Author Topic: Conversions-Warhammer 40k  (Read 73451 times)

imperator

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Re: Conversions-Warhammer 40k
« Reply #120 on: 25 January 2017, 20:25:07 »
It might be best to do those ones yourself. I stopped picking up new codexes a little while before those were introduced. I do have info for the Tau Riptide suit, but the other similar scale units I am not familiar with at all, I only know they exist. You'd probably do them better justice than I would. once you post them though, I'll add them to the Links of my OP.

OKdoki.  Real life came out and bit me but I'm still going to do it!!!! 
Their is no problem Jump Jets and an assault class auto-cannon can't handle.

Cryhavok101

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XV-104 Riptide
« Reply #121 on: 28 February 2017, 01:23:43 »
XV-104 Riptide


The Tau Empire's heavy use of cybernetics lead to their developement before they developed a neurohelmet for combat use. Their first BattleMech to see combat was the Riptide, an omnimech that had at least two versions and used the Interface Cockpits.

Riptide Prime
Code: [Select]
XV-104 Riptide Prime
Mixed Tech
Omnimech
25 tons 
BV: 845
Cost: 2,755,859 C-bills

Movement: 3/5/3
Engine: 75 XL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 43 (Endo-Steel)
Armor: 89/89 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                8       12
Center Torso (rear)                  4
Right Torso                 6        9
Right Torso (rear)                   3
Left Torso                  6        9
Left Torso (rear)                    3
Right Arm                   4        8
Left Arm                    4        8
Right Leg                   6       12
Left Leg                    6       12

Weapon                         Loc  Heat
----------------------------------------
iATM 3 (Clan)                   LT     2
iATM 3 (Clan)                   LT     2
iATM 3 (Clan)                   RT     2
iATM 3 (Clan)                   RT     2
AP Gauss Rifle (Clan)           LA     1
AP Gauss Rifle (Clan)           LA     1

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             LT    40
iATM 3 ER Ammo                  RT    20
iATM 3 HE Ammo                  LT    20
iATM 3 Ammo                     RT    20


Designed primarily to counter the heavy infantry deployed by the Imperium and the Orks, the much thicker armor and heavy firepower, allowed it to be as effective and overwhelming as a tank. As one would expect of a BattleMech.


Riptide A

Code: [Select]
XV-104 Riptide A
Mixed Tech
Omnimech
25 tons 
BV: 939
Cost: 3,079,297 C-bills

Movement: 3/5/3
Engine: 75 XL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 43 (Endo-Steel)
Armor: 89/89 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                8       12
Center Torso (rear)                  4
Right Torso                 6        9
Right Torso (rear)                   3
Left Torso                  6        9
Left Torso (rear)                    3
Right Arm                   4        8
Left Arm                    4        8
Right Leg                   6       12
Left Leg                    6       12

Weapon                         Loc  Heat
----------------------------------------
Light PPC                       LA     5
Plasma Cannon (Clan)            LT     7
Plasma Cannon (Clan)            RT     7

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              RT    10
Plasma Cannon Ammo              LT    10


A common variation on the Prime, Riptide A focuses on anti-armor. It uses plasma weaponry that can inflict serious damage on it's targets, and a light PPC which can sustain damage at longer range than most things on it's native battlefields.

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #122 on: 07 March 2017, 02:02:30 »
I decided to put the Space Ship conversions in their own thread, and keep the rest of this to smaller scale stuff. You can find that thread here: http://bg.battletech.com/forums/index.php?topic=56647.0

I do still plan on adding more to this thread, like fighters for each faction, and possibly getting into Necron and other stuff.

Cryhavok101

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Kroot Mercenaries
« Reply #123 on: 28 March 2017, 23:34:10 »
It's been a while since I posted anything in here, so here is something new:

Kroot Mercenaries


Longtime allies of the Tau, the Kroot also send vast armies of infantry and beasts out into the universe to serve other forces as well. Talented with genetic manipulation in ways even the clans would be jealous of, these forces goal is to gather samples of a larger diversity of genetic material, however they can. The simplest way is to have people pay them to kill other people.

Carnivore Kindred
Code: [Select]
Kroot Carnivore Kindred
Type: Foot (Mountain Troop)
Weight: 2 tons
BV: 73
Cost: $446,398.79 C-bills 

Movement: 1 
Troopers: 20 (2 squads of 10) 
Armor: Leathers
Divisor: 1

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: None
Damage per trooper: 1-4=1, 5-7=2, 8-9=3, 10-12=4, 13-15=5,16-18=6, 19-20=7
Base Range: 1

Disposable Weapon: Grenade (Non-Inferno)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3, 7-8=4, 9-10=5, 11-12=6, 13-14=7, 15-16=8, 17-18=9, 19-20=10

Training: Mountain Troops


Hound Pack
Code: [Select]
Kroot Hound Pack
Type: Foot (Mountain Troop)
Weight: 2.9 tons
BV: 73
Cost: $1,547,350.68 C-bills 

Movement: 1 
Troopers: 20 (10 squads of 2) 
Armor: Leathers
Divisor: 1

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: K-9 Kroot Hound
Damage per trooper: 1-4=1, 5-7=2, 8-9=3, 10-12=4, 13-15=5,16-18=6, 19-20=7
Base Range: 1

Disposable Weapon: Grenade (Non-Inferno)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3, 7-8=4, 9-10=5, 11-12=6, 13-14=7, 15-16=8, 17-18=9, 19-20=10

Bonus melee damage: 20d6 (0)

Training: Mountain Troops


Krootox Herd
Code: [Select]
Kroot Krootox Herd
Type: Beast Mounted (Mountain Troop)
Weight: 2.9 tons
BV: 49
Cost: $445,309.06 C-bills 

Movement: 3 
Troopers: 5 (5 squads of 1)
Mounts: Krootox-Large
Armor: Leathers
Divisor: 2

Primary Weapon: Rifle (Federated-Barrett M42B)
Secondary Weapon: None
Damage per trooper: 1-4=1, 5-7=2, 8-9=3, 10-12=4, 13-15=5,16-18=6, 19-20=7
Base Range: 1

Bonus melee damage: 3d6 (1)

Training: Mountain Troops


Tracker Kindred
Code: [Select]
Kroot Tracker Kindred
Type: Foot (Mountain Troop)
Weight: 1 ton
BV: 32
Cost: $1,294,943.72 C-bills 

Movement: 1 
Troopers: 10 (1 squad of 10) 
Armor: Sneak Suit (Camo)
Divisor: 1

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: None
Damage per trooper: 1-2=0, 3-7=1, 8-10=2
Base Range: 2

Training: Mountain Troops


Vulture Kindred
Code: [Select]
Kroot Vulture Kindred
Type: Jump (Mountain Troop)
Weight: 4.2 tons
BV: 88
Cost: $1,160,636.86 C-bills 

Movement: 3 
Troopers: 20 (2 squads of 10) 
Armor: Leathers
Divisor: 1

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: None
Damage per trooper: 1-4=1, 5-7=2, 8-9=3, 10-12=4, 13-15=5,16-18=6, 19-20=7
Base Range: 1

Disposable Weapon: Grenade (Non-Inferno)
Damage per trooper: 1-2=1, 3-4=2, 5-6=3, 7-8=4, 9-10=5, 11-12=6, 13-14=7, 15-16=8, 17-18=9, 19-20=10

Training: Mountain Troops


Knarloc Rider Herd
Code: [Select]
Kroot Knarloc Rider Herd
Type: Beast Mounted (Mountain Troop)
Weight: 2.3 tons
BV: 38
Cost: $225,710.85 C-bills 

Movement: 4 
Troopers: 6 (6 squads of 1)
Mounts: Knarloc-Large
Armor: Leathers
Divisor: 2

Primary Weapon: Rifle (Federated Long)
Secondary Weapon: None
Damage per trooper: 1-4=1, 5-6=2
Base Range: 1

Bonus melee damage: 3d6 (1)

Training: Mountain Troops


Greater Knarloc Mounted Herd
Code: [Select]
Kroot Greater Knarloc Mounted Herd
Type: Beast Mounted (Mountain Troop)
Weight: 11.76 tons
BV: 86
Cost: $756,232.26 C-bills 

Movement: 5 
Troopers: 6 (3 squads of 2)
Mounts: Greater Knarloc-Very Large
Armor: Leathers
Divisor: 3

Primary Weapon: Rifle (Federated-Long)
Secondary Weapon: Grenade Launcher (Heavy Auto, Non-Inferno Ammo)
Damage per trooper: 1=1, 2=2, 3=4, 4=5, 5=6, 6=7
Base Range: 1

Bonus melee damage: 7d6 (2)

Training: Mountain Troops



Cryhavok101

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Tau Devilfish Troop Transport
« Reply #124 on: 01 April 2017, 22:48:25 »
Devilfish Troop Transport

Code: [Select]
Devilfish Troop Transport
 Mixed (Base Clan)
40 tons 
BV: 1,076
Cost: 5,821,400 C-bills

Movement: 4/6 (Wing in Ground Effect)
Engine: 45

Internal: 16
Armor: 112 (Vehicular Stealth)
                     Internal    Armor
--------------------------------------
Front                       4       34
Right                       4       28
Left                        4       28
Rear                        4       22

Weapon                         Loc  Heat
----------------------------------------
iATM 3 (Sponson)                RS     2
iATM 3 (Sponson)                RS     2
iATM 3 (Sponson)                LS     2
iATM 3 (Sponson)                LS     2
Medium Pulse Laser              FR     4

Ammo                           Loc Shots
----------------------------------------
iATM 3 Ammo                     BD    20
iATM 3 Ammo                     BD    20

Equipment                      Loc
----------------------------------
Vehicular Stealth (IS)          BD
Vehicular Stealth (IS)          BD
Sponson Turret                  RS
Sponson Turret                  LS
Angel ECM Suite                 BD
Bloodhound Active Probe BD
3 Chaff Pods (IS)               BD


Carrying Capacity:
Troops - 2.5 tons


The primary troop tranpost for firewarrior squads. I included enough room for a 10 man squad and a pair of the gun drones I have previously posted, even though it isn't technically legal to carry the gun drones in an infantry bay. If that legality is a problem, then you simply have room for extra gear in with your squad.

The stealth armor was based on the Dawn of War Devilfish, which had stealth capabilities.



Cryhavok101

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Tau Manta
« Reply #125 on: 01 April 2017, 23:45:09 »
Tau Manta

Code: [Select]
Class/Model/Name:  Tau Manta
Tech:              Clan
Vessel Type:       Aerodyne DropShip

Mass:              499 tons
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Clan Ferro-Aluminum
Armament:         
    2 Gauss Rifles
    6 Light PPCs
    2 iATM-3s
   16 AP Gauss Rifles   
------------------------------------------------------------------------------
Class/Model/Name:  Tau Manta
Mass:              499 tons

Equipment:                                                            Mass
Drive & Control:                                                      61.00
Controls:       4.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Structural Integrity: 10                                              25.00
Total Heat Sinks: 22 (44) Double                                      19.00
Fuel & Fuel Pumps:                                                    4.00
Cargo and Consumables:                                                3.00
Armor Type:  Clan Ferro Aluminum (960 total armor pts)                40.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 250
   Right:                                250
   Left:                                 250
   Aft:                                  250

Cargo:                                                                 -
   Bay 1: Infantry Compartment (10 tons)                               10.00
          Cargo (3 ton)                                                3.00
  Doors (1)
   Bay 2: Battle Armor Bays (4 Man) (2)                                12.00
  Light Vehicle Bays (4)        200.00
  Doors (2)

Crew and Passengers:
      10 Crew Quarters-Steerage                                        50.00

Weapons and Equipment          Loc        SRV    MRV    LRV    ERV  Heat   Mass
--------------------------------------------------------------------------------
2 Gauss Rifles (C)             Nose       30     30     30     --   2      24.00
2 iATM-3s        Nose       12     12     --     --   4      3.00
4 AP Gauss Rifles              Nose       12     --     --     --   4      2.00
1 TAG (C)        Nose       --     --     --     --   -      1.00
3 Light PPCs                   R/LW       15     --     --     --   7      24.00
2 AP Gauss Rifles              R/LW       6      --     --     --   2      2.00
4 AP Gauss Rifles              R/LW(r)    12     --     --     --   2      4.00
--------------------------------------------------------------------------------


Ammo                                                                       Mass
------------------------------------------------------------------------------
AP Gauss Rifle Ammo (160 rounds)                                           12.00
Gauss Rifle Ammo (16 Rounds)    2.00
iATM-3 Ammo (20 Salvos)    1.00

*This Dropship does not have the components to connect to a K-F Boom equipped Docking Hardpoint, and needs a Dropshuttle Bay in order to be transported.

A DropShuttle used by the Tau Empire for many uses. Small enough to be difficult to target with warship weapons, but big enough to deploy a sizable force. It carries heavy enough fire power to do small amounts of damage to a warship, but not be a credible threat to one on it's own. This DropShuttle is small enough to be carried internally by a warship and launched through DropShuttle Bays, but bigger than a small craft. It is small enough that cargo vehicles can move it about, allowing a warship to carry many and refill DropShuttle Bays as Mantas launch, in order to prep the next for launch, allowing a Tau Warship to carry surprising numbers of these vessels.

This DropShuttle can deploy a sizable combined arms force of battle armor, conventional infantry, and tanks, escpecially for how small it is. It can deploy it's whole force in a single turn. Some Mantas have been known to pull the vehicle bays out in favor of increased conventional infantry and battle armor space. Those variants use some of that space to install sizable bomb bays as well, often outfitted with anti-ship missiles. These are used as combination bomber/battle-taxi in anti-warship actions.

DESIGNER's NOTE: I had to redesign the Hammerhead as a 50 ton unit instead of 60 tons, for this, so that it could fit in a light vehicle bay. The Hammerhead's post is updated with the new stats to reflect that.

mbear

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Re: Tau Gun Drone
« Reply #126 on: 14 April 2017, 07:20:26 »
Tau Gun Drone

Code: [Select]
Type: "Enforcer" Drone
Chassis Type: VTOL (small)
Mass: 750 Kg
Equipment Rating: E/X-X-F/E

Equipment
Chassis/Control(Tech Level E): 154 kg (Armored, Omni)
Engine/Trans(Tech Level E): Electric (Fuel Cell) 17 kg
Cruise MP: 3
Flank MP: 5
Fuel: 2000 kilometers, 5 kg
Armor (BAR 10): 6 points Ferro Lamellor (498 kg)
     Rotor-2
     Everywhere Else-1
Advanced Fire Control 2 kg

Weapons and Ammo: 54 kg Pod Space, 4 slots
Nose-2 Mauser 1200 LSS (22 kg) w/ 12 clips (4 kg) TM pg 350 OR aToW pg 267
Nose-2 Grenade Launcher (10 kg), 4 Clips of ammo (40 grenades) (18kg) TM pg 351 OR aToW pg 273

Crew: 0
Cargo: 0

Notes: equipped with Smart Robotic Control System



I didn't originally post this as the Tau Gun Drone, but I designed it shortly after the Crisis, Stealth, and Broadside suits, and very much had the Tau Gun drone in mind as I put it together. I think it's performance is actually higher than the original gun drone's though, due to the variety and usefulness of grenades in battletech.

Designed to to accompany battle armored troops into battle, the Enforcer drone is a tiny, slow moving VTOL, with an armored shell that renders it all but immune to small arms fire thanks to it's BAR 10 and the properties of Ferro-Lamellor armor. It's low speed was chosen to match battle armor speeds, since it was intended to accompany those squads, I felt saving the weight would be more useful than a faster engine; and though speed could improve the design, I feel satisfied with it's low speed.

It's designed as an omni so it's weapons can be configured differently. The Mauser 1200 LSS was chosen because I was imagining this strafing infantry, and partly because I needed to use up weight. The Grenades Launchers, and the compact grenade launchers on the Mauser 1200 LSS, are there both as an AoE weapon and as a utility, for smoke munitions (or anything else you can load into them). If I had had more space I would have also put a Searchlight on it as well, but the ferro-lamellor armor used enough space that I couldn't... it is worth it though.

Designed with a combination of "battle armor sized drone" and "make a nasty fight for some A Time of War players" in mind, in my experience it functions wonderfully for it's purpose.

I have never gotten around to calculating it's c-bill cost, or it's battle value, but in a mech fight, I am not so sure it is worth much at all, so /shrug. Approximately 4 mech scale damage, at infantry ranges, and being destroyed by 3-4 or more damage, at slow speeds. Still, I am fairly certain if you matched weight with a swarm of these versus a mech, it would probably be painful for the mech, but most AoE will eat them alive.

The part of the design that amuses me the most: the Mauser 1200 has vibroblades, so this silly thing can even just stab you.

I like this thing. It reminds me of the Gossamer surveillance drone from Handbook: House Kurita if the Gossamer was used by SWAT teams.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Cryhavok101

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Ork Fighta-Bommer
« Reply #127 on: 15 April 2017, 23:21:22 »
Ork Fighta-Bommer

Code: [Select]
Fighta-Bommer
Inner Sphere tech
90 tons 
BV: 1,086
Cost: 6,242,830 C-bills

Movement: 3/5
Engine: 90 XL
Heat Sinks: 18 [36]

Structural Integrity: 9
Armor: 134 (Primitive)
                        Armor
-----------------------------
Nose                       35
Left Wing                  33
Right Wing                 33
Aft                        33


Weapon                         Loc  Heat
----------------------------------------
Rotary AC/2                    NOS     1
Rotary AC/2                    NOS     1
Rotary AC/2                    RWG     1
Rotary AC/2                    LWG     1
Rotary AC/2                    AFT     1
Rotary AC/2                    AFT     1

Ammo                           Loc Shots
----------------------------------------
Rotary AC/2 Ammo               NOS    45
Rotary AC/2 Ammo               NOS    45
Rotary AC/2 Ammo               RWG    45
Rotary AC/2 Ammo               LWG    45
Rotary AC/2 Ammo               AFT    45
Rotary AC/2 Ammo               AFT    45

Equipment                      Loc
----------------------------------
Primitive                      NOS
Internal Bomb Bay (6 tons)     AFT


A relatively simple and primitive, but effective, aerospace fighter used by the Waagh. Filling the twin roles of dogfighter and bomber, it is somewhat effective in both, but generally outperformed by more dedicated craft in each role.

It carries a single payload of six bombs internally, and additional, heavier ordnance on wing pylons. The Waagh's technical crews are often heard complaining that they can't fit even more ordnance on the wings that they already can, and a common phrase heard when the ordnance is being loaded is "Not enough pylons."

It's biggest weakness, beyond even the possibly open bomb bay doors, or the thin primitive armor, is the slow speed. It would be outpaced and out maneuvered by almost any Inner Sphere fighter, and many of the more local factions can do so as well.





Cryhavok101

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Imperial Knight-Errant class
« Reply #128 on: 01 May 2017, 08:18:26 »
Imperial Knight-Errant class

Code: [Select]
Imperial Knight-Errant Class
Mixed (Base IS)
75 tons 
BV: 2,441
Cost: 18,502,313 C-bills

Movement: 5/8
Engine: 375 XL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 114 (Endo-Steel)
Armor: 228/231 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               23       34
Center Torso (rear)                 11
Right Torso                16       25
Right Torso (rear)                   7
Left Torso                 16       25
Left Torso (rear)                    7
Right Arm                  12       23
Left Arm                   12       23
Right Leg                  16       32
Left Leg                   16       32

Weapon                         Loc  Heat
----------------------------------------
Plasma Rifle                    LA    10
Plasma Rifle                    LA    10
Machine Gun                     RT     0
ATM 6 (Clan)                    LT     4

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo           RT   100
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
ATM 6 Ammo                      LT    10

Equipment                      Loc
----------------------------------
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RL
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            LT
Blue Shield Particle Field Damper  CT
Sword                           RA


Someone gave me a copy of the Imperial Knight's codex, so here is the first one. The ion shield is represented by the combination of Blue Shield and Ballistic Reinforced armor. 

Cryhavok101

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Imperial Knight-Paladin class
« Reply #129 on: 01 May 2017, 20:08:57 »
Imperial Knight-Paladin class

Code: [Select]
Paladin class Knight
Mixed (Base IS)
105 tons 
BV: 2,222
Cost: 104,323,782 C-bills

Movement: 3/5(6)
Engine: 315 XXL
Heat Sinks: 13 [26]
Cockpit: Superheavy Cockpit
Gyro: Superheavy Gyro

Internal: 158 (Endo-Steel)
Armor: 320/319 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               32       48
Center Torso (rear)                 16
Right Torso                22       33
Right Torso (rear)                  11
Left Torso                 22       33
Left Torso (rear)                   11
Right Arm                  17       34
Left Arm                   17       34
Right Leg                  22       44
Left Leg                   22       44

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     LA     0
Machine Gun                     RT     0
Sniper Cannon (Clan)           LA/LT    10
Sniper Cannon (Clan)           LA/LT    10

Ammo                           Loc Shots
----------------------------------------
Sniper Cannon Ammo              LT    10
Sniper Cannon Ammo              LT    10
Sniper Cannon Ammo              LT    10
Sniper Cannon Ammo              LT    10
Half Machine Gun Ammo           LT   100

Equipment                      Loc
----------------------------------
Sword                           RA
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Blue Shield Particle Field Damper  CT
Supercharger (Clan)             CT


I figured since I used the sniper as the battle cannon on the leman russ I would use it again on the Knights, but theirs is rapid fire, so I used two of them. Used sniper cannons instead of sniper artillery. Had to go super-heavy just to fit them both in the arm they go in, but stayed as low as possible in the super-heavy category.

Cryhavok101

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Tau Ghostkeel Suit
« Reply #130 on: 02 May 2017, 07:38:10 »
Tau Ghostkeel Suit

Code: [Select]
Ghostkeel Battlsuit
Mixed (Base IS)
45 tons 
BV: 2,047
Cost: 10,976,790 C-bills

Movement: 5/8/5
Engine: 225 XL (C)
Heat Sinks: 15 [30]
Cockpit: Interface Cockpit
Gyro: None

Internal: 75
Armor: 144/153
                     Internal    Armor
--------------------------------------
Center Torso               14       21
Center Torso (rear)                  6
Right Torso                11       16
Right Torso (rear)                   5
Left Torso                 11       16
Left Torso (rear)                    5
Right Arm                   7       13
Left Arm                    7       13
Right Leg                  11       20
Left Leg                   11       20

Weapon                         Loc  Heat
----------------------------------------
Flamer (Clan)                   LT     3
Flamer (Clan)                   RT     3
Light PPC                       LA     5
TSEMP Cannon                    RA    10

Ammo                           Loc Shots
----------------------------------------
Coolant Pod                     LT     1
Coolant Pod                     RT     1

Equipment                      Loc
----------------------------------
Angel ECM Suite (Clan)          RT
PPC Capacitor (Clan)            LA
Null Signature System           CT
Chameleon Light Polarization Shield  RT


Cryhavok101

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Tau Stormsurge
« Reply #131 on: 02 May 2017, 08:04:20 »
Tau Stormsurge

Code: [Select]
KV-128 Stormsurge
Mixed (Base IS)
90 tons 
BV: 2,504
Cost: 22,613,800 C-bills

Movement: 4/6
Engine: 360 XL
Heat Sinks: 17 [34]
Cockpit: Interface Cockpit
Gyro: None

Internal: 138 (Endo-Steel)
Armor: 279/279 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               29       44
Center Torso (rear)                 14
Right Torso                19       29
Right Torso (rear)                   9
Left Torso                 19       29
Left Torso (rear)                    9
Right Arm                  15       30
Left Arm                   15       30
Right Leg                  19       38
Left Leg                   19       38

Weapon                         Loc  Heat
----------------------------------------
ER Large Pulse Laser (Clan)     CT    13
Flamer (Clan)                   RA     3
Flamer (Clan)                   RA     3
ATM 6 (Clan)                    LT     4
ATM 6 (Clan)                    RT     4
LRM 20 (Clan)                   LT     6
LRM 20 (Clan)                   RT     6
Thunderbolt 5                   RA     3
Thunderbolt 5                   RA     3
Thunderbolt 5                   LA     3
Thunderbolt 5                   LA     3

Ammo                           Loc Shots
----------------------------------------
ATM 6 Ammo                      LT    10
ATM 6 Ammo                      RT    10
LRM 20 Ammo                     LT     6
LRM 20 Ammo                     RT     6
Thunderbolt 5 Ammo              LT    12

Equipment                      Loc
----------------------------------
ECM Suite (Clan)                CT
Active Probe (Clan)             RT


Cryhavok101

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Tau KX-139 Ta'unar
« Reply #132 on: 02 May 2017, 08:28:55 »
Tau KX-139 Ta'unar

Code: [Select]
KX-139 Ta'unar
Mixed (Base IS)
150 tons 
BV: 3,218
Cost: 43,113,750 C-bills

Movement: 2/3
Engine: 300 XL
Heat Sinks: 30 [60]
Cockpit: Superheavy Cockpit
Gyro: Superheavy Gyro

Internal: 227
Armor: 414/457 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               45       62
Center Torso (rear)                 20
Right Torso                32       44
Right Torso (rear)                  14
Left Torso                 32       44
Left Torso (rear)                   14
Right Arm                  25       45
Left Arm                   25       45
Right Leg                  32       57
Left Leg                   32       57

Weapon                         Loc  Heat
----------------------------------------
Light PPC                       RA     5
Light PPC                       RA     5
Light PPC                       RA     5
Light PPC                       LA     5
Light PPC                       LA     5
Light PPC                       LA     5
ATM 6 (Clan)                    LT     4
ATM 6 (Clan)                    RT     4
Machine Gun (Clan)              RT     0
Machine Gun (Clan)              LT     0
'Mech Mortar 4                  LT     5
'Mech Mortar 4                  RT     5

Ammo                           Loc Shots
----------------------------------------
ATM 6 Ammo                      LT    10
ATM 6 Ammo                      LT    10
Half Machine Gun Ammo           RT   100
Airburst Mortar 4 Ammo          LT     6
Airburst Mortar 4 Ammo          RT     6

Equipment                      Loc
----------------------------------
PPC Capacitor                   RA
PPC Capacitor                   RA
PPC Capacitor                   RA
PPC Capacitor                   LA
PPC Capacitor                   LA
PPC Capacitor                   LA
Ballistic-Reinforced            RT
Ballistic-Reinforced            LT
Ballistic-Reinforced            LT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RT
Blue Shield Particle Field Damper  CT
Standard                       None


imperator

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Re: Conversions-Warhammer 40k
« Reply #133 on: 02 May 2017, 19:44:45 »
I like what you did.  Its better than what I had planned.  I was trying to get all the knights as 75ton Omni's.  Great Job.
Their is no problem Jump Jets and an assault class auto-cannon can't handle.

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #134 on: 02 May 2017, 23:13:37 »
I was trying to get all the knights as 75ton Omni's.  Great Job.

Thanks! As soon as I saw the 'rapid fire' battle cannon I decided to toss any weight restrictions out the window and just do it as light as I could get the weapons load-out I wanted on it.

Edit: Also you are still free to post your own here. Nothing wrong with more than one interpretation of it for people to choose from.

Cryhavok101

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Imperial Knight-Warden Class
« Reply #135 on: 03 May 2017, 00:28:43 »
Imperial Knight-Warden Class

Code: [Select]
Warden class Knight
Mixed (Base IS)
85 tons 
BV: 2,540
Cost: 10,823,888 C-bills

Movement: 3/5
Engine: 255
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 130
Armor: 263/263 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               27       41
Center Torso (rear)                 13
Right Torso                18       27
Right Torso (rear)                   9
Left Torso                 18       27
Left Torso (rear)                    9
Right Arm                  14       28
Left Arm                   14       28
Right Leg                  18       36
Left Leg                   18       36

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     RT     0
Flamer (Clan)                   RA     3
ATM 9 (Clan)                    LT     6
ATM 9 (Clan)                    RT     6
Rotary AC/5                     LA     1

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo           RT   100
ATM 9 Ammo                      LT     7
ATM 9 Ammo                      RT     7
Rotary AC/5 Ammo                LA    20
Rotary AC/5 Ammo                LA    20
Rotary AC/5 Ammo                LA    20

Equipment                      Loc
----------------------------------
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            CT
Ballistic-Reinforced            RT
Ballistic-Reinforced            RA
Ballistic-Reinforced            LL
Ballistic-Reinforced            RL
Ballistic-Reinforced            LT
Claw                            RA
Blue Shield Particle Field Damp CT
TSM                             RT
TSM                             RT
TSM                             RT
TSM                             LT
TSM                             LT
TSM                             LT
Targeting Computer (Clan)       LT
CASE (Clan)                    None


Cryhavok101

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Imperial Knight-Gallant class
« Reply #136 on: 03 May 2017, 00:43:36 »
Imperial Knight-Gallant class

Code: [Select]
Gallant class Knight
Mixed (Base IS)
75 tons 
BV: 2,082
Cost: 26,987,625 C-bills

Movement: 5/8(10)
Engine: 375 XL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 114 (Reinforced)
Armor: 231/231 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               23       35
Center Torso (rear)                 11
Right Torso                16       24
Right Torso (rear)                   8
Left Torso                 16       24
Left Torso (rear)                    8
Right Arm                  12       24
Left Arm                   12       24
Right Leg                  16       32
Left Leg                   16       32

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     RT     0

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo           RT   100

Equipment                      Loc
----------------------------------
TSM                             RT
TSM                             RL
TSM                             LT
TSM                             LL
TSM                             LT
TSM                             LT
Ballistic-Reinforced            LT
Ballistic-Reinforced            RT
Ballistic-Reinforced            LT
Ballistic-Reinforced            RT
Ballistic-Reinforced            CT
Ballistic-Reinforced            LA
Ballistic-Reinforced            LA
Ballistic-Reinforced            RA
Ballistic-Reinforced            RA
Ballistic-Reinforced            RA
Sword                           LA
Claw (Clan)                     RA
Blue Shield Particle Field Damper  CT
Supercharger (Clan)             CT
Reinforced                     None
Bloodhound Active Probe         CT



Cryhavok101

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Imperial Knight-Crusader class
« Reply #137 on: 03 May 2017, 00:54:58 »
Imperial Knight-Crusader class

Code: [Select]
Crusader class Knight
Mixed (Base IS)
100 tons 
BV: 3,281
Cost: 31,081,333 C-bills

Movement: 4/6
Engine: 400 XL
Heat Sinks: 15 [30]
Cockpit: Interface Cockpit
Gyro: None

Internal: 152 (Endo-Steel)
Armor: 307/307 (Ballistic-Reinforced)
                     Internal    Armor
--------------------------------------
Center Torso               31       47
Center Torso (rear)                 15
Right Torso                21       32
Right Torso (rear)                  10
Left Torso                 21       32
Left Torso (rear)                   10
Right Arm                  17       34
Left Arm                   17       34
Right Leg                  21       42
Left Leg                   21       42

Weapon                         Loc  Heat
----------------------------------------
Plasma Rifle                    LA    10
Plasma Rifle                    LA    10
Rotary AC/5                     RA     1
Machine Gun                     RT     0
Flamer (Clan)                   CT     3

Ammo                           Loc Shots
----------------------------------------
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RA    20
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Plasma Rifle Ammo               LA    10
Half Machine Gun Ammo           RT   100

Equipment                      Loc
----------------------------------
Ballistic-Reinforced            LT
Ballistic-Reinforced            LT
Ballistic-Reinforced            LL
Ballistic-Reinforced            RL
Ballistic-Reinforced            LT
Blue Shield Particle Field Damp CT
TSM                             RT
TSM                             RT
TSM                             RT
TSM                             LT
TSM                             LT
TSM                             LT


Cryhavok101

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Adeptus Sororitas Arco-Flagellants
« Reply #138 on: 03 May 2017, 21:21:20 »
Adeptus Sororitas Arco-Flagellants

Code: [Select]
Arco-Flagellants Squad
Type: Foot
Weight: 1
BV: 50
Cost: $52,631,436.33 C-bills 

Movement: 1
Troopers: 10
Armor: None
Divisor: 1

Primary Weapon: Whip (Neural Whip)
Secondary Weapon: Whip (Neural Lash)
Damage per trooper: 1-4=0, 5-10=1
Base Range: 0

Augmentations: TSM Implants, Belter Infantry Package, Belter Vacuum Package, Gas Effuser Implant-Toxin, Gas Effuser Implant-Pheromone, Artificial Pain Shunt, Explosive Suicide Implant, Filtration Implants, Tail-Enhanced Prosthetic, Limb-Improved Enhanced Dual Vibroblades, Limb-Improved Enhanced Dual Vibroblades, Extraneous Limb Pair-Vibroblades, Extraneous Limb Pair-Vibroblades
Damage per trooper: 1=2, 2=5, 3=7, 4=9, 5=11, 6=14, 7=16, 8=18, 9=21, 10=23


Sometimes when a person's crime's are serious enough the Imperium will implant the criminal with a ton of cyberware and turn them into engines of destruction, awating a chance to redeem themselves by destroying the enemies of the Imperium. Barely self aware and operating with kill-switches in place to prevent them from turning on their masters, these shock troops are some of the most dangerous close quarters infantry mankind can produce. Bristling with vibroblades, along with neural whips and lashes, a squad of these can potentially wipe out over 20 opposing infantrymen in seconds. Often these are used to clear buildings and fortifications deemed too dangerous for normal troops.

Cryhavok101

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Eldar Wraithlord
« Reply #139 on: 04 May 2017, 23:31:19 »
Eldar Wraithlord

Code: [Select]
Wraithlord

Type: ProtoMech
Mass: 15 tons
Tech Base: Clan
Chassis Config: Biped

Chassis: Proto
Power Plant: 75 Fusion Engine
Walking Speed: 30 km/h
Maximum Speed: 50 km/h
Armor: Standard
Armament:
    2 Vehicle Flamers
    2 Fusilade Launchers
    1 ProtoMech Melee Weapon

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                     35 points                1400 kg
Engine:             Fusion Engine                75                       2000 kg
    Walking MP: 3
    Running MP: 5    
Heat Sinks:         Single Heat Sink             0                         
Cockpit:            Ultra-Heavy                                           750 kg
Armor:              Standard Armor               AV -   67                3350 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head  4              9         
                                               Torso  15             30       
                                             L/R Arm  4/4            6/6         
                                                Legs  8              16         

================================================================================
Equipment                                 Location    Heat     Damage     Mass
--------------------------------------------------------------------------------
Vehicular Flamer   LA          0        2          500 kg
Vehicular Flamer   Torso       0        2          500 kg
Flamer Ammo (40)   Torso       -        -          2000 kg
Fusilade Launcher                         Torso       0        2/m        1500 kg
Fusilade Launcher                         Torso       0        2/m        1500 kg
Protomech Melee Weapon                    RA       -        -          500 kg
Wasted Space/Cargo (900 kg)               Torso       -        -          900 kg


Cryhavok101

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Eldar Revenant Titan
« Reply #140 on: 06 May 2017, 00:27:22 »
Eldar Revenant Titan

Code: [Select]
Revenant Titan
Mixed (Base IS)
75 tons 
BV: 2,344
Cost: 30,816,625 C-bills

Movement: 5/8(10)/8
Engine: 375 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 231/231 (Stealth)
                     Internal    Armor
--------------------------------------
Center Torso               23       35
Center Torso (rear)                 11
Right Torso                16       24
Right Torso (rear)                   8
Left Torso                 16       24
Left Torso (rear)                    8
Right Arm                  12       24
Left Arm                   12       24
Right Leg                  16       32
Left Leg                   16       32

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser (Clan)           RA    12
ER Large Laser (Clan)           LA    12
SRM 4 (Clan)                    HD     3

Ammo                           Loc Shots
----------------------------------------
SRM 4 Ammo                      RA    25

Equipment                      Loc
----------------------------------
Stealth                         LL
Supercharger (Clan)             CT
Angel ECM Suite (Clan)          RA


Stealth armor and ghost targets from the angel ecm represent the holofields.

Cryhavok101

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Eldar Wraithknight
« Reply #141 on: 06 May 2017, 00:30:06 »
Eldar Wraithknight

Code: [Select]
Waithknight
Mixed (Base Clan)
45 tons 
BV: 1,178
Cost: 24,812,690 C-bills

Movement: 4/6
Engine: 225 XXL
Heat Sinks: 10 [20]
Cockpit: Command Console
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       18
Center Torso (rear)                  5
Right Torso                11       16
Right Torso (rear)                   4
Left Torso                 11       16
Left Torso (rear)                    4
Right Arm                   7       11
Left Arm                    7       11
Right Leg                  11       20
Left Leg                   11       20

Weapon                         Loc  Heat
----------------------------------------
ER Medium Pulse Laser           LT     6
ER Medium Pulse Laser           RT     6

Equipment                      Loc
----------------------------------
Large Vibroblade (IS)           LA
Large Shield (IS)               RA
AES                             RL
AES                             LL
AES                             RA
AES                             LA


Cryhavok101

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Tyrant Guard
« Reply #142 on: 10 May 2017, 13:19:56 »
Tyrant Guard

Credit for artwork: http://dfdoodles.deviantart.com/art/Tyranid-Tyrant-Guard-404930777
Code: [Select]
Tyrant Guard
Heavy Battle Armor
Mixed (Base IS)

BV: 382
Cost: 8,284,800 C-bills

Movement: 3/3

Internal: 6
Armor: 84
                     Internal    Armor
--------------------------------------
Trooper 1                   1       14
Trooper 2                   1       14
Trooper 3                   1       14
Trooper 4                   1       14
Trooper 5                   1       14
Trooper 6                   1       14

Weapon                          Loc Heat
--------------------------------------------
Gel Gun (Buccaneer) (APM) 0
Gel Gun (Buccaneer) (APM) 0
Gel Gun (Buccaneer) (APM) 0
Gel Gun (Buccaneer) (APM) 0

Equipment                      Loc
----------------------------------
BA Myomer Booster Body
BA Myomer Booster Right arm
BA Myomer Booster Left arm
BC3i Body
Single-Hex ECM Body
Heavy Battle Magnetic Claw Left arm
Heavy Battle Magnetic Claw Right arm
Magnetic Clamps Body
Improved Sensors Body
Anti Personnel Weapon Mount Right arm
Anti Personnel Weapon Mount Right arm
Anti Personnel Weapon Mount Left arm
Anti Personnel Weapon Mount Left arm

Designed to Mechanize and take hits for the Hive Tyrant OmniMech.

This bears some explanations:
  • Bipedal Battle Armor was chosen because the tyrant guard are known for basically body-blocking shots aimed at the Hive Tyrant. There were only two ways to do this as far as I could tell, mechanize battle armor on the Hive Tyrant, with the Tyrant being an OmniMech, or do the Same with ProtoMechs in stead of battle armor. ProtoMechs can only mechanize 2 units on the 'Mech though, while battle armor can cover many more locations.
  • I made the battle armor Heavy because I wanted it to have as much armor as possible while mechanizing on the Tyrant. Heavy is the biggest I could go while still mechanizing.
  • You will notice nearly every Tyranid I put out has a C3 system of some kind, even the infantry. This is a stand-in for the Hive Mind. ECM can of course block the hive mind,
     in which case these squads are left to their own devices, much like the tyranid normally are in 40k.
  • ECM is on one side a stand-in for the shadow of the warp effect, and on the other hand, able to be turned to help prevent blocking the hive mind's C3.

Ice Hellion

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  • Part-time builder of fallen empires
Re: Conversions-Warhammer 40k
« Reply #143 on: 10 May 2017, 14:45:39 »
I think some Tyranids were bigger. How would you deal with them?
In turn they tested each Clan namesake
In trial against the ice hellion's mettle.
Each chased the ice hellion, hunting it down.
All faild to match the predator's speed and grace.
Khan Cage smiled and said. "And that is how we shall be."

The Remembrance, Passage 5, Verse 3, Lines 1-5

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #144 on: 10 May 2017, 15:00:01 »
If I stick with this scale for the tyranid, I was planning on having the hive tyrant and carnifex be superheavies. The things significantly bigger than that I wasn't going to do. The trygon for example does a lot of burrowing and tunneling and I don't really have any way to do that.

However, if I do the tyrant guard smaller, I would drop down to an assault quad battle armor for it. Then I would do a hive tyrant as an protomech, and stuff bigger as mechs. The Carnifex I can only really do as a mech, since the harjel 2 or 3 are the only ways I can make anything even sort of regenerate.

Cryhavok101

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Re: Conversions-Warhammer 40k
« Reply #145 on: 10 May 2017, 15:23:02 »
Deleted

Cryhavok101

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Hive Tyrant LAM and OmniMechs
« Reply #146 on: 20 June 2017, 08:47:02 »
Hive Tyrant Omni

Code: [Select]
Hive Tyrant Omni Base
Mixed (Base IS)
55 tons 
BV: 902
Cost: 5,856,675 C-bills

Movement: 3/5
Engine: 165
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 185/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  9
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Equipment                      Loc
----------------------------------
Standard                       None
AES (Clan)                      RA
AES (Clan)                      LA
AES (Clan)                      LL
AES (Clan)                      RL
ECM Suite (Clan)                HD
C3i Computer                    CT
15 Tons Pod Space


Carrying Capacity:
One battle armor squad


Prime
Code: [Select]
Hive Tyrant-Prime
 Mixed (Base IS)
55 tons 
BV: 1,034
Cost: 7,956,925 C-bills

Movement: 3/5
Engine: 165
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 185/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  9
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Weapon                         Loc  Heat
----------------------------------------
SRM 6 (Clan)                    LT     4
SRM 6 (Clan)                    RT     4

Ammo                           Loc Shots
----------------------------------------
SRM 6 Ammo                      LT    15
SRM 6 Ammo                      RT    15

Equipment                      Loc
----------------------------------
Standard                       None
AES (Clan)                      RA
AES (Clan)                      LA
AES (Clan)                      LL
AES (Clan)                      RL
ECM Suite (Clan)                HD
C3i Computer                    CT
Large Vibroblade                RA
Chain Whip                      LA


Carrying Capacity:
One battle armor squad

Swarmlord
Code: [Select]
Hive Tyrant-Swarmlord
Mixed (Base IS)
55 tons 
BV: 923
Cost: 7,406,675 C-bills

Movement: 3/5
Engine: 165
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 185/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  9
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Equipment                      Loc
----------------------------------
Standard                       None
AES (Clan)                      RA
AES (Clan)                      LA
AES (Clan)                      LL
AES (Clan)                      RL
ECM Suite (Clan)                HD
C3i Computer                    CT
Retractable Blade               LA
Retractable Blade               RA
HarJel III Self-Repair System   RA
HarJel III Self-Repair System   LA
Communications Equipment (2 ton)  LT


Carrying Capacity:
One battle armor squad

Hive Tyrant LAM
Code: [Select]
Hive Tyrant LAM
Mixed (Base IS)
55 tons 
BV: 1,409
Cost: 5,454,915 C-bills

Movement
BattleMech: 3/5/3
AirMech Ground: 1/2
AirMech WiGE: 9/14
Fighter: 3/5

Engine: 165
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 185/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  9
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Weapon                         Loc  Heat
----------------------------------------
AP Gauss Rifle (Clan)           LA     1
HAG/20 (Clan)                   RA     4

Ammo                           Loc Shots
----------------------------------------
AP Gauss Rifle Ammo             LA    40
HAG/20 Ammo                     RA     6
HAG/20 Ammo                     RA     6
HAG/20 Ammo                     RT     6
HAG/20 Ammo                     RT     6

Equipment                      Loc
----------------------------------
C3i Computer                    LT
Standard                       None
ECM Suite (Clan)                RT


Cryhavok101

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Gaunt Broods
« Reply #147 on: 21 June 2017, 17:57:59 »
Gaunt Broods

Termagaunt Platoon

Code: [Select]
Termagaunt Brood
Type: Foot (Marine)
Weight: 2.1 tons
BV: 97
Cost: $101,555,703.71 C-bills 

Movement: 2
Troopers: 21 (3 squads of 7)
Armor: Clothing, Leather/Synthetic Hide
Divisor: 1

Primary Weapon: Needler Rifle (Shredder Heavy)
Prosthetics:
Enhanced M-M Sensory Implants
Boosted Communications Implant
Secondary Weapon: Needler, Support (Firedrake)
Secondary Weapons per Squad: 1

Training: Marine

Damage per trooper
Base Range: 0
Troopers Damage
21 10
20 10
19 9
18 9
17 8
16 8
15 7
14 7
13 6
12 6
11 5
10 5
9 4
8 4
7 3
6 3
5 2
4 2
3 1
2 1
1 0


Hormagaunt Platoon

Code: [Select]
Hormagaunt Brood
Type: Beast Mounted (Mountain Troop)
Weight: 6.3 tons
BV: 189
Cost: $181,586,802.47 C-bills 

Movement: 3 
Troopers: 21 (3 squads of 7)
Mounts: Hormagaunt-Large
Armor: Clothing, Leather/Synthetic Hide
Divisor: 2

Primary Weapon: Blade (Vibro-axe)
Prosthetics:
Limb-Enhanced-Vibroblade
Limb-Enhanced-Vibroblade
Triple-Strength Myomer Implants
Enhanced M-M Sensory Implants
Boosted Communications Implant
Gas Effuser Implant-Toxin
Secondary Weapon: None

Training: Mountain Troops

Damage per trooper
Base Range: Melee
Bonus melee damage: 3d6 (1)
Troopers Damage
21 14
20 13
19 13
18 12
17 11
16 11
15 10
14 9
13 9
12 8
11 7
10 7
9 6
8 5
7 5
6 4
5 3
4 3
3 2
2 1
1 1


Gargoyle Platoon

Code: [Select]
Gargoyle Brood
Type: Mechanized VTOL Microlight
Weight: 11.2 tons
BV: 23
Cost: $51,686,233.35 C-bills 

Movement: 6
Troopers: 8 (4 squads of 2)
Armor: Clothing, Leather/Synthetic Hide
Divisor: 1

Primary Weapon: Needler Rifle (Shredder Heavy)
Prosthetics:
Enhanced M-M Sensory Implants
Boosted Communications Implant
Secondary Weapon: None
Secondary Weapons per Squad: 0

Training: None

Damage per trooper
Base Range: 0
Troopers Damage
8 1
7 1
6 1
5 1
4 1
3 0
2 0
1 0


Cryhavok101

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Genestealer Brood
« Reply #148 on: 21 June 2017, 18:02:20 »
Genestealer Squad

Code: [Select]
Genestealer Brood
Type: Foot (Xenoplanetary Marine Mountain Troop Combat Engineers)
Weight: 2 tons
BV: 208
Cost: $2,459,239,208.61 C-bills 

Movement: 2
Troopers: 10 (1 squads of 10)
Armor: Sneak Suit (CAMO, ECM, IR)
Divisor: 3

Primary Weapon: Blade (Vibro-axe)
Enhancements:
Belter Infantry Package
Belter Vacuum-Resistance Package
Dermal Armor Implants
Enhanced M-M Sensory Implants
Boosted Communications Implant
Limb-Improved Enhanced-Vibroblade x2
Limb-Improved Enhanced-Vibroblade x2
Limb Pair-Extraneous-Climbing Claws
Limb Pair-Extraneous-Grappler Line
Gas Effuser Implant-Toxin
Leg MASC
Artificial Pain Shunt
Filtration Implants

Training: Xenoplanetary, Marine, Mountain Troop, Combat Engineers

Damage per trooper
Base Range: Melee
Troopers Augmented
10 9
9 8
8 7
7 6
6 5
5 4
4 3
3 3
2 2
1 1


Yes that c-bill cost is correct. A genestealer squad is theoretically at a comparable price as warships are.

Cryhavok101

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Lictor
« Reply #149 on: 21 June 2017, 18:38:30 »
Lictor

Code: [Select]
Lictor
Mixed (Base IS)

BV: 246
Cost: 5,136,000 C-bills

Movement: 2/2

Internal: 4
Armor: 40
                     Internal    Armor
--------------------------------------
Trooper 1                   1       10
Trooper 2                   1       10
Trooper 3                   1       10
Trooper 4                   1       10

Weapon                         Loc  Heat
----------------------------------------------------
Light TAG Body 0
Firedrake Needler Right arm 0
Firedrake Needler Left arm 0

Equipment Loc
----------------------------------
Heavy Battle Magnetic Claw Left arm
Heavy Battle Magnetic Claw Right arm
Camo System Body
BC3i Body
Single-Hex ECM Left arm
Remote Sensor Dispenser Body
Improved Sensors Body
BA Stealth (Improved) Right arm
BA Stealth (Improved) Left arm
BA Stealth (Improved) Right arm
BA Stealth (Improved) Left arm
BA Stealth (Improved) Right arm

 

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