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Author Topic: Ajax Heavy Armored Transport  (Read 638 times)

AlphaMirage

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Ajax Heavy Armored Transport
« on: 31 October 2021, 13:02:58 »
Ajax Heavy Armored Transport
Type: Military Spheriod
Mass: 100,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3060
Mass: 100,000
Battle Value: 19,177
Tech Rating/Availability: F/X-X-F-E
Cost: 1,617,011,200 C-bills
Acceleration
Safe Thrust: 3
Maximum Thrust: 5
Fuel: 1,600 tons (16,000)
Heat Sinks: 728 (1456)
Structural Integrity: 50
Armor | Notes: Mounts 180 tons of heavy ferro-aluminum armor.
    Nose: 452
    Sides: 385/385
    Aft: 317
Escape Pods: 15 | Lifeboats: 10
Crew:  12 officers, 38 enlisted/non-rated, 37 gunners, 124 bay personnel, 84 passengers, 56 marines

Background – Post-Tukayyid the League Central Coordination and Command put out a tender for a support vessel that might be marketable to other powers and support a growing FWLM. Many warship yeads submitted a design mimicking the Kyushu or Fox Frigate as that was the dominant design theory at the time.

All those proposals were rejected after Brigadier Incorporated and Rashpur-Owns Incorporated (ROI) submitted similar proposals for a dropship based on the Behemoth fuselage that could do the mission.

Unwilling to tie up their expanding and full warship and jumpships yards the LCCC gave these manufacturers the option to combine their proposals. Upon inking the contract, the LCCC added ROI to their foreign tech transfer program and a prototype design submitted. This design was first applied to a mothballed CCNS Behemoth around Capella. CCDS Yue Fei was constructed for evaluation using the revised schematics for evaluation. In 3060 the first dropship constructed from the ground up the FWLDS Ajax was completed over McKenzie.

Capabilities – The Ajax is a unique type of support vessel; no other Behemoth can land on a surface or provide the services, protection, and firepower it can. In the present (3080s) there are lesser clones in every Successor State army and among the clans, typically based on the smaller Mammoth fuselage.

As capable but far less expensive than a comparable warship five decks each support ten kilotons worth of cargo linked to five hanger bays with four shuttles apiece. Above them are a dozen mech bays surrounding the circumference of the vessel. Scattered about are sufficient spare parts and consumable stores to operate the vessel for almost two months.

However, one of the weaknesses of the design are the limitations of its shuttlecraft which are incapable of carrying more than sixty tons of cargo in containers or one complete mech/vehicle. This was not seen as such a terrible weakness for the FWLM, CCAF, MAF, or TDF who are medium weight formations. Any mech or vehicle larger than 60 tons needs to be transferred to another dropship via a space transfer or disembarked on the ground, something the expensive dropship is understandably loath to consider. These shuttles provide regular service to their ground elements picking up and dropping off cargo, passengers, and equipment planetwide at varying efficiency.

Another useful feature of the Ajax is its internal Mech depot and fabrication facilities. An Ajax can pick up a mech from the battlefield, return it to the maintenance depot whose techs issue guidance to its internal fabrication facilities. These facilities can then fabricate spare parts and structural members from carried feedstock while the technicians fix what they can until they are complete.

The turnover for this operation is impressive with the normal crew of depot personnel being capable of fully repairing and returning a Battlemech to the battlefield the following day. Replacement parts are also made to order for vehicles or mechs then transferred to groundside technical teams increases their own productivity. Additionally these techs and fabrication facilities are useful in speeding the reassembly of disarticulated mechs carried in containers to replace any losses. Nearly five mechs can be returned to service every day and if additional technical staff are utilized a full fourteen mechs can be assembled every day to be taken to the ground by shuttles.
   
Cargo
Bay 1:     Small Craft (20)   4 Doors
Bay 2:     Mech (12)    0 Door
Bay 3:     Ship’s Cargo (463.0 tons)   0 Door
Bay 4-8    Cargo (10000.0 tons ea.)   5 Door

Code: [Select]
Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV     ERV   Class       
Nose (168 Heat)
1 Tele-operated Missile (Kraken T)          50   10(100) 10(100) 10(100) 10(100)Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (10 shots)
2 Screen Launcher                          20   3(30)    0(0)    0(0)    0(0)  Screen Launcher
    Screen Launcher Ammo (20 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)    0(0)  Laser       
5 PPC                                      50   5(50)   5(50)    0(0)    0(0)  PPC         
RS/LS Fwd (106 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (576 shots)
4 Sub-Capital Cannon (Light)                48   8(80)   8(80)   8(80)    0(0)  Sub-Capital Cannon
    Light SCC Ammo (40 shots)
4 ER Large Laser                            48   3(32)   3(32)   3(32)    0(0)  Laser       
2 Medium Pulse Laser                        8   1(12)    0(0)    0(0)    0(0)  Pulse Laser
RS/LS Aft (196 Heat)
4 Sub-Capital Laser (SCL/1)                96   4(40)   4(40)   4(40)    0(0)  Sub-Capital Laser
4 Capital Missile Launcher (White Shark)  60   12(120) 12(120) 12(120) 12(120)Capital Missile
    White Shark Ammo (40 shots)
4 Large Pulse Laser                        40   4(36)   4(36)    0(0)    0(0)  Pulse Laser
Aft (112 Heat)
2 Screen Launcher                          20   3(30)    0(0)    0(0)    0(0)  Screen Launcher
    Screen Launcher Ammo (20 shots)
4 Large Pulse Laser                        40   4(36)   4(36)    0(0)    0(0)  Pulse Laser
4 Anti-Missile System                      4   1(12)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (576 shots)
2 Sub-Capital Laser (SCL/1)                48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser

Ammunition:
    144 rounds of Anti-Missile System [IS] ammunition (12 tons),
    80 rounds of Light SCC ammunition (80 tons),
    80 rounds of White Shark ammunition (3,200 tons),
    10 rounds of Kraken (Tele-Operated) ammunition (1,000 tons),
    40 rounds of Screen Launcher ammunition (400 tons)

 

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