Alright, here's mine:
Jolly Roger-class WarShip
A moderately fast WarShip, the Jolly Roger can carry three DropShips and support them in-system. Its array of foreward- and broadside-facing weapons allow it to quickly smash light blockades, and its slightly above-average speed allows it to outrun many slower designs. Several LRM bays dot the hull, able to deter enemy fighter and small craft, with capital laser bays pulling double-duty between harassing enemy large craft, and switching to anti-fighter targeting to provide relatively inaccurate but devastatingly lethal defensive fire. Once it has secured the local space over a planet, the aft-mounted weapons are designed for orbital bombardment. The aft Heavy Naval PPC provides support fire to ground forces with a lightning-fast response time, while the Barracuda bay provides accurate fire against static, slow-moving, or unsuspecting targets. These same weapons have been known to be turned against pursuers when Jolly Rogers have had to flee enemy interdiction forces. For onboard transport, the Jolly Roger can carry a wing of aerospace fighters, primarily consisting of Tomcat-family fighters. Two small craft bays allow the Jolly Roger to carry shuttles or additional attack craft. Finally, the ship is defended against boarding actions and potential internal disputes by thee squads of marines.
Jolly Roger
Mass: 275,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2700
Mass: 275,000
Battle Value: 72,073
Tech Rating/Availability: E/E-X-E-F
Cost: 7,366,519,000 C-bills
Fuel: 2,000 tons (5,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1,665
Structural Integrity: 35
Armor
Nose: 20
Fore Sides: 15/15
Aft Sides: 15/15
Aft: 14
Cargo
Bay 1: Fighter (18) 3 Doors
Bay 2: Small Craft (2) 1 Door
Bay 3: Cargo (15439.0 tons) 1 Door
Ammunition:
120 rounds of NAC/40 ammunition (144 tons),
120 rounds of Killer Whale ammunition (6,000 tons),
150 rounds of Barracuda ammunition (4,500 tons),
576 rounds of LRM 20 Artemis-capable ammunition (96 tons)
Dropship Capacity: 3
Grav Decks: 1 (115 m)
Escape Pods: 15
Life Boats: 15
Crew: 23 officers, 77 enlisted/non-rated, 38 gunners, 46 bay personnel, 21 marines
Notes: Mounts 175 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (614 Heat)
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
2 LRM 20+Artemis IV 12 3(32) 3(32) 3(32) 0(0) LRM
LRM 20 Artemis-capable Ammo (48 shots)
2 LRM 20+Artemis IV 12 3(32) 3(32) 3(32) 0(0) LRM
LRM 20 Artemis-capable Ammo (48 shots)
FRS/FLS (224 Heat)
3 Capital Missile Launcher (Killer Whale) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
Killer Whale Ammo (60 shots)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
2 LRM 20+Artemis IV 12 3(32) 3(32) 3(32) 0(0) LRM
LRM 20 Artemis-capable Ammo (48 shots)
2 LRM 20+Artemis IV 12 3(32) 3(32) 3(32) 0(0) LRM
LRM 20 Artemis-capable Ammo (48 shots)
RBS/LBS (470 Heat)
1 Naval Autocannon (NAC/30) 235 70(700) 70(700) 30(300) 0(0) Capital AC
1 Naval Autocannon (NAC/40)
NAC/40 Ammo (30 shots)
1 Naval Autocannon (NAC/30) 235 70(700) 70(700) 30(300) 0(0) Capital AC
1 Naval Autocannon (NAC/40)
NAC/40 Ammo (30 shots)
ARS/ALS (164 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
2 LRM 20+Artemis IV 12 3(32) 3(32) 3(32) 0(0) LRM
LRM 20 Artemis-capable Ammo (48 shots)
2 LRM 20+Artemis IV 12 3(32) 3(32) 3(32) 0(0) LRM
LRM 20 Artemis-capable Ammo (48 shots)
Aft (439 Heat)
1 Naval PPC (Heavy) 225 15(150) 15(150) 15(150) 15(150) Capital PPC
5 Capital Missile Launcher (Barracuda) 50 10(100) 10(100) 10(100) 10(100) Capital Missile
Barracuda Ammo (150 shots)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
2 LRM 20+Artemis IV 12 3(32) 3(32) 3(32) 0(0) LRM
LRM 20 Artemis-capable Ammo (48 shots)
2 LRM 20+Artemis IV 12 3(32) 3(32) 3(32) 0(0) LRM
LRM 20 Artemis-capable Ammo (48 shots)