Background: Prior to the Civil War, the FedCom Corps had hard choices to make when Katherine Steiner-Davion sundered their realm. An even half of the regimental combat teams stayed with the Federated Commonwealth, and the rest joined the Lyran Alliance. Even among those who defected, there was still dissension. This mercenary unit is the product of those times.
When the 2nd FedCom RCT joined the Lyran Alliance, the commander of its third battalion decided to instead strike out on his own. He was very pleased when the rest of his HQ company joined him. In the confusion of the day, they even managed to abscond with two DropShips. Selling the extra 'Ship on the open market gave the fledgling unit much-needed capital, and they managed to ride out the Civil War without seeing much fighting. In mid-3067, as the war was coming to a close, the unit commander dipped into their substantial nest egg and purchased several upgraded 'Mechs for his command company, along with proper IFVs for the infantry. Now the combined arms battalion is looking for a new contract, and have been contacted by a mysterious man who calls himself Mr. Askai...
Though relatively rare among mercenaries, this command company is fairly typical of those found in House forces throughout the Inner Sphere. The Colonel himself takes to the field in a fully-updated BattleMaster, a favorite among commanders for its heavy armor, well-balanced weapons load, and excellent communications system. His XO pilots a Cyclops, famed for its battle computer, though this model lacks the detachable command module. Filling out the lance are a JagerMech, to protect against air attacks and to lend its autocannons to direct fire, and a Centurion used by the CO's aide.
The Light Recon Lance similarly fields several specialized machines. The lance commander pilots a Raven, which mixes unusually heavy firepower for such a light 'Mech with an array of advanced electronics (where he managed to get his hands on one of George Hasek's salvaged models, he's not saying). A Vicore-model Ostscout, with its famed terrain mapping computer, operates alongside. Acting as a bodyguard is a Scarabus; these are unusual outside the arenas of Solaris, but its hatchet is a welcome addition to the lance. Finally, a Firestarter provides close support and incendiary ability.
Attached to this short company is a full company of foot infantry. While they normally handle the myriad of administrative tasks involved with running a mercenary battalion, they often take to the field. First and Second Platoons are equipped with man-portable LRMs, giving these units a range and punch that often surprises opponents. Third Platoon is organized as a standard rifle unit, and provides site security. The company also features a seven-man sniper squad; though of limited use in open battle, these marksmen usually engage in deep recon and headhunting missions. A platoon of upgraded Goblin IFVs and older Badger OmniVehicles provides transportation and supporting fire.
(Pictures very soon!)