This came out of a weird chain of thought while brainstorming for a fanfic idea that went along the lines of
Want modernized Type 51 Gunship -> Megamek no allow 50k non-primitive warship -> Dropship? -> Mammoth Dropship Tonnage -> Want Aerodyne instead -> ~20k Aerodyne PWS -> Mini Type 51 Gunship -> Profit? -> TBD -> Argo style KF Booms?
Edit01: Decided that maybe a bit of background context would be needed. These ships would be playing in the 3000s-3050s Succession War to early Clan Invasion era in the Periphery and Deep Periphery, earliest is the very late 2900s.
What I ask is if anyone can sanity check this as I have no real experience designing shit or the sort of number crunching that would go into BT ship design. If anyone can figure out something better then please do so. Also if anyone has thoughts on that Argo style dropship on a dropship then please drop those thoughts here.
For reference this is the megamek Type 51 stats I could make
Disclaimer: Type 51 Gunship comes from Liam's Ghost and/or any others involved in that work. I do not claim anything that is not my own.
Type 51 Gunship Primitive Warship
Mass: 50,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2520
Mass: 50,000
Battle Value: 15,493
Tech Rating/Availability: E/E-X-X-X
Cost: 3,638,129,000 C-bills
Fuel: 500 tons (5,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 3
Jump Range: 15
Heat Sinks: 339
Structural Integrity: 100
Armor
Nose: 15
Fore Sides: 15/15
Aft Sides: 15/15
Aft: 15
Cargo
Bay 1: Small Craft (2) 1 Door
Bay 2: Fighter (6) 2 Doors
Bay 3: Cargo (928.0 tons) 1 Door
Ammunition:
200 rounds of NAC/10 ammunition (40 tons),
480 rounds of AC/5 ammunition (24 tons),
50 rounds of White Shark ammunition (2,000 tons),
144 rounds of LRM 20 ammunition (24 tons)
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Life Boats: 8
Crew: 18 officers, 64 enlisted/non-rated, 12 gunners, 22 bay personnel, 28 marines
Notes: Mounts 97.5 tons of primitive aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (60 Heat)
4 Capital Missile Launcher (White Shark) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
White Shark Ammo (50 shots)
FRS/FLS (48 Heat)
6 AC/5 6 3(30) 3(30) 0(0) 0(0) AC
AC/5 Ammo (120 shots)
2 LRM 20 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 Ammo (36 shots)
1 Naval Autocannon (NAC/10) 30 10(100) 10(100) 10(100) 0(0) Capital AC
NAC/10 Ammo (100 shots)
ARS/ALS (18 Heat)
6 AC/5 6 3(30) 3(30) 0(0) 0(0) AC
AC/5 Ammo (120 shots)
2 LRM 20 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 Ammo (36 shots)
EDit01: Realized that structural integrity doesn't matter much if you cannot put nearly as much armor on if it is all stuck there. Now we have a downsized and cheaper ship
Steadfast Gunship Pocket Warship
Type: Military Aerodyne
Mass: 16,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 16,000
Battle Value: 14,484
Tech Rating/Availability: E/X-X-X-D
Cost: 552,960,000 C-bills
Fuel: 500 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 341
Structural Integrity: 15
Armor
Nose: 150
Sides: 150/150
Aft: 150
Cargo
Bay 1: Fighter (6) 2 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Cargo (1332.0 tons) 1 Door
Ammunition:
500 rounds of Light SCC ammunition (250 tons),
50 rounds of White Shark ammunition (2,000 tons)
Escape Pods: 0
Life Boats: 8
Crew: 18 officers, 64 enlisted/non-rated, 24 gunners, 32 bay personnel, 28 marines
Notes: Mounts 54 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (60 Heat)
4 Capital Missile Launcher (White Shark) 60 12(120) 12(120) 12(120) 12(120)Capital Missile
White Shark Ammo (50 shots)
RW/LW (96 Heat)
8 Sub-Capital Cannon (Light) 96 16(160) 16(160) 16(160) 0(0) Sub-Capital Cannon
Light SCC Ammo (200 shots)
Aft (48 Heat)
4 Sub-Capital Cannon (Light) 48 8(80) 8(80) 8(80) 0(0) Sub-Capital Cannon
Light SCC Ammo (100 shots)
PS: Anyone know anything about C3 for PWS? That would be something I would like to know about.