BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => Aerospace Combat => Topic started by: Colt Ward on 22 September 2021, 16:48:37

Title: Dropship Trials
Post by: Colt Ward on 22 September 2021, 16:48:37
What sort of flight tests would you expect for a new dropship- say something large like a Jumbo or Overlord- to undergo as part of it builder's trials?

Would a heavily refurbished dropship go through the same paces?
Title: Re: Dropship Trials
Post by: Dragon Cat on 22 September 2021, 17:01:05
Safe Thrust for X amount of hours
Max Thrust for Y amount of time
Maneuvering in space and atmosphere (if capable of it)
Landing and take off empty and full
Docking and undocking
Sensor tracking

Run it through its paces

I'd guess a refurbished ship would need something similar but maybe less stressful depending on what was done to it
Title: Re: Dropship Trials
Post by: Ruger on 22 September 2021, 17:18:15
If it is a military DropShip especially, maybe some kind of shock test with explosions set off near it.

Ruger
Title: Re: Dropship Trials
Post by: Daryk on 22 September 2021, 18:20:18
Dragon Cat and Ruger have a good start to a list, but I think there would also be a number of flights with unbalanced loads as well.  You have to set the limits of the load master's discretion, after all...
Title: Re: Dropship Trials
Post by: idea weenie on 23 September 2021, 10:01:31
Safe Thrust for X amount of hours
Max Thrust for Y amount of time
Maneuvering in space and atmosphere (if capable of it)
Landing and take off empty and full
Docking and undocking
Sensor tracking

Run it through its paces

I'd guess a refurbished ship would need something similar but maybe less stressful depending on what was done to it

Nice list, I'll add the following:

Others?
Title: Re: Dropship Trials
Post by: Colt Ward on 23 September 2021, 11:59:21
Some of those are going to be shipyard function tests rather than builder's trials, but that is a solid list.  I read something that would make a interesting mercenary campaign scenario and I just wanted to see if people had the same view as I did.
Title: Re: Dropship Trials
Post by: RifleMech on 27 September 2021, 06:15:46
How long it takes the ventilation system to air out the refresher. How much the waste system can take before backing up. (Flushing and high gee/negative maneuvers.)
What kind of maneuvers cause what reactions. Bank right and the hot water turns off.  Bank Left and it's the cold.
Can a microwave and hair dryer be used at the same time or blow the circuits?
What size hair dryer will blow the circuits?
Water landings.
Water take offs.
Testing the designers of the ship says it can do.
Testing what the engineers say it can do.
Exceeding both of the above to see what the ship will do.
Will the entertainment system function at high gees?
How comfy are the bunks?
Making sure the WiFi works along with all the other connections.
Making sure the Parental Controls work, for the kid friendly ships.
Loading ramp tolerances.
Making sure the tiedowns work properly.
Make sure the tray tables stay in their upright position when not in use.
Title: Re: Dropship Trials
Post by: Colt Ward on 27 September 2021, 09:33:14
Trials generally happen before detail fitting out- you are testing propulsion, power, and in spacecraft's case, life support.  Checking the amenities would be after they are installed.  Mostly b/c if the ship blows up on take off b/c a undetected flaw  . . . well at least you saved a BIT of money.
Title: Re: Dropship Trials
Post by: RifleMech on 27 September 2021, 13:39:28
There is that.  But you don't want to get too far into development before finding out the toilet doesn't work.