It almost makes the Shadow Hawk-2D a viable unit! Almost. I chose to go just straight-up with extra armor, and maximized the jumping capability at the expense of that superfluous ton of SRM 2 ammo:
Shadow Hawk SHD-2D
Mass: 55 tons
Chassis: Earthwerks SHD
Power Plant: CoreTek 275
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Maximilian 43
Armament:
2 Medium Laser
2 SRM 2
1 LRM 5
1 AC/2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: O/P 300 COMSET
Targeting & Tracking System: O/P 2000A
Introduction Year: 2796
Tech Rating/Availability: D/X-E-D-D
Cost: 4,766,457 C-bills
Overview
The Shadow Hawk, from its inception, was designed to be a multi-purpose generalist. One of the fabled "trio" of 55-ton 'Mechs, its comrades are much more specialized designs. The Griffin is a long-ranged support platform, the Wolverine a heavy scout and skirmisher. The Shadow Hawk, however, can accomplish both roles—albeit, not as well as the two other designs. This has not hampered its popularity, and it has offered sterling service from the first days it entered battle.
Capabilities
Most Shadow Hawks carry a varied array of weaponry. With both short and long-ranged weapons, missiles, lasers, and autocannons, the Shadow Hawk is never on a battlefield where it cannot contribute at least some firepower. Its speed is average for a design of its size, while the jump jets give it some maneuverability even if broken terrain. If the Shadow Hawk has one limitation, it is that it has difficulty bringing forward overwhelming firepower in any specific situation, causing some to disparage it as badly designed and flawed.
Deployment
The Shadow Hawk is a widespread design. Every Successor State makes good use of the BattleMech, while the factories on Dunianshire ensure that a steady number enter periphery forces every year. As such a flexible design, it has a home in nearly every type of command, and few are the commanders who cannot find a use for their Shadow Hawk. The Federated Suns modified many of their Shadow Hawks to the -2D specification. Mounting more firepower at the expense of armor, this unusual variant first emerged as an attempt to recreate the ancient Swordsman on a modern chassis. It proved popular as an ambush 'Mech in Davion space, though it has since been superseded by more advanced models.
Type: Shadow Hawk
Technology Base: Inner Sphere (Introductory)
Tonnage: 55
Battle Value: 994
Equipment Mass
Internal Structure 5.5
Engine 275 Fusion 15.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sink 14 4
Gyro 3
Cockpit 3
Armor Factor 104 6.5
Internal Armor
Structure Value
Head 3 8
Center Torso 18 16
Center Torso (rear) 6
R/L Torso 13 12
R/L Torso (rear) 5
R/L Arm 9 8
R/L Leg 13 12
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet CT 1 - 0.5
SRM 2 CT 1 2 1.0
3 Heat Sink RT 3 - 3.0
LRM 5 Ammo (24) RT 1 - 1.0
2 Jump Jet RT 2 - 1.0
LRM 5 RT 1 2 2.0
Medium Laser LA 1 3 1.0
2 Jump Jet LT 2 - 1.0
AC/2 Ammo (45) LT 1 - 1.0
SRM 2 Ammo (50) LT 1 - 1.0
AC/2 LT 1 1 6.0
SRM 2 HD 1 2 1.0
Medium Laser RA 1 3 1.0
Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Improved Life Support, Rugged (1 Point), Ubiquitous (Inner Sphere), Ubiquitous (Clans)