Alright. I don't really understand what you want, but I can try to help with the nuts and bolts of the strategy and tactics. Try to describe what you need differently. Anyway, here are some ideas of what I might try.
First, Stone knew the only hope to win was an ambush. Terrain is key, so, use the terrain. Turn asteroids into directional mines - a few thousand tons of matter in a ships path can seriously cripple it. Turn strong points into lures, emptied of defensive potential, to allow him to isolate portions of the enemy fleet to concentrate his forces against. Offer him strong points to bleed his forces; Terran orbit offers a fantastic opportunity for orbital velocity kinetic impacts against nearby ships, something like using fast hovercraft to ram enemy Mechs.
Second, deny the enemy a weapon. Take away the nukes; we know they just finished a major refit cycle, and Stone expects Ngos to bring nukes as a matter of course, so include better point defence to render all those small ships largely ineffective. Anti-laser armour on every fighter. Screen launchers to conceal movement, blind point defence. False panels to conceal massive numbers of drone fighters along the flanks of Republic Warships.
Third, hyperspace tricks to even the odds. I remember that Kevin Sorbo show, Andromeda, and how the Neitchians (sp) used slipstream drives to scatter his fleet. Use Jump cores to cause damage to enemy ships as the cores Jump in or out. That should kill anything too tough to kill with standard Warship weapons.
Fourth, use their assumptions against them. They've scouted the Terran system, but how far out? You could uses this with the Jumpship artillery idea. What other assumptions have they made?
simplifying my need (though I like some of your tactical and strategic ideas), I'm looking for an order-of-battle or TO&E, something like what I did for the initial Lyran force:
LCS Cyril Dinesen-Marsden (
Marsden Class cruiser) CG-1301
CO: Kapitan Erica Von-Jankmon/Hue 002
qty 4
Isegrim class
QTY 2
Claymore class dropships
QTY 2
Overlord A3 Block VI (Overlord PWS)
- LCS Ferrel's Valley (Landmark Class Destroyer) DD-130101 CO Morrigan Pershaw-Hue 003
- LCS Kelli Whyte (Sampan IV) LM-1311
- LCS Sarah Von Jankmon-Deen (Sampan IV) LM-1312
- LCS Mira Nghien (Sampan IV) LM-1313 ("Lucky 13")
- LCS Carter Monroe III (Sampan IV) LM-1314
- LCS Buckland Hills (Landmark Class Destroyer) DD-130102 CO: Cdr Milena Mosovich-Golden Lake 104
- LCS Cham Nguoc (Sampan IV) LM-1321
- LCS Marjorie Phillips Ngo (Sampan IV) LM-1322
- LCS Thanh Carter (Sampan IV) LM-1323
- LCS Moshe Dayyan-Thanh (Sampan IV) LM-1324
I didn't include names, hull numbers, etc. for the dropships because of how I've got LCN structure envisioned post-reform; Dropships are seen as
ancillary units, like ship's boats, as opposed to actual independent assets of their own. (you didn't name your fingers, after all, same thing here. Assault droppers belong to the ship they're assigned in a similar manner, I suppose I could've given them alphanumeric designations and 'nose art names' or something).
I also didn't detail out the individual fighter complements, because...well, because I'm horribly lazy and should've, but didn't.
Now, I'm pretty sure the RoTS
does name their PWS dropships, but I'm not 100% on what their naming scheme actually is, or what sort of alphanumerics they'd use.
For that matter, we know the Clans don't use alphanumerics on their ships at all, so the Lyran layout may be an anomaly in the 'verse.
for shorthand:
BB- Battleship or Battlecruiser.
CG-Cruiser-general purpose
DD-Destroyer
LM- Cutter/Missile (proposed 'LG' would be cutter, gun primary, LE would be cutter, Energy primary)
Number stacking:
BB-13: denotes the flagship of Task Force 13, in this case, a
Frederick Steiner class battleship
CG 1301: Denotes the first Cruiser in TF 13. ("13" for the taskforce, "01" for order of assignment)
DD 130101: First hull in the destroyer group for the first Cruiser in Taskforce 13. ( "13" for the taskforce, "01" for the cruiser they support, "01" for the first destroyer in that group)
LM 1311: follows a similar format to above, but for the cutters, in this case squadron/patrol/order. (13 Sqdn, 1st Patrol, 1st hull). Deployment of cutters is more flexible, and sometimes squadron numbers will not line up with the task force they're assigned to.