Imperial Guard Infantry Formations
The Standard Squad:
The Basic unit comprising the majority of the vast numbers of the Imperium's Imperial Guard.
Type: Foot
Weight: 1 Ton
BV: 32
Cost: $693,082.31 C-bills
Movement: 1
Troopers: 10
Armor: Flak Standard
Divisor: 1
Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Grenade Launcher Automatic
Damage per trooper: 1=0, 2-4=1, 5-8=2, 9-10=3
Base Range: 2
Heavy Weapons Teams:
The Imperium's regular army employs small teams of heavy weapons crews in key areas, rather than deploying them in large formations. This allows them much greater flexibility on deployment.
Rules wise, each of these heavy weapons teams is actually a platoon in battle tech. 3 squads of 2 men each, with one support secondary weapon per squad. This means each of these six man groups gets deployed separately on the field. As was pointed out earlier, infantry support weapons in battletech are not up to the same performance as the same items in 40k, so these heavy weapons teams are not going to be anywhere near as good as their 40k counterparts, though these ones are correspondingly much cheaper as well.
Fire Support
Type: Foot
Weight: 0.6 Tons
BV: 21
Cost: $534,293.72 C-bills
Movement: 1
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1
Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Autocannon (Semi-Portable)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3
Base Range: 2
Anti-Tank
Type: Foot
Weight: 0.6 Tons
BV: 47
Cost: $746,797.85 C-bills
Movement: 1
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1
Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Support Laser (ER Clan)
Damage per trooper: 1-2=1, 3=2, 4-5=3, 6=4
Base Range: 2
Mortar
Type: Foot
Weight: 0.6 Tons
BV: 19
Cost: $508,989.20 C-bills
Movement: 1
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1
Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Mortar (Light)
Damage per trooper: 1=0, 2-4=1, 5-6=2
Base Range: 2
Special Weapon
Type: Foot
Weight: 0.6 Tons
BV: 15
Cost: $414,015.40 C-bills
Movement: 1
Troopers: 6 (2/3)
Armor: Flak, Standard
Divisor: 1
Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Secondary Weapon: Flamer (Man-Portable)
Damage per trooper: 1=0, 2-4=1, 5-6=2
Base Range: 2
Imperial Guard Storm Troopers
The most elite units in the regular army. No augmented like the Imperium's Space Marines, these troops are instead heavily trained to operate in any environment imaginable. Equipped for space and ground operations as a standard, equipment for specific environments is issued on an as-needed basis. These troops also use a much more dangerous laser rifle than the imperial guard's standard weapon, and coupled with their heavier armor and ability to operate anywhere, these troops are some of the most dangerous conventional infantry in their region of space.
Storm Trooper Squad
Type: Foot
Weight: 1 Ton
BV: 195
Cost: $7,304,061.63 C-bills
Movement: 1
Troopers: 10
Armor: Environmental Suit, Marine
Divisor: 2
Primary Weapon: Laser Rifle (Mauser IIC IAS)
Damage per trooper: 1=1, 2=3, 3=4, 4=6, 5=7, 6=8, 7=10, 8=11, 9=13, 10=14
Base Range: 3
Training:
XCT
Marine
Rough Rider Squad
Even in the far future, warriors still ride into battle mounted on trusty warhorses, only now they are armed with laser guns.
Rough Rider Squad
Type: Horse
Weight: 7.15 Tons
BV: 50
Cost: $666,382.33 C-bills
Movement: 3
Troopers: 10
Armor: Flak, Standard
Divisor: 2
Primary Weapon: Laser Rifle (Ebony Assault Rifle)
Damage per trooper: 1-2=0, 3-7=1, 8-10=2
Base Range: 2