Register Register

Author Topic: Aft Weapons  (Read 1560 times)

Falling_Pinecone

  • Recruit
  • *
  • Posts: 1
Aft Weapons
« on: 30 March 2022, 11:11:27 »
So if a weapon is on the aft side of an aerospace fighter is it rear-firing or does it fire forward unless specified by an "(R)" on the record sheet? ITs confusing because Total Warfare says that weapons on the rear of a ground combat vehicle are rear-firing, but there is nothing about it for aerospace units. 

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Major General
  • *
  • Posts: 38757
  • Carpe Arcanum Cibum
    • Christina Dickinson Writes
Re: Aft Weapons
« Reply #1 on: 30 March 2022, 12:07:53 »
All weapons in the Aft location use the Aft Firing Arc, just like how all Nose weapons use the Nose arc, and so forth.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Col Toda

  • Captain
  • *
  • Posts: 2709
Re: Aft Weapons
« Reply #2 on: 15 April 2022, 07:30:34 »
From reading the rules initiative, range  and position is done by a pilot check modified by size of the aerospace unit. That is why I am suprised not seeing the heaviest fire arc not being AFT  to take advantage of the mechanic on drop Ships and larger units. Sure the fighter on your six has a better chance of hitting you but if the dropship has enough firepower to force threshold crits to the fighter it generally will disengage.   

pokefan548

  • Lieutenant
  • *
  • Posts: 1186
  • The Barracuda knows where it is, hence the -2 mod.
    • Poke's Aerospace Academy (Discord Server)
Re: Aft Weapons
« Reply #3 on: 15 April 2022, 09:11:20 »
From reading the rules initiative, range  and position is done by a pilot check modified by size of the aerospace unit. That is why I am suprised not seeing the heaviest fire arc not being AFT  to take advantage of the mechanic on drop Ships and larger units. Sure the fighter on your six has a better chance of hitting you but if the dropship has enough firepower to force threshold crits to the fighter it generally will disengage.

I think you're thinking of the advanced initiative rules? Under standard rules, you use regular initiative, with different aerospace classes moving in sub-phases (generally heaviest, like WarShips of Space Stations, to lightest, Fighters or Dropping Units). Advanced initiative mostly exist to give quality forces a chance against quantity forces in low-BV dogfights.

Anyways, there are some DropShips with impressive aft weapons, but spheroids tend to have their heaviest weapons in the nose to break through, while keeping a fairly balanced variety of weapons in all arcs to be able to effectively attack from 360 degrees. As for aerodynes, loading up on aft weapons will only do so much when you have two massive blind spots on the sides. As you say, being able to proc damage threshold on fighters is good, but for droppers, a single LRM-15, LRM-20, or Large Laser will usually be sufficient.
« Last Edit: 16 April 2022, 03:11:06 by pokefan548 »
Poke's Aerospace Academy
The best place to learn and discuss AeroTech.


BattleTech players: Throwing the baby out with the bathwater since 1984!
"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth

idea weenie

  • Major
  • *
  • Posts: 3827
Re: Aft Weapons
« Reply #4 on: 15 April 2022, 18:11:13 »
I could see a civilian Dropship having a its aft weaponry (and armor) be larger than its forward weaponry (and armor), as the civilian Dropship is supposed to be running away from a fight.  The only time a Civilian Dropship will be facing its opponents is when it is decelerating towards a Jumpship or Warship, so either the enemy is either too far away or too distracted to engage the Civilian Dropship.

 

Register