Light vehicles can be deployed from heavy veh bays, that is why I made so many of them heavy type bays for the sake of flexibility.
I have adjusted the weapon mix and added a veh bays for a light star. A variant option would be to change the light veh bays to Protomech bays.
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Ordun (Colosus IIC)
Tech: Clan / 3132
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 20.000 tons
Length: 125 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum
Armament:
30 AMS
10 ER PPC
10 ATM 12
12 HAG 40*
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Class/Model/Name: Ordun (Colosus IIC)
Mass: 20.000 tons
Equipment: Mass
Power Plant, Drive & Control: 3.660,00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 20 800,00
Total Heat Sinks: 178 Double 21,00
Fuel & Fuel Pumps: 510,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 150,00
Fire Control Computers: ,00
Armor Type: Ferro-aluminum (1.290 total armor pts) 72,00
Standard Scale Armor Pts
Location: L / R
Fore: 350
Left/Right Sides: 320/320
Aft: 300
Cargo:
Bay 1: Heavy Vehicles (51-100T) (60) with 2 doors 6.000,00
Light Vehicles (to 50T) (10) with 1 door 500,00
Bay 2: BattleMechs (30) with 5 doors 4.500,00
Bay 3: Battle Armor Points/Squads (30) with 4 doors 300,00
Bay 4: Cargo (1) with 1 door 2.315,00
Life Boats: 4 (7 tons each) 28,00
Escape Pods: 25 (7 tons each) 175,00
Crew and Passengers:
10 Officers (9 minimum) 100,00
35 Crew (0 minimum) 245,00
11 Gunners (11 minimum) 77,00
770 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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5 AMS(120 rounds) Nose -- -- -- -- 5 7,50
3 ER PPC Nose 5(45) 5(45) 5(45) -- 45 18,00
2 ATM 12(60 rounds) Nose 6(60) 4(40) 2(20) 2(20) 16 26,00
2 HAG 40*(60 rounds) Nose 6(64) 6(64) 6(64) -- 16 52,00
5 AMS(120 rounds) FL/R -- -- -- -- 10 15,00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24,00
2 ATM 12(60 rounds) FL/R 6(60) 4(40) 2(20) 2(20) 32 52,00
2 HAG 40*(60 rounds) FL/R 6(64) 6(64) 6(64) -- 32 104,00
5 AMS(120 rounds) AL/R -- -- -- -- 10 15,00
1 ER PPC AL/R 2(15) 2(15) 2(15) -- 30 12,00
2 ATM 12(60 rounds) AL/R 6(60) 4(40) 2(20) 2(20) 32 52,00
2 HAG 40*(60 rounds) AL/R 6(64) 6(64) 6(64) -- 32 104,00
5 AMS(120 rounds) Aft -- -- -- -- 5 7,50
1 ER PPC Aft 2(15) 2(15) 2(15) -- 15 6,00
2 HAG 40*(60 rounds) Aft 6(64) 6(64) 6(64) -- 16 52,00
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TOTALS: Heat: 356 20.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 1.122.632.000 C-Bills
Battle Value: 21.482
Cost per BV: 52.259,19
Weapon Value: 9.579 (Ratio = ,45)
Damage Factors: SRV = 832; MRV = 573; LRV = 191; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 164.345
(92.595 Structure, 59.600 Life Support, 12.150 Weapons)
Support Points (SP) = 124.650 (76% of MPV)
BattleForce2: MP: 3, Armor/Structure: 22 / 21
Damage PB/M/L: 27/27/19, Overheat: 0
Class: DL; Point Value: 215
Specials: sph