Proposal: An Anti-Infantry Special (nomenclature AI#/#/#), which is used in lieu of a unit's normal weapon attack when its target is of the CI unit type.
Calculating AI: Multiply the damage of any non-AI weapon by 0.1 in order to find it's AI value. An Inner Sphere PPC would have and AI value of 0.075/0.1/0.1, while a Gauss Rifle would have an AI value of 0.1245/0.15/0.15. Dedicated Anti-Infantry weapons would have AI values related to the number of d6s rolled at the Total Warfare level. For each d6, Anti-Infantry weapons add 0.35 to their AI values at any range the weapon can read. A Flamer, therefore, would have an AI value of 1.4/-/- because it deals 4d6 damage to infantry at the Total Warfare level and 0.35 * 4 = 1.4. Plasma Rifles would have an AI value of 1.7/1.7/-, because they deal 10 + 2d6 damage to Infantry under Total Warfare. Plasma Cannons would have an AI value of 1.05/1.05/1.05. Anti-Infantry values round as normal. Calculate heat penalties as appropriate. For the purposes of Alpha Strike, cluster weapons such as LBX Autocannons, missiles, and HAGs do not get bonuses to their AI values.
Using AI: When making a weapon attack against a CI unit, use the AI value instead of the normal attack value. Apply damage as normal. OV may not be used while making an AI attack. SPAs such as Multi-Tasker may be used in conjunction with AI Specials.
Examples: An AWS-8Q Awesome would have an AI Special of 0*/0*/0*, while a LCT-1V Locust would have an AI Special of 2/0*/-. A FS9-H Firestarter would have an AI Special of 5/0*/-, after modification for heat.