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Author Topic: Union Flatops?  (Read 594 times)

Goose

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Union Flatops?
« on: 28 May 2021, 17:55:40 »
I just noticed there is such a thing as a Union-CV: Figure there's more then one per hot-zone?

Any other details suggest themselves?
Goose
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Jellico

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Re: Union Flatops?
« Reply #1 on: 28 May 2021, 18:02:08 »
Never got stats. Bug you local congresscritter for TRO3057U.
Only really has the tons for 14 ASF so is stuck awkwardly between 6 and 18.

Sharpnel

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Re: Union Flatops?
« Reply #2 on: 28 May 2021, 18:13:47 »
The one I havedesigned for myself carries 12 ASF with the remaining weight going to cargo/ASF fuel.
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Maingunnery

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Re: Union Flatops?
« Reply #3 on: 28 May 2021, 19:15:36 »
The one I havedesigned for myself carries 12 ASF with the remaining weight going to cargo/ASF fuel.
Yes that is the most logical result.
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AlphaMirage

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Re: Union Flatops?
« Reply #4 on: 28 May 2021, 19:57:17 »
Yes that is the most logical result.

+1 to this, the only other acceptable answer would be a small craft bay to host a resupply ship although the extra cargo is likely more useful.

Onion2112

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Re: Union Flatops?
« Reply #5 on: 28 May 2021, 20:24:31 »
A 12 ASF Union-CV would actually fit fairly well with the ASF Companies/Flights that exist in the TO&E of DC & CC Wings (these are around 36 ASFs)

In the DCs case better than the 18 ASF Okinawa

Hellraiser

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Re: Union Flatops?
« Reply #6 on: 28 May 2021, 20:46:00 »
There is a bit of fluff that contradicts the obvious concept of 12 ASF for 2 Squadrons idea.

In the 3rd/4th SW there was a battle where a "Vengeance & 2 Union-CV's & their 70 ASF" went into battle.

If you do the math you get 40 ASF + 14 ASF + 14 ASF = 68  & your short 2 even w/ 14 ASF on the CV's,  but,  you also have the 3 Shuttle Bays that could hold 2 Fighters & 1 Shuttle in theory.

So based on that I have always assumed the Union-CV did a full Mech to ASF swap & kept the original 2 Fighters as well for a total of 14.

Think of it as 6 on Offense,  6 ReFuel/Arming,  & 2 on Defense w/ the Dropper.

IIRC, The Vengeance has a bit of fluff somewhere with a similar concept of 18 ASF Wings rotating Attack/Rearm runs & 4 to protect the Vengeance.

It also makes sense if you think of the 2 as being "part of" the DS Crew/Staff & the 12 as rotating squadrons that might not always ride on that dropship.
« Last Edit: 28 May 2021, 20:48:12 by Hellraiser »
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Goose

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Re: Union Flatops?
« Reply #7 on: 28 May 2021, 20:48:44 »
Someone ever made scene of a Vengeance?  :-\
Goose
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Onion2112

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Re: Union Flatops?
« Reply #8 on: 28 May 2021, 22:49:53 »
Capellan Fighter Wings are often 39 ASFs - with a command triple added - plus from the field manuals the capellan seem to have wings with anywhere from 1-3 flights (or maybe 4)
And I think some flights (12 ASFs) even get a command element - I dunno what faction the fluff for the 70 fighters was about - but org would be all over the place.

In the Dark Age era a Fed Suns Guards Wing is probably 24-26 ASFs (ie reinforced) the 70 could be 2 reinforced wings each with command lance (26) plus a standard (18)

Warship ASF groups probably wouldn’t follow a standard org either

« Last Edit: 28 May 2021, 23:01:57 by Onion2112 »

VhenRa

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Re: Union Flatops?
« Reply #9 on: 29 May 2021, 05:31:41 »
The other example we have of Unions converted to carrier config comes from TRO 3025's Corsair entry where a Union launches 12 Corsairs.

Honestly, I suspect they aren't a standardised thing in-universe and are more adhoc.

Failure16

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Re: Union Flatops?
« Reply #10 on: 29 May 2021, 18:11:32 »
Carrier air wings--aerospace wings as it may be here--have more than just combat airframes on their rolls. They need cargo (COD), tanker (KA), and search and rescue (SAR) craft as well. Not to mention spare airframes. So it wouldn't be bad at all for a Union-CV to carry two small craft in its 14-place hanger. One COD/SAR and one KA (which, admittedly, might need non-canon craft since I'd prefer to be using Mark VIIs--unless the original is allowed...).

Long story short: if I was the type to jet off into the deep black sitting astride a finite amount of delta-V, I'd want someone sitting at home that could come fetch me if I ran into trouble.
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Maingunnery

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Re: Union Flatops?
« Reply #11 on: 29 May 2021, 18:13:57 »
Carrier air wings--aerospace wings as it may be here--have more than just combat airframes on their rolls. They need cargo (COD), tanker (KA), and search and rescue (SAR) craft as well. Not to mention spare airframes. So it wouldn't be bad at all for a Union-CV to carry two small craft in its 14-place hanger. One COD/SAR and one KA (which, admittedly, might need non-canon craft since I'd prefer to be using Mark VIIs--unless the original is allowed...).

Long story short: if I was the type to jet off into the deep black sitting astride a finite amount of delta-V, I'd want someone sitting at home that could come fetch me if I ran into trouble.
But home (DropShip) itself could come and pick you up.
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Daryk

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Re: Union Flatops?
« Reply #12 on: 29 May 2021, 18:41:19 »
"Mother" is only 3/5, and even with that much delta-v being thrown around, it can only be in one place at one time.

Hellraiser

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Re: Union Flatops?
« Reply #13 on: 29 May 2021, 19:04:50 »
Capellan Fighter Wings are often 39 ASFs - with a command triple added - plus from the field manuals the capellan seem to have wings with anywhere from 1-3 flights (or maybe 4)

Cappies are 2/3-6-12-36-39 IIRC

The issue is how they get to the 6.

Sometimes its 3 pairs,  sometimes its 2 triples,  but that is the only variable,  after that its still 6 fighters & it works up normal from there with the "Command" Triple showing up to boost at the 36 level.

Not to say things like "Reinforced Wing" wouldn't exist with a 4th Company or something like that, just pointing out how the standard org looks.
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Hellraiser

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Re: Union Flatops?
« Reply #14 on: 29 May 2021, 19:06:37 »
I dunno what faction the fluff for the 70 fighters was about - but org would be all over the place.

Not sure it was any sort of "standard" org, more likely just what fit on the Droppers in that case.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Failure16

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Re: Union Flatops?
« Reply #15 on: 29 May 2021, 22:14:07 »
But home (DropShip) itself could come and pick you up.

By that metric, present CVs don't need SAR assets, not really, at least if you can get your feet wet...

But Daryk has the right of it. Any carrier can't divert to pick up lost aircrew. They may be too widely scattered, in too precarious a spot to risk the ship, or it may simply not be in keeping with the overarching needs of the [fleet] mission.
Thought I might get a rocket ride when I was a child.          We are the wild youth, 
But it was a lie, that I told myself                                          Chasing visions of our futures.
When I needed something good.                                            One day we'll reveal the truth,
At 17, I had a better dream; now I'm 33, and it isn't me.        That one will die before he gets there.

But I'd think of something better if I could
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Hellraiser

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Re: Union Flatops?
« Reply #16 on: 30 May 2021, 14:06:31 »
I've always felt that 100 Ton Shuttles could fit in ASF Bays myself.

While the 105+ ton models had to have the dedicated SCC bays.

With that in mind the Vengeance could have up to 7 "Non-Line/Wing" support ships.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

 

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