Dear friends:
I'm not sure exactly where to put this post, because it's about playing
AeroTech (BattleTech with planes?) rather than playing
BattleTech (ground combat).
My cousins are AeroSpace engineers in California, and one of them said that her second life's ambition was to be a fighter pilot, so for $40, I gave her the
AeroTech 1st edition boxed set. She's never played
BattleTech, and if she can't figure out exactly how to play
AeroTech, maybe a programmer friend of hers could help us all out and make a mock-up of an
AeroTech computer game.
What I would personally like to see happen for
AeroTech is that the
BattleTech computer game (Harebrained Schemes, 2018) could be used as inspiration for a future game of Periphery mercenaries, with some additional inspiration from that retro game of all games,
Renegade Legion: Battle For Jacob's Star that was done a long time ago. In that game, six fighters were the maximum on your side, and each could be piloted by a different character. Imagine a squadron of two
Stukas, two
Rievers, and two
Thunderbirds piloted by mercenaries?
To make it different than the Arano Restoration plot line, set the entire story out beyond the Outworlds Alliance -- a Periphery realm with a large AeroSpace corps -- which would assure that there are places to buy spare parts or (possibly on the black market) parts to construct mercenary fighters. People could fly a
Leopard-CV DropShip or something bigger than the
Argo, like a modified
Titan Class DropShip that can carry an entire AeroSpace Wing worth of fighters at once?
I apologize for the length of this post, but I always thought that the original
AeroTech 1st edition was complicated, and never bought the
AeroTech 2nd edition boxed set. That is what got me thinking about putting all those complex flight maneuvers and gravity mechanics on a computer, to make an
AeroTech computer game.
Tell me if anyone else has an interest in putting
AeroTech on the computers of the world, and if this post needs to be moved to another heading on the forum.
