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Author Topic: Aerospace Craft of the Rimward Frontier and Aurigan Reach  (Read 4795 times)

deathzealotzero

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Hello, my fellow Battletech fans!

I decided to do a second thread for my planned and slowly assembling Battletech: Restoration storyline fanfiction story. This one for my own created aerospace craft for both the Rimward Frontier and Aurigan Reach. Eventually, this thread may see my own version of the Argo if I ever get around to creating that background file. One thing to mention is that I am not all that much of a guy who creates the complete TRO Stat Page like other custom units, therefore, feel free to create one for my custom units. Also to my fellow fans of the Battletech game feels free to post your own custom units that fall under my heading. That said. I hope you all enjoy this!

First up! The FF-1 Firefly, the Aurigan Coalition Aerospace Fighter.

deathzealotzero

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The Flying Guardian Angel of the Aurigan Reach: FF-1 Firefly
« Reply #1 on: 16 August 2021, 05:51:42 »
FF-1 Firefly Aerospace Fighter
Class - Light
Weight - 40 Tons
Developer - Mechdur Heavy Industries
User(s) - Aurigan Combined Aerospace Forces, Aurigan Coalition Founding House Guard Units, Aurigan Royal Guard

The FF-1 Firefly Aerospace Fighter is an Aurigan built copy of the aging Canopian MM-1 Dragonfly introduced by Mechdur Heavy Industries. The only difference between the two is that the Firefly sports only four Martell Model Seven Medium Lasers built into the wings of the fighter while a single Fenix Mark-IV Large Laser is built into the central hull of the fighter underneath the cockpit. The rest of the fighter’s tonnage is given over to two more Heatsinks, another two tons of armor over the wings of the fighter, and finally, an enlarged fuel tank that gives the new fighter six tons of fuel.

Overall, the Firefly sports a more robust and sturdy airframe than the older Dragonfly thanks to more modern materials and due to its extra armor can more easily fight against heavier enemy fighters. It also runs colder than the old Dragonfly due to the extra Heatsinks, though the pilot should be careful not to overuse their lasers in combat, or the growing heat could overwhelm the Heatsinks. The downsides of the Firefly remain somewhat similar to that of the Dragonfly with it being unwieldy and slow while in the atmosphere. The extra armor did not help matters, but due to only armoring the wings, it doesn't really matter that much. A careful and experienced pilot could use their fighter's sluggish nature against their enemy. Still, the Firefly is quite an interesting update to the older design and it is said that it may eventually be licensed out by Canopian interests in exchange for helping Mechdur Heavy Industries in building their own production line for reactors.

The Firefly is the first Aerospace Fighter built locally by the Aurigan Coalition and is built almost entirely on Mechdur alongside the newer local-built SB-27A Sabre. The only part of the fighter that has to be sourced from outside of the Coalition is the fighter’s reactor and its large laser everything else is built almost entirely on Aurigan planets. Currently, the CEO of Mechdur Heavy Industries Olivia Mwenye is trying to get a Large Laser production line going on the planet along with hopefully a way of constructing their own reactors. However, currently, they have no means of creating a production line to produce needed reactors unless they receive help from a larger company, like Majesty Metals and Manufacturing.

Overall, the Firefly is one of the only aerospace fighters in general use by the Aurigan Combined Aerospace Forces with only several heavier fighters either salvaged from attacking pirates or bought from outside of the Coalition serving alongside the locally built Firefly. At least till the recent introduction of the SB-27A Sabre by Mechdur Heavy Industries. The various Coalition House Guard Units also use the Firefly in small supporting roles, but the majority of the produced Fireflys are either in general use by the ACAF or sold outside of the Coalition to nearby friendly planets of the Rimward Frontier. Though it should be noted that the House Guard Units of the Founding Houses have started to replace the majority of their Fireflys with the smaller newly produced Sabre due to its easier handling of atmospheric combat. The ACAF currently sports twelve wings of Fireflys spread across the Coalition in dedicated garrison roles with another six independent squadrons attached to the ACAF’s handful of fighter carrier Dropships with further smaller units of fighters spread across the Coalition’s small fleet of government-owned Jumpships and Dropships.

Currently, Mechdur Heavy Industries is in the process of developing a variant of the Firefly that does away with much of its lasers to replace it with a pair of LongBow 10 LRM-10 Launchers plus two tons of ammo. However, this variant is still currently in development. A second variant currently in development by Mechdur is a Firefly with a couple of extra engines to offset the fighter's notable sluggish nature while in the atmosphere. While a third variant is in the process of being developed with a more powerful engine giving it more thrust. The second is quite a failure while the third looks to be successful but currently, Mechdur doesn't know which engine to use therefore is trying out a couple of different types. There is also some noise inside Mechdur Heavy Industries about redesigning the Firefly to use the heavier Nissan 225 power plant from the Sabre which will not only simplify logistics somewhat but give the Firefly a bit more power to use in combat though it may have to reduce its armor a bit to make room for the new power plant. Another minor variant is the FF-1T Firefly Trainer which includes a second seat in the cockpit for a dedicated training role. Other pieces of equipment are included in the design to make such a craft into a dedicated trainer-based aerospace fighter.

TRO Section

Code: [Select]
Aeroframe A FF-1 Firefly

Mass: 40 tons
Frame: Aeroframe B
Power Plant: Magna 120
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Starshield 10
Armament:
     4 Medium Laser
     1 Large Laser
Manufacturer: Mechdur Heavy Industries
     Primary Factory: Mechdur
Communication System: AeroTech 10
Targeting & Tracking System: AeroTech 9
Introduction Year: 3010
Tech Rating/Availability: D/X-E-D-D
Cost: 1,287,920 C-bills

Type: Aeroframe A
Technology Base: Inner Sphere (Standard)
Tonnage: 40
Battle Value: 845

Equipment                                          Mass
Engine                        40 Fusion               1
Safe Thrust: 3
Max Thrust: 5
Structural Integrity:         0                       
Heat Sinks:                   20                     10
Fuel:                         480                   6.0
Cockpit                                               3
Armor Factor                  176                    11

                           Armor   
                           Value   
     Nose                    44   
     Wings                 52/52   
     Aft                     28   


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Large Laser             NOS       5.0      8      8    8    0    0 
2 Medium Laser          RWG       2.0      3      5    0    0    0 
2 Medium Laser          LWG       2.0      3      5    0    0    0 

« Last Edit: 21 August 2021, 07:22:38 by deathzealotzero »

DOC_Agren

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #2 on: 16 August 2021, 23:05:38 »
nice mod  :thumbsup:

but I find it interesting they are looking at Majesty Metals and Manufacturing to maybe help them build a reactor plant, when they are knocking off a design of theirs
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

deathzealotzero

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #3 on: 18 August 2021, 20:49:35 »
nice mod  :thumbsup:

but I find it interesting they are looking at Majesty Metals and Manufacturing to maybe help them build a reactor plant, when they are knocking off a design of theirs
Thanks!  :thumbsup:

From what I understand the Dragonfly is not in direct production by Majesty at all as of the start of the Battletech Restoration story. Several units would remain in Canopian hands, but none would be produced due to reasons I guess. I have a very good idea on how Mechdur was able to get the plans for the Dragonfly but that shall be answered in my story. Though it would have something to do with House Karosas. That said, when I originally created the Firefly sometime last year I kind of got the Canopians and the Capelleans mixed up on the map. I thought the Magistracy was along the border of the Coalition and the Confederation across the Rimward Frontier from the Coalition when in reality it is the opposite. Shrug. Still I put the work into this design therefore keeping it especially I got the idea for House Karosas to somehow manage to get their hands on the Dragonfly plans.

DOC_Agren

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #4 on: 18 August 2021, 21:57:45 »
They may not be in production, but still designs owned by them and not sure they will like that someone is building and knockoff..  but then again this is Battletech and stranger things have happened.  Now a small license fee and gee if u make something good they can then steal your design..  8)
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #5 on: 19 August 2021, 02:04:36 »
A bit closer to home, the Taurians make the Sabre (on Organo) and the Thunderbird (on Perdition).  If Mechdur ever wanted to expand beyond the Firefly, those are decent possibilities for licensing or industrial espionage.

DOC_Agren

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #6 on: 19 August 2021, 16:44:21 »
lol  Sabre most copied aerospace design...  I think they give away copies of the plane with every purchase of a certain book now

Seriously I  :smitten: that bird and my Merc loved we could by repair parts anywhere
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

glitterboy2098

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #7 on: 19 August 2021, 17:29:08 »
honestly given their existence as a periphery nation and their apparent level of technical development, i'd have expected a primitive fighter. some options would include:
SB-26 Sabre
HMR-HA Hammerhead
EGL-R1 and EGL-R4 Eagle
CNT-1A Centurion
LTN-G14 Lightning
DG-05 Dragonfire (very possible given the proximity of the reach to the CapCon)
S-2 Star Dagger

deathzealotzero

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #8 on: 19 August 2021, 20:24:29 »
Woah. Plenty of replies to this topic. Sweet! Thanks.

They may not be in production, but still designs owned by them and not sure they will like that someone is building and knockoff..  but then again this is Battletech and stranger things have happened.  Now a small license fee and gee if u make something good they can then steal your design..  8)
Not the first time it has happened. Hasn't there another Aerospace Design that was pretty much produced in different nations under completely different model numbers and names? It also has been done with Battlemechs and Combat Vehicles as well, so really not the first time.
A bit closer to home, the Taurians make the Sabre (on Organo) and the Thunderbird (on Perdition).  If Mechdur ever wanted to expand beyond the Firefly, those are decent possibilities for licensing or industrial espionage.
Hmmm... the Sabre looks quite interesting. Honestly, there is the one Viper-looking design that I was going to use as a base for a new fighter and have the Aurigans produce something like a modified Mark VII Viper just with lasers and better armor. However, if I remember correctly that design was from half-way across the Inner Sphere from the Aurigan Reach. Sigh.
lol  Sabre most copied aerospace design...  I think they give away copies of the plane with every purchase of a certain book now

Seriously I  :smitten: that bird and my Merc loved we could by repair parts anywhere
Hmmm... Then maybe I should have gone that route. Shrug. Still I do like my Firefly. It works.
honestly given their existence as a periphery nation and their apparent level of technical development, i'd have expected a primitive fighter. some options would include:
SB-26 Sabre
HMR-HA Hammerhead
EGL-R1 and EGL-R4 Eagle
CNT-1A Centurion
LTN-G14 Lightning
DG-05 Dragonfire (very possible given the proximity of the reach to the CapCon)
S-2 Star Dagger
That is the reason I used the Dragonfly. It is a pre-Reunification Design and looked to be not to difficult to copy by the Aurigans. I am also thinking of the Aurigans to produce a more conventional fighter design that is used by the Aurigan Militia Units.

Thanks for all the replies you guys rock! :thumbsup: :rockon: Next up on this thread will be the Leopard AS, or the Assault Leopard. That said. Got a quick question while I like the Firefly, should I actually my version of the Aurigan Coalition use another fighter as a their main aerospace fighter? Like the mentioned Sabre or something else? Let me know.


Daryk

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #9 on: 19 August 2021, 20:42:19 »
The Sabre is honestly your best bet.  It has the longest history of the available options, and is relatively affordable.

Also, you only have one more post to go before you don't have to prove you're human to post... almost there!  :thumbsup:

deathzealotzero

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #10 on: 19 August 2021, 21:02:31 »
The Sabre is honestly your best bet.  It has the longest history of the available options, and is relatively affordable.

Also, you only have one more post to go before you don't have to prove you're human to post... almost there!  :thumbsup:
Understood. And it apparently was in use by pretty much all of the Aurigan Coalition's Neighbors. Though I wonder should the Aurigans just use the Sabre "as is" or do something like I did with the Dragonfly to make the Firefly?

Oh. That would be nice. I didn't really to prove that I was a human over the past couple posts actually. It was only my first few posts that I had to do that whole thing.

Daryk

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #11 on: 19 August 2021, 21:17:21 »
Maybe they finally dropped the limit from 10... if so, that's great news for all our new members!  :thumbsup:

Personally, I'd just use the Sabre as is.  3 Medium Lasers and a decent speed at 25 tons are a sweet spot.  8)

DOC_Agren

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #12 on: 20 August 2021, 01:16:04 »
Understood. And it apparently was in use by pretty much all of the Aurigan Coalition's Neighbors. Though I wonder should the Aurigans just use the Sabre "as is" or do something like I did with the Dragonfly to make the Firefly?

If you can come up with a good mod for the Sabre, lets see it.. :thumbsup:  otherwise like Daryk said it almost perfect as is..

or use a mix of Sabres and Fireflies.

As for another design to look at to fix/improve might I suggest the Deathstalker that was a dead design until the Jihad, prehaps mix it with the Dragonfire.

can't wait to see your Assault Leopard



"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

glitterboy2098

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #13 on: 20 August 2021, 01:22:00 »
yeah, it's pretty hard to customize a Sabre using succession wars tech, and not make something worse. you only have 3 tons of weapons mass to work with.. so to mount anything but a cluster of light lasers you pretty much have to downgrade the engine or reduce the fuel, both of which don't really gain you much tonnage and cut into performance.

deathzealotzero

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #14 on: 20 August 2021, 04:13:55 »
Maybe they finally dropped the limit from 10... if so, that's great news for all our new members!  :thumbsup:

Personally, I'd just use the Sabre as is.  3 Medium Lasers and a decent speed at 25 tons are a sweet spot.  8)
Okay. I just added a bit about the Sabre in the Firefly overview. I am also going to put together another overview for the SB-27A Sabre the Aurigan built version of the fighter. It is going to be used by the Aurigans primarily for atmosphere combat since that is one major weakness of the Firefly which it inherits from the Dragonfly.

If you can come up with a good mod for the Sabre, lets see it.. :thumbsup:  otherwise like Daryk said it almost perfect as is..

or use a mix of Sabres and Fireflies.

As for another design to look at to fix/improve might I suggest the Deathstalker that was a dead design until the Jihad, prehaps mix it with the Dragonfire.

can't wait to see your Assault Leopard




Not much of a mod but replacing the regular Sabre's Medium Lasers with the same model of Laser as the ones used in the Firefly to make it easier to be built on Aurigan Worlds since I already have Mechdur producing a copy of the Martell Medium Laser. Therefore I am going to have the Aurigan Combined Aerospace Forces have two locally built designs plus whatever heavier fighters they managed to buy from outside of the Reach or salvage from pirates.

With this decision, my next aerospace overview will be the Sabre but that shall not take me long to work on and I shall get back onto the Assault Leopard when I get done with the Sabre. On another note, the Leopard AS is basically the Minerva from the Crusher Joe anime just with a bit more weapons.

yeah, it's pretty hard to customize a Sabre using succession wars tech, and not make something worse. you only have 3 tons of weapons mass to work with.. so to mount anything but a cluster of light lasers you pretty much have to downgrade the engine or reduce the fuel, both of which don't really gain you much tonnage and cut into performance.
Not really a mod but replacing the Tronel II Medium Lasers with the Firefly's Martell Mod Seven Medium Lasers to make things easier on the Aurigan's little Industrial Might to produce the fighter. Other than that no real difference for the Aurigan built copy of the design from that of the original design. Though if anyone else had any ideas for a later mod to the fighter I am willing to hear it. Once the Aurigans start to get some Star League tech from Castle Nautilus.

« Last Edit: 20 August 2021, 04:18:33 by deathzealotzero »

DOC_Agren

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #15 on: 20 August 2021, 11:55:22 »
Nice thing with the Sabre, it got to be like the AK-47 of space.  So you can assembling 1 from parts acquired all over the Inner Sphere and Periphery manufactures and it will go together and work.  Change out the Medium Laser should be easy.   :thumbsup:
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

glitterboy2098

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #16 on: 20 August 2021, 15:28:46 »
given that manufacturers are all fluff detail anyway and a medium laser is a medium laser game rules wise, i generally wouldn't even bother tracking it. i've generally assumed that any unit in service is going to be using parts made by more local companies anyway.. a vindicator in Rasalhague service for example probably wouldn't have that "Ceres Arms Smasher" brand PPC after a few battles worth of damage, but would have had it replaced by a Donal or Lords Light brand one that was made on a world closer to or actually in the FRR.

Atarlost

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #17 on: 20 August 2021, 18:37:47 »
lol  Sabre most copied aerospace design...  I think they give away copies of the plane with every purchase of a certain book now

Seriously I  :smitten: that bird and my Merc loved we could by repair parts anywhere

Actually, they gave away copies of the tooling with every Draconis Combine spy. 

Ramiel was practically a front for DCMI and infiltrated spies along with their administrative personnel. 

deathzealotzero

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #18 on: 21 August 2021, 03:49:08 »
Nice thing with the Sabre, it got to be like the AK-47 of space.  So you can assembling 1 from parts acquired all over the Inner Sphere and Periphery manufactures and it will go together and work.  Change out the Medium Laser should be easy.   :thumbsup:
Sweet, thanks! I shall get one with the pumping out that Sabre-A overview in a bit.
given that manufacturers are all fluff detail anyway and a medium laser is a medium laser game rules wise, i generally wouldn't even bother tracking it. i've generally assumed that any unit in service is going to be using parts made by more local companies anyway.. a vindicator in Rasalhague service for example probably wouldn't have that "Ceres Arms Smasher" brand PPC after a few battles worth of damage, but would have had it replaced by a Donal or Lords Light brand one that was made on a world closer to or actually in the FRR.
Thanks!  :thumbsup:
Actually, they gave away copies of the tooling with every Draconis Combine spy. 

Ramiel was practically a front for DCMI and infiltrated spies along with their administrative personnel. 
Yeah. I read that and I was like "what?". Then the company went out of business leaving those different companies holding the bag. Nice.

Okay. Like mentioned I am going to get started on the Sabre-A overview right now. Stay tuned!

deathzealotzero

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The Sword Protecting the Skies of the Aurigan Coalition: SB-27A Sabre
« Reply #19 on: 21 August 2021, 04:40:56 »
SB-27A Sabre
Class - Light
Weight - 25 Tons
Developer - Mechdur Heavy Industries
User(s) - Aurigan Combined Aerospace Forces, Aurigan Coalition Founding House Guard Units, Aurigan Royal Guard, Babylonia Aerospace Forces, Lyerton Alliance Defense Forces

In an effort to make up for the weaknesses in the FF-1 Firefly and the complaints about those said weaknesses from the Aurigan Combined Aerospace Forces Mechdur Heavy Industries was able to negotiate with Majesty Metals and Manfucuting for the rights to produce their own version of the popular Sabre Light Aerospace Fighter. The result would be the new SB-27A Sabre variant of the fighter. The only difference between the version produced by Majesty for the Magistracy Navy Aerospace Forces and the new SB-27A Variant would be the change from the old Tronel II Medium Lasers to that of the Martell Model Seven Medium Lasers used by the Firefly. Nothing else was different between the two, but there was some talk between Majesty and Mechdur about jointly developing their own larger version of the Sabre but for now the two companies are content with the success of their negotiations. Majesty got the specs for the Mechdur's Firefly allowing them to produce an MM-3 Dragonfly II fighter to replace the remaining aging examples of the regular Dragonfly still being used by the Magistracy Navy Aerospace Forces. While Mechdur got a new fighter design to supplement their own Firefly and to sell to other interested parties in the Rimward Frontier.

Overall, the new fighter was far easier to produce for Mechdur than the Firefly thanks in part to already having the experience in putting out the other fighter and that outside of the reactor everything else on the new Sabre was entirely built on Aurigan worlds. Though as part of the deal with Majesty was that the Canopian owned company would over the course of four years help Mechdur put together their own reactor assembly line. Still, till then Mechdur managed to get Nissan 225 Reactors at forty percent of the full cost from one of Majesty's smaller subsidiary companies reasonable for building the reactors. This would allow Mechdur and the overall larger Aurigan Coalition to have one more step in being fully self-sufficient.

When the Sabre was started to be rolled out by Mechdur's Aerofighter Factory on August 10, 3021 the Aurigan Combined Aerospace Forces would be quite impressed with the new fighter, for both it being able to be more useful in atmospheric combat and to support their heavier Fireflys in space operations. While the House Guard Units of the Founding Houses were ecstatic for such a design that was able to be more useful in the atmosphere. Hence, the Guard Units would remove much of their Firefly from service and replace them with the new Sabre. Also, for the first time, the Aurigan Militia was capable of replacing their aging Vanguard Conventional Fighter with the new Sabre, though it should be noted that the Militia was waiting for the promised LRM Variant of the Firefly before all-out replacing their Vanguards. Other notable users of the new fighter would be the likes of the Babylonia Landhold, and the Lyerton Alliance who replaced some of their aging light aerospace fighters with the newer Sabre.

Thanks in part to it just being introduced the SB-27A does not have any current variants at this time. There is some talk inside Mechdur about a variant that removes one of the Medium Laser for extra armor but there is no real will behind developing such a variant due to the sheer presence that the Sabre sports across the Inner Sphere which one or two owners doing that. It never ended well. Though there is the continuing development of enlarging the frame of the Sabre to make a heavier, more heavily armed fighter, but that is years away from any sort of further development. However, Mechdur did manage to introduce the SB-27AT Sabre training variant which removed one of the Medium Lasers, and a couple of the heatsinks in favor of an extended cockpit with the needed equipment for training a new aerospace pilot. It would replace the Firefly Trainer as the primary training aerofighter for the Aurigan Combined Aerospace Forces though the ACAF would retain a few of the larger Firefly Trainers for type training.

TRO Section

Code: [Select]
SB-27A Sabre

Mass: 25 tons
Frame: Inazuma SI-32
Power Plant: Nissan 225
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Starshield 10
Armament:
     3 Medium Laser
Manufacturer: Mechdur Heavy Industries
     Primary Factory: Mechdur
Communication System: BipStar 49-G
Targeting & Tracking System: Ki-II TTS
Introduction Year: 3021
Tech Rating/Availability: D/X-E-D-D
Cost: 1,081,406 C-bills

Type: Inazuma SI-32
Technology Base: Inner Sphere (Standard)
Tonnage: 25
Battle Value: 777

Equipment                                          Mass
Engine                        75 Fusion               2
Safe Thrust: 5
Max Thrust: 8
Structural Integrity:         0                       
Heat Sinks:                   10                      0
Fuel:                         400                   5.0
Cockpit                                               3
Armor Factor                  192                    12

                           Armor   
                           Value   
     Nose                    58   
     Wings                 48/48   
     Aft                     38   


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Medium Laser            NOS       1.0      3      5    0    0    0 
Medium Laser            RWG       1.0      3      5    0    0    0 
Medium Laser            LWG       1.0      3      5    0    0    0 


 
« Last Edit: 21 August 2021, 07:30:45 by deathzealotzero »

Daryk

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #20 on: 21 August 2021, 06:47:39 »
The 225 engine for the Sabre could be adapted to your 'mech project too... that would be 5/8 for a 45-tonner.

Nice write up!  :thumbsup:

deathzealotzero

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #21 on: 21 August 2021, 07:10:13 »
The 225 engine for the Sabre could be adapted to your 'mech project too... that would be 5/8 for a 45-tonner.

Nice write up!  :thumbsup:
Thanks! I am going to add TRO Sections to both the Firefly and the Sabre since I found MegaMekLab a lot easier then I thought it would be so expect that.  :thumbsup:

Daryk

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #22 on: 21 August 2021, 07:13:52 »
Use the tool that works best for you!  :thumbsup:

And I posted a 5/8/5 45 ton 'mech for you in the other thread... :)

deathzealotzero

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The Silent Guardian of the Frontier: The Leopard AS
« Reply #23 on: 22 August 2021, 04:55:28 »
Leopard AS Class Assault Dropship
Class - Lightweight Assault Dropship
Weight - 1600 Tons
Developer - Lyreton Independent Space Dock, later Majesty Metals and Manufacturing and Taurus Territorial Industries 
User(s) - Various

The Leopard AS Class Assault Drop Ship is yet another modified variant of the ubiquitous Leopard Class Dropship from that of the Lyreton Independent Space Dock in the Lyreton Solar System of the Rimward Frontier. It pretty much takes the basic Leopard and modifies it from a simple Mech Carrier into that of a dedicated assault ship to escort more civilian-minded dropship in the pirate-filled Rimward Frontier. First of all its keep its ability to carry a pair of aerospace fighters. However, the ships Mech Bay is entirely removed to make room for the needed space for further crew space due to an increase in the ship's crew and the needed cargo space for supporting its new weapons. Thanks to the removal of the Mech Bays it has undergone a major hull redesign which dropped the Leopard class weight from the 1,900 tons of the regular design to that of 1,600 tons.

For weapons, the new Leopoard AS sports much of the same weapons as the regular Leopard but doubles the number of weapons plus added a few new weapons to make it really into a dedicated assault ship. The first being a brace of four heavy Autocannon/20s mounted in the nose alongside an extra pair of PPCs and a double LRM-20 launcher giving the new design a hefty punch in its frontal arc. Then along each of the wings is a pair of further LRM-20 launchers, three Large Lasers, and three Medium Lasers. The aft section of the ship retains the double Medium Lasers and Large Laser, but adds an extra Large Laser to the array giving a bit more hefty punch for anything in the ship's aft arc. Both the AC/20s and the LRM-20s sport twelve tons of ammo split between the various weapons.

Supporting all these extra new weapons nearly double the amount of armor plus twenty-five extra heatsinks and around forty tons of supporting supplies. Also included would be a slightly larger fuel tank at a hundred fifty-two tons due to the extra weight making its older fuel tank being drained far easier during combat maneuvers. While its crew has doubled with a crew of eighteen men plus a platoon of sixteen marines for dedicated boarding actions.  Also included in the new assault ship would be a bit more legroom sort of speak for the ship's crew. This includes slightly larger duel-occupancy crew quarters for the ship's regular crew, a dedicated small but well-appointed captains cabin, a pair of smaller single-person officer quarters, and a dedicated crew lounge which includes a small built-in mess unit. This was mostly due to the remaining extra room due to the removal of the mech bay gave plenty of needed extra room to use.

While the ship's former large mech bay had been removed one thing the Leopard AS retained was the ability to carry a pair of aerospace fighters. Though for the new assault ship the fighter bays were moved from the front of the ship towards the back right in front of the ship's engines. This included a newly designed launching system that opened a new opening on the bottom of the ship's hull and dropped the fighters from a magnetic ramp into space. This also allowed an easier time loading the fighters and even cargo back on the ship when on a planet's surface. On top of the ship's fighter bay would be the ship's single Small Craft Bay for the use of the ship's Marines for any needed boarding operation. This would be often a slightly modified S-7A Bus or a Taurian built Raptor Boarding Craft. Unlike the fighters, it would be pretty much impossible to return any small craft to its bay while on a planet without assistance from a dedicated facility.

The overall finished ship was a decent assault ship, however, it did have its share of problems mainly due to some slight overheating due to only twenty-five extra heat sinks being added. That is if the ship's gunners were not careful in firing their weapons in combat. It also could easily go through its ammo quite easily if given the chance. It also maneuvered slightly different from a normal Leopard due to its different shape but if the ship's pilot is experienced enough the Leopard AS is said to be even easier to fly than a regular Leopard. Even then with these issues it still was far superior in defending itself then the regular old Leopard Class ships. It also was quite capable of working as an assault ship but defending larger slower transport dropships or jumpships.

TRO Section

Code: [Select]
Leopard AS Assault Dropship
Type: Military Aerodyne
Mass: 1,600 tons
Use: Assault Dropship
Technology Base: Inner Sphere (Standard)
Introduced: 3000
Mass: 1,600
Battle Value: 4,567
Tech Rating/Availability: D/X-E-D-D
Cost: 280,659,960 C-bills

Dimensions
    Length: 62.25 Meters
    Width: 42.15 Meters
    Height: 22.0 Meters

Fuel: 152.5 tons (7,625)
Safe Thrust: 2
Maximum Thrust: 3
Heat Sinks: 95
Structural Integrity: 12

Armor
    Nose: 272
    Sides: 228/228
    Aft: 184

Cargo
    Bay 1:  Small Craft (1)         1 Door   
    Bay 2:  Cargo (40.0 tons)       1 Door   
    Bay 3:  Fighter (2)             2 Doors   

Ammunition:
    60 rounds of AC/20 ammunition (1 tons),
    72 rounds of LRM 20 ammunition (3 tons)

Escape Pods: 4
Life Boats: 0
Crew:  2 officers, 8 enlisted/non-rated, 5 gunners, 9 bay personnel, 16 marines

Notes: Mounts 54 tons of standard aerospace armor.

Weapons:                    Capital Attack Values (Standard)
Arc (Heat)              Heat  SRV     MRV     LRV     ERV   Class       
Nose (80 Heat)
4 AC/20                 28   8(80)    0(0)    0(0)    0(0)  AC         
    AC/20 Ammo (60 shots)
4 PPC                   40   4(40)   4(40)    0(0)    0(0)  PPC         
2 LRM 20                12   2(24)   2(24)   2(24)    0(0)  LRM         
    LRM 20 Ammo (24 shots)
RW/LW (45 Heat)
2 LRM 20                12   2(24)   2(24)   2(24)    0(0)  LRM         
    LRM 20 Ammo (24 shots)
3 Medium Laser          33   4(39)   2(24)    0(0)    0(0)  Laser       
    3 Large Laser
Aft (22 Heat)
2 Medium Laser          22   3(26)   2(16)    0(0)    0(0)  Laser       
    2 Large Laser


Development Notes
  • The new fighter launching system in this design is actually based on the launching system from that of the Battleship Yamato 2199 anime which I think would be interesting with Battletech well tech so I added it in.
  • The image used for this post is actually from here and is from the Crusher Joe anime. It is the main ship of the show, the Minerva which is said somewhere to resemble the Leopard a bit in some sources I found online a few years ago.
  • I had some issues with the MegaMekLab in trying to get this design to work correctly so there may be some bits that really do not make any sense in the TRO therefore I must say that I am aware but like I said some things did not work correctly the way I wanted.
  • I added the marines into the design only late in the design process due to seeing other Assault Dropships having that in their designs. It may have been one reason why I was having trouble with the TRO alongside the fighter bay. I originally planned on the Leopard AS having four fighters but it wasn't working correctly therefore dropped the bay down to two fighters instead.
  • Another issue I had with the TRO and MegaMekLab, in particular, was that it calculated the price for the ship as over two hundred million c-bills but that is kind of bogus in my mind since I would imagine it being somewhere around the fifty million c-bills mark on the low side and seventy-five million c-bills on the higher side of things. Since from what I understand the regular Leopard is said to be sixty million c-bills which would make a modified version of said design somewhere a similar price range.
« Last Edit: 22 August 2021, 05:02:21 by deathzealotzero »

Daryk

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #24 on: 22 August 2021, 07:43:46 »
A 2/3 movement profile will get it eaten alive by ASF with LRMs.

As far as costs, they are that much these days.  The 60M price tag was prior to the current rule set.  The multiplier for DropShips is extremely high (x28 for spheroids, x36 for aerodynes).  Here's an old thread of mine discussing the issue: https://bg.battletech.com/forums/aerospace/leopard-math/

deathzealotzero

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The Workhorse of the Periphery: The Trojan II Dropship
« Reply #25 on: 22 August 2021, 08:09:33 »
Well, you all are quite lucky for you are getting two for the price of one today!

Trojan II Class Dropship
Class - Military Spheriod Dropship
Weight - 3,500 Tons
Developer - Taurus Territorial Industries
User(s) - Various

General Overview

The Trojan II Class Dropship is a project long time in coming for the idea for such a design has been around for decades but nothing came of it till the early years of the thirty-first century. Formerly the Trojan Class Dropship was an armed and military version of the more civilian-minded Daneis Class Dropship produced in large numbers by Taurus Territorial Industries from their small shipyard facility on Sterope since the final years of the Star League. However, many of the Trojan Class ships were not really built from scratch but were converted from regular Daneis Class ships. This saw the Trojan Class ships, not real military Dropships but really hastily converted civilian ships which made them not all that useful against more military-minded designs like the similar-looking Union Class. For this reason Trojan Class ships were often used in other uses like blockade running or even as a sort-of Q-Ship with its weapons hidden by panels. The latter of course became quite popular in parts of the Periphery where pirate groups roamed freely. However, for nearly two decades many in Taurus Territorial Industries wanted to fix the converted nature of the Trojan Class and instead make it into a true military dropship design. It was only around the dawn of the thirty-first century that this new design became a realitity.

The result of this new design program would be the new Trojan II Class Military Dropship which thanks to its roots would look quite similar to both the earlier converted Trojan Class ships and the original civilian Danais Class ships. Though the newer design was slightly taller and a bit wider than the original design almost the size of the Union. Inside the new dropship is a massive circular bay that can be used for a variety of different purposes depending on customer requirements. The most common would be the Mech Bay Option and the Cargo Bay Option. The customer would have to choose which option they wanted for their ship well before construction began for these bays were not truly modular just having more than one option. These different building options for the new Trojan II extended to other sections of the ship including the option of Small Craft Bays or Aerospace Fighter Bays. Other optional sections that could be added included extra passenger berths, extended medical bays, a small Hydroponics Bay, a separate officer lounge, and even fitness facilities. All depending on what the customer wanted with their new dropship.

For weapons, the optional nature of the ship continued on with several different weapon bays spread across the ship's hull. With four weapon bays surrounding the ship's nose which could either be equipped with PPCs, a Large Laser, and even double Medium Lasers. A further two bays could be equipped with either LRM and SRM Launchers depending on customer request and both sport their own separate ammo bins for the launchers. Finally, three bays were spread out across the central section of the ship which like the nose bays could be equipped with either PPCs or Lasers. The standard setup was two Nose Bays with PPCs, the other two with Large Lasers, the Missile Bays with LRM-20 Launchers, and the centerline bays all equipped with paired Medium Lasers. The only thing not all together optional was the ship's armor with each Trojan II sporting thirty tons of standard aerospace armor. Therefore even configured as a Cargo Ship a Trojan II Class would still retain these weapons and its armor allowing the ship to defend itself from attacking pirates.

Thanks to the optional nature of the Trojan II there exist over a dozen different configurations but there are four main configurations that make up the majority of the current stock of Trojan II Class Ships. The first being the typical Armed Cargo Ship which sports the massive central bay as a two thousand ton cargo bay, an extended passenger berth for hired guards/marines, an extended lounge facility, and a decent-sized mess area. It also retains its Small Craft Bays but some Armed Cargo Ship Configuration have given over these bays to Aerospace Fighters to better defend the ship and its cargo. Around fifteen percent of currently produced Trojan II Class Dropships exist in this Configuration. The second major configuration is actually the typical Mech Carrier Dropship which like its Union Class cousin can carry a full company of mech plus supporting cargo. It also often sport a dedicated extended passenger berth facility for both Mechwarriors and supporting personnel while also sporting a separate smaller lounge for the ship's crew alongside a dedicated extended medical bay. The majority of these Mech Carriers would also sport Aerospace Fighter Bays in place of their Small Craft Bays to support their carried mechs in combat. These Mech Carrier Configuration Trojan II Ships actually make up a decent percentage of the Military Dropship Forces of the various Military Forces in the Periphery. This includes the Taurian Defense Force, the Magistracy Armed Forces, and the Alliance Military Corps alongside some mercenary formations.

The third of the major Trojan II Configurations would be called the Trojan CV and is primarily an Aerospace Fighter Carrier. The large central bay of the Dropship is like the Mech Carrier Configuration is split into separate Aerospace Fighter Bays for two squadrons of fighters plus supporting cargo. The Trojan CV also retains their Small Craft Bays, unlike other popular Fighter Carrier Dropship designs. This is mostly thanks to many Trojan CV Configured Ships sporting small platoon marines for boarding actions due to these ships often be used as Guard Ships for Jump Points and Planetary Orbits. Therefore like the Armed Cargo Carrier Configuration the Trojan CV sports an extended passenger berth for its marines along with a second passenger berth for pilots and needed support personnel. This does make the Trojan CV quite uncomfortable for their crews and assigned fighter pilots. This does since some of these ships not carrying marines and instead of using that space for more comfortable quarters. However, that is not all that common and is mostly used for Trojan CV ships assigned to major military formations instead of Guard Duty. The fourth major configuration of the Trojan II would be a passenger carrier. The massive central bay is turned over to twenty first-class cabins, forty second-class cabins, twenty supporting crew cabins, and about two hundred fifty tons of support cargo. Other optional add ons on these ships including a small passenger section above the central bay for a dedicated security force, an extended lounge facility with an attached small library, and a decent mess hall facility. Both of these configurations each make up twenty-five percent of produced Trojan II Class Ships. The remaining produced ships of the class are in different other configurations often mixed between the major configurations in some way. A few though would have their own dedicated configuration including a couple of ships that are configured as hospital ships. Though they are not as popular as some of the other configurations for the Trojan II Class.

All in all, the Trojan II Class is quite an interesting design that saw an entire family of different dropship designs. It also was a cheap way of giving the Periphery dropship designs that are not often seen outside of the more advanced areas of the Inner Sphere. While it was not the most armed or armored dropship design out there it was far better than the often hastily converted original Trojan Class ships. Over the years since they were first started to come out of the Taurus Territorial Industries Sterope Shipyards, they have spread across much of the Periphery with a couple examples of the class finding themselves in the Inner Sphere. Many use these ships from major Periphery State militaries, mercenary groups, shipping concerns, different companies, and small Inpedendet Worlds. While Taurus Territorial Industries would eventually start production of Union and other Inner Sphere Dropship designs as the Fourth Succession War started to be kicked off they would still continue to produce various Trojan II Class ships in several different configurations.   

Variants

While the Trojan II has a variety of different sub-types thanks to the different configurations that can exist with the optional add-ons for the regular ship design. There are still a couple of dedicated variant designs. These are not really configurations due to a difference in hull design for some reason or another.

Trojan II-T Class Armored Tug

The first of these dedicated variants is the Trojan II-T which sports extra engine pods and a vastly larger fuel supply. It also sports an extended Small Craft Bay for triple the amount of Small Craft to support the operations of the tug. Finally, it sports a pair of exterior magnetic docking arms on either side of the ship's nose which now sports a modular docking array, thanks to this the Trojan II-T does not sport its Nose Weapon bays and instead sports an extra central line weapon bay. The Tug also sports a pair of five hundred-ton cargo bays for needed spare parts for docked ships or any other needed cargo. Finally, the Tug sports an extended passenger section for embarked engineers and techs needed for some missions which include some needed comfortable crew spaces.

Trojan II-M Class Asteroid Mining Ship

The second major variant of the Trojan II is the so-called Trojan II-M which does look similar to that of the Trojan II-T but is set up for deep space asteroid mining missions. This variant sports a trio of docking arms instead of a pair and on the end of these arms are various tools for mining asteroids. In the former central modular bay, is pair of dedicated bays are set aside for mined minerals to be stored. Unlike the Tug the Troja II-M is really not all that popular and is not often seen outside the Hyades Cluster due to the Taurian Mining Concerns owning the majority of the produced ships of this variant.

Notable Ships

Indepedent Ship Hysteria

When the Trojan II Class was first being considered to be produced by the higher-ups in Taurus Territorial Industries some wanted to see if this project was worth it therefore three half-built regular Danais Class ships at the Sterope Shipyards would be chosen and would be finished as prototypes for three of the planned major configurations. After these newly built prototypes went through various tests and such they would be sold off to other interests when major production began on the production version of the Trojan II. One of these prototypes, the Mech Carrier Confirugation Prototype would eventually fall into the hands of Steve Markham, Commander of the mercenary group known as Markham Marauders. After the ship went through a dedicated refit at the Lyreton Independent Docks Commander Markham would rename the new dropship the Hysteria and use it as the overall flagship of his Mercenary Group. The new Hysteria would have its company-sized Mech Bay split in half with one half being retained as a Mech Bay for six Mechs. The other half becoming a nine hundred ton cargo bay for any supporting cargo including disassembled Battlemechs if needed. The ship would also sport the extended passenger berth which was needed by the Marauders since they had a few dozen dependents of the group and some other camp followers.

The Small Craft Bay would be retained as with the Marauders having more than one dropship they needed a way to transfer crews if needed between the different ships. Not to mention thanks in part to it being a former prototype the Hysteria sported some excellent crew support facilities that would allow crews on the other Marauder Dropships to be carried over for any needed relaxation. This would be mainly thanks to the corporate bigwigs of Taurus Territorial Industries and other interested buyers be embarked on the dropship during its testing operations. Thanks to this the Hysteria would sport the extended lounge facility with an attached small library and an extended mess facility. Though unlike other ships of its shared configuration the Hysteria would not have the extended medical facility instead sporting the standard closet-like med bay of the original Danasis Class Dropships. The Marauders countered this by retaining the services of a dedicated military-trained ER Doctor and a few trained Nurses that allowed the Marauders a dedicated medical section.

Over the years the Hysteria would be retained by the Marauders as they moved along the Periphery taking whatever jobs that were needed. It would get the mercenaries out of several tough scraps including one notable battle where their employers turned on them and would become the only ship remaining in Marauder hands when a job they took against a notable pirate clan on Fjaldr in the Rimward Frontier Section of the Periphery. The other ships of the group having been either destroyed or heavily damaged during the harrying three-month campaign against the pirates. It was only the deep cargo bays of the Hysteria and its guns that allowed the Marauders to make it through the brutal campaign. They would finally be reinforced by a task force drawn together by their employer the Aurigan Coalition led by the newly installed Captain of the Aurigan Royal Guard Raju "Mastiff" Montgomery. This would lead the Marauders to move to Coromodir VI to regroup and get some needed R&R after that disaster of a mission. They would then be retained by the Coalition for other future missions against the remnants of the pirate clan they fought on Fjaldr for over a year. Then the disaster that would take the life of High Lord Tamati II Arano and his wife. 

Thanks to this the Marauders would remain on Coromodir VI still under contract by the Coalition for a few months though this allowed the Marauders some time to start rebuilding their unit. However, things would once again go to shit for the mercenary group when the Coronation Day Massacre and the loss of Commander Markham along with the majority of his family. Thanks in part to them being guests of House Arano as thanks for their services over the past couple of years and a couple of other times the Marauders had worked for the Coalition over the years. This saw Steve Markham, his wife Susan, their daughter Leena, son Leon, and Leon's new wife Naomi killed by a barrage of weapon fire from several Mechs guarding the Cordia City Faire Grounds. The rest of the Marauders and their dependents did have time to mourn for the newly risen Aurigan Directorate dissolved their contract forcing them to leave Coromodir VI. From there the Hysteria and the Marauders would disappear into the chaos of the Rimward Frontier.

Aurigan Coalition Vessel Coranach

The Aurigan Coalition Vessel Coranach was one of a few brand-new Trojan II Class Ships bought by the Coalition to expand their fleet and replace a couple of their oldest dropships. The Coranach was of the Mech Carrier Configuration which allowed the Coalition to move a large number of Battlemechs. The Coranach was first used by the Aurigan Royal Guard to transport a small taskforce to support the Mercenary Group Markham Marauders who had been under contract by the Coalition to destroy a Pirate Clan on Fjaldr. From there the ship would transport both the reminder of the Taskforce and some elements of the Mercenary Group back to Coromodir VI.

Development Notes
  • No TRO Section for this design since I having trouble building it in MegaMekLab, but I am going to keep trying. I am currently thinking of just doing separate TROs for each of the different configurations and see if that works.
  • Speaking of which, I kind of went a bit overboard with this design. For I didn't really plan on doing different configurations but instead a couple of different variants sharing the same hull design, but I liked the idea of different configurations and kind of ran with it.
  • I originally did not plan on writing this up till much later once I got my TRO Section nailed down but I figured I write it. And here we go. I honestly think this is the longest of the background overviews I have done so far.
  • This isn't really a modular design really like some other ship designs I have seen in other fandoms but is kind of like a customer sits down with a representative from the Shipyard and they pick out what options they want on their new dropship then went everything is chosen by the customer construction begins on their new dropship. I never have seen a ship design similar to this in Battletech therefore decided to see about doing it. I hope you liked it for it did take a few hours to do.
  • I am experimenting with a new layout that I may use going forward with my other overview posts. That said. There may be parts that kind of seem like they were together in one paragraph, but got cut up and placed into different sections.
« Last Edit: 22 August 2021, 08:30:52 by deathzealotzero »

deathzealotzero

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #26 on: 22 August 2021, 08:15:41 »
A 2/3 movement profile will get it eaten alive by ASF with LRMs.

As far as costs, they are that much these days.  The 60M price tag was prior to the current rule set.  The multiplier for DropShips is extremely high (x28 for spheroids, x36 for aerodynes).  Here's an old thread of mine discussing the issue: https://bg.battletech.com/forums/aerospace/leopard-math/
Shrug. That is the original movement profile for the Leopard so I continued to use it for the Assault Leopard. That is one of the issues I was having with the MegaMekLab since I couldn't increase the movement speed since I guess made the tons go up higher due to a larger engine or something to that. I am just using the excuse that the Assault Leopard sports an extra engine pod to improve the ship's speed. Since the Minerva I believe has three engines but the Leopard has two? Anyways, thanks for the reply. I hope you like the Trojan II:thumbsup:

Oh. I did not know that about the price on the Leopard and other Dropships. What would you think would be a good price for an Assault Leopard since that may appear in my story? 

Daryk

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #27 on: 22 August 2021, 10:23:13 »
Not sure what your source was, but 2/3 would the ratings in terms of Gs.  Leopards are 4/6 in terms of thrust points (which is what gives you the weight of the engine).  Aerospace thrust points are 0.5G each.

I would use the price the design software gives you (on the order of 200M, sounds like).

DOC_Agren

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Re: The Silent Guardian of the Frontier: The Leopard AS
« Reply #28 on: 22 August 2021, 16:12:30 »
Leopard AS Class Assault Dropship

TRO Section

Code: [Select]
Leopard AS Assault Dropship
Type: Military Aerodyne
Mass: 1,600 tons
Use: Assault Dropship
Technology Base: Inner Sphere (Standard)
Introduced: 3000
Mass: 1,600
Battle Value: 4,567
Tech Rating/Availability: D/X-E-D-D
Cost: 280,659,960 C-bills

Dimensions
    Length: 62.25 Meters
    Width: 42.15 Meters
    Height: 22.0 Meters

Fuel: 152.5 tons (7,625)
Safe Thrust: 2
Maximum Thrust: 3
Heat Sinks: 95
Structural Integrity: 12

Armor
    Nose: 272
    Sides: 228/228
    Aft: 184

Cargo
    Bay 1:  Small Craft (1)         1 Door   
    Bay 2:  Cargo (40.0 tons)       1 Door   
    Bay 3:  Fighter (2)             2 Doors   

Ammunition:
    60 rounds of AC/20 ammunition (1 tons),
    72 rounds of LRM 20 ammunition (3 tons)

Escape Pods: 4
Life Boats: 0
Crew:  2 officers, 8 enlisted/non-rated, 5 gunners, 9 bay personnel, 16 marines

Notes: Mounts 54 tons of standard aerospace armor.

Weapons:                    Capital Attack Values (Standard)
Arc (Heat)              Heat  SRV     MRV     LRV     ERV   Class       
Nose (80 Heat)
4 AC/20                 28   8(80)    0(0)    0(0)    0(0)  AC         
    AC/20 Ammo (60 shots)
4 PPC                   40   4(40)   4(40)    0(0)    0(0)  PPC         
2 LRM 20                12   2(24)   2(24)   2(24)    0(0)  LRM         
    LRM 20 Ammo (24 shots)
RW/LW (45 Heat)
2 LRM 20                12   2(24)   2(24)   2(24)    0(0)  LRM         
    LRM 20 Ammo (24 shots)
3 Medium Laser          33   4(39)   2(24)    0(0)    0(0)  Laser       
    3 Large Laser
Aft (22 Heat)
2 Medium Laser          22   3(26)   2(16)    0(0)    0(0)  Laser       
    2 Large Laser

While it is interesting..   ???  the loss of speed between this and stock Leopard  this being 2/3 and stock being 4/6.  I can run this down with Thunderbirds and cut it apart because I can keep in it's Six all Day and Night long. 
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

deathzealotzero

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Re: Aerospace Craft of the Rimward Frontier and Aurigan Reach
« Reply #29 on: 22 August 2021, 17:57:34 »
Not sure what your source was, but 2/3 would the ratings in terms of Gs.  Leopards are 4/6 in terms of thrust points (which is what gives you the weight of the engine).  Aerospace thrust points are 0.5G each.

I would use the price the design software gives you (on the order of 200M, sounds like).
What!?! But that is what Sarna says about the Safe Thrust and Max Thrust for the regular Leopard! That is why I used that for the Leopard AS! Grumble. I guess I need to go pull my sourcebooks out and see what they say about this?

As for the price. That does sound a bit much really. Do you have newer price ranges for any other dropships I can compare it too?

While it is interesting..   ???  the loss of speed between this and stock Leopard  this being 2/3 and stock being 4/6.  I can run this down with Thunderbirds and cut it apart because I can keep in it's Six all Day and Night long. 
Grumble. Like I said earlier, that is what Sarna says about the regular stock Leopard. Around 2 Safe Thrust and 3 Max Thrust. 

 

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