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Author Topic: (Answered) Field Manual Mercenaries Revised & AToW  (Read 2802 times)

Lissette Woo

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(Answered) Field Manual Mercenaries Revised & AToW
« on: 29 January 2011, 06:45:42 »
1.) Technology Rating (Page 155) - Does a Support Vehicle with weapons count toward the units combat motor pool for computing the tech rating or do any non infantry unit count toward the tech rating (including support vehicles)?

2.) Command Rating (Page 154) - With some Attributes/Traits/Skills gone or drawn together, are there replacements or is a PC/NPC RPG Unit Commander generated with AToW in disadvantage to a Commander genrated with CBT:RPG Companion/MW3rd?

3.) Administrative Support (Page 151) - To which timely base, the basic administrative needs of a unit, referent to (1 Week ; 2 Weeks; 1 Month) ?

4.) Double Duty (Page 150) - Due to the Skills redo of AToW, is it still neccessary for a double duty PC/NPC to have atleast 3 skills of a given work field (e.g. medics with First Aid ; Medtech ; Surgury - while First Aid and Medtech have been melted together) ?

5.) Maintenance Table (Page 149) - Does a Support and/or Omni Vehicle count as normal ground vehicle toward weekly technical support and maintenance costs or are they treated another way?

6.) Recruit Identification Table - (Page 146) - After IDing a unit as Anti-Battlemech trained, does that unit recieve an standard TN of 5 (for AM trained) or is the AM training rolled as piloting TN for that given unit ?

7.) CBT:RPG Commander Modifiers Table (Page 138) - Basical the same as Point Two - Are the Redone Attribute/Trait/Skill modifiers replaced by some of the same level or simply gone (e.g. like High SOC replaced by high Protocol Skill ; while Contact/Well-Connected guess is now Connections with the same impact) ?

« Last Edit: 18 October 2012, 12:18:10 by Xotl »
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Re: Field Manual Mercenaries Revised & AToW
« Reply #1 on: 30 January 2011, 22:23:36 »

All of that has yet to be decided. Sorry for the inconvenience.

Thank you,

- Herbert Beas
  Catalyst Game Labs