goal is either to free Lori, or kill her, to protect the location of the DropShip.  Brasednewic reveals that he's still carrying a grudge over Grayson's order to pull back from his attack on Regis in December.   He doubts any of the rebels would follow him if he asked.  He says he plans to take his remaining followers to the Uppsala Mountains to raid the Combine from there.

At the University Tower, Vlade and Nagumo discuss Lori's interrogation.  Vlade predicts that he can use Lori's fear of fire to extract information about the location of the Phobos.

Notes:  If the Phobos was such a key element to the campaign, I wonder why Grayson's people didn't orchestrate raids to seize 'Mech bays and supplies of equipment?  Surely, hitting a few industrial facilities could get them what they needed. 

And, if the Kuritan garrison is either holed up in Regis or spread out in penny packets at transportation and communication hubs and supply depots, why not mobilize all these battalions with tens of thousands of troops and start hammering them sequentially, wiping out the enemy forces with overwhelming force?

On the other side, how hard is it for the Kuritans to find a DropShip?  Can they not run MAD scans?  Have troops at depots/hubs try to tag rebel 'Mechs with tracking beacons and follow those back to the DropShip when it goes for repairs?  Have "defectors" infiltrate the Rangers and learn their deployments?  It seems like Nagumo and company just aren't trying anymore.

Brasednewic comes off as petty, having long since lost the sense of fun he had of being a noble rebel fighting the good fight, and been supplanted by professionals.  Still, if he's right, and the rebels won't listen to him, why can't Grayson just order the battalion commanders to take action directly?  The argument seems to be:

Grayson:  Tollen, I need you to get me some men for this attack.
Tollen:  They wouldn't listen to me.  They like you better.  I'm taking my ball and going home.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1390 on: 14 September 2016, 16:43:56 »
Date: August 22, 3026

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  Under cover of night, Grayson's commando team (a 50-person mix of Verthandians and GDL veterans) prepare to move out from Fox Island to Regis.  Grayson speaks briefly with Sue Ellen Klein, who says she volunteered because Lori is her friend, too.

The Commandos reach Regis and enter through the old Ericksson AgroMech factory, which has service tunnels leading to the University courtyard.  They get inside without any trouble, but find the steel door at the far end welded shut.  Janice Taylor triggers explosives to blow it open.

The explosion startles Nagumo and sets off alarms.  Captain of the Guard Gordoyev reports hundreds of rebel troops (a slight exaggeration) have penetrated Level Two of the tower.  Nagumo orders the two thousand Kurita infantry troops to deploy to the courtyard.  Worried that he might be the target of the raid, he readies a laser pistol and summons his personal guard.

In the tower, Grayson and ten commandos spread out to search the underground levels, while the other 40 commandos attack a 'Mech maintenance area, and the Legion's 'Mechs attack the 'Mech factory from outside the walls, as a distraction. 

Alone, Grayson find the prison and, after dispatching the guards, begins opening cells full of Verthandian prisoners.  They grab weapons and key cards, and begin liberating more prisoners and fighting guards.  Sue Ellen joins Grayson, and tells him how to get to Room 6, the interrogation chamber, before running off on a personal vendetta.  Grayson finds the room and kills the guards.

Above, freed prisoners begin to reach Ramage's position.  Devic Erudin greets Ramage and thanks him for the rescue, then organizes the prisoners to escape through the tunnel to the Ericksson plant.  Booming noises announce the arrival of Combine 'Mechs out in the street.  Infantry presses the commandos hard, but the 'Mechs hold back.  A panicked message from the Legion 'Mechs indicates the Kuritan forces have circled around and are approaching the Ericksson factory from the outside, cutting off the planned escape route.

As the sun begins to rise, the Gray Death Legion 'Mechs emerge from the AgroMech tunnel into the courtyard, just ahead of the Kurita forces.  Bottlenecked by the narrow tunnel, the Kurita 'Mechs have to face Grayson's Marauder one on one, and several go down in succession.  Ramage reports that eight more have smashed through the main gates and are entering the courtyard.  Grayson collapses the tunnel, forcing the surviving Kuritans to retreat, then turns to face the enemies at the gate.

Facing certain death, Lori tells Grayson she loves him, and then climbs out of the Marauder, so Grayson can eject if need be.  The battle goes in the Legion's favor initially, until a Warhammer arrives.  The fighting grows more desperate.  Lori finds Sue Ellen Klein coming out of the tower, and Grayson realizes the whole building is on fire.

Just as it seems all is lost, Tollen Brasednewic bursts through the outer gates at the head of the entire Verthandian rebel army.  He'd changed his mind about retreating to Uppsala and rallied the confused and leaderless rebel bands.  As they enter the city, Verthandian citizens take the opportunity to rise up against the Combine.  Kurita and Loyalist troops begin retreating out of Regis.

Hours later, Kodo's two Leopard DropShips land at the spaceport 10 km north of Regis, where several Kuritan companies have formed a defense perimeter.

Notes:  For dramatic purposes, guards always seem to be incompetent and useless.  They're well armed, trained, and familiar with their duty posts, but they always go down like bowling pins when the heroes show up.  Having Sue Ellen Klein exact her revenge on Nagumo, the man who emotionally manipulated her to get at the rebel leaders, then consigned her to sexual slavery, is appropriate to the narrative.  Having her singlehandedly ninja through an entire detachment of the governor's security isn't supported by anything earlier in the book.  When Vic Milan wanted "Sassy Cassie" to do that sort of thing, he took the time to show her doing it in advance, so it fits with what we know about her character and capabilities.  That wasn't done here.

The rebel leadership seems to be particularly thin on the ground.  Despite having empowered local commanders to run their own battalions, none of them seem to have any idea what to do until Tollen comes riding in waving the "Let's hit Regis!" flag.  It speaks poorly of Grayson's training if they aren't able to exhibit any strategic leadership skills at this point.  As I noted above, Grayson is better at tactics than strategy.

Sprinkler systems are apparently LosTech - odd for a building that formerly housed a library.

The key development in all this is that Lori finally gets over her fear of fire, and learns to push past it to admit her love for Grayson, which he reciprocates.  Of course, this is about where they were at the end of "Decision at Thunder Rift," but there was a reset button on the relationship to allow us to have will they-won't they tension in this novel. 

Given the layout of the Marauder, I'm wondering if triggering the ejection command not only splits the canopy and causes it to fall away, but also causes the AC/5 to either retract or tip up so that the ejection seat won't slam into it 0.001 seconds into the flight.
« Last Edit: 14 September 2016, 16:53:34 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1391 on: 15 September 2016, 12:52:59 »
Date: August 22, 3026

Location: Scheat

Title: Drop Into Hell

Author: William H. Keith, Jr.

Type: Short Story (BattleTechnology)

Synopsis:  Captain Sinclair MacCray tells the story of his combat drop onto Scheat V during the Galahad '26 exercises.  He notes that the air is breathable but tainted, as is the water, with temperatures reaching 50 C at the equator.  The world supports a diverse array of native plants and animals.  Dozens of cities were wiped out during the Succession Wars, leaving only seven - living a ragged and marginal existence as a source of radioactives for House Kurita.  The locals call their world "Hell."

MacCray says that the Davion Forward Operations Group chose Scheat V as a good staging area for reserves and troop convoys.  Unfortunately, the DCMS has also made that assessment, and has stationed the 4th Proserpina Hussars there.

Second battalion of the Deneb Light Cavalry is assigned to drop onto Scheat V's southern hemisphere and seize key facilities to clear the way for the landing of three supporting regiments.  Captain MacCray, at the time, was in the Fire Lance of Company A - "Wiley's Wolverines."

The Combine attempts to intercept the nine Light Cavalry Unions with three Shilones.  Missile barrages from the fighters rock the descending ship and cause a fire in the 'Mech bay.  Still 100 kilometers above the surface, the eleven 'Mechs of Wiley's Wolverines (a twelfth remains stuck in the tube due to missile damage) are shot groundward at 6-Gs, still in protective cocoons, aiming for the deep-water saline lakes at the south pole, where the planet's major port and military facilities are located, at the southern edge of the Deep Desert.

Five minutes into the drop, MacCray's drop pod bursts open into five equal sections, providing additional targets for enemy fire, leaving the Crusader still ensconced in an ablative cocoon on an aluminum framework.  This, too, is jettisoned at the eight-minute mark, and the Crusader free-falls the remaining 15 kilometers, using a strap-on thrust pack to slow to a safe landing speed.  At the 5-km mark, a Shilone attacks the plummeting ‘Mechs.  To dodge the incoming attack, MacCray changes his angle of fall to minimize wind resistance and plummets towards the ground, falling a kilometer before resuming the spread-eagle position.   He lands in the sea, in shallow water (5 meters deep) not far from shore. 

Wiley’s Wolverines designated LZ is the Cerberus Complex spaceport, on the shores of the Styx River, 10 kilometers north of the Thanatos Sea.  Visual inspection of the horizon reveals only one settlement, at the mouth of the river by the sea, and Captain Wiley orders the company to head for it.  Once on the ground, MacCray sees that the Combine has flooded the region to change the coastline, and the settlement at the river mouth is, in fact, Cerberus.  The rest of the company is already there, engaged with the Proserpina Hussars.  MacCray intercepts a light DCMS lance trying to take the Wolverines from the rear. 

With the element of surprise lost, the Proserpina Hussars withdraw, leaving the Cerberus Complex under the control of the Deneb Light Cavalry. 

Notes:  William Keith described the Scheat system as having a variable M-class red giant star, with the sole colony on the marginally habitable Scheat V, just barely within the star's habitable zone, but still better than the other worlds in the system.  WizKids' Dark Age Atlas entry for Scheat calls it a G-class yellow subgiant, with nine planets, and a pleasant, water-rich agricultural colony on Scheat I.  Since the more-recent source prevails in canonicity conflicts, The M-Class star and Scheat V's status as the sole colony are voided.  It could be considered a mining colony supported by the agricultural output of Scheat I, with the heat provided by intense volcanic activity, rather than solar radiation.

Given the alternative offered of a much more pleasant life on Scheat I, likely only the Combine's severe restrictions on travel and other lower caste freedoms keeps the mining colony from being depopulated through mass emigration to Scheat I.  In fact, since Scheat I's write-up (circa 3130) does not mention Scheat V, it's entirely possible that "Hell" did succumb to a mass exodus once the Republic of the Sphere annexed the system in 3081.

I'm somewhat surprised that the Galahad '26 exercises  involved the invasion of the Combine's sovereign territory.  If the goal was to lull the Combine into thinking the Galahad '27 and '28 exercises were just threatless posturing, actually invading in '26 seems counterproductive.

The description of the drop sequence is very evocative of the opening sequence in Starship Troopers (the novel), right down to the radar-spoofing chaff and the capsule blowing apart into pieces (five, rather than eight).  The only major differences between the two drop sequences are that the ‘Mech pod doesn’t use parachutes to slow down (using thruster packs instead), and that the DropShip doesn’t shoot out dummy capsules to draw fire (understandable if they’re 20 tons each – that gets into orbital bombardment territory).  Many stylistic elements of BattleTech were inspired by Starship Troopers, to the extent that the Infiltrator II battle armor suit pictured in the Field Manual: Federated Suns color plates identifies the wearer as J. Rico (after Starship Troopers' main character, Johnny Rico).  The naming of units after their commanding officer with a nickname (Wiley’s Wolverines) is also similar (Rasczak’s Roughnecks, Blackie’s Blackguards), though that’s more a case of drawing on common real-world sources than BattleTech copying Starship Troopers.

MacCray is piloting a Crusader (65 tons) and describes his combined weight with the drop pod as 85+ tons, implying that the pod itself has a mass of slightly more than 20 tons.  Having the pod split apart into five sections is different than the release mechanism shown on the cover of Operation STILETTO, which shows the bottoms of the drop pods opening and releasing the ‘Mech inside (presumably firing retro-rockets simultaneously, so that the pod doesn’t continue to drop at the same rate as the ‘Mech.)  Those are Marik pods, however.  Perhaps the pods aren’t standardized across the successor states.  Marik pods may be bottom exit, while Davion pods may have five-segment blow-away panels.

The aftermath notes that the Wolverines held the spaceport for two days against repeated Kuritan attacks, until relief forces arrived.  The AFFS forces holding Scheat V were pulled back to blunt a Combine thrust at Xhosa VII.  The Deneb Light Cavalry assaulted Scheat V again in 3027, during the Galahad ’27 exercises, intending to test House Kurita’s resolve.  The lack of significant reserves appears to be one of the elements that kept borders from substantial change in the Third Succession War.  With primacy given to ‘Mech forces, their limited numbers meant that gains couldn’t be consolidated, because using their severely limited numbers for offensive operations leaves friendly worlds open to counterattack.  The irony is, of course, that the Galahad ’26 and Galahad ’27 exercises were designed to convince the Combine and Confederation of exactly this – that stalemate was inevitable – while in truth, Hanse Davion was setting in motion a massive offensive campaign to seize half the worlds of the Capellan Confederation.

A sidebar gives biographical information for Sinclair MacCray, noting that he’s the son of a Deneb Light Cavalry MechWarrior and one of the unit astechs, and served as an apprentice in the unit from the age of 10, getting two years of formal training at the Meistmorn Academy on Doneval II.  He inherited his father’s Crusader after the elder MacCray was KIA on Dobson in 3021, and assumed his father’s position in the regiment.  When John Wiley died in 3027, Sinclair was promoted to Captain and given command of the company.  Unlike the post-Helm core period when the armies of the Inner Sphere militaries were professionalized, this was the era of the MechWarrior family.  As long as you could keep your ‘Mech running, you had a home in the regiment, and a hereditary position.  Presumably this came with status and prestige (though Sinclair seems, even at the rank of Captain, to be standing night watches at a military barracks in Port Borea on Klathandu IV), and a landhold for his family, with incomes and attendants. 

Once the Crusader is destroyed, however, House Sinclair’s survivors will be relegated to the ranks of the dispossessed, who probably serve as infantry auxiliaries and do other scutwork in the hopes they’ll be able to claim a salvaged ‘Mech following a battle their unit’s involved in.  I wonder what sort of internal unit politics go on, deciding which dispossessed pilots get a ‘Mech, and dealing with claims by the MechWarriors who downed the unit and may want to assign it to their own family, as a hedge against becoming dispossessed themselves. 

The story is uncredited, but it is a featured element of the first issue of BattleTechnology, William Keith’s brainchild.  He did most of the work on issue 0101 and is listed as the Editor.  J. Andrew Keith (his brother), Dale L. Kemper, Nina Barton, and Thomas S. Gressman are credited for some of the features, leading me to suspect that all the content not credited is the work of William Keith.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Frabby

  • Major
  • *
  • Posts: 4250
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1392 on: 15 September 2016, 13:50:22 »
It may be worth noting that Scheat has since received a quite different description in another (canonical) source, the Dark Age: Republic Worlds (3130) atlas, that cannot be reconciled with the description from the story. So maybe we have to chalk it up as a simulator run in the Galahad exercises...
Sarna.net BattleTechWiki Admin
Author of the BattleCorps stories Feather vs. Mountain, Rise and Shine, Proprietary, Trial of Faith & scenario Twins

roosterboy

  • Site Maintenance
  • Major
  • *
  • Posts: 5704
  • J'accuse!
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1393 on: 15 September 2016, 14:03:28 »
It may be worth noting

♪ ♫ Someone didn't read the notes... ♬♩

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1394 on: 15 September 2016, 14:05:52 »
The only two irreconcilable points are MacCray's description of the sun type and that Scheat V was the only inhabited planet.  If we chalk that up to an unreliable narrator (he notes that he only knows what he does about Scheat from his briefing, and the briefing materials may have been in error), the rest of the story can be reconciled with the 3130 writeup entry.  The goal of the operation was to take out the 4th Proserpina, and if they were on V instead of I, then that's where the Deneb Light Cavalry had to go.

A parallel may be Kali, in the Algol system.  Kali isn't mentioned in the main Algol writeup, but a BattleTech story takes place there in "Think Like a Liao," and the main writeup doesn't preclude its existence.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Frabby

  • Major
  • *
  • Posts: 4250
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1395 on: 15 September 2016, 14:22:38 »
♪ ♫ Someone didn't read the notes... ♬♩
D'oh - got distracted and somehow read over that part. Move on, nothing to see...
Sarna.net BattleTechWiki Admin
Author of the BattleCorps stories Feather vs. Mountain, Rise and Shine, Proprietary, Trial of Faith & scenario Twins

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1396 on: 15 September 2016, 15:13:06 »
Date: August 22, 3026

Location: Scheat

Title: Deep Trouble

Author: William H. Keith, Jr.

Type: Scenario (BattleTechnology)

Synopsis:  When the DropShips of the Deneb Light Cavalry (DLC) were spotted burning towards Scheat V, the commander of the 4th Proserpina Hussars, Colonel Vidmer R. Hochstadter deployed four lances to the Tai Ch’ien factory complex on the edge of the flooded Lin Pao plains, where they ambushed ten DLC ‘Mechs that had dropped onto the site from orbit.  A fifth lance, under Lt. Andre Manurhin, was dispatched to prevent the DLC from being able to retreat to the sea, but it was intercepted by a mis-dropped DLC Crusader. 

The scenario pits a DLC Crusader (P4/G3) against a Proserpina Hussars lance – Panther (P4/G3 - Damaged); Stinger (P4/G3); Stinger (P3/G3 - Damaged); and Stinger (P3/G2).  The Crusader may begin as a hidden unit and make his first attack with damage resolved before the enemy can return fire. 

The entire map is flooded with Depth 1 water, with a Depth 3 river (the Styx) running through it.  This scenario predates the modern rules for these conditions, so it house-rules them.  Depth 1 movement costs 2 MPs (but no PSR).  Depth 2 costs 4 MPs.  Depth 3 restricts movement to 1 hex per turn.  Rather than jumping from water hexes being prohibited, it’s risky.  Each attempt requires a check (modified by piloting skill) to see if the submerged jets misfire or explode. 

The Hussars’ goal is to move to the middle of the two-map playing area from the east, then turn north and move off that edge of the map.  Getting all four off in good condition, without losing weapons, is a Major Victory.  Destroying the Crusader en route is a Decisive Victory.  The Crusader wins a major victory by preventing all four fully-armed ‘Mechs from moving off the board, and wins a Decisive victory if no more than two escape.  If one or fewer Combine ‘Mechs makes it off, it is a Spectacular Victory. 
 
Notes:  This scenario accompanies the “Drop Into Hell” story in BattleTechnology 0101, with the setup told from the Proserpina Hussars’ perspective.

A large number of relevant rules apply to this scenario, but didn’t exist at the time.  Applying them would make sense, but would vastly change the gameplay. 

Under the base ruleset, as presented by Keith, I would recommend that the Crusader be towards the northern side of the deployment area, right near the border between the two maps.  Ideally, once the enemy appears there, you can spring up and get a good back-shot, taking one or two down immediately.  Don’t emerge prematurely, or the enemy will scatter, and you’ll have no hope of running them down.

For the Combine, I would recommend sending the force in together, walking along the river, but halting on the east side of the map divide.  Have three of the ‘Mechs go prone, under water, so they can’t be shot, then have one go test the waters.  Once the Crusader emerges from hiding, hope your bait ‘Mech survives the opening volley (it probably won’t), and then have it flee for the safe edge.  Have your three stragglers stand up, move north, and then go prone again.  You won’t make much progress, but you’ll be invulnerable to harm, and the 4/6 Crusader isn’t exactly going to be catching up to kick you any time soon, so it will devolve into a frustrating (for him) slow-motion chase.  Do the same with the bait ‘Mech, if it survived and doesn’t have armor section breaches to deal with.  If it survived, but can’t go prone without flooding, risk jumping to get distance on the Crusader (though its LRMs are still going to hurt). 

Modern rules you may wish to apply include:  PSRs for every attempt to enter an underwater hex; flooding criticals; ban on underwater jumping; being able to fire energy weapons under water at reduced range and damage.

If these are applied, however, the Combine force is unlikely to make it.  Even with good pilots, the chances of missing a PSR and falling, given all the terrain they have to cross and the inability to jump, then breaching a torso section and getting critted-out due to flooding, will decimate your little force.  (I once tried to cross a river in the Fall of Terra campaign in the UK, and lost 2/3 of my units to getting stuck in the mud and/or falling and flooding.)  In this scenario, the Crusader should wait until the DCMS forces are about 2/3 of the way across the eastern map, then pop up and start plugging away at the targets.  The Stingers have such thin armor that spreading your shots around at them should breach armor sections and preclude them from submerging (because then they won’t score victory points, having flooded arms, etc.).  Stuck above the waterline and unable to jump, you can then mow them down at your leisure.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Wrangler

  • Colonel
  • *
  • Posts: 24991
  • Dang it!
    • Battletech Fanon Wiki
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1397 on: 16 September 2016, 06:32:44 »
I love reading these old scenarios, they give players some serious texture to their games i would think.  I wish they were considered to be actual canon thou.  If their from Battletechnology magazine, they aren't.

I keep thinking it be good to have a small quarterly publication.  Maybe the spotlight PDFs will do the job.  I did like magazine format better, but from what I understand some attempts in the past didn't work i guess.

Did magazine ever mention which Deneb Light Cavalry regiment that was featured in these scenarios?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1398 on: 16 September 2016, 07:40:26 »
It doesn't specify, and the way it's written implies there's only one DLC.  However, it's probably the 4th Deneb Light Cavalry, which was already stationed in the Raman PDZ circa 3025 (though on Harrow's Sun, rather than Klathandu IV - perhaps they swapped duty stations with the 4th Crucis Lancers in 3026 and 3027).
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1399 on: 16 September 2016, 14:30:25 »
Part 1

Date: September 10, 3026 [See notes]

Title: Technical Readout: 3026 (Vehicles and Personal Equipment)

Authors: Kevin Stein and Sam Lewis (writing), Duane Loose and Steve Venters (art)

Type: Sourcebook (FASA)

Synopsis: This Technical Readout spotlights 40 conventional vehicles that share the battlefield with ‘Mechs, and also presents a supplemental section on personal equipment.

Ferret Light Scout VTOL: The Ferret was developed in 2904 to perform reconnaissance, troop transport, pilot recovery, indirect-fire spotting, and counter-insurgency operations.  It has minimal armor and armament (just a machine gun and some remote sensors).  The Battle History records that trying to use Ferrets as close-support gunships failed utterly in March 2915 on Tamar, but using them to find enemy logistical targets and to ferry infantry commando teams to them worked much better in August 2915, allowing the Lyran 54th Combined Arms Combat Team to fight the 4th Proserpina Hussars to a standstill and force them off Tamar by October 2915.  A notable Ferret pilot is Hatashi Williams, a guard at the New Avalon Institute of Science who was reassigned to combat duty on Quentin following a semi-drunken flying demonstration he gave to a terrified student.

Savannah Master Hovercraft: The Savannah Master is a new product (circa 3026) from S. L. Lewis, Incorporated, being issued to Steiner cavalry and recon units.  It has sufficient armor to take a solid hit to the front glacis, a Medium Laser for bite, and great ground speed.  It is built around an Omni 25 fusion engine, a cache of which Warrant Officer S. L. Lewis found in the Periphery.  The name comes from Lewis’ defeat of MechWarrior Savannah Johnson’s Locust during field trials.

Armored Personnel Carriers:   Light vehicles intended to get infantry squads to where they can do the most damage, this entry profiles wheeled, tracked, and hover variants, all of which have twin machine guns and a squad bay, with varying amounts of speed and armor.  The Battle History recounts an event on Garrison, where Katrina Steiner had withdrawn the main defense force, leaving only fifteen infantry companies to defend against a DCMS force of nearly two full battalions of elite ‘Mechs.  The Steiner infantry dug in and did severe damage when the overconfident Combine ‘Mechs charged into close range, throwing the Combine forces back in confusion after several lucky headshots.  The Steiner infantry used their APCs to pull back, and then to counterattack when the Combine ‘Mechs came back to survey the battle site.  The Lyran commander, General Godson, was quoted as ordering his men “Don’t fire ‘till you see the glow of their control panels!”

Guardian Fighter: Providing our first view of a conventional fighter in BattleTech, the Guardian was introduced by House Liao in 2831 to bolster their garrison units as a bomber and for ground-support fire.  Its battle history focuses on Sappho, where the 876th Air Support squadron used them to support guerrilla operations for six months after House Marik seized the world.  The notable pilot is Flight Officer Rachel Erika, who shows great promise in simulators.

Skulker Wheeled Scout Tank: Found all over the Inner Sphere, the old and outdated Skulker is nonetheless most commonly seen in the Draconis Combine.  Only recently have commanders begun mounting lasers on the car, usually in place of a tube antenna or machine gun mount.  During the 3025 Galtor Campaign, AFFS Major Baum tried to penetrate Combine lines and rescue captured Davion technicians using Skulkers seized from the 8th Galedon Regulars.  However, while the tanks looked the part, the Davion crews lacked the correct codes and passwords, and were discovered at the first roadblock.  The rescue convoy was wiped out, and Major Baum was taken prisoner along with the technicians.  Notable units include the Capellan “Matahari,” which uses a special engine baffler system to move quietly, and a Skulker crew in service to the 12th Star Guards that has completed more than 60 scouting missions.

Warrior H-7 Attack Helicopter: Introduced in 2950, Warriors are in use throughout the Inner Sphere and Periphery.  It has a light autocannon and short-range missiles, and can deploy remote sensors.  Most serve in garrison and airmobile infantry regiments as fire support.  The most notable action involving a Warrior was in 3021 on Kimball VI, in which the mercenary Law’s Flight drove off Wilson’s Hussars, who were contracted by Redjack Ryan to steal mining and ore processing equipment from bauxite mines on the world.  After achieving victory on Kimball VI in 3021, Nancy Laws and her unit were sent to Liezen on counter-insurgency duty.

Harasser Missile Platform: The Harasser Missile Platform was introduced in 2829 as a companion unit for the Galleon.  Swift movement and a double rack of short range missiles make it a potent skirmisher, but it suffers from light armor protection and must keep moving at all times.  Harassers secured a spectacular victory on Suzano in 3000, when Harassers with the 3rd and 5th Infantry Support Companies conducted a guerilla campaign against the Liao raiders that had wiped out the rest of the planetary garrison.  Marklin “Chevy” Chevalier commands an original 2829 Harasser, the “Aces and Eights,” as commander of the 5th Infantry Support Company on Suzano.

J. Edgar Light Hover Tank:   A product of the Alphard Trading Corporation, the J. Edgar mounted light weapons on a fast frame, but went out of production because buyers wanted more firepower.  The vehicle’s most famous battle was so long ago it has passed into legend, and suggests that a vehicle commander named Roebinood led his tank company against 30 heavier tanks, and used their speed to get within the minimum ranges of the heavier tanks.  The surviving tanks retreated to their LZ, and were destroyed when their own DropShip miscalculated and landed on them.  Various versions of the tale exist, and at the most extreme pit Roebinood’s tanks against 20 Atlases, 27 other ‘Mechs, and a giant mobile weapons platform.

Scorpion Light Tank:   A product of the Quikscell Company, this “budget tank” is small, inexpensive, and easy to repair, making it popular with poorer worlds, Bandit Kings, and Periphery pirates, who tend to use it in large numbers.  The battle history recounts a fight on Santander V, when Helmar Valasek used several platoons of stolen Scorpion tanks to ambush a punitive Kuritan strikeforce, resulting in high casualties on both sides.  House Kurita subsequently used the battle as the basis for its “Scorpion’s Nest” training exercise for new MechWarrior cadets.  Notable units include “Rummage Sale,” which served as a courier during the Battle of Halstead Station, and Jalex Schenker and Parson Smith, a pair of gamblers who operate the largest Scorpion supply and repair depot in the Inner Sphere, having won all their inventory at games of chance.

Sea Skimmer Hydrofoil:   The Sea Skimmer was custom-built by Skye Pleasure Craft Ltd. In 2867 for the Skye Militia’s 348th Reserve Detachment, otherwise known as the New Glasgow Yacht Club.  It relies on its blazing speed to bring its short-ranged missile batteries and machine guns to bear on foes.  The Sea Skimmers first saw combat in 2895 when a DCMS invasion force landed, and the 348th helped the Skye Militia regiments hold the city of Inverness in the Mantty River Delta.  After weeks of fighting, the 348th, under Commodore Lisa Miles, had lost 10 of its 12 Sea Skimmers, and was the only force standing between Inverness and a Kurita battalion.  The two Skimmers were outfitted with nuclear warheads and sent to destroy the dam holding back the Mantty River, wiping out the Kuritan force as the last of the New Glasgow Yacht Club vanished in a nuclear fireball.

Karnov UR Transport:   A heavy lift helicopter sold by the New Earth Trading Company, it is in widespread use by all militaries for supply and logistics missions.  In 3012, the Hsien Hotheads raided Loongana on a House Steiner contract, but the FWL garrison had mined their drop zone, stranding a light ‘Mech company there.  Colonel Hsien ordered his Karnovs to retrieve the crippled ‘Mechs.  Two of the four Karnovs were shot down by Marik infantry, but all twelve ‘Mechs were recovered.  However, when the two Karnovs went back for the downed Karnov crews, they were destroyed by a late-arriving Marik Rifleman.  Notable Pilot Manfred von Kalowski is part of the Irian garrison.  He paints his Karnov red and wears a leather flying helmet and jacket.

Notes:  No publication date is given, but there’s a blurb from the New Avalon Herald on the back cover, dated September 3, 3026.  Presumably the Herald got an advance review copy and published their glowing endorsement on September 3 – enough in advance for the published version to include it on the back cover.  I’m putting the date as September 10, 3026 – giving the editors a week to put the blurb on the final cover copy proof and get it into circulation.  The author isn’t named.  The revised version is framed as a Wolfnet publication, but this first edition is probably a product of “Fasan Press,” referenced in “Wolves on the Border” as a publisher of various military reports (FASA’s in-universe avatar).

This was BattleTech’s first “deep dive” into vehicles.  The game debuted with just the core 14 ‘Mechs, and a few vehicles were introduced in the MechWarrior RPG (the Vedette, Hunter, Demolisher, B2 Heavy Transport, Jeep, Skimmer, Air Car, Ground Speeder, and an assortment of robots (security, mining, and agricultural).  The earliest scenario packs predated CityTech’s rules for vehicles, so they made up their own (leading to some extremely fragile/abstract hover tanks in the Gray Death Legion scenarios on Trell I).  The overall impression I had of the early role of vehicles in BattleTech was that it was similar to Steve Jackson’s O.G.R.E. game – unable to really hurt the big guys except in massive numbers, but useful to counter the other guy’s support forces, and free up the big guys to go after each other.  The image of a Jeep with an SRM-2 on the rollbar plugging away at an oncoming Assault ‘Mech evokes one of the future flashbacks from “The Terminator,” and probably ends about the same way.

TRO: 3026 was a game changer, adding a welcome variety of vehicles to the BattleTech universe, and using the Battle History sections to clarify that conventional vehicles had been key players on the battlefields of the Succession Wars.

Ferret Light Scout VTOL: The Ferret is a great demonstrator of the argument that vehicles are often better in specialized roles than ‘Mechs.  With a 15/23 movement rate, it blows the Wasp, Stinger and other “recon” ‘Mechs out of the water in terms of the terrain it can negotiate and the ground it can cover.  With remote sensors capable of monitoring key chokepoints, it can cover a whole front in a large-scale campaign.  I used one as my personal vehicle in a Total Chaos campaign, initially intending it to just serve as a battlefield pilot recovery vehicle.  However, the motive hits table made hovercraft a very tempting target for its machine gun, and it racked up a significant number of enemy takedowns, with its tremendous speed and tactical insignificance sparing it from enemy fire.  With a Ferret on hand, the unit was able to easily achieve the “get person A to location B before deadline C” objectives without breaking a sweat, and the low BV didn’t significantly increase the OpFor’s capabilities.  Under the modern Total Warfare rules that require infantry carriers to hold an entire platoon, its role as a squad-carrier is outmoded, but still valid for AToW RPG missions. 

Savannah Master Hovercraft: The entry for the Savannah Master focuses mostly on the story of its creation, despite the fact that it would go on to be the bane of a many a MechWarrior’s existence in the years to come.  The Tactical Handbook even introduced a rule that vehicles had to move in groups of four, and do all movement before ‘Mechs, due to the then-dominant munchkin tactic of flooding the field with Savannah Masters in tonnage-balanced fights.  Essentially, it’s an up-armored Skimmer (from MechWarrior) that drops the speed and rear flamer, upgrades the nose Small Laser to a Medium, and adds enough armor to survive a lucky PPC hit.  It’s a winning combo, especially in the era that predated targeting computers, pulse lasers, and the ruinous motive damage chart for hovercraft.  The origin story also raises a number of interesting points.  S.L. Lewis is, of course, the in-universe avatar of author Sam Lewis (who also had the world of Slewis named for him).  It’s possible, but not ever specified, that businessman S.L. Lewis is also Professor-General Sam Lewis (another Sam Lewis avatar who makes a cameo as a background character in the Warrior Trilogy and is killed by Jade Falcons during the Clan Invasion), though it’s a bit of a jump to get a promotion from Warrant Officer to Professor-General in a span of three years.

Another question raised in the backstory regards the competing vehicle design from Defiance Industries – a 30-ton tracked tank that apparently mounted plenty of armor and medium lasers, and cost 800,000 C-Bills.  The competing design apparently never got past the prototype stage, since Defiance Industries has never produced a 30-ton tracked vehicle.  The closest is the Hunter, which is 35 tons and mounts an LRM-20.  The design specifications, in fact, very closely describe the Badger D (30 tons, tracked, 798,000 C-Bills to produce).  Defiance Industries probably just cloned the Badger-D, minus the omni-pod capabilities.  The Badger has a BV of 540, vs. the 215 for the Savannah Master, but the Badger does cost nearly ten times as much for only 2.5 times the efficacy.  The Locust, against which the prototypes were benchmarked, has a BV of 432 for 1.5 million.)

Another note that raised questions for years was the nature of the cargo that Lewis’ ship dumped to make room for the LosTech haul.  Given the scarcity of JumpShips and DropShips, what kind of sense did it make, people wondered, to use that limited cargo throughput capacity to haul “Botany Bay Industrial Sand”?  Well, we got our answer in Kevin Killiany’s “Godt Bytte,” which explained that JarnFolk traders had arranged a trading contract between Botany Bay and Sigurd to provide industrial sand for the purposes of both ice mining and construction material.  Looking at the star map, this implies that the LosTech cache was found in an uninhabited system between Last Chance and Sigurd (it’s a direct jump to Last Chance from Botany Bay).  One wonders, however, why the JarnFolk stopped making this cargo run, and appear to have turned it over to Lyran traders.  In Godt Bytte, we saw Hanseatic League traders also muscling in on the Oberon Confederation market – perhaps Mr. S.L. Lewis was actually working on a Hanseatic ship, rather than a Lyran one.

Armored Personnel Carriers:   As with the Ferret, the Total Warfare rule requiring infantry bays to be able to accommodate entire platoons makes the standard APC unusable in its primary role on the boardgame, since the 10-ton vehicles are only designed to hold squads.

General Godson’s quote “Don’t fire ‘till you see the glow of their control panels,” is probably a reference to the “whites of their eyes” order famously given at the Battle of Bunker Hill, during the American revolutionary war (though the Wiki on Bunker Hill indicates that the phrase, and variants thereof, originated with Gustavus Adolphus and was a widely used reminder to troops to conserve ammunition when using the low-accuracy weapons of the era).  In the BattleTech engagement, the commander probably wanted all his troops to wait until the Combine forces to get within short range, to maximize the surprise factor of so many shots actually hitting.  Opening fire further out would result in a lot of misses, and could prompt the Combine to simply stop advancing and engage the Lyran infantry from beyond their effective range.  (Another indication that the battle was in the dark, since Combine MechWarriors shouldn’t have been so stupid as to blunder into close range combat with Lyran infantry if they could see where they were deployed.)

In the Garrison battle, the 15 companies consisted of 1,260 troops.  To carry them all would have required 180 APCs.  While an individual APC’s two MGs won’t do much damage to a charging Combine ‘Mech, 180 of them could do some damage to the attacking 45 ‘Mechs.  The battle also appears to have taken place at night, because it doesn’t make sense for infantry to be looking for the “glow of their control panels” during the day.  Garrison is three jumps from the Combine border, implying that the DCMS force there was part of a deep raid against Garrison and at least one nearby world that was more important.  Looking at the map, the most important system within one jump of Garrison is Arcturus.

Guardian Fighter: I have never actually seen a Guardian fielded in my BattleTech experience.  With such paper-thin armor, a single shot from just about anything will bring it down, making it only useful if you have massive numerical superiority over your foes so they can’t spare an AC/5 to swat your 20-ton fighter out of the sky.  They certainly don’t seem to have had any ability to slow the onslaught of the AFFS during Operation RAT. 

Sappho is an interesting engagement.  Not appearing on the 3025 maps, it was added to the 1st and 2nd Succession War maps, but disappeared during the 3rd Succession War.  However, the “End of the First Succession War” map in Handbook: House Liao shows it as a Marik holding, as does the “End of the Second Succession War” map.  Liao must have taken it back briefly during the Second Succession War, then lost it again, because the Guardian was only invented during the Second war.  Hmmm – in fact, 2837-2838 was probably when House Liao recaptured Sappho and garrisoned it with Guardians, since that was during the ComStar-imposed blackout, when the Capellans made a lot of territorial gains against the interdicted FWL.  The action on Sappho would have been later, when the FWL waged a campaign to roll back Capellan advances made during the blackout.

Skulker Wheeled Scout Tank: The Skulker seems to be the descendant of the M8 Greyhound Scout Car.  Fitting with the general Combine disdain of vehicles, its systems are outdated and balky, it’s uncomfortable to operate, and DCMS planners would rather put more into the field as expendable assets than upgrade its capabilities with scarce technology.  It has more armor than most scout units, and its 7/11 movement will let it break contact with most ‘Mechs it encounters, but it remains completely outclassed by the AFFS Ferret in terms of information gathering capabilities and versatility.  Unless you had a crack gunner in the turret, I’d say the Ferret might even be able to take the Skulker in a fight, scoring hits on the motive damage table until the tires all blow out and leave it unable to move.

Warrior H-7 Attack Helicopter: Ton-for-ton, the Warrior H-7 is the most cost-efficient unit (lowest C-Bill-to-BV ratio) in the game of BattleTech.  While an AC/2 is normally nothing to be concerned about, having it mounted on a 10/15 VTOL in 3025 makes it a unit that can maintain position beyond the reach of most weaponry, and make sure it can’t be hit by anything that can reach out to it at that range.  A unit like Law’s Flight, when not tied down to protecting a fixed location, can pick away at the enemy without significant fear of effective retaliation, then withdraw to reload after chucking 45 rounds down-range.  Aerospace fighters or aggressive vehicles like the Savannah Master or Ferret would be needed to go after them.  In practical terms, however, their efficacy will be hampered by terrain (woods, hills, etc) and by the fact that most tabletop scenarios are on a fixed set of maps, rather than a rolling battleground (putting new maps down as the battle shifts), so despite their theoretical invulnerability, they end up fighting in a broom closet more often than not, and can’t make full use of their ability to strike from 20+ hexes away.  I find the SRMs to be somewhat pointless – once you reach the distance at which they’re effective, you’re close enough for the enemy to hit you back, and your 1.5 tons of armor isn’t going to stop much incoming fire.

Harasser Missile Platform:   The Harasser is basically a light Pegasus that sacrifices armor protection and the laser to cram two SRM-6s onto a 25-ton 10/15 frame.  The result is a spectacularly effective vehicle-killer, since the wave of SRMs it can fire is perfect for saturating the Motive Damage table.  I’ve never really understood why it’s assumed to be a good partner to the Galleon, which only moves 6/9 and has a popgun weapon array.  The Galleons can’t keep up with the Harassers and couldn’t contribute much if they did.  Better just to go with an all-Harrasser force, even though the hovertanks are 200,000 C-Bills more expensive.  “Aces and Eights” is a reference to the so-called “Dead Man’s Hand” at poker – the cards supposedly held by gunfighter Wild Bill Hickok when he was murdered in 1876. 

J. Edgar Light Hover Tank: The J. Edgar entry is a massive pop-culture in-joke.  The tank itself is a reference to FBI director J. Edgar Hoover.  (J. Edgar Hover/Hoover…)  Roebinhood and his tank company are, of course, Robin Hood and his merry men. 

Capabilities-wise, it’s fast, can take some solid hits and keep going, and is an effective vehicle-killer with a pair of SRM-2s for motive crit-seeking.  Interestingly, the “giant mobile weapons platform” from the Battle History legend was a complete mystery at the time TRO: 3026 was published, because nothing in the rules or lore suggested such things even existed.  Decades later, however, we might well suspect that the stories were referencing a Rattler-class mobile structure, which certainly qualifies as a “giant mobile weapons platform” in my book. 

Later sources have indicated the J. Edgar was first built in 2722, so it isn’t even all that old, by BattleTech standards (the rhetoric in the entry makes it sound like the design should be fielding Primitive-rules equipment).  Given the era, the tanks involved were likely Rhinos, LRM-Carriers, Marksman self-propelled artillery pieces, and/or Long Tom Mobile Artillery pieces.  With their speed, night modifiers, and minimum range modifiers, it is conceivable that 12 J. Edgars could take out 30 fire-support vehicles.  The fact that one side was said to have deployed a mobile weapons platform implies that the battle took place during the Star League Civil War or Periphery Uprising, possibly with Periphery rebels (“Roebinood” would be consistent with outlaws stickin’ it to the man) attacking an SLDF occupation force which had a Rattler at their fort.

Scorpion Light Tank:   The Scorpion is touted as the “standard tank,” with other units benchmarked against it as to “How many Scorpions do you think that ‘Mech’s worth?”  Its supposed advantage of low cost makes much less sense once you consider that the Savannah Master is 3.5 times cheaper and harder to hit.  The only way this type of unit makes sense is when you consider the amount of technical skill and infrastructure required to keep a fancy fusion-powered unit like the Savannah Master running, despite the low purchase price.  This is why the Scorpion is popular on Outback, Periphery, and Pirate worlds – when it breaks, you can fix just about any problems with twine and cut up plastic bottles. 

No cargo capacity is listed, but it’s noted that they’re used as transports and as couriers.  The famous courier on Halstead Station, “Rummage Sale,” was likely a courier for the DCMS, since it’s participated in “all the battles” and never got damaged, and since a Scorpion is far more likely to be part of a militia than a front-line RCT.  The top speed of 65 kph makes it a pretty pokey courier, but since most of the settlements on Halstead Station are underground, and connected by subterranean tunnels, perhaps the maximum safe speed in the tunnels is around what the Scorpion can reach, making a faster unit unnecessary.

Sea Skimmer Hydrofoil:   This is the kind of war story that Lyran social generals dream about.  Having an excuse to have yacht parties every week for 28 years, and then going out as big damn heroes.  It’s unclear from the entry, however, whether Skye Pleasure Craft, Ltd. ever made any more Sea Skimmers and, if so, who might be fielding them.  The circumstances on Skye that led to their construction seem pretty unique, and unlikely to be replicated elsewhere.

The armament on the boats is somewhat questionable.  Yes, it’s supposed to provide infantry support, but the machine guns have such short ranges that it’s doubtful that the Sea Skimmers would be able to effectively engage enemy infantry unless they’re right at the shoreline.  Once it gets close enough to an enemy combat unit to use its machine guns, it’ll be close enough for enemy attacks to start hitting back, despite the speed, and its 2.5 tons of armor won’t repel much incoming fire.  An AC/5 would let it hit from a safe distance.

It appears the Ares Conventions were in effect on Skye in 2895, when it was noted that the Inverness garrison commander decided to violate the rules of warfare by using a nuclear device to destroy the Kurita forces.  Despite these supposed “rules,” Inverness was still in possession of two 1 kiloton warheads.  Presumably, then, around 2900, large numbers of LCAF militia garrisons (and presumably front-line forces) had a stash of “just in case” nukes.

Karnov UR Transport: Manfred von Kalowski is a reference to Manfred von Richthofen, the German “Red Baron” of World War I.

The write-up presents the source of the craft as a mystery, but later accounts have clarified that the VTOLs are produced at NETC’s factory on New Earth.

The Hsien Hotheads (referred to in this write-up as “Hsien’s Hotheads”) were formed by the Twohy family (displaced rulers of the world of Hsien) after the fall of the Star League, and the House continues to run the mercenary unit in 3025 and beyond.  This entry names the Hotheads’ commander “Colonel Hsien.”  This is probably a mistake by Fasan Press, since the reference should have been to Colonel Twohy.  The account is also somewhat specious, in terms of BattleTech rules, because the ‘Mechs probably exceed the weight limit of the 30-ton VTOLs.  (A five-ounce bird cannot carry a one-pound coconut!)  Unless someone can point me to a ruleset where a unit can carry well beyond their normal load limit at the cost of airspeed.  The minefield rescue incident is strongly evocative of the use of the Mavellic VTOL (see attachment) in Dougram: Fang of the Sun, where they’re used to deploy and recover the mecha (much the same as VTOLs are used to deploy Jaegers in Pacific Rim).
« Last Edit: 17 September 2016, 22:29:22 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Frabby

  • Major
  • *
  • Posts: 4250
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1400 on: 16 September 2016, 15:25:42 »
This was BattleTech’s first “deep dive” into vehicles.  The game debuted with just the core 14 ‘Mechs, and a few vehicles were introduced in the MechWarrior RPG (the Vedette, Hunter, Demolisher, B2 Heavy Transport, Jeep, Skimmer, Air Car, Ground Speeder, and an assortment of robots (security, mining, and agricultural).  The earliest scenario packs predated CityTech’s rules for vehicles, so they made up their own (leading to some extremely fragile/abstract hover tanks in the Gray Death Legion scenarios on Trell I).
Well, there's also Battledroids that featured very different (but interesting) vehicle rules and gave us generic jeeps armed with either MGs or SRM-2, and the classic tank trio (all with identical armor coverage under Bd rules):
  • SCR-8N Scorpion - no turret, 3 SRM-6 with 15 shots per launcher installed in the front
  • HNT-3R Hunter - no turret, one LRM-20 with 18 shots installed in the front
  • VDE-3T Vedette - AC/5 with 40 shots and machine gun with 200 shots, both turret-mounted

Re: Industrial Sand and the Godt Bytte story, the Jarnfolk trader protagonists know that their deal will be up as soon as Botany Bay and Sigurd realize that each is paying top dollar for the other's waste product, with the merchants in the middle making an almost unfair fortune. I guess they milked the cash cow best they could while it lasted, but never expected this trade run to be available forever.
Sarna.net BattleTechWiki Admin
Author of the BattleCorps stories Feather vs. Mountain, Rise and Shine, Proprietary, Trial of Faith & scenario Twins

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1401 on: 16 September 2016, 15:31:59 »
But that's the point - traders were still hauling Botany Bay Industrial Sand to Sigurd in 3021, so the trade contract must still be in force, yet the Jarnfolk have vanished from general knowledge of the Inner Sphere (pushed out by Hanseatic competition?)

Maybe House Mailai of the Erit Cluster took over the sand-for-water deliveries, since that's certainly in their area of operations.

I've never seen a copy of the BattleDroids rulebook.  Thanks for the info on the three Gen1 tanks.  Were there any illustrations?  Did the BattleDroids Hunter look like the one on Vakarel?
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Frabby

  • Major
  • *
  • Posts: 4250
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1402 on: 17 September 2016, 00:38:11 »
I've never seen a copy of the BattleDroids rulebook.  Thanks for the info on the three Gen1 tanks.  Were there any illustrations?  Did the BattleDroids Hunter look like the one on Vakarel?
Check the Sarna article on Battledroids, namely the gallery at the bottom. There's an image of the cutout sheet with the iconography for the tanks. It's rather bland, unfortunately, and the same quality as the old CityTech 1st Ed paper cutouts. The Battledroids rulebook has only very few pictures in it, and the only one with a tank is a b/w version of the cutout.
More details in a mail I just sent you.
Sarna.net BattleTechWiki Admin
Author of the BattleCorps stories Feather vs. Mountain, Rise and Shine, Proprietary, Trial of Faith & scenario Twins

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1403 on: 19 September 2016, 13:52:17 »
Part 2

Date: September 10, 3026

Title: Technical Readout: 3026 (Vehicles and Personal Equipment)

Authors: Kevin Stein and Sam Lewis (writing), Duane Loose and Steve Venters (art)

Type: Sourcebook (FASA)

Synopsis:

Hunter Light Support Tank: The Hunter is a cheap fire-support vehicle that is a steady seller for Defiance Industries, and found across the Inner Sphere.  It mounts a Zippo flamer in the rear to set fires to deter pursuers, and to serve as a cookfire for the vehicle crew.  In combat on Halstead Station, two Hunter units on opposite sides elected to settle matters with a fistfight between Sejanus Aelia and Losinja Harama instead of a missile duel – both commanders knocked each other out simultaneously.  In a separate engagement on Halstead Station, Davion Hunters under Commander Jeff Dahl used cover and their relatively rapid movement to convince a large group of damaged Kuritan ‘Mechs they were surrounded, tricking them into surrendering.     

Pegasus Scout Hover Tank:   The Pegasus is widely used across the Inner Sphere, and is the most popular reconnaissance vehicle ever produced, having been in production since the early years of the First Succession War.  Per the specs, it can detect enemy vehicles and troops up to 30 km away.  A Kuritan Pegasus once successfully scouted a Tamar Jaegers staging point on Tamar and discovered its target – Memmingen.  The forewarned DCMS had three regiments waiting for the Jaegers, severely damaging them before they managed to retreat to the Commonwealth.  The crew of the “Lazy Jane” attempted to incite a popular revolt on the Liao world of Renown, but it fizzled out and most of the crew was captured.  The pilot, Tim Larson, managed to use the Pegasus to raid the planetary governor’s keep, rescue his crewmates, and bombard the building, then remain in hiding for two months until extraction.

Saladin Assault Hover Tank: The Saladin is part of the Saracen/Scimitar/Saladin trio from Scarborough Ltd., and is centered around a massive Scarborough Original 20 autocannon, described as a 200 mm autocannon.  In a battle on Lesnovo, Marian Hegemony privateer Emerson Winchester used five Saladins to attack a ‘Mech parts depot, wiping out the Locust and Stinger on guard.  Provincial Marik forces, however, managed to seize the Marian DropShip in a marine action at the jump point, recovering the parts and executing the pirates.  The profiled “Notable Crew” is Johann Eggar, Stanislov Cherenkov, and Joe Smith, who have survived losing 34 vehicles in combat, including 22 Saladins.  They name all their vehicles “Bertha.” 

Saracen Medium Hover Tank:   The Saracen is a cheap, versatile hovercraft that predominates in the Free Worlds League, but is also found throughout the Inner Sphere.  It mounts an LRM-10 and three SRM-2s in the turret, and has sufficient armor all around to prevent even the heaviest gun from killing the tank in one shot.  In fighting on Hoff, Davion Saracens demonstrated the versatility of their missile loadout to drive off Kurita invaders.  On Pella II, Marik raiders used the two lances of Saracens to screen a retreat towards their DropShip, 100 km and 36 hours away.  One of the vehicles in that retreat was “the Loch Ness Monster,” which had two SRMs left upon reaching the Overlord.

Scimitar Medium Hover Tank:   The Scimitar is a variant of the Saracen, replacing the long-range missile racks and one of the SRM launchers with an AC/5.  Scimitars served Marik forces well at the conclusion of an eight-month battle on Pella II, shattering Liao forces attempting to overrun what they thought were just Saracens (with LRMs) at a supply dump, and forcing them to retreat offworld.  On Phalan, a Lyran crew in a Scimitar named “Who’s Next?” held off a DCMS ‘Mech lance, earning the McKennsy Ground-Pounder’s Medal. 

Striker Light Tank:   The Striker Light Tank is a wheeled missile platform manufactured in the Federated Suns.  Though similar to the FWL-made Saracen, its wheeled chassis allowed a cheaper per-unit price.  The Battle History focuses on a unit of DCMS Strikers that used their LRMs to pin down four light Davion ‘Mech lances and force them to withdraw from their LZs.  The most famous Striker pilots are “Wild Bill” Knutson and “Psycho” Moll, who drove into an enemy DropShip and crippled it from with missile fire from within, then escaped and called in artillery fire to eliminate the enemy vessel.

Engineering Vehicle:   The Engineering Vehicle can dig trenches, clear roads, and make bridges, using a variety of attachments – scoops, bulldozer blades, cutters, and trenchers.  The Battle History focuses on the 2978 battle of Loric, when the 12th Star Guards had broken through FWL lines to relieve the Eridani Light Horse, but were halted at a river.  The Guards’ engineering vehicles, part of its “El Magnifico” engineering unit, built a ford by preparing the river bottom for ‘Mech crossing. 

Hetzer Wheeled Assault Gun:   A mainstay of the Capellan Confederation and Periphery customers, the Hetzer cuts costs by eliminating a turret and using a wheeled chassis.  The result is a powerful weapon mounted on what crews refer to as a “rolling coffin,” and many units use Hetzer assignments as penal duty.  Hetzers did defeat a superior force on Barras, when a Marik ‘Mech company dropped into the middle of a Hetzer battalion’s field training exercise.  Notable Pilot Anjin Smith has lived through 15 engagements and destroyed four companies of enemy forces. 

Goblin Medium Tank: The Goblin served in the Star League era, and is a favorite of House Davion.  It has an integrated infantry squad bay, along with a Large Laser and Machine Gun.  The tank is intended to operate in a four-vehicle unit, with the squads in each comprising a single infantry platoon.  On Weisau, a large Goblin force was cut off and hid the tanks in the hills while the infantry conducted reconnaissance.  They captured a long-range communications station, and sent an SOS to Davion DropShips still in the system, which picked them up the next day.  Notable Pilot Lt. Nicholas Vigilante’s infantry squad located a hidden Kurita Long Tom, and called Vigilante and his tank, the “Hornet’s Nest,” for support.  Vigilante dismounted and led his infantry to destroy the gun and its crew.

’MechBuster Fighter: Billed as the Combine’s answer to its dwindling AeroSpace assets, it appears to be a failure.  Introduced in 3023, its limited stock of consumables and lack of VSTOL capability have restricted its utility, and the manufacturer, Wakizashi, has announced plans to convert the production line to make Shilones. 

In battle, a quartet of Combine ‘MechBusters struck down a Winfield’s Brigade recon lance on Sevren in 3024, but had to ditch their planes and punch out after Lyran forces overran their airbase.  Notable pilot Mike Sthal flies “Backstabber,” but hopes to salvage a ‘Mech and then defect from the Combine. 

Notes: 

Hunter Light Support Tank:   Some of Fasan Press’ claims in the Hunter entry are a bit absurd, such as the use of the Zippo flamer to cook meals.  As was pointed out in a subsequent volume (TRO: 3039, I believe), the temperatures involved would cook not only the bacon but the crew and the surrounding terrain.  Unless they were herding beefalo into the aft of the tank and then lighting off the flamer for a short burst, there’s no way that statement is correct.  The “Zippo” flamer is a reference to a brand of cigarette lighters that was heavily favored by American military personnel in WWII, Korea, and Vietnam.  The M132 Armored Flamethrower was nicknamed the “Zippo”.

I’m not sure about the claim that the damaged ‘Mechs would have turned the tide for the Combine at the Battle of Halstead Station.  The arrival of the fresh and enraged New Ivaarsen Chasseurs forced the Combine forces into a defensive posture, and allowed the Davion troops to break loose.  Would an extra company of Combine ‘Mechs have mattered at that point?  Perhaps the analysts argued that the AFFS position would have been critically weakened prior to the arrival of the Chasseurs, leaving nobody to rescue by the time they arrived. 

Per later write-ups, the Hunter was introduced in 2937, making its presence in “Broken Blade” on Hesperus II at the dawn of the First Succession War an anachronism.  The odd looking “Hunter” seen on Vakarel in BlackThorne BattleTech #6 is said to have missiles, but the silhouette looks nothing like Duane Loose’s art.  It’s possible that the “Broken Blade” and Vakarel Hunters aren’t “Hunter Light Support Tanks,” but are instead “HNT-3R Hunter” tanks (a BattleDroids-vintage support vehicle).

With sufficient armor to survive a few good hits and a 5/8 movement rate, the Hunter is far more robust than the more heavily armed but slow, and thin-skinned LRM-Carrier.  I’ll always go with three Hunters vs. 1 LRM-Carrier, just because I can actually get more than one shot off before the enemy smokes the launcher.  The flamer can be useful in starting fires to get a defensive smokescreen – very useful if you’re trying to set up indirect fire, but it’s rare that enemy infantry is going to be able to sneak up on a 5/8 tank.

Pegasus Scout Hover Tank:   Per the historical maps, Memmingen was still Lyran at the end of the 2nd Succession War, so the incident with the Pegasus would have had to take place after its fall to the Combine during the 3rd Succession War.  (This fits, since the Tamar Jagers were created towards the start of the 3rd Succession War.)  I wonder how the Pegasus crew discovered the Tamar Jagers’ destination just from observing their staging grounds.  I suppose with a ton of space allocated to “sensors,” they could have tapped into local communications frequencies.

The “Lazy Jane” crew members sound a lot like Liberation Unit agents, which are FWL agents tasked with creating and supporting rebellions on enemy worlds.  The first wave of these teams hit Lyran targets in the 2940s, and the FWL expanded the program.  It only makes sense they’d try it against the Capellans as well, but apparently not quite so successfully as on the Lyran front.  (The Maskirovka was probably a lot better than the Molehunters at quashing insurgents.)  The Mask, of course, has its own version in the Zhan zheng de guang, but I don’t recall ever reading about them being deployed against the FWL – just the Chaos March and the Federated Suns/Commonwealth.

Saladin Assault Hover Tank:   Often referred to as a “Hover Hetzer,” the Saladin is one of the most popular of the original hover vehicles, because it mates the unmatched stopping power of the AC/20 with a carrier than can move 8/12, compensating for the core weakness of the AC/20 – its limited range.  Other AC/20 carriers are generally slow (4/6 or 3/5) and have difficulty bringing their big gun to bear on more nimble targets.  The Saladin gives pilots the opportunity to close to short range almost at will, and even whip around the target for a back-shot.  Despite all these advantages, the Saladin saw less play than it should have, because Ral Partha never made a mini for it (or the other Scarborough designs), so players needed to proxy it if they wanted one on the table.  Iron Wind Metals has since rectified this.

Lesnovo is part of the FWL’s “Rim Commonality,” one of the League provinces that doesn’t have a standing army detailed in any of the FWL sourcebooks (House Marik: The Free Worlds League; Handbook: House Marik; of Field Manual: Free Worlds League).  However, since those publications primarily focus on ‘Mech forces, the Saladin entry may support the idea that the Rim Commonality may maintain a standing military consisting of AeroSpace and/or conventional forces.  The marine boarding action at the jump point would suggest they have some rapid-response JumpShip/Assault DropShip assets.  Another question might be – what were the 8th Orloff Grenadiers doing during this raid?  I would guess the raid took place in the 2950s (Marian Hegemony founded 2920, Saladin designed 2942, and Scarborough still hungry for promotional footage), prior to the Orloff Grenadiers’ assignment there.  (The ease which with the Marian forces swatted aside the garrison may have prompted the reassignment of front line forces there.)

Saracen Medium Hover Tank:   Much is made of the Saracen’s versatility, but it’s functionally just a hover-variant of the Striker Light Tank.  I personally find it lacks sufficient firepower to justify deploying, especially when the Harasser and Pegasus deliver superior close-in firepower.  In a pinch, it can provide indirect fire-support that can defend itself against vehicles that try to overrun its position and quickly redeploy to adjust to a shifting front.

The identities of the forces fighting on Hoff aren’t specified, but since the Saracens fought on the side of the world’s defenders, against an invading force, it’s almost certainly Davion Saracens vs. Kurita invaders, since Hoff has been a Davion world for almost all of its existence.  The most recent Kurita/Davion fight on Hoff was when Wolf’s Dragoons raided Hoff shortly after beginning their contract with House Kurita.

On Pella II, I’m confused about the logistics of the raid.  Why did it take the Loch Ness and its lancemates 36 hours to traverse 100 kilometers?  Even an UrbanMech can go 100 km in five hours at a walk.  I understand that the Saracens were waiting for the enemy to attack, hammering them, and then falling back to the next defensive line, and it may have taken the Capellans some time to organize for a further advance.  But what was in the FWL convoy that the Saracens were screening that it took the Overlord 36 hours to issue the “all loaded, c’mon home” order?  Since the Loch Ness Monster had fired 49 rounds of SRM ammo during the 36 hour retreat, that means it saw at least 17 rounds of close-range combat.  I have a hard time believing that the Saracens had the armor to survive that many rounds of SRM-range combat, unless the Capellans were just rolling spitballs down their autocannon barrels.  What were they pursuing with?  UrbanMechs?  Stunned snails?

Scimitar Medium Hover Tank: The Scimitar reduces its minimum range penalties compared to the Saracen, but has to drop both its armor and firepower to do so, as well as giving up indirect fire capability.  It is, however, able to hit the same mid-range targets with both SRMs and AC, compared to the Saracen’s “either/or” weapon loadout.  Since the Saracen had the ability to pull back rapidly and keep attackers out of minimum range, the Scimitar really only performs better in situations where it has to defend a fixed position, and why are you using hovercraft to do that in the first place, rather than tracked or wheeled vehicles?

Pella II is referenced once more, but it seems to be from a completely different battle.  The Saracens were engaged in an FWL raid on Pella II that resulted in the League force’s retreat from the world.  The Scimitar engagement mentions an eight-month campaign that wore down the Capellan defenders and forced them to retreat offworld.  Since the CCAF was surprised by the Scimitar (expecting only Saracens), this Pella II campaign probably took place a few years after the first one.  Both probably took place in the 2940s, a few years apart.  Given the fact that Pella II remains a Capellan holding on the map at the end of the 3rd Succession War, we can assume that this was one of those rare worlds that the Capellans (pre-Sun Tzu) lost and then retook.

Striker Light Tank:   With its manufacturer located in the Federated Suns and the Strikers becoming a mainstay of the AFFS following its introduction in 3006, I was surprised that the Battle History focused on a Striker force serving as part of the DCMS garrison on Styx. 

The Striker bears a number of striking similarities to the Saracen – with essentially the same weapons package (just a SRM-6 instead of three SRM-2s).  The efficiencies of the hover-vehicle design at lower weights mean that the Saracen is both faster than the Striker and mounts more armor.  The Striker proves more durable when the motive-damage table is factored in, however.

Engineering Vehicle: The Engineering Vehicle is another unit which did not get a Ral Partha miniature after the publication of TRO:3026 (and which still hasn’t gotten one from Iron Wind Metals).  It’s a nice concept, but the ruleset at the time did not translate its equipment into practical battlefield effects, making it something you’d set up a scenario around as an objective to destroy or defend.  It readily invited house-rules, however.  My group allowed any unit that included an Engineering Vehicle to do a certain amount of prep-work on the battlefield in advance – allowing units to start “hidden” even in clear terrain, providing improved positions for vehicles and infantry, and, with the release of the McCarron’s Armored Cavalry book, digging ‘Mech pit traps.  Reading this entry, I realize they could also have been put to use firming ground – making it so a select number of hexes that would ordinarily be muddy/swampy and force PSRs and “stuck” checks would be traversable as normal. 

Hetzer Wheeled Assault Gun:   The Hetzer entry pretty much defined Quikscell’s modus operandii – make it cheap, let the crew worry about any problems that crop up.  The design itself is a literal translation of the German Jagdpanzer 38, popularly known as the Hetzer in the post-war period.

The Hetzer is a popular tank with newer players, who gravitate to the huge honkin’ gun.  However, in practice, the Hetzer often fails to live up to its “tank killer” reputation.  Most other tanks (except the Scorpion) have at least 20 armor on any given facing, so the Hetzer can’t one-shot kill anything but light hovercraft and the so-called “budget tank.”  By contrast, units firing back with SRMs have multiple chances to blow out tires on the motive critical hits table, or can use Inferno loads, which are proven vehicle killers under some rulesets. 

The lack of a turret is pointed out as causing problems during urban battles, when the tank might be surprised from the side or rear.  In truth, the main drawback is that, once the 30 armor on the front glacis get thinned out, the Hetzer can’t turn to present fresh armor while continuing to plug away with its cannon. 

The Hetzer was one of the units previewed in Dragon Magazine promo for TRO:3026 ("Running Guns" in issue #114, by Margaret Weis and Kevin Stein), with a slightly altered Battle History.  In the original tale, the Hetzers had been outfitted with robotic drone control systems, and the bored commander on the world of Exit was actually using them to play a real-life wargame against a fellow commander remotely, using drone vehicle armies.  The Marik troops dropped into the middle of the scrum, and were immediately swarmed by drone Hetzers, which the Marik troops described as having “gone berserk.”

Goblin Medium Tank: The Goblin is another TRO:3026 vehicle that requires re-design after the rules change that precludes the use of individual infantry squads.  The 3058 upgrade (Goblin IFV) adds a full platoon to its assets, accordingly. 

The Weisau battle is yet another showcase for the importance of having surface-to-space communications capabilities be endemic through any units going on raids, so that the logistics of pick-ups and other maneuvers can be coordinated.  This is why command units like the Atlas and Cyclops are so prized – they have long-range communications suites integrated into their onboard assets.  I wonder what the protocols are for people using ComStar stations to send messages containing locally valuable tactical information?  Could the Davion crew on Weisau have sent an undercover detachment to the local HPG station and paid for a message to be beamed to Davion DropShips still in the system?  ComStar is, after all, a communications company.  They take both messages for HPG transmission and for delivery via courier, so would ComStar accept a commission to beam tactical information with military applications to a ship in the system?  Would accepting the request, or denying it, be the greater violation of neutrality?

The image drawn for the entry doesn’t seem to exactly correspond with the design specs.  The Large Laser is evident, as is the Machine Gun, but there are eight holes (2x4) on the left side of the turret that imply, when it was drawn, that a pair of SRM-4s were intended to provide additional short-range firepower.  The Goblin miniature from IWM has the missile tubes, but in a different configuration (reflecting the 3058 upgrade’s SRM-6), so no miniature has ever been made of the original Goblin tank.

’MechBuster Fighter:   The fact that the ‘MechBuster is billed as the answer to dwindling Aerospace assets in 3023 implies that the Combine’s Inseki and Inseki II (45-ton conventional fighters manufactured by the Combine during the Star League and First Succession War) have gone out of production by the Third Succession War.

I wonder who the sources for the data in this report are, and what is the intended audience?  If this is a confidential report intended for military brass, that’s one thing, but the blurb on the back cover seems to indicate this is in wide release for the public.  That being the case, the allegation that DCMS pilot Mike Sthal “is waiting for the day he can capture an intact ‘Mech and desert from the Combine” probably resulted in Mr. Sthal being forcibly “outprocessed” through the turbines of “Backstabber” by the “Bureau of Substitution” within 24 hours of its publication.
« Last Edit: 20 September 2016, 02:25:40 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Wrangler

  • Colonel
  • *
  • Posts: 24991
  • Dang it!
    • Battletech Fanon Wiki
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1404 on: 19 September 2016, 14:25:51 »
Nice review! The battle histories from the earier books always made it more interesting and fun to read.
Im surprised u didnt review the old TRO3025.  Battle history from the that book was look as closely in the individual reviews.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1405 on: 19 September 2016, 14:33:49 »
Nice review! The battle histories from the earier books always made it more interesting and fun to read.
Im surprised u didnt review the old TRO3025.  Battle history from the that book was look as closely in the individual reviews.

I did review it, but not in much detail.  I've been considering going back and giving it and DropShips and JumpShips a treatment similar to TRO:3026.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1406 on: 20 September 2016, 13:35:37 »
Part 3

Date: September 10, 3026

Title: Technical Readout: 3026 (Vehicles and Personal Equipment)

Authors: Kevin Stein and Sam Lewis (writing), Duane Loose and Steve Venters (art)

Type: Sourcebook (FASA)

Synopsis:

Condor Heavy Hover Tank: The Condor is used by armies throughout the Inner Sphere, serving as the tip of the spear for second line units.  They played a key role on Loric in 2978, when the 34th Provisional Dixie Armored Regiment’s 3rd Battalion supported the 12th Star Guards’ advance against Digger Pass to relieve the Eridani Light Horse (the same battle mentioned in the Engineering Vehicle entry).  It took four months to break through Digger Pass, and the Condor battalion penetrated only 10 kilometers before running into Marik reserves at the Duren River.  Undaunted by the destruction of the bridge, the Condors crossed the river and smashed the Marik reserves, establishing and holding a bridgehead for the three days the Engineering Vehicles needed to build a bridge.  The Notable Crew is the Dobson family (Michael, Michelle, Jonathan, and Dysan), which owns and operates one of the Condors that fought on Loric.

Drillson Heavy Hover Tank: The Drillson was introduced in 3025 for the LCAF to supplement regular ‘Mech forces.  The Battle History tells the story of Davion forces on Almach which trapped Liao raiders in a swamp using their Drillsons.  When the Capellans set the swamp on fire, the Drillsons were still able to navigate through the smoke and take out the Liao ‘Mechs by ramming them blindly, then converging on the crash site, a tactic developed by Bernard “Banzai” Simon. 

Maxim Heavy Hover Transport:   The Maxim transport can carry a full platoon of infantry and their support weapons, while providing covering fire at a variety of ranges.  It is present in all armies, but predominates in the LCAF.  On Dixie, the planetary garrison once used 27 Maxims to transport an entire infantry regiment to defend the city of Indruston.  The infantry and their support weapons inflicted damage, but they were overrun, and only support fire from the Maxims forced the ‘Mechs to retreat.  On New Wessex, a Maxim codenamed “Trojan” was used as a decoy to convince the DCMS that the city of Hallanan had been abandoned by the infantry regiment there, which was actually lying in wait for the Combine.

Planetlifter Air Transport: The Planetlifter is a heavy transport aircraft with VSTOL capability generally assigned to planetary garrisons to aid in shifting combat assets as needed for population control, countering raids, and concentrating forces.  The Planetlifter can carry 70 tons of cargo, with a modular bay that can accommodate even a prone BattleMech.  On Autumn Wind, in 3002, Lyran raiders under the command of a social general attempted to execute an orbital drop against three industrial complexes.  The garrison commander, Colonel Joseph Yetti, used his three Planetlifters to ferry the 751st jump infantry regiment to hit each of the thee Lyran lances in sequence, using several battalions of planetary militia to slow the second and third.  They managed to cripple the raiders’ DropShip as well, forcing the surviving Lyrans to surrender.

Vedette Medium Tank:   The Vedette is a product of New Earth Trading Company, and is considered a “typical” tank.  It mounts an AC/5 and a machine gun, and boasts exceptional speed for a medium tracked vehicle, and uses ComStar-made communications and tracking systems, developed for NETC in exchange for food.  On Merak, in the FWL, a civil war pitted several companies of Vedettes (and some other vehicles) against an equal number of ‘Mechs (mostly 50-tonners) in a heavy urban environment.  The tanks were completely wiped out due to the ‘Mechs’ superior mobility and firepower.  Notable Vehicles include Ronald Harrison III and Rich Watson, Davion tankers who made a suicidal lone attack against an enemy Overlord on the Marik world of Castor, and Walter Leba and William Sirjamers, who penetrated enemy lines during a battle on Holt and were promoted to become academy instructors thereafter.

Bulldog Medium Tank: The Bulldog mounts a large laser, along with short-range missile racks and a machine gun.  A “standard” tank like the Vedette, it hasn’t distinguished itself from its competitors, leading to lackluster sales.  On Rio, a Davion Bulldog battalion stumbled into the bivouac for the invading Liao armor regiment, and vaporized the command post.  Liao forces pursued the Bulldogs in a disorganized mob, and the Davion tanks were able to destroy the light pursuit units that caught up to them.  The Liao forces were able to herd the Davion tanks into a box canyon, destroying the AFFS battalion when it ran out of SRM ammunition.  Notables include “Spot,” a Bulldog commanded by Kurita General Franz Hamlin that has survived 200 engagements without serious damage, and Major Cameron Burke, the commander of the Bulldog battalion on Rio.

Hi-Scout Drone Carrier: The Hi-Scout is a lower-cost alternative intended to replace increasingly scarce Light ‘Mechs as scouts.  Nearly all the Successor States use Hi-Scout Drone Carriers to patrol for raiders and provide battlefield communications and detection.  The command unit has sensors that can detect enemies in a 60 kilometer radius itself, and can extend its scanning range via its hover and tracked drones, which have 10km and 20 km scanning radii respectively.  The command unit can carry six drones, and mounts an SRM-2 for defense against infantry.  House Kurita used a Hi-Scout during a raid on an unspecified Davion planet to determine that they had landed on the wrong hemisphere.  Brandon X, a pirate in Redjack Ryan’s band, supposedly destroyed twelve infantry platoons with his SRM-2 rack during two weeks behind enemy lines.

LRM/SRM Carrier: Designed to provide cheap and effective fire support, the LRM Carrier and SRM Carrier are found in every army of the Inner Sphere.  Cheap and effective, their thin skins result in battlefield lifespans measured in seconds.  House Liao is a heavy user of missile carriers.  When House Davion raided St. Ives, CCAF infantry baited an entire Davion armor regiment into a pass where emplaced SRM carriers wiped out the entire column in three salvoes.  During a raid on the Marik world of Harsefeld, CCAF LRM-Carriers bombarded Marik emplacements and forced the commander to surrender.  Notable pilot John Hunt commands a mixed battalion of SRM and LRM carriers, while Commander “Good Times” Orlonzo commands a missile carrier battery in the mercenary Kenski’s Raiders.

Manticore Heavy Tank:   The Manticore is a tank design commonly fielded by the LCAF and DCMS, but also appears with the other three Successor States.  It mounts a variety of weapon systems, thanks to its fusion power plant, including a PPC, a Medium Laser, an LRM-10, and an SRM-6, protected by an impressive 11 tons of armor.  On Morningside, LCAF Manticores engaged invading DCMS BattleMechs, leading to heavy losses on both sides before DCMS forces overran the Lyran positions.  However, due to the damage sustained, the Kuritan commander ordered a withdrawal offworld.  The tank known as “Lone Star” is used as a “super heavy recon unit.”  The tank called “Lady Jane” is on display in the NAIS War Museum as the first Manticore confirmed to have killed an Atlas.

Pike Support Vehicle:   The Pike is one of the few military exports of the Magistracy of Canopus.  It was commissioned by the Magestrix in 2987 to earn hard currency for her impoverished realm.  It is billed as a cheaper alternative to Sniper or Long Tom artillery.  Three AC/2s in the turret are backed by two short-range missile racks for close-in protection.  ComStar was the first customer, using them to garrison HPG stations on worlds at risk from bandit raids.  Helmar Valasek kept running across the ComStar hyperpulse generator during water and parts raids, forcing ComStar to recapture it from him over and over.  They eventually stationed Pikes there, which succeeded in fending off Valasek’s raid.  Kenski’s Raiders used a Pike during a defensive action on Holt, taking out a medium ‘Mech.

Monitor Naval Vessel: The Monitor Naval Vessel is intended as a river patrol vessel to combat smugglers and insurgents.  NavHull makes the Monitor as a kit, and exports them to customers, who then mount it on a locally produced engine and power system.  It has two AC/20s in a turret and three SRM-2s, as well as a berth for a squad of jump infantry.  In mid-3025, on Verthandi, a Kurita Monitor named Vengeance docked at Port Gaspin was seized by rebels led by Frances Marrion, a former art student from Regis University and used to attack Kurita troops for the next three months, driving the Kurita forces out of the riverlands.  They were killed in late 3025 when the Combine brought in four fresh ‘Mech regiments and twelve regiments of support troops to put down the rebellion.  They set up a supply depot as bait and used ‘Mechs hidden under water to destroy the Swamp Fox when it came to attack the supplies.

Notes:

Condor Heavy Hover Tank:   The “Variants” section of the Condor entry notes that many commanders feel the tank is under-gunned, and I have to agree.   With three 5-point guns and a machine gun, it doesn’t have the hitting power I’d want from a 50-ton vehicle.  Granted, most other 50 ton vehicles don’t move 8/12, but the Condor’s armament is outclassed by many of the lighter hovercraft, because puts too much tonnage into its engine and not enough into its payload. 

Dixie has come down a long ways in terms of martial prowess.  In the 2900s, it was apparently sending out tank regiments to support LCAF task forces on the FWL border.  In 3016, it was a major military supply depot and staging ground that was hit hard by Wolf’s Dragoons, but the garrison gave them a good fight of it.  By 3025, however, Dixie was barely able to cobble together a scratch militia to delay a Free Worlds League force seeking a LosTech cache, and succeeded primarily based on deception and maneuver, rather than brute force.

The author was having a bit of fun with the Communications System, naming it the “TharHes Kr-A P/comm”.  Presumably, Red Devil Industries didn’t put the best unit into their budget hovertank design.

Drillson Heavy Hover Tank: The Drillson is all-around a better tank than the Condor.  They’re both 50 tons, but the Drillson manages to be faster (9/14 instead of 8/12), better armored (7 tons instead of 6), and better armed.  This is achieved by using a fusion engine, saving weight by putting the heat sinks inside the engine and not needing a power amplifier. 

Machine guns are a staple on many of the 3026 designs, including on hovercraft.  Hovercraft would be good anti-infantry units – being able to sweep in, blast apart a straggling platoon, then zip back behind cover as other platoons struggle to respond. 

I suppose it’s an artifact of the strengthening FedCom alliance that after touting the Drillson as the latest development for the Lyran military, the Battle History focuses on Davion forces using it.

Maxim Heavy Hover Transport:   Since Ral Partha never made APC miniatures, the Maxim got the most play in any scenario involving transported infantry, at least in my neck of the woods.  Its 3-ton infantry bay means that it is unaffected by the “full platoon” rule, and continues to serve under the modern ruleset.

The entry introduced the concept of infantry having support weapons.  The support weapons were given stats at the end of the TRO – but didn’t do a significant amount of damage.  Most have maximum ranges between 3 and 7 hexes (with some reaching out to 10 hexes), and do 1 or 2 points of damage.  These are a far cry from modern ruleset equipment like the AC/10 field gun and other support weapons that can give an infantry platoon some real teeth.

It has an eclectic hodge podge of weaponry, some turret mounted, some pointed in all directions.  It’s clearly intended for self-defense, rather than to be used offensively.  It might have made more sense to turret-mount the LRMs and have the machine guns cover the sides and back, since then the support fire could be more intense, and you’d still have adequate anti-infantry coverage on the flanks. 

Its speed is sufficient to keep pace with other hovercraft, and outrun most ‘Mechs.  It has sufficient armor to take a major hit on any facing and keep running.

The engagement on Dixie must have taken place prior to 3016, when the LCAF still had a major garrison on the world, using it as a depot and staging ground.  There certainly weren’t any fleets of Maxims or infantry regiments around to oppose the Marik task force that came calling in 3025. 

New Wessex was a Lyran world during the Star League era, but it ended up in Combine hands at the end of the First Succession War.  Thus, the Maxim action with “Trojan” was probably during the First Succession War, during the Combine conquest.  (The MUL introduction date is 2689, so this fits the timeline.)  I’m somewhat confused, though, how the sight of one platoon-level transport leaving  Hallanan convinced the Combine forces that the entire LCAF infantry regiment had departed.

Planetlifter Air Transport: The Planetlifter is interesting for introducing the idea that a 50 ton plane can carry 70 tons of cargo.  Thus, perhaps the Karnovs could be used, as described, to haul ‘Mechs in slings – just lowering the speed to recalculate the movement rate based on the new total weight vs. the engine rating.  That would imply that, when fully loaded, a 4/6 Planetlifter could only fly 2/3.

The story of the Autumn Wind raid indicates the kind of foolishness typical of Lyran social generals.  Splitting his forces in the face of superior enemy strength, for example.  It’s unclear what the status of Cassion’s Commandos was in 3002.  It’s not listed as being a sub-element of a front-line LCAF command, but would a mercenary company consent to having a Lyran noble placed in operational command on a raid?  It may have been an independent company within the LCAF – not unlike Carlyle’s Commandos.  The naming similarity suggests that perhaps there was a larger pool of independent commands, all with the moniker “Commandos,” used for minor raids, garrisoning backwater worlds, and otherwise handling jobs that are too small to bother a major unit with, and too unimportant to waste money hiring a mercenary to handle.

Vedette Medium Tank: The Vedette entry includes a number of oddities.  First off, we have the AFFS attack on the FWL world of Castor – a rare event during the Succession Wars, due to the Capellan Confederation lying between them.  The Vedette was only introduced in 2943, so it can’t have taken place during the ComStar interdiction of the 2nd Succession War (the last time the AFFS entered League space in force).  Since Castor is so close to the Lyran border, perhaps the Davion Vedette was part of a force sent to support Lyran efforts as part of the FedCom treaty. 

There was a major fracas on Holt in December 3014, involving the Stewart Dragoons’ Home Guard, the Headhunters, the 2nd Ducal Guard, and the 5th Regulan Hussars.  The “somehow getting behind the lines” escapade must have taken place here, with the Vedette crew being on the loyalist side, since I doubt any rebels (even clever ones) would get academy postings.

Unfortunately, looking at Historical: Brush Wars, there isn’t any Anton/Janos Civil War battle recorded for Merak, despite that civil war being the only one in the FWL post-dating the Vedette’s introduction.  The 23rd Marik Militia sat the war out there quietly, per the deployment tables.  It is possible, though, that elements of the Merak Static Defense Unit (which would have had vehicles, but not ‘Mechs) declared for Anton and went up against the 23rd Militia.  Since the Merak SDU wasn’t a frontline force, it wouldn’t have been listed on the deployment table. 

Looking at the RAT in Brush Wars for the FWL during Anton’s revolt, the primary FWLM 50-tonners would have been Hunchbacks and Trebuchets.  In close-quarter urban combat, the Trebuchets would be at something of a disadvantage, due to the minimum range modifiers on their main guns, but if paired with the [i Hunchbacks[/i], they could use indirect fire quite effectively.  The Hunchback, on the other hand, would dominate the streets in an urban slugfest.  In a one-on-one battle, the Hunchback could take a large number of hits from the Vedette’s AC/5 without even risking armor penetration, while one hit from the Hunchback’s main gun would completely strip away the armor on any facing of the Vedette, and the follow-up with the lasers would finish the job, granting the Hunchback the ability to one-shot the Vedette that the tank certainly cannot match.  No wonder the battle was a curbstomp for the ‘Mechs.  If they tried to keep their distance from the Hunchbacks, they got pounded by the Trebuchets.  Try to close, and the Hunchback has them for lunch.

I recall a battle I ran in college pitting a company of Vedettes against a lone Awesome.  The Vedettes approached in a column as the Awesome backed through concealing terrain.  The one-two-three punch of the Awesome’s PPCs kept killing Vedettes every time they came into range, and their return fire did little more than mar the Assault ‘Mech’s paint job.  If you want a fast 50-ton tank, get a Drillson or a Condor.  The Vedette is fundamentally trying to be something it’s not suited to be (it’s the Charger of the vehicle world), and would be a much stronger design if it slowed down and added some more firepower.

Finally, we get to the bizarre statement that ComStar provided the NETC with top-of-the-line targeting/tracking and communications system designs in exchange for…”food and supplies.”  I realize that, at the time, ComStar was being portrayed as cloistered techno-monks, and that the medieval European monasteries had, historically, provided their preserved knowledge to local rulers in exchange for food and supplies.  But ComStar controls Terra.  Farming is not LosTech to them.  They are fantastically rich, thanks to their provision of exclusive communications services, and can afford to buy their own supplies with C-Bills, rather than resorting to barter.  The story of this barter may have been a cover for something under the table, such as providing the then secret ComGuards with production runs of Vedettes to supplement the cached LosTech vehicles stored on Terra.

Bulldog Medium Tank:   Looking at Rio’s battle history, the battle in question could have happened at any point from the Second Succession War onwards.  The world itself was heavily nuked in 2806 during fighting between the Combine and Confederation, forcing much of the population to flee.  Most likely, the battle took place during the Confederation’s 2980 offensive, when they sent a large Aerospace fleet to conquer the world, but were driven off by AFFS aerospace forces.  The tank regiment was probably slipped in to secure the LZ, and when the Liao fleet was defeated, the AFFS was able to bring in reinforcements and crush the Liao ground forces.

I’m rather surprised that a DCMS general (Tai-sho) commands a Bulldog as his personal ride, given the disdain felt by the ‘Mech-centric DCMS against conventional armor.  Tai-shos command armies above the regimental level.  Perhaps, given the tank’s survival of 200 engagements, General Hamlin feels it brings luck, and uses it as a personal talisman when going into battle. 

Compared to the Vedette, the Bulldog has slightly more armor and significantly more firepower than the Vedette.  With greater speed and slightly longer range, a Vedette (given adequate room to maneuver) could hang out in the 16-18-hex “sweet spot” and blast an enemy Bulldog to rubble without risking return fire, but in any circumstances that allow a Bulldog to engage the Vedette at effective range, the more popular tank will be defeated every time.

Hi-Scout Drone Carrier:   The Hi-Scout is an interesting support vehicle that, when TRO:3026 was released, lacked both a miniature and any rules that made its capabilities useful on the tactical scale.  In my experience, people really wanted to use this machine, but couldn’t figure out how, except as a capture/kill/protect objective for a scenario.  The drones, of course, could race around and discover hidden units by moving over them.  When advanced electronics were developed, we wanted to mount these on the drones and go to town, but the drones’ minimal payload space made it impossible to put Guardian ECM (which would prevent remote operation in any event), Active Probes, or C3 slaves on them.  The NapFind had some utility as an 8-point buzz-bomb when executing charges, but you’d have better returns from a Large Laser. 

It is only when playing BattleForce or a similarly large-scale strategic game that the Hi-Scout comes into its own.  The Hi-Scout can only carry six drones itself, but the writeup implies that it can hook into a planetwide network of drones .  With enough drones scattered around key portions of the world, a commander could have real-time knowledge of enemy movements, even in a campaign that uses double-blind/fog of war rules, and a swarm of unobtrusive drones would be more robust than an orbital satellite or orbiting DropShip, which could be spotted and shot down.  The Hi-Scout is definitely more able to blend into the ground clutter.

This raises the question – why in the world didn’t Duke Ricol provide his troops on Verthandi with one of these babies to find the rebel base?  A few weeks of sweeping the sylvan jungle basin with PathTracks, and they’d have Grayson and company pinpointed.

The entry provides the caveat that “nearly all” the Successor States use the Hi-Scout, which was introduced in 3000 by a Lyran defense contractor on Inarcs.  I would take it as a given that the Lyrans use them, and we have the Battle History account to confirm their use by the Combine.  Redjack Ryan probably stole his from the Lyrans.  The FWL is a prime candidate to be the “odd man out” of not using the Hi-Scout, since League merchants are reportedly reluctant to buy Lyran merchandise.  The FedCom alliance would certainly result in the FedSuns having access.  The CapCon is another candidate for not getting to use these, again because of the FedCom alliance, and the Lyrans being reluctant to sell to the enemy of their new ally.  (That, of course, begs the question to how House Kurita got them, but…)

LRM/SRM Carrier: The LRM carrier is an excellent support unit.  It can deliver heavy firepower against enemy forces while, ideally, front-line combatants (‘Mechs or tanks) give the enemy something else to worry about while missiles rain on their heads.  The SRM Carrier, on the other hand, is only useful if you want your crews to die.  Just as thin-skinned as the LRM-carrier, the SRM-carrier by design needs to be at knife-fighting distances with the enemy.  Sure, it can do a lot of damage with that first hit, but unless it is enjoying an ambush setup or concealing terrain allowing it to get into range, it will be targeted and blown apart well before it can get close enough to fire.  Even in ambush scenarios, unless it kills or cripples its foe in the first volley, it will almost certainly be made a priority target and eliminated before it can get off a second shot.  It has four tons of ammunition and can, theoretically, fire six full volleys, but it’s unlikely to get off more than one.  Thus, it would make a lot more sense to make the SRM-carrier into a Rocket Launcher carrier – with one-shot and better range.  It fires its load and then withdraws to reload.  With no remaining guns, it’s not a high priority target, and can live to fight in another battle. 

My guess is that the St. Ives raid described here took place between 3015 and 3020, during a particularly intense bout of raiding by Davion forces against the Confederation.  The 2861 attack that trapped Dainmar Liao in his palace didn’t feature any such Capellan victories.

The attack on Harsefeld was described as using Capellan LRM-5 Carriers.  While the stats given show an LRM-Carrier with three LRM-20s, this one would presumably have 12 LRM-5s.  The LRM carrier pictured in the entry, just by counting the holes and dividing lines, seems to have an LRM-10, LRM-5, two LRM-2s, an LRM-13, an LRM-14, an LRM-11, and an LRM-3.  It adds up to 60, but it clearly doesn’t mount three discrete LRM-20 units. 

Manticore Heavy Tank:   The Manticore is just all-around a great tank.  It can put some serious hurt on enemies at long range with the PPC and LRM-10, but can still defend itself at close range, with the SRMs and Medium Laser.  There just isn’t any truly “safe” range at which you can engage one of these, and with 42 armor on the front glacis, it can shrug off a number of major hits before having to fall back.  The SRMs are great against vehicles as well.

I’m not surprised that a Manticore managed to take out an Atlas.  If the tank stayed at long range, the Assault ‘Mech would actually be outgunned by the PPC/LRM-10 combo, vs its LRM-20, and the PPC could have kept firing long after the Atlas’ LRM ammo was depleted.    I would seriously question the assertion that a Manticore cannot engage a Demolisher or Behemoth.  The Demolisher has twin AC/20s.  If the Manticore can stay at range, it can turn the Demolisher into Swiss cheese with its PPC and not risk return fire.  Likewise, the Manticore is always going to be able to dictate the range of the engagement with the 2/3 Behemoth.  Sure, the Behemoth has four LRM-5 racks, but if the Manticore can stay at 16-18 hexes, it can weather those hits and respond with LRM-10 and PPC shots.  Four rounds of combat, assuming solid hits each round, will blow through the Behemoth’s 46 points of front armor (where the LRMs are mounted), while the Manticore will be able to use its turret to give the Behemoth fresh armor to look at the whole time.

The Manticore was featured in my first Chronological Review, though that turned out to be an anachronism, since it was introduced in 2668, and the scenario was set in 2366 (well, they got the number of 6’s right, at least…)

Pike Support Vehicle:   Kenski’s Raiders were also mentioned in the LRM/SRM Carrier entry.  Here, they’re noted as “one of the largest vehicle users in the Inner Sphere.”  It sounds like they’re more or less equivalent to Halsten’s Brigade, but fielding Pikes and Missile Carriers, rather than Demolishers and Schreks.  The last major fight on Holt was in December 3014, during the Anton/Janos civil war.  Holt was also raided in 3018, when Cranston Snord came in force to get his collection back from the League forces that had raided his museum on Clinton.  They aren’t mentioned in that battle description, but may have been present to support the 27th Marik Militia.

The proposal that the Pike could stand in for a Thumper or Long Tom isn’t too credible – those have many times greater range and deal area-of-effect damage.  Like the artillery, however, the Pike is useful in taking out fixed fortifications from beyond their effective firing range…as long as the defending forces don’t have artillery or their own AC/2s, at which point this poorly armed support tank just has to give up and go home.  With modern rulesets, flak rounds and other specialty munitions make it more useful, but it’s all too likely that an enemy will have sufficient armor to weather the pellet storm this vehicle throws down-range and close the distance before suffering significant damage.  Pikes need to be deployed in at least Lance numbers, with a dedicated screening force out front to keep the enemies at distance. 

The description of the HPG being “moved” around the planet to keep it safe from raiders seems unlikely, when you consider the size of these things.  Not only the dish, but the equipment (valued at roughly a billion C-bills) is a massive piece of machinery.  I would hazard to guess that, on this unnamed Kurita world near the Periphery (Valasek’s stomping grounds), ComStar hadn’t built a full HPG station, but was instead sending and receiving messages with a LosTech portable HPG unit they’d broken out of storage.  Those could, reportedly, be put on the back of a truck and used for interstellar communications while units were out in the field.  The world isn’t named, but Jarett, Thule, and Damian are all within one jump of Santander V.  We have a Black Widow scenario noting an attack on Thule by Valasek’s forces, so that’s probably the strongest candidate for the Pike action.  (You’ll recall that, given the location and timing, the “Black Widow” company that fought Valasek’s forces on Thule was probably impostors, since the actual Widows were down on the Davion border around that time – too far to redeploy unless a command circuit was set up expressly for that purpose.)

Monitor Naval Vessel:   The “Notable Vehicle” section is an extended homage to Francis Marion, who was referred to as “The Swamp Fox” for his guerrilla tactics in South Carolina during the American Revolutionary War. 

This is one of the few sourcebook references to tie into the events of the Gray Death Legion novels.  It places the start of the rebellion in mid-3025, and claims the DCMS sent 16 fresh regiments to crush the rebels at the end of 3025.  In actuality, the fighting had been ongoing at a low level since 3015, and was escalated in October 3025 with the arrival of the Gray Death Legion.  Far from bringing in fresh troops at the end of 3025, Ricol came alone on an inspection tour and then left, taking the best troops with him to preserve them as assets in case the rebels won.  In this case, the reporters at Fasan Press seem to have bought into the legend, rather than the actual events. 

Alternatively, since this supposedly took place in the early months of the rebellion, Frances Marrion and her Swamp Fox may have been active between September and December 3015, instead of 3025, making it a typo instead of a canon discontinuity.  I could see a larger Combine contingent coming in back then, and the rebellion going into a less active mode with the arrival of heavy Combine reinforcements.

The name and turret design are clear homages to the first U.S. ironclad warship, the USS Monitor.  The illustration only shows one cannon, however, rather than the two listed in the entry. 

The miniature from Iron Wind Metals and the dock/spaceport mapset have allowed me to field these in play.  They’re somewhat thin-skinned for a 75-tonner, and rather slow.  The Sea Skimmers in the engagement had to keep their distance (their own armament similarly short-ranged, putting them in harm’s way), but the Neptunes had a field day sinking these guys with torpedoes.  They are unable to respond when enemies hit from beyond 9 hexes, and can’t come ashore to close the distance.  As such, they’re best used on rivers where heavy trees near the waterline prevent long range attacks, or for attacking fortified harbors where the enemy turrets and emplacements aren’t going to be running away.
« Last Edit: 20 September 2016, 14:02:19 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1407 on: 21 September 2016, 11:28:13 »
Part 4

Date: September 10, 3026

Title: Technical Readout: 3026 (Vehicles and Personal Equipment)

Authors: Kevin Stein and Sam Lewis (writing), Duane Loose and Steve Venters (art)

Type: Sourcebook (FASA)

Synopsis:

Demolisher Heavy Tank:   The Demolisher Heavy Tank was the first heavy tank made by Aldis Industries and remains its most popular.  Conceived in the early days of the Succession Wars, its mission was to create a ‘Mech killer that poorer worlds could afford.  The first version had four treads, but was soon supplanted by the more compact Demolisher Mk II (not to be confused with the much later Demolisher II), which solved some heat management and power problems present in the original design.  Early in the First Succession War, two lances of unidentified invaders attacked a storehouse on Kessel, which was guarded by a unit of Kurita Demolishers, which savaged the attackers, and forced the few survivors to retreat.  A Marik Demolisher named “Hildegarde” has survived 27 engagements…though its crew has died every time.  The current crew has made it through two engagements without dying, but their comrades are placing bets on how long they’ll last.

Partisan Heavy Tank: The Partisan Heavy tank is billed as a vehicular anti-aircraft platform, firing flak shells from its autocannon and using special targeting systems for better anti-air performance.  Two machine guns provide protection from infantry threats on the ground.  During the Galtor Campaign, Davion Partisans under the command of Larry Vigilante (who set them to automatically target and fire against the Combine fighters) shredded a Shilone flight attempting to eliminate the AFFS forces guarding a storehouse complex.  Richard Hall was a gunner on a Partisan who killed five Combine ‘Mechs in the Battle of Halstead Station.

Schrek PPC Carrier:   The Schrek provides long-range heavy fire support, using a fusion engine to power three turret-mounted PPCs.  Its body and turret are designed for defilade fire.  Despite its raw power, it is vulnerable if enemies get inside its minimum range.  Butte Hold was once attacked by Redjack Ryan’s enemies, who set up a campsite on the edge of a major city.  The city garrison set up dug-in positions for their five Schreks and took apart the attackers’ forces over the course of a 30 minute battle.  A notable pilot is Frederick “Sniper” Jones of Halsten’s Brigade, who has never failed to pick out an enemy commander and kill him with a triple PPC shot to the head.

SturmFeur Heavy Tank: The SturmFeur is a massive missle-carrier that debuted in 3018 designed for indirect fire support.  A Sturmfeur detachment under Alan Gilmore took part in the successful defense of Hesperus II against a Marik raid, sending the raiders retreating to their DropShip within minutes of making contact.  Commander Jillian Haldemen-Smith commands a unit of SturmFeurs attached to Miller’s Marauders.

Ontos Heavy Tank:   The Ontos was modeled by Grumman Amalgamated on an obscure 20th century tank design the design team manager saw in a reference book.  It mounts eight medium lasers and four LRM-5s, making it a threat at all ranges.  Its slow speed relegates it to a defensive role.  During a Liao attack on the Marik world of Myrvoll in 3000, the Capellan motorized infantry battalion destroyed a water purification plant and a repair facility.  Marik forces, forewarned by SAFE agents that the next target was a mining facility, set up an ambush with 18 Ontos tanks, and wiped out the Liao infantry, then counterattacked against their landing zones, from which the Liao DropShips barely escaped.  John Strange is the pilot of “Lover’s Kiss,” an Ontos in service to House Kurita.  He is known for placing all eight laser shots in the same location of a target ‘Mech.

Behemoth Heavy Tank:   Introduced in 2952 by Aldis Industries under contract to House Davion, the 100-ton Behemoth was intended to have main guns capable of downing a light ‘Mech, with sufficient support weapons to deal with swarms of smaller units.  The Behemoth mounts twin AC/10s as its anti-‘Mech guns, and has a dizzying array of LRMs, SRMs, and Machine Guns pointing in all directions, protected by 13 tons of armor.  All this firepower and armor comes at the cost of mobility, with a top speed of 32 kph.  During a Steiner raid into Kurita space, a lone Behemoth, “Mama’s Boy,” separated from its strike group, found and attacked a Kurita fuel depot being guarded by a Kurita Spider.  Unable to keep pace with the light ‘Mech, the Behemoth crew ignored it and opened fire on the base, destroying most of it and creating a protective smokescreen.  For two hours, through the smoke and fire the Behemoth and Spider battled until a misjudged jump placed the Spider in position for the Behemoth to blow its legs off.  The crew of the tank became media heroes in the Lyran Commonwealth.  Moore’s Bandits’ “Shamblin’ Ace” has proven itself in three battles so far.

Neptune Submarine:   The Neptune was introduced in 2950 by Galtor Naval yards, giving commanders torpedoes for underwater attacks and a laser for engaging surface targets.  House Davion uses the Neptune extensively to protect its underwater command and control facilities.  During a Kurita attack on New Ivaarsen in 3021, the Neptune-class “Bowfin” easily repulsed ‘Mechs sent by the 5th Galedon Regulars to destroy the offshore AFFS command post.  Later in the battle, the Bowfin took casualties when it attacked a dummy Combine supply depot.

Electronic Suits:   Sneak suits, circa 3025, are increasingly rare as the technology to make them is on the verge of becoming LosTech.  Various versions can screen wearers from electronic sensors, from thermal sensors, or from visual detection, and the stealth capabilities can be merged into unified suits.  With all the stealth technology in one package, it costs 28,000 C-Bills per suit.  The sneak capabilities are integrated into light environment suits, so they presumably have sealed environments and air supplies.

Rechargers:   To recharge depleted power cells, troops can use kinetic, fossil fuel, solar, and fusion rechargers, though the latter is extremely rare outside of front-line military units.

Remote Sensors:   Remote sensors can be of several types – radar, motion detection, heat, trip lines, and seismic.  A central monitoring station can track input from up to 15 sensors.

Exoskeletons:   Exoskeletons can enable wearers to lift up to 20 tons, and include Light Exoskeletons (doubles regular strength); Industrial Exoskeletons (triples regular strength); and Heavy Industrial Exoskeletons (a stripped-down ‘Mech, in practice, that can lift up to 2 tons).  Exoskeletons can be environmentally sealed, or rigged for zero-g operations. 

Communicators: Communicators in the BattleTech universe are fairly sophisticated, using line-of-sight laser transmission, low-frequency over-the-horizon channels, secure encryption, microwave transmissions, and both visual and “zipsqueal” high speed data transmissions.  They range in size from the MicroCommunicator, to the Personal Communicator, and Long-Range Personal Communicator.  Field Communications Kits are used to coordinate unit communications, and is man-portable (as a backpack).  Basic kits can manage 40 channels, while Level I kits can manage 60.  A rare Advanced Kit can operate 200 channels and provide communications with DropShips in orbit.  Five men are required to carry/operate it.)

Artificial Limbs:   31st century medical technology can provide a variety of replacement limbs, from simple hooks to ones that perform like the original.  Type I limbs are primitive – hook hands and peg legs.  Type II limbs are mechanical claws or legs with springs.  Type III limbs are flesh-colored plastic and enable wearers to perform all operations possible with a natural limb, but slower.  Type IV limbs are metal, but function exactly as normal limbs without speed reduction.  Type V are made of myomers, and both look and function like normal limbs.  Type VI is LosTech, involving the regeneration of the missing limb, and was still experimental when the Star League collapsed.

Personal Equipment: This section basically functions as the “MechWarrior Companion” for the 1st Edition RPG, with stats and descriptions for ablative/flak vests/body suits; starlight scopes; sniper scopes; basic field kits; deluxe field kits; environmental bubbles; personal environ bag; personal medkits; fine clothing; personal equipment repair kits; disguise/forgery kits; and recording equipment.

Weapons: This section provides details on a number of infantry support weapons, with descriptions and statistics for use both with the MechWarrior RPG and as BattleTech units.  It notes that even the most rudimentary industrial capacity allows a planet to manufacture basic small arms and other infantry weapons.  The support weapons featured include:  Medium Recoilless Rifle; Heavy Recoilless Rifle; Heavy Flamer; Light Mortars; Heavy Mortars; Portable Machine Guns; Semi-Portable Machine Guns; Support Machine Guns; Man-Pack Particle Cannons; Semi-Portable Particle Cannons; Semi-Portable Lasers; and Semi Portable Heavy Lasers.  These usually require a crew of 2-3 to operate, though some can be managed by one person, and the Semi-Portable Particle Cannon requires a crew of 10.

Featured personal weapons include needlers, pistols, pulse lasers, lasers, sub-machine guns, rifles, gyrojets, grenades, grenade launchers, light anti-vehicle weapons, a dart gun, a heavy SRM launcher, a portable rocket launcher, a recoilless light rifle, a flamer pistol, a paint gun, a mini-stun stick, and a vibro-dagger.  It also includes charts for using these weapons against battlefield units.

Notes:

Demolisher Heavy Tank:   A significant amount of text is devoted to explaining the visual differences between the original Demolisher art (with four treads) and the current version (with two treads).  This is because Ral Partha made a Demolisher mini as part of the Battledroids line, along with the Hunter Missile Tank, Pegasus Hover Tank, Striker Armored Car, and Vedette Tank.  The MechWarrior RPG book’s color plates used the same art as the Battledroids minis.  This entry was an attempt to retcon the two separate miniatures.  (You can still buy the old Demolisher model from Iron Wind Metals for $27.50).  I don’t know for sure, but I’d guess one of the reasons they redid the model was that the scaling was way off, with the four-tread Demolisher looking like it massed about twice as much as a ‘Mech.

Like the Hetzer, the Demolisher is a popular vehicle with new players, who focus on “TWO big honkin’ guns” and fail to note the slow speed and limited range.  These guys are great when you are able to fight in a broom closet, or when the enemy is forced to defend a fixed target.  In a mobile battle, these guys will get slaughtered by any unit with medium-to-long range weapons.  (I know this from experience – I fielded one in a battle against a Phoenix Hawk, and the other player announced, on turn one, that the battle was effectively over, then proceeded to demonstrate that principle in fact, tagging the tank with the Large Laser from beyond the AC/20s’ effective range and moving back whenever the Demolisher advanced).

This entry claims unknown attackers hit the Combine world of Kessel early in the First Succession War.  The First Succession War sourcebook shows Kessel as a Lyran holding throughout that conflict, but notes that the Combine raided it in 2819, reducing the 8th Skye Rangers from 100% effectiveness to 55%.  Current canon has the Demolisher introduced in 2823, in any event, with the world falling to the Combine at the very tail end of the Second Succession War during a major push against Skye.  Thus, it would be far more appropriate for the statement giving the timeframe to say “Early in the third war” instead of “Early in the first war.”  No spice mines here in any era, of course, unless you count “A Long Time Ago…”

The notable crew section is a reference to the “Crew Killed” critical hit result.  I recall an early battle where I had several tanks in the field, and one got immobilized, while another got “Crew Killed” due to a lucky critical.  After some discussion, we decided it was allowable for the crew of the immobilized tank to pop the hatches and walk the eight hexes across the board to get in the other tank and get it back into the fight. 

Partisan Heavy Tank:   The Partisan entry introduced a number of concepts that could not be realized at the time, but later became formally enshrined in the modern ruleset.  These included the use of special flak rounds for greater anti-aircraft hitting power, and getting bonuses to hit aircraft due to a “Quirk” from the targeting system.  One innovation that I haven’t seen rules for is the tactic of linking the Partisans together and setting them on “automatic” for the purposes of targeting and firing.  We do have rules for automated turrets, though, which Vigilante effectively turned the Partisans into.

Lacking a Ral Partha mini, the unit never got much play on my tables in college.  It seems like an odd omission, given that the other 80-ton tanks (Demolisher and Schrek) got minis pretty quickly.

Schrek PPC Carrier:   I’ve hit upon something odd, here.  The MUL has the Demolisher introduced in 2823, and the Schrek in 2813…yet this entry says the Schrek was introduced ten years after the Demolisher and represented a solution to the Demolisher’s overheating problems.  Could it be that the Mk I Demolisher (the one with four treads and the heating problems) was introduced in 2803, with the Mk II Demolisher coming out 20 years later?  The Schrek entry does specifically mention the four-tread Demolisher model.  Otherwise, the chronology seems flipped.

“Sniper” Jones has gotten his story told in Jason Schmetzer’s “Sniper,” and will be back for more in “Panzer” and “Hard Steel.”  He notes in “Sniper” that the story about “always getting the enemy commander with three shots to the head” is just a public relations statement spread around by the CO of Halsten’s Brigade, implying that perhaps a significant number of the anecdotal accounts of battle performance and notable pilots herein must be taken with a grain of salt when assessing their veracity.  Jones and the Schrek were one of the featured units in “Running Guns.” 

It’s obviously unclear who the “unknown attackers” were that tried to raid Butte Hold.  Probably one of the innumerable pirate bands operating in the old Rim Worlds shatter zone.  It might have been a punitive raid by the Oberon Confederation against the renegade Redjack, but Grimm would be more likely to have sent a heavier force in, and to wait until he knew Ryan was on the world.  He didn’t care about the world’s resources – he wanted personal revenge on Redjack.  The description of there being a “major city” on Butte Hold is somewhat specious, since even in the more enlightened 3130s, there are only a little more than 200,000 people on the whole planet.  The map in Touring the Stars identifies the capital of Raider’s Roost and six other named settlements, none of which have populations greater than 1,000,000, per the key. 

SturmFeur Heavy Tank: I don’t have much personal experience with the Sturmfeur which, like many other TRO:3026 designs, was passed over by Ral Partha.  It’s big, slow, heavily armored, but only mounts two LRM-20s.  I suppose it’s a good unit to have if you’re out there on your own without a screening force, but on the whole, if I had 250 tons to field, I’d rather have four LRM Carriers than three SturmFeurs (240 LRMs vs. 120).  The enemy has a much greater chance of being dead before they can start pounding on me from inside my minimum range, and unless the SturmFeur has friends who can save it, once an enemy gets into close range, the armor will only delay the inevitable.

The attack on Hesperus apparently was such a catastrophe that it’s not counted among the various “Battles of Hesperus II.”  It certainly wasn’t the major push executed by Wolf’s Dragoons in 3019 while under Marik contract.  One wonders, though, why Hesperus II was getting LRM tanks imported from Trellshire Heavy Industries when they already make their own Hunters at the Defiance Industries plant right on Hesperus?

One section of the SturmFeur entry notes that a number of the units shipped to the Federated Suns for testing went missing.  The notable pilot section indicates that the tanks recently acquired by Miller’s Marauders (mercs in FedSuns employ) were acquired through shady means.  Looks like a pretty simple mystery to resolve.  The only question is whether the Marauders stole the tanks, or whether they are being “tested” by the mercs with AFFS approval.

Ontos Heavy Tank: The original M50 Ontos, referenced in the entry, was a 20-ton air-transportable tank killer with six M40 Recoilless Rifles, plus a 30 caliber machine gun for anti-infantry use.  It was in service from 1956 to 1969.  The entry describes the Ontos Heavy Tank as a “copy” of the obscure 20th century vehicle, but the selling factor for the original Ontos was its light weight (so it didn’t bog down in places where heavier tanks would get stuck) and ability to be airmobile (again, due to the light weight).  The only visual similarities are the multiple barrels on each side of the turret, but the Partisan actually looks more like the M50 than the Marik design does.

The date of the Myrvoll battle is suspect.  The planet disappeared from the maps during the Second Succession War.  It is possible that, when the main colony there failed, it was maintained as a minor mining outpost, with the repair facility and water purification plant there to support the small mining contingent.  It would make a lot more sense if the battle took place between 2832 and 2864, because the FWL captured it from the Capellans in the First Succession War, and it was gone from the maps by the end of the 2nd.   It can’t be earlier than 2832, because that’s when the Ontos was first deployed. 

(As a caveat, despite the world being “killed” in the Age of War, the FWL continued to garrison Tintavel throughout the Star League era, and Liao forces were apparently willing to put up with the harsh environment on the depopulated world of New Dallas during the Second Succession War, when they tried to use it as a base and ended up being driven off by a Federated Suns expeditionary force.)

There may be only one Ontos in service with the DCMS circa 3026, since John Strange is introduced as the gunner of the Kurita Ontos.  Given their general disdain for tanks, I can imagine that the Combine wouldn’t put much effort into importing them from across the Inner Sphere, when they can produce sufficient numbers domestically.

Behemoth Heavy Tank: The MUL gives the Behemoth an introduction date of 2952, which is consistent with the design phase starting in 2947 and a five year design process.  What doesn’t fit is that this entry says the Behemoth predated the Demolisher and Schrek, both of which, per the MUL, debuted in the early 2800s, nearly a century and a half earlier. 

Moore’s Bandits got a full writeup as Kurita mercenaries in the original BattleForce rulebook, but they’ve never appeared in any of the House TO&E charts or in a Field Manual product.  BattleForce bills them as one of the most capable mercenary units serving the Combine.  Were they destroyed prior to the 4th Succession War?  Or did they go rogue and (unsuccessfully) fulfill their mandate to take on the Oberon Confederation after Takashi Kurita issued his “Death to Mercenaries” edict?

I generally find the Behemoth too slow to use effectively.  Unless the scenario forces a close-quarters engagement, enemies that have any medium-to-long range weapons will stay out of the SRMs’ effective firing range, leaving the tank with just four LRM-5s and two AC/10s.  Respectable enough armament, but the lack of speed means that any enemy with LRMs of their own, an AC/5 or AC/2, or a PPC will be able to engage the Behemoth as a big pile of armor with just four LRM-5s.  A Schrek will beat a Behemoth every time, except in ambush.  Heck, a Pike will beat a Behemoth every time.

Neptune Submarine: I’m coming to realize that ambushes centered around fake supply depots are standard DCMS tactical maneuvers.  We’ve seen such ambushes against the Gray Death Legion, Frances Marrion’s “Swamp Fox,” and against the “Bowfin.”  While Capellans generally enjoy the reputation as “the sneaky ones,” it’s telling that the Combine fields a Mobile HQ with concealed weaponry for use in ambushes.  This doesn’t really sync with the Combine’s rhetoric about honorable combat between warriors, but there’s a deep underlying current of ‘ends-justifies-the-means’ pragmatism in Combine culture, as well.

Without UMUs, sending ‘Mechs on extended underwater hikes never ends well.  As I mentioned previously, I once tried to move a ComGuard force across a river bottom in one of the British Isles campaign scenarios from “Fall of Terra,” and lost most of my forces to hull breaches and flooding after they failed PSRs trying to slog through the river bottom muck.  Having a Neptune peppering you with LRTs while doing that would be a nightmare scenario for any ‘Mech. 

Interestingly, the Combine should have far more Neptunes in service than the Federated Suns, circa 3026.  Production started on Galtor in 2950, but the Federated Suns didn’t liberate the world until 3022.  This raises the question – how did the Davions have a Neptune guarding New Ivaarsen in 3021?  That seems like a difficult item to smuggle offworld.

I once put a Neptune in the water against several points of Undine BattleArmor, and the torpedoes took a fearsome toll on the li’l guys, but the lack of aquatic units was pretty limiting for the first few decades of BattleTech.  I’ve heard it rumored that after releasing AeroTech and CityTech, the guys at FASA were apparently discussing the feasibility of an “AquaTech” expansion, but decided against it – just throwing in a few naval vehicles into TRO:3026 instead.  (This would probably be along the same lines of thinking that led Steve Jackson Games to roll out a “Boat Wars” expansion for their “Car Wars” line.)  After a long gap with no new naval units to use, the Handbook series and the support vehicle TRO introduced a lovely array of carriers, transports, cruisers, battleships, destroyers, patrol craft, submarines, minisubs, and the like.  (Even an underwater mobile structure that looks like the kind of secret villain lair favored by bad guy factions in 1980s cartoons and select Bond villains)  We even have the bluewater mercenary group Kraken Unleashed.

Electronic Suits: The sneaksuits as presented here help wearers get past remote sensors undetected.  One wonders, though, how they deal with the audio sensors that were featured in Duke Ricol’s security perimeter on Trell I in “Decision at Thunder Rift”?  Does the ECM suit detect the passive sensor and feed it background noise?  The sneaksuits get a lot of use in the fiction when the writers want to have stealth ninjas dropping from the ceiling and making off with LosTech or killing enemy commanders in the heart of their own fortresses.

Rechargers:   It would be fun to have a scene on an Outback world showing someone frantically pedaling a bicycle connected to a kinetic recharger, hoping to give his antique laser carbine one more shot before the bandits reach the homestead.  There’s no scale in the illustrations, but if it’s comparable to the other three units, the fusion recharger is easily man-portable.  The implication given by the name, however, is that there’s an active fusion reactor inside the boxes.  Is this something like a Class 1 Fusion Engine?  Despite the rarity, it only costs 5,000 C-Bills. 

Remote Sensors:   The Ferret and Warrior H-7 are allocated tonnage to carry and drop remote sensors, and here they are.  Presumably, the ECM suit would detect the motion, radar, and seismic sensors and feed them false data, while it could theoretically also spoof trip-line sensors that rely on light beams.  IR suits are needed to evade heat sensors.  More primitive trip line sensors can’t be fooled by sneaksuits, so most groups would be better off with strings tied to tin cans (or to mines), though being careful and having a sharp knife for defusing those still works.

Exoskeletons:   I think the captions on the exoskeletons were switched, since the “Heavy Industrial Exoskeleton” looks less robust than the regular Industrial Exoskeleton (which is clearly a stand-in for Ripley’s boss-battle exoskeleton from Aliens).  There’s a disconnect between the introduction, which says exoskeletons can lift up to 20 tons, and the entry for the Heavy Industrial Exoskeleton, which posits a load limit of 2 tons.  Perhaps the “20” is just a typo, or perhaps there are other, heavier, classes of exoskeleton out there.  I’d go with 2 tons being the cap, since I can’t see a single human-scale exosuit giving anyone the ability to free-lift a Locust.

Communicators:   I once put together a spreadsheet of BattleTech gear with costs, weights, and estimated volume (trying to generate a random loot system for what might be on a cargo DropShip that player pirates could attack), and calculated that the most valuable cargo, by far, in terms of value per weight, was microcommunicators.  At 200 C-bills per gram, a one-ton crate of the things could retail for 181,437,000 C-Bills (reinforced Locust regiment, anyone?).  Given the low availability of throughput due to JumpShip scarcity, this is the sort of cargo merchants should be trying to ship, rather than Botany Bay Industrial Sand.  (This calculation was a holdover from a misspent youth conducting courier missions in the Commodore 64 version of Autoduel).  By comparison Long-Range Personal Communicators go for 0.2 C-Bills per gram, and pure platinum goes for 6.6 C-bills per gram.

Artificial Limbs: This section of TRO:3026 raises some questions about one of the major plot points of the Warrior Trilogy.  Justin Xiang loses his arm and wonders if he’ll ever pilot a ‘Mech again, but is given a breakthrough prototype prosthesis, courtesy of Hanse Davion and the New Avalon Institute of Science.  However, while the NAIS is touting their arm as the best thing ever, that means that Justin got a Type IV (granted, one with a holdout laser inside), rather than the readily available (just expensive) Type V myomer arm.  Aaron Sandoval had his legs severed, yet managed to get replacement limbs and piloted a ‘Mech just fine. 

Whenever we’ve seen characters with prostheses, they’re almost universally Type IV – fully functional, yet clearly metal.  The Free Worlds League is highly prejudiced against people with prostheses, and this prompted ComStar to sequester Thomas Marik and replace him after he’d been ‘borged up to save his life after the bombing.  Wouldn’t ComStar have had access to plastic surgeons and Type V myomer replacements, which “look and act exactly like the original”?  Heck, there were Manei Domini infiltration agents who showed no signs of augmentation whatsoever (until their arms split open and knives shot out).  The Clans also use a lot of Type IV prostheses, despite their demonstrated expertise in Type VI (as when a Clan medtech suggests he could have regrown Anastasius Focht’s missing eye if he’d been there at the time it was shot out).

Personal Equipment:   The MechWarrior 1st Edition RPG primarily focused on weapons, so TRO:3026 helpfully expanded the equipment list with key things like armor, hostile environment gear; field kits; and weapon scopes.  This whole section, having long since been folded into the RPG books, was replaced by “lost designs” when TRO:3026 was reissued in a “revised” edition.

Weapons:   The art makes the Semi-Portable Particle Gun look like just a big rifle, begging the question of how it requires 10 men.  The art in the MechWarrior Companion addressed this, showing it as a towering gun platform on treads.  I’ve always been a fan of this version of the Man-Pack PPC, because it could make an infantry platoon capable of inflicting 28 points of damage on an enemy ‘Mech at a range of 7 hexes.  A Locust, by comparison, can dish out 5 points at 9 hexes, and 9 at 3 hexes.  I’ve run scenarios where Clan BattleArmor has to face off against DEST commandos armed with Man Packs, and it doesn’t end well for the armored guys (though the DEST casualties are usually ruinous, too).

Hilariously, the table that indicates what it would take to inflict 1 point of BattleTech damage on an enemy ‘Mech using a variety of personal weapons includes such weapons as shotguns and hold-out pistols.  Using these rules, a series of very lucky rolls could allow a farmer with a shotgun to deal 1 damage and, through a “critical” result on the hit locations table, take out an Assault ‘Mech.  Certainly, the fiction hasn’t given people with hunting rifles much of a chance, such as when the soft lead bullet fired at a Marauder simply smeared against the armored cockpit in Mercenary’s Star.
« Last Edit: 21 September 2016, 11:44:18 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

skiltao

  • Lieutenant
  • *
  • Posts: 1218
    • SkilTao's Gaming Blog
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1408 on: 24 September 2016, 14:37:29 »
I'm enjoying the review, as always! I can't possibly call out every joke I laughed at, or observation that was interesting, but here's some standouts:

The text referring to the Duchy of Oriente makes no sense whatsoever.  Vakarel is hundreds of light years from the nearest Oriente world (Milnerton)

And Vakarel isn't the only one. MW1e claims the worlds of Lefarge, Pollux and Fletcher as part of the Duchy of Oriente.

Dixie has come down a long ways in terms of martial prowess.  In the 2900s, it was apparently sending out tank regiments to support LCAF task forces on the FWL border.  In 3016, it was a major military supply depot and staging ground that was hit hard by Wolf’s Dragoons, but the garrison gave them a good fight of it.  By 3025, however, Dixie was barely able to cobble together a scratch militia to delay a Free Worlds League force seeking a LosTech cache, and succeeded primarily based on deception and maneuver, rather than brute force.

Well, it could be that Dixie has a tank contingent of consistent size and skill, which is sometimes at home and sometimes afield.

Quote
The author was having a bit of fun with the Communications System, naming it the “TharHes Kr-A P/comm”.  Presumably, Red Devil Industries didn’t put the best unit into their budget hovertank design.

I love these bits.

Quote
the bizarre statement that ComStar provided the NETC with top-of-the-line targeting/tracking and communications system designs in exchange for…”food and supplies.” 

Well, NETC is primarily a trade cartel. A quid-pro-quo arrangement might be cheaper than cash payments for both parties, and wouldn't tie operating capital up in endless back-and-forth payments.

Quote
perhaps there was a larger pool of independent commands, all with the moniker “Commandos,” used for minor raids, garrisoning backwater worlds, and otherwise handling jobs that are too small to bother a major unit with

This is a really intriguing notion.

Quote
The description of the HPG being “moved” around the planet to keep it safe from raiders seems unlikely, when you consider the size of these things.  Not only the dish, but the equipment (valued at roughly a billion C-bills) is a massive piece of machinery. 

I don't know. I've seen 100-ft windmill blades being trucked down the highway, and I understand objects larger than that get shipped. Moving an HPG wouldn't be a quick or easy undertaking, obviously, but I think the difficulty of it plays into that story.

Quote
claims the DCMS sent 16 fresh regiments to crush the rebels at the end of 3025.  In actuality, the fighting had been ongoing at a low level since 3015, and was escalated in October 3025 with the arrival of the Gray Death Legion. 

This is tricky; the Silvan Basin falling into rebel hands marks this incident as concurrent with Grayson's campaign... I *think* what happens is that the rebellion escalates (perhaps *because* of the Swamp Fox) from small-scale to full-scale in mid-3025 (chapter 16 of Mercenary's Star notes that "anti-Combine violence had increased in Regis over the past year or two"), which precipitates the arrival of Kuritan 'Mech regiments, which in turn precipitates the hiring of the GDL.

the readily available (just expensive) Type V myomer arm

I believe the MW1e availability ratings go
C - Common (limb types I and II)
U - Unusual (limb type III)
R - Rare (limb type IV and V)
N - Not Available (limb type VI)
Blog: currently working on BattleMech manufacturing rates. (Faction Intros project will resume eventually.)
History of BattleTech: Handy chart for returning players. (last updated end of 2012)

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5898
  • Manei Tetatae
Re: Chronological BattleTech Fiction Review - The Succession Wars
« Reply #1409 on: 24 September 2016, 16:38:04 »
This is tricky; the Silvan Basin falling into rebel hands marks this incident as concurrent with Grayson's campaign... I *think* what happens is that the rebellion escalates (perhaps *because* of the Swamp Fox) from small-scale to full-scale in mid-3025 (chapter 16 of Mercenary's Star notes that "anti-Combine violence had increased in Regis over the past year or two"), which precipitates the arrival of Kuritan 'Mech regiments, which in turn precipitates the hiring of the GDL.

I'd be fine with the Swamp Fox operating in the Sylvan Basin during Grayson's campaign, but the arrival of vast numbers of Kurita troops to put down the uprising just doesn't jibe with the events of Mercenary's Star at all.  I could see the rebellion gaining steam early on (when the transition was new and memory of being a Lyran world was within just a few years), and then being brutally crushed, having to go underground.  Years later, the Combine has gotten lax, and a bit fatigued by the Verthandi situation, and Ricol makes the decision not to throw good troops after bad for the sake of garlbeans.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

 

Register