Author Topic: Dominion Terminal  (Read 2194 times)

Dragon Cat

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Dominion Terminal
« on: 28 March 2014, 17:44:00 »
The Rasalhague Dominion's - Dominion Terminal.  My thanks to Cosair_SG who helped a lot in cleaning it up.  Originally based on a design I found on the forums - so my thanks to whoever came up with the idea.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  Dominion  Terminal Primary Version
Tech:              Clan / 3090
Vessel Type:       Space Station
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              1,750,000 tons
Length:            1,224 meters
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Ferro-carbide
Armament:         
   24 AR10 Launcher
   24 NL45
   36 Large Pulse Laser
   72 ER Medium Laser
   30 AMS
   36 HAG 40*
------------------------------------------------------------------------------

Overview
In the early 3080s the Ghost Bears of the Rasalhague Dominion
had seen their Clan build the largest WarShip in known space.  However Khan
Bjorn Jorgensson wished to see more from his Clan.  Hatching a plan to have
his nation seeded with recharge and supply stations the like the Inner Sphere
had never seen before.  In 3090 the first of these stations known as Dominion
Terminal One came online.

Capabilities
The Dominion Terminal's primary weapons are based around AR-10
and Class-45 Naval Lasers.  These are supported by arrays of Large Pulse
Lasers, Extended Range Medium Lasers and the largest type of Heavy Assault
Gauss Rifles.  The station is defended by thirty-six Anti-Missile systems.
These weapons are not the station's primary function however four
Energy Storage Battaries assist in helping JumpShips and WarShips travel
across the Ghost Bear Dominion more rapidly.  A Hyperpulse Generator allows
the station to act as a communication relay station while a large fuel storage
provides visiting ships with a place to refuel while the stations large cargo
capacity can supply incoming and outgoing WarShips and JumpShips.
Additionally the station can dock 10 DropShips, it has 100 Aerospace
Fighters for additional defence an entire Cluster of BattleMechs (although these
are more often worker Mechs) and the capability to house two hundred-and-
twenty-five Battle Armour troopers (a capacity that is rarely full).  A pressurized
repair bay can easily repair the largest of DropShips.

Deployment
The Ghost Bears plan to deploy one of these stations per system
between Rasalhague and Orestes and beyond.  The first three stations were
built to the "Primary" configuration while further designs were built to different
configurations.

Class/Model/Name:  Dominion  Terminal Primary Version
Mass:              1,750,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       21,000.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Energy Collecting Sail: (Integrity = 7)                                118.00
Energy Storage Batteries:  (Quantity of 4)                         400,000.00
Structural Integrity: 1                                             17,500.00
Total Heat Sinks:    4,000 Double                                    3,751.00
Fuel & Fuel Pumps:                                                  51,000.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,750.00
Fire Control Computers:                                              2,850.00
Food & Water:  (380 days supply)                                    12,483.00
Hyperpulse Generator:                                                   50.00
Armour Type:  Ferro-carbide  (3,600 total armour pts)                3,999.50
                           Capital Scale Armour Pts
   Location:                            L / R
   Fore:                                600
   Fore-Left/Right:                  600/600
   Aft-Left/Right:                   600/600
   Aft:                                 600

Cargo:
   Bay 1:  Fighters (100) with 10 doors                             15,000.00
           Small Craft (25)                                          5,000.00
   Bay 2:  Cargo (1) with 6 doors                                1,064,785.00
   Bay 3:  Press Repair Facil. (250,000 T Capy, 4 doors)            18,750.00
   Bay 4:  BattleMechs (45) with 5 doors                             6,750.00

DropShip Capacity:  10 Docking Hardpoints                           10,000.00
Grav Decks #1 - 10:  (250-meter diameter)                            1,000.00
Life Boats:  700 (7 tons each)                                       4,900.00
Escape Pods:  700 (7 tons each)                                      4,900.00

Crew and Passengers:
    150 Officers (116 minimum)                                       1,500.00
    500 Crew (245 minimum)                                           3,500.00
     80 Gunners (77 minimum)                                           560.00
    200 1st Class Passengers                                         2,000.00
  5,000 2nd Class Passengers                                        35,000.00
    225 Marine Battle Armor Troopers/Elementals                      1,575.00
    415 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 AR10 (20 KW, 20 WS, 20 B)Nose         *      *      *      *   80  3,400.00
4 NL45                     Nose        18     18     18     18  280  3,600.00
6 Large Pulse Laser        Nose     6(60)  6(60)  6(60)     --   60     36.00
12 ER Medium Laser         Nose     8(84)  8(84)     --     --   60     12.00
5 AMS(6000 rounds)         Nose        --     --     --     --    5    252.50
6 HAG 40*(7200 rounds)     Nose   19(192)19(192)19(192)     --   48  2,496.00
4 AR10 (20 KW, 20 WS, 20 B)FL/R         *      *      *      *  160  6,800.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
6 Large Pulse Laser        FL/R     6(60)  6(60)  6(60)     --  120     72.00
12 ER Medium Laser         FL/R     8(84)  8(84)     --     --  120     24.00
5 AMS(6000 rounds)         FL/R        --     --     --     --   10    505.00
6 HAG 40*(7200 rounds)     FL/R   19(192)19(192)19(192)     --   96  4,992.00
4 AR10 (20 KW, 20 WS, 20 B)AL/R         *      *      *      *  160  6,800.00
4 NL45                     AL/R        18     18     18     18  560  7,200.00
6 Large Pulse Laser        AL/R     6(60)  6(60)  6(60)     --  120     72.00
12 ER Medium Laser         AL/R     8(84)  8(84)     --     --  120     24.00
5 AMS(6000 rounds)         AL/R        --     --     --     --   10    505.00
6 HAG 40*(7200 rounds)     AL/R   19(192)19(192)19(192)     --   96  4,992.00
4 AR10 (20 KW, 20 WS, 20 B)Aft          *      *      *      *   80  3,400.00
4 NL45                     Aft         18     18     18     18  280  3,600.00
6 Large Pulse Laser        Aft      6(60)  6(60)  6(60)     --   60     36.00
12 ER Medium Laser         Aft      8(84)  8(84)     --     --   60     12.00
5 AMS(6000 rounds)         Aft         --     --     --     --    5    252.50
6 HAG 40*(7200 rounds)     Aft    19(192)19(192)19(192)     --   48  2,496.00
1 Lot Spare Parts (0.09%)                                            1,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 3,198   1,750,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        22,780,267,500 C-Bills
Battle Value:      135,633
Cost per BV:       167,955.2
Weapon Value:      90,987 (Ratio = .67)
Damage Factors:    SRV = 3,950;  MRV = 3,524;  LRV = 2,095;  ERV = 590
Maintenance:       Maintenance Point Value (MPV) = 572,452
                   (72,828 Structure, 349,500 Life Support, 150,124 Weapons)
                   Support Points (SP) = 895,790  (156% of MPV)
BattleForce2:      Not applicable
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Dragon Cat

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Re: Dominion Terminal
« Reply #1 on: 28 March 2014, 17:50:16 »
removed
« Last Edit: 28 March 2014, 22:11:24 by Dragon Cat »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

snakespinner

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Re: Dominion Terminal
« Reply #2 on: 28 March 2014, 17:54:45 »
Am I the only one to feel like going out for some target practice. >:D O0
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Growing up is optional.
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David CGB

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Re: Dominion Terminal
« Reply #3 on: 28 March 2014, 21:29:40 »
what are the changes from primary to A, If I may ask
Federated Suns fan forever, Ghost Bear Fan since 1992, and as a Ghost Bear David Bekker star captain (in an Alt TL Loremaster)

Wrangler

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Re: Dominion Terminal
« Reply #4 on: 28 March 2014, 21:52:24 »
I see the ER Large Pulse Laser would be fine addition to this large brick of death in space.  Once its introduces it into your AUverse, Dragon Cat.  I won't suggestion SubCapital weapons, but i don't remember them being introduced as well.  That would increase the station's firepower and ability swat incoming DropShips if they survive the multiple clusters of Aerospace Fighter and regular Capital grade weaponry.

Bravo.. [rockon]
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Dragon Cat

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Re: Dominion Terminal
« Reply #5 on: 28 March 2014, 22:13:56 »
what are the changes from primary to A, If I may ask

None I posted without checking never mind  :D

I see the ER Large Pulse Laser would be fine addition to this large brick of death in space.  Once its introduces it into your AUverse, Dragon Cat.  I won't suggestion SubCapital weapons, but i don't remember them being introduced as well.  That would increase the station's firepower and ability swat incoming DropShips if they survive the multiple clusters of Aerospace Fighter and regular Capital grade weaponry.

Bravo.. [rockon]

ER Pulse tech has been introduced and would be available.

As have Sub-Capital weapons to to mention the AR-15 Multi-SubCapital Missile Launcher (capable of firing them all) unfortunately the AR-15 is on limited deployment at the moment and the other Sub-Capitals are still IS only in the AU.

Am I the only one to feel like going out for some target practice. >:D O0

The first test for one of them isn't far away...
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Takiro

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Re: Dominion Terminal
« Reply #6 on: 29 March 2014, 07:52:41 »
It is an interesting concept to start building these recharge battle stations all along your star empire. In this case the Rasalhague Dominion. Certainly they can knock down a bunch of ships in a normal fleet assault but what of the more unconventional attacks. Someone posing as a merchant can hook up to your deep space investment and try to fatally sabotage it. I'm more curious to see if such "terrorist" attacks plus the occasional suicide jump and lets not forget the good old nuclear strike make such a venture unwise in the long run.