Thankfully I had these questions backed up, hopefully they can get answered now
#1. Are paramedics allocated on a per-squad or per-platoon basis? Like could a platoon of 4 squads have 6 paramedics and 2 support weapons?
#2. How does splitting a platoon work with field guns/artillery? Could a 100 man platoon have a 30 man field gun?
#3. Does the 1 MP for motorized/mechanized units with field artillery overrule any other MP? Would a Move or Shoot platoon gain 1 MP from having field artillery?
#4. Can a light environmental suit or engineering suit be used by XCT in a vacuum/trace? Under armor it says vacuum cable, but it is not listed under the XCT requirements.
#5. If one weapon is Flame/Non-Pentrating/Burst-Fire, and the other is not, do you just whichever range band is being used? (so 2+ support weapons/squad those stats count, if only 1 use the stats from the primary weapon)
#6. Defensive modifiers for infantry with Sneak/DEST suits are shown on the table TO379. However, TM309 states "use the highest modifier possible", so do we just use the TO379 table instead of MP/Range based infantry hit modifiers?
#7. For Marines and Combat Engineers, do the maximum troops/squad and other stats on the TO341 table completely replace those in TM145? The rules aren't real clear to me.
#8. Is XCT a result of the armor, or a training? Somebody in a spacesuit can always be in space, regardless of training, so I'm not sure how this works. The Defensive Factor of +.1 seems out of place for "XCT trained" and XCT Cost multiplier as well, and should probably have been added to those armors instead. Also, sometimes XCT is referred to as "XCT: Vacuum", does that mean XCT training cost is *per environment*, or just that even though a unit COULD operate in both a vacuum and in hazardous environments, they may only be trained for just one of the two, but the cost is the same either way.
#9. Can it be assumed that all non-ground moving infantry have 1 ground MP in addition to their VTOL/Jump/Submarine MP?
#10. Can a Branth move on land at 1 MP or fly only? I think this was answered in TRO3085, with the Branth mounted infantry having 1 ground MP, but I wanted to be sure.
#11. Orca/Hipposaur specify that the troops must have SCUBA gear, but SCUBA infantry is its own type and doesn't look like it can mix with the beast infantry. Is this just kind of a note for RPG's and has no impact in TW?
#12. How do weapons with "1E" crew work with the beast-mounted crew divisor? I would guess just a standard 1 crew. If a squad has 1E weapons as their primary weapon, can they still do Anti-Mech attacks? What about MD with TSM myomers that "ignore encumbering"?
#13. Can High-Velocity Cannons be Field Guns? I would assume so, but they were never mentioned.
#14. If one-shot weapons have >1 crew, how are those figured into how many can exist in the platoon?
#15. Can a field gun unit *really* have 15 magshot gauss rifles in a platoon???
#16. Is there a difference between a platoon with 1 paramedic per squad and 2 in game terms? Are there full paramedic squads or can a squad only have 1-2 of them?
#17. Since only some units in TRO3085 are mentioned as "no anti-mech attacks", I think usually because of their armor or type, does that mean all other units are "anti-mech"? Or is that just an additional training to any anti-mech capable platoon (at 5x cost) that gives a -2 to anti-mech attacks?
#18. Not 100% sure on how costs are calculated
#19. How does an armor divisor work with Full Body Dermal Implants that add +1 hit per trooper? Does it mean 1 trooper with the implants takes 2 damage, but with heavy armor also divides all incoming damage by 2 for a total of 4 hits for 1 trooper? Or instead are they just added, like 2 hits per trooper due to armor divisor 2 armor, +1 hit for the dermal implants for a total of 3 hits per trooper? Not real sure how this works.
#20. Are the information formation size, from the table on TM147, absolute or just "recommendations"? I noticed in TRO3085 some units aren't the same size as this table so maybe its just a suggested size.
#21. If a platoon has paramedics, are those soldiers counted in anti-mech and swarm attacks as a # of personnel? I would assume not, but nothing is mentioned in the text.
#22. Can prosthetic limbs with weapons, from JHS3072 p124 or so, be used with arms *and* legs? So a soldier with 2 improved enhanced prosthetic arms AND 2 prosthetic legs have EIGHT vibroblades/lasers on them? That could be +30 damage for a squad at a range of 0 (and probably cause fear from the whirling blades of death!)
#23. Do climbing claws on prosthetic limbs (JHS p130) help with Anti-Mech attacks? They give a -1 TN to climb per limb, the same as electromagnets which do give -2 to AM attacks. On the same topic, if a soldier had magnetic arms *and* legs they would get a -4 to climb RPG wise, the same as a Grappler, so really shouldn't a -2 TN in RPG be a -1 to anti-mech attacks, and a -4 TN in the RPG be -2? This would add a bit of complication I guess, but makes sense.
#24. Can both field guns and artillery use special ammunition?
#25. Can motorized SCUBA platoons use field guns? Guess they would be a bit useless underwater, but could be used on land.
#26. Can a unit with field guns/artillery just drop them at any time, loosing them for the rest of game, to move normally?
#27. How is BV rounding done? Round each weapon type, round the OBV and DBV before combining, etc?
#28. Would Telescopic *and* Laser Sight implants (JHS 3072, P127 or so) combine together to a -2 to hit? It often mentions benefits do not stack, and with AEPs I can see it, but telescopic and laser sighting are different systems completely and it would make sense if they could stack.
#29. The Clan Anti-Infantry unit, TRO 3085, Page 213, has 2 Tranq Guns as their secondary weapon which is a non-penetrating weapon. However 4 of the 5 damage comes from the Avenger CCW Shotgun. Shouldn't non-penetrating or flame-based sort of attributes come from whichever weapon has the *greater* damage amount?
#30. On the same thought process as #27, what if a platoon of 28 soldiers in 4 squads had 8 secondary weapons with a range of 0, but 20 primary weapons with a range of 1, do you *have* to use the secondary weapon range when 2 per platoon are mounted, or is it an option?
#31. When it comes to Paramedics, page TO340 at the bottom seems to indicate you could have a 4 squad platoon, with 6 support weapons and 2 paramedics, would that be legal? Otherwise it seems to fit within the rules more to just replace 1-2 per squad without having weird counts on support weapons. What would happen with 2 support weapons in a single squad and 6 paramedics? The unit would get the full range of support weapons but in reality have less than normal.
#32. How do Manei Domini implants, JHS3072 p131, affect the numbers of paramedics per squad since they can have up to 4 support weapons? Can those platoons be motorized or mechanized and still gain those benefits? What about a VTOL MD platoon, that typically could have no support weapons, do they still get +1 or +2 for full body dermal armor or TSM?. What about those platoons restricted to 1 support weapon? How do the MD implants interact with beast mounted infantry?
#33. Can a micro-copter platoon, that can carry just 1 support weapon per squad, also carry a standard weapon per squad for a total of 3 weapon types per squad? Or is it assumed that there is just 2 weapon types per platoon (plus disposable/field weapons)?
#34. What infantry weapons can be used underwater? How is the range calculated for them, like half base range then calculate, or just half the standard above-water range calculation? Do those weapons work as normal ABOVE water?
#35. Can any weapon types be in prosthetic arms? The Tau Zombie says it has a "TK Enforcer" in the arms, but it is not on the weapon table on P130 of JHS 3072, though a "Sub-Gun" is.
#36. How do Belter modifications (P113, Jihad Conspiracies) affect BV? Perhaps the "Trait Cost" is the same as the Enhancement "Level" for MD units? There are only Extreme Cosmetic Modification (no CBT effects), Infantry Modifications (like dermal armor) and Vacuum Resistance (less damage in vacuums).
#37. More of a rules question, but do conventional weapons, like "Direct Fire Ballistic", that do "Damage /10" damage to infantry, ignore the damage divisors of infantry armor?
#38. Are field guns rolled individually for to-hits, or do they use a cluster table based on the # of field guns/artillery remaining? This would sure make sense with 15 Magshots being in a platoon Smiley
#39. TRO3085, P195, the mechanized field artillery platoon has "TK Assault Rifles", but the affiliation of this weapon is "Lyran Alliance" and the platoon Kurita. Are the affiliations of weapons (and armor for that matter) completely irrelevant for all construction purposes as everybody has everything?
#40. Do *ALL* platoons get 2 secondary non-support weapons, and just some platoons allowed secondary support weapons?
I ask all of these as I wrote an application to build infantry, which requires very specific and often weird clarifications on rules to ensure designs are legal.
You can download it here: http://www.cooltexan.com/BTE_v1_0_1_0.zip