Well I have at times dabbed in modifying artillery a bit
So First off range is upped by 4 for all ballistic artillery weapons, 5 for missile based weapons
So the canon list of weapons will have the following ranges
BA Tube Artillery 500kg, range 8 maps (4km) 3 dmg
Thumper 15 tons, range 64 maps (32km) 15 dmg
Sniper 20 tons, range 72 maps (36km) 20 dmg
Arrow IV 15 tons, 40 maps (20km) 20 dmg
Arrow IV (Clan) 12 tons, 45 maps (22.5km) 20 dmg
Longtom 30 tons, 120 maps (60km) 30 dmg
Cruise Missile/50 55 tons, 250 maps (125km) 50 dmg
Cruise Missile/70 80 tons, 450 maps (225km) 70 dmg
Cruise Missile/90 100 tons, 600 maps (300km) 90 dmg
Cruise Missile/120 135 tons, 750 maps (375km) 120 dmg
All ballistic weapons will now have a new ammo type known as ER ammo, it adds 25% more range (round down), at the cost of 10 damage to a minimum of 1, and perhaps -20% in ammo per ton.
As such
BA Tube Artillery 500kg, range 10 maps (5km) 1 dmg
Thumper 15 tons, range 80 maps (40km) 5 dmg
Sniper 20 tons, range 90 maps (45km) 10 dmg
Longtom 30 tons, 150 maps (75km) 20 dmg
Furthermore two new Arrow Variants are to be introduced, the first is simpley known as Arrow III, and is a low tech model, it deals 15 damage and has a range of 35 maps (17.5km) the launcher stats are other wise identical to the A-IV system which replaced it, it also only gets 4 rounds per ton (but is 80% of the cost of an A-IV). (Basically it's a "new" round for the A-IV), due to it's less advanced tech it's unable to use any specialty ammo out side of cluster rounds.
The fluff idea is that this is an older round used in the early days, that got replaced by the better A-IV, but was brought back during the succession wars when the higher tech A-IV proved difficult to replace, once again it was largely replaced once the arrow IV was reintroduced.
The 2nd is the Arrow Longbow this is an ER Arrow missile, it's got 4 rounds per ton and deals 15 damage per missile and costs twice as much, but it's range is 56 maps for the IS and 60 maps for the clan models. Im not sure if I want to have a new launcher or have it as a ammo type.
A further modification is the flight time of the rounds is 10 maps per turn.
Lastly personally I would cut the ammo weight of the Cruise missiles to between 2 and 5 tons (CM 50 2 tons per shot, CM 70 3 tons, CM 90 4 tons and CM 120 5 tons per shot).
Never liked the stupidly high mass of these things
Though, the fluff of the polaris dropship mentions that these rival small nukes in yield.