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Author Topic: Small craft auxiliary roles  (Read 2667 times)

DevianID

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Re: Small craft auxiliary roles
« Reply #60 on: 07 August 2021, 04:41:39 »
Im kinda shocked we dont have a heavy lift small craft honestly.  Thats one of those units so common they didn't bother stating it I guess?

Daryk

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Re: Small craft auxiliary roles
« Reply #61 on: 07 August 2021, 05:53:25 »
The K-1 is as close as canon gets.


Daryk

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Re: Small craft auxiliary roles
« Reply #63 on: 07 August 2021, 10:06:14 »
True, but I figured "heavy lift" meant from ground to orbit.

Wrangler

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Re: Small craft auxiliary roles
« Reply #64 on: 07 August 2021, 14:22:28 »
Yep, there a gap.  There certainly would have been a Primitive Small Craft some kind with serious lift capacities given Primitive JumpShips needed them relay stuff to the surface.
There aren't many proper Drop"Shuttles" in canon either.
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Charistoph

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Re: Small craft auxiliary roles
« Reply #65 on: 07 August 2021, 14:51:34 »
Well when most Dropships handle that role properly with greater capacity, heavy lift small craft are generally best for Warships and those Dropships which don't really "drop" very often, like the Behemoth.
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Wolf72

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Re: Small craft auxiliary roles
« Reply #66 on: 08 August 2021, 09:15:38 »
without going into the designs forum, how small of a DS could you go to get an effective/efficient direct mech dropper/retriever? ... one bay at 150 tons, all the other stuff you need ... could you do this for 5-600 tons?  This would pull us way out of SC range.
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Daryk

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Re: Small craft auxiliary roles
« Reply #67 on: 08 August 2021, 09:27:23 »
I'm positive you could fit a single cubicle into a 500-ton DropShip.  One ALMOST fits in a 200-ton Small Craft, after all.  At 500 tons, you might be able to cram two in...

Maingunnery

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Re: Small craft auxiliary roles
« Reply #68 on: 08 August 2021, 10:04:25 »
At 500 tons, you might be able to cram two in...
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Wolf72

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Re: Small craft auxiliary roles
« Reply #69 on: 08 August 2021, 11:15:03 »
I just pulled 2 400 tonners ... [edit] ... Yes, yes Daryk! right you are.

2 at 500 tons? ... that's better than 1 at 400 imo.
« Last Edit: 08 August 2021, 14:08:09 by Wolf72 »
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Daryk

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Re: Small craft auxiliary roles
« Reply #70 on: 08 August 2021, 11:48:49 »
Careful not to get too close to an actual design here... those belong in the design forum...

Wolf72

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Re: Small craft auxiliary roles
« Reply #71 on: 08 August 2021, 14:10:44 »
I would throw out there the benefit of a small craft would be it's own ability to be transported in a bay versus a dropship that requires a docking collar (even it could fit in a cargo bay, mass wise).

If you needed your own planet based DS, a few 400t or 500t units seem like a decent taxi cab.
« Last Edit: 08 August 2021, 14:12:38 by Wolf72 »
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Wrangler

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Re: Small craft auxiliary roles
« Reply #72 on: 08 August 2021, 15:12:05 »
Wait. I remember, that they were mentioned as being used as Space Bombers.  I mean small craft.
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