Part 2 -->
Actual RCT transport 1:
Class/Model/Name: Walküre (RCT Transport A)
Tech: IS / 3090
Vessel Type: Spheroid DropShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 35.000 tons
Length: 134 meters
Power Plant: Standard (IS)
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Heavy Ferro-Aluminum
Armament:
24 ELRM-20(IS)*
24 LB 10-X AC(IS)
24 AMS(IS)
------------------------------------------------------------------------------
Class/Model/Name: Walküre (RCT Transport A)
Mass: 35.000 tons
Equipment: Mass
Power Plant, Drive & Control: 4.550,00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Structural Integrity: 30 2.100,00
Total Heat Sinks: 175 Double ,00
Fuel & Fuel Pumps: 408,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 263,00
Fire Control Computers: ,00
Armor Type: Heavy Ferro-Aluminum (1.459 total armor pts) 108,00
Standard Scale Armor Pts
Location: L / R
Fore: 421
Left/Right Sides: 361/361
Aft: 316
Cargo:
Bay 1: Cargo (1) with 2 doors 364,00
Bay 2: BattleMechs (156) with 8 doors 23.400,00
Bay 3: Battle Armor Points/Squads (128) with 8 doors 2.048,00
Bay 4: Small Craft (1) with 1 door 200,00
Escape Pods: 10 (7 tons each) 70,00
Crew and Passengers:
4 Officers (4 minimum) 40,00
7 Crew (7 minimum) 49,00
12 Gunners (12 minimum) 84,00
1.085 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 ELRM-20(IS)*(100 rounds) Nose 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsNose 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Nose -- -- -- -- 4 10,00
4 ELRM-20(IS)*(100 rounds) FL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsFL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) FL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) AL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsAL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) AL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) Aft 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsAft 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Aft -- -- -- -- 4 10,00
1 Lot Spare Parts (1,00%) 350,00
------------------------------------------------------------------------------
TOTALS: Heat: 312 35.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 1.453.832.800 C-Bills
Battle Value: 14.882
Cost per BV: 97.690,69
Weapon Value: 10.129 (Ratio = ,68)
Damage Factors: SRV = 462; MRV = 312; LRV = 83; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 324.378
(236.342 Structure, 78.150 Life Support, 9.886 Weapons)
Support Points (SP) = 26.672 (8% of MPV)
BattleForce2: MP: 2, Armor/Structure: 25 / 24
Damage PB/M/L: 14/14/10, Overheat: 0
Class: DL; Point Value: 149
Specials: sph
-nothing unexpected, still quite heavily armored and I guess well armed as well, just in case there are still hostile PWS/ASF forces left after the space battle
-of note is that due to the cargo bay's limitation a freighter to draw from the accompanying cargo or HQ/artillery ship's supplies is obligatory
-note as well that the weight of the BA compartments has been adjusted so that they actually also support 768 assault BAs
RCT Transport 2:
Class/Model/Name: Walküre (RCT Transport B)
Tech: IS / 3090
Vessel Type: Spheroid DropShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 35.000 tons
Length: 134 meters
Power Plant: Standard (IS)
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Heavy Ferro-Aluminum
Armament:
24 ELRM-20(IS)*
24 LB 10-X AC(IS)
24 AMS(IS)
------------------------------------------------------------------------------
Class/Model/Name: Walküre (RCT Transport B)
Mass: 35.000 tons
Equipment: Mass
Power Plant, Drive & Control: 4.550,00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Structural Integrity: 30 2.100,00
Total Heat Sinks: 175 Double ,00
Fuel & Fuel Pumps: 408,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 263,00
Fire Control Computers: ,00
Armor Type: Heavy Ferro-Aluminum (1.459 total armor pts) 108,00
Standard Scale Armor Pts
Location: L / R
Fore: 421
Left/Right Sides: 361/361
Aft: 316
Cargo:
Bay 1: Cargo (1) with 2 doors 656,00
Bay 2: Heavy Vehicles (51-100T) (244) with 8 doors 24.400,00
Bay 3: Infantry (motor) Platoons (108) with 8 doors 756,00
Bay 4: Small Craft (1) with 1 door 200,00
Escape Pods: 10 (7 tons each) 70,00
Crew and Passengers:
4 Officers (4 minimum) 40,00
7 Crew (7 minimum) 49,00
12 Gunners (12 minimum) 84,00
4.981 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 ELRM-20(IS)*(100 rounds) Nose 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsNose 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Nose -- -- -- -- 4 10,00
4 ELRM-20(IS)*(100 rounds) FL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsFL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) FL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) AL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsAL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) AL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) Aft 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsAft 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Aft -- -- -- -- 4 10,00
1 Lot Spare Parts (1,00%) 350,00
------------------------------------------------------------------------------
TOTALS: Heat: 312 35.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 1.980.232.800 C-Bills
Battle Value: 14.882
Cost per BV: 133.062,28
Weapon Value: 10.129 (Ratio = ,68)
Damage Factors: SRV = 462; MRV = 312; LRV = 83; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 520.181
(237.345 Structure, 272.950 Life Support, 9.886 Weapons)
Support Points (SP) = 26.672 (5% of MPV)
BattleForce2: MP: 2, Armor/Structure: 25 / 24
Damage PB/M/L: 14/14/10, Overheat: 0
Class: DL; Point Value: 149
Specials: sph
-nothing changes except for the bay composition, which is responsible for the majority of the three armor regiments (combined with the 20 heavy vehicle compartments of the C-variant, I thought a generous 80% assumption as overall composition for the three armor regiments might be in order)
-the motorized infantry compartments have been chose to offer as much freedom as possible concerning the composition of the 3024 soldiers, ranging from food, to jump, motorized till mechanized
-due to the many life support systems, production costs are again not exactly cheap, but still reasonable for what is offered
RCT transport 3:
Class/Model/Name: Walküre (RCT Transport C)
Tech: IS / 3090
Vessel Type: Spheroid DropShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 35.000 tons
Length: 134 meters
Power Plant: Standard (IS)
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Heavy Ferro-Aluminum
Armament:
24 ELRM-20(IS)*
24 LB 10-X AC(IS)
24 AMS(IS)
------------------------------------------------------------------------------
Class/Model/Name: Walküre (RCT Transport C)
Mass: 35.000 tons
Equipment: Mass
Power Plant, Drive & Control: 4.550,00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Structural Integrity: 30 2.100,00
Total Heat Sinks: 175 Double ,00
Fuel & Fuel Pumps: 408,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 263,00
Fire Control Computers: ,00
Armor Type: Heavy-Ferro Aluminum (1.459 total armor pts) 108,00
Standard Scale Armor Pts
Location: L / R
Fore: 421
Left/Right Sides: 361/361
Aft: 316
Cargo:
Bay 1: Cargo (1) with 8 doors 15.412,00 <<--- if one decides not to opt for the suggested dedicated cargo ship, this cargo bay should hold enough supplies for the whole fleet to support even longer engagements/missions
Bay 2: Light Vehicles (to 50T) (60) with 8 doors 3.000,00
Heavy Vehicles (51-100T) (20) 2.000,00
Bay 3: Fighters (36) with 8 doors 5.400,00
Bay 4: Small Craft (1) with 1 door 200,00
Escape Pods: 10 (7 tons each) 70,00
Crew and Passengers:
4 Officers (4 minimum) 40,00
7 Crew (7 minimum) 49,00
12 Gunners (12 minimum) 84,00
537 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 ELRM-20(IS)*(100 rounds) Nose 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsNose 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Nose -- -- -- -- 4 10,00
4 ELRM-20(IS)*(100 rounds) FL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsFL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) FL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) AL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsAL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) AL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) Aft 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsAft 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Aft -- -- -- -- 4 10,00
1 Lot Spare Parts (1,00%) 350,00
------------------------------------------------------------------------------
TOTALS: Heat: 312 35.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 1.332.480.800 C-Bills
Battle Value: 14.882
Cost per BV: 89.536,41
Weapon Value: 10.129 (Ratio = ,68)
Damage Factors: SRV = 462; MRV = 312; LRV = 83; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 284.128
(223.492 Structure, 50.750 Life Support, 9.886 Weapons)
Support Points (SP) = 26.672 (9% of MPV)
BattleForce2: MP: 2, Armor/Structure: 25 / 24
Damage PB/M/L: 14/14/10, Overheat: 0
Class: DL; Point Value: 149
Specials: sph
-again, nothing changed except for the bay loadout
-I always felt that a single wing is a tad few for a whole RCT, which is why I chose to incease that to 2 wings in my AU from which these designs derived from
-generally, the 15k tons of cargo should be enough to support the whole RCT, but for full blown invasions of major planets one should opt for bringing the cargo hauler along, I guess
The cargo ship:
Class/Model/Name: Walküre (RCT Cargo)
Tech: IS / 3090
Vessel Type: Spheroid DropShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 35.000 tons
Length: 134 meters
Power Plant: Standard (IS)
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Heavy Ferro-Aluminum
Armament:
24 ELRM-20(IS)*
24 LB 10-X AC(IS)
24 AMS(IS)
------------------------------------------------------------------------------
Class/Model/Name: Walküre (RCT Cargo)
Mass: 35.000 tons
Equipment: Mass
Power Plant, Drive & Control: 4.550,00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Structural Integrity: 30 2.100,00
Total Heat Sinks: 175 Double ,00
Fuel & Fuel Pumps: 408,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 263,00
Fire Control Computers: ,00
Armor Type: Heavy Ferro-Aluminum (1.459 total armor pts) 108,00
Standard Scale Armor Pts
Location: L / R
Fore: 421
Left/Right Sides: 361/361
Aft: 316
Cargo:
Bay 1: Cargo (1) with 8 doors 25.612,00
Bay 2: Small Craft (2) with 1 door 400,00 <<--- two dedicated cargo transports are recommended
Escape Pods: 10 (7 tons each) 70,00
Crew and Passengers:
4 Officers (4 minimum) 40,00
7 Crew (7 minimum) 49,00
12 Gunners (12 minimum) 84,00
10 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 ELRM-20(IS)*(100 rounds) Nose 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsNose 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Nose -- -- -- -- 4 10,00
4 ELRM-20(IS)*(100 rounds) FL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsFL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) FL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) AL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsAL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) AL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) Aft 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsAft 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Aft -- -- -- -- 4 10,00
1 Lot Spare Parts (1,00%) 350,00
------------------------------------------------------------------------------
TOTALS: Heat: 312 35.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 1.216.252.800 C-Bills
Battle Value: 14.882
Cost per BV: 81.726,43
Weapon Value: 10.129 (Ratio = ,68)
Damage Factors: SRV = 462; MRV = 312; LRV = 83; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 247.680
(213.394 Structure, 24.400 Life Support, 9.886 Weapons)
Support Points (SP) = 26.672 (11% of MPV)
BattleForce2: MP: 2, Armor/Structure: 25 / 24
Damage PB/M/L: 14/14/10, Overheat: 0
Class: DL; Point Value: 149
Specials: sph
-nothing surprising here, just a dedicated cargo platform adaptation of the design
The LCT transport:
Class/Model/Name: Walküre (Transport LCT)
Tech: IS / 3090
Vessel Type: Spheroid DropShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 35.000 tons
Length: 169 meters
Power Plant: Standard (IS)
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Heavy Ferro-Aluminum
Armament:
24 ELRM-20(IS)*
24 LB 10-X AC(IS)
24 AMS(IS)
------------------------------------------------------------------------------
Class/Model/Name: Walküre (Transport LCT)
Mass: 35.000 tons
Equipment: Mass
Power Plant, Drive & Control: 4.550,00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Structural Integrity: 30 2.100,00
Total Heat Sinks: 175 Double ,00
Fuel & Fuel Pumps: 408,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 263,00
Fire Control Computers: ,00
Armor Type: Heavy Ferro-Aluminum (1.459 total armor pts) 108,00
Standard Scale Armor Pts
Location: L / R
Fore: 421
Left/Right Sides: 361/361
Aft: 316
Cargo:
Bay 1: Cargo (1) with 2 doors 524,00 <<--- for longer operations, you might wanna bring a mule along with u
Bay 2: BattleMechs (48) with 8 doors 7.200,00
Bay 3: Heavy Vehicles (51-100T) (120) with 8 doors 12.000,00 <<--- includes the Artillery company
Bay 4: Light Vehicles (to 50T) (108) with 8 doors 5.400,00
Bay 5: Battle Armor Points/Squads (43) with 8 doors 688,00 <<--- I emphasized the "though in most cases the size is much smaller" part in the description of Field Manual AFFS...
Bay 6: Small Craft (1) with 1 door 200,00 <<--- usual cargo transport to draw supplies from accompanying cargo haulers, like the Mule or my Walküre Cargo variant
Escape Pods: 10 (7 tons each) 70,00
Crew and Passengers:
4 Officers (4 minimum) 40,00
7 Crew (7 minimum) 49,00
12 Gunners (12 minimum) 84,00
1.859 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 ELRM-20(IS)*(100 rounds) Nose 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsNose 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Nose -- -- -- -- 4 10,00
4 ELRM-20(IS)*(100 rounds) FL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsFL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) FL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) AL/R 5(48) 5(48) 5(48) 5(48) 80 194,00
4 LB 10-X AC(IS)(100 roundsAL/R 2(24) 2(24) -- -- 16 108,00
4 AMS(IS)(96 rounds) AL/R -- -- -- -- 8 20,00
4 ELRM-20(IS)*(100 rounds) Aft 5(48) 5(48) 5(48) 5(48) 40 97,00
4 LB 10-X AC(IS)(100 roundsAft 2(24) 2(24) -- -- 8 54,00
4 AMS(IS)(96 rounds) Aft -- -- -- -- 4 10,00
1 Lot Spare Parts (1,00%) 350,00
------------------------------------------------------------------------------
TOTALS: Heat: 312 35.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 1.566.000.800 C-Bills
Battle Value: 14.882
Cost per BV: 105.227,85
Weapon Value: 10.129 (Ratio = ,68)
Damage Factors: SRV = 462; MRV = 312; LRV = 83; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 364.279
(237.543 Structure, 116.850 Life Support, 9.886 Weapons)
Support Points (SP) = 26.672 (7% of MPV)
BattleForce2: MP: 2, Armor/Structure: 25 / 24
Damage PB/M/L: 14/14/10, Overheat: 0
Class: DL; Point Value: 149
Specials: sph
-well, the LCT fitted, even if barely so...
-I expect the LCT variant to be used in conjunction with a smaller/older dedicated cargo hauler and an older jumpship like an Invader or Merchant instead of the following Jormungand
The Jumpship:
Class/Model/Name: Jormungand
Tech: Inner Sphere / 3090
Vessel Type: JumpShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 420.000 tons
Length: 740 meters
Sail Diameter: 1.292 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
36 Laser AMS*
------------------------------------------------------------------------------
Class/Model/Name: Jormungand
Mass: 420.000 tons
Equipment: Mass
Power Plant, Drive & Control: 5.040,00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 8) 399.000,00
Lithium Fusion Battery 4.200,00
Jump Sail: (Integrity = 5) 86,00
Structural Integrity: 1 2.800,00
Total Heat Sinks: 145 Double ,00
Fuel & Fuel Pumps: 1.250,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.050,00
Fire Control Computers: ,00
Armor Type: Lamellor Ferro-carbide (233 total armor pts) 233,00
Capital Scale Armor Pts
Location: L / R
Fore: 41
Fore-Left/Right: 41/41
Aft-Left/Right: 41/41
Aft: 28
Cargo:
Bay 1: Cargo (1) with 1 door 72,00
Bay 2: Small Craft (2) with 1 door 400,00
DropShip Capacity: 5 Docking Hardpoints 5.000,00
Grav Decks #1 - 2: (85-meter diameter) 100,00
Escape Pods: 7 (7 tons each) 49,00
Crew and Passengers:
5 Officers (5 minimum) 50,00
22 Crew (22 minimum) 154,00
6 Gunners (6 minimum) 42,00
10 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
6 Laser AMS* Nose -- -- -- -- 42 9,00
6 Laser AMS* FL/R -- -- -- -- 84 18,00
6 Laser AMS* AL/R -- -- -- -- 84 18,00
6 Laser AMS* Aft -- -- -- -- 42 9,00
1 Lot Spare Parts (0,10%) 420,00
------------------------------------------------------------------------------
TOTALS: Heat: 252 420.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 2.096.672.375 C-Bills <<--- according to my own calculations using StratOps, it should be 3.298 billion C-bills
Battle Value: 5.980
Cost per BV: 350.614,11
Weapon Value: 1.691 (Ratio = ,28)
Damage Factors: SRV = 99; MRV = 0; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 26.233
(9.643 Structure, 11.180 Life Support, 5.410 Weapons)
Support Points (SP) = 36.689 (140% of MPV)
BattleForce2: Not applicable
-big as a Monolith and better armored than any other canon Jumpship, just in case...
-main point however is the dropship capacity and the LFB
I picture a full blown RCT fleet as follows:
1xJormungand jump ship
--> 1xWalküre (Artillery/HQ), 1xWalküre (RCT Cargo), 1xWalküre (RCT Transport A), 1xWalküre (RCT Transport B), 1xWalküre (RCT Transport C)
1xJormungand jump ship
--> 3xKriegswalküre (PWS), 2xKriegswalküre (ASF)
So, any thoughts?