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Author Topic: Design Challenge: Great House Supercarrier  (Read 457 times)

FastConcentrate8

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Design Challenge: Great House Supercarrier
« on: 25 May 2022, 17:41:14 »
Anther design for me and my buddies' AU.

In the latter half of the 2600s, the Aerospace Force of House Falke, one of our original Great Houses in this AU, is looking for a new Carrier design to supplement and eventually replace their legacy designs which have oncoming obsolescence. As such, the designs for a New Carrier class are drawn up in 2695 and the first ship is laid down in 2700 with the intention to bring them online over the course of the 2700s.

The design requirements
1. Have a superior Air Wing to the previous class's 108.
2. Have limited self-escorting capability. The previous class was infamous for an incident where a single enemy destroyer was able to punch through its defensive screen and destroy the carrier during the Reunification war due to its anemic capital armament during the period.
3. Mass between 1 and 1.6 Million Tons (the maximum capacity of the largest shipyard in the House's Space). 

Now for some In Universe Fluff. (TLDR, the only thing you need to know from here was that Flight 2 was 150,000 tons heavier than the originals and Flight 3 were designed with a lot of upgrades for the SLDF though were never delivered)

The Class was built in three flights.

Flight 1 was the original batch of four ships commissioned between 2705 and 2715. This Flight in honor of House Falke's name, this flight was named after species of hawk with CFS Harris, CFS Osprey, CFS Red-Shoulder, and CFS White Tail being the original ships.

Flight 2 was built as an upgraded design. To incorporate the improvements and thanks to expansion of the Threshold Ship Yards, these ships were 150,000 tons heavier than their sisters. The four ships of this Flight were CFS Black Hawk, CFS Kestrel, CFS Red Tail, and CFS Grey Hawk. By 2740, all 8 originally planned carriers were in service allowing the all legacy carriers to be mothballed and removed from service.

Flight 3 was actually not planned originally, but was the result of the colossal failure of the SLDF's Enterprise Project. Still wanting a fleet carrier for the SLDF Navy, the Hegemony came to an agreement with House Falke to commission an additional 5 Hawk Class Carriers of a heavily upgraded design for the SLDF. As part of the agreement with the SLDF, these ships would be built at the Threshold Shipyard like their sisters and be named after World War II US Navy carriers both as tribute to the Enterprise Project and House Falke's ancient US Military History. The slated ships were SLS Yorktown, SLS Intrepid, SLS Ticonderoga, SLS Lexington, and (ironically) SLS Enterprise.

Despite all 5 ships being complete, none of the Flight 3 ships were delivered to the SLDF due to the Amaris Coup and all ships being ceased by House Falke as part of their declaration of neutrality. All 5 ships were pressed into House service and joined this sisters as the flagships and centerpieces of Carrier Battle Groups.

Their history then merges with that of most other WarShip classes in the Inner Sphere as the class was whittled down during the First and Second Succession Wars before the last known ship of the class, CFS Grey Hawk being decommissioned after burning out her engines and no spares being available. She would make one final Jump and be towed to House Falke's capital world of Circumstance and was converted into a museum ship.

However the Hawk class carriers' story didn't end there. In 3035, after the formation of the Second Star League following the Decisive Victory of the alliance between House Falke and House Burger (one of our other original Great Houses) in the Fourth Succession War and the handover of Terra by ComStar. One of the greatest surprises in recent history happened when the presumed lost CFS Red Tail and CFS Enterprise jumped into system and maneuvered into the Titan Shipyards for full refit and refurbishment. The two ships had been officially stated to have Misjumped during the First Succession War but in actuality had been taken as part of Operation SAFEHOUSE by the Office of National Intelligence to preserve a portion of House Falke's fleet in Black Sites located in the Gas Giant Threshold's Trojan Asteroids. After their refurbishment, both would go on to have more service history during the Clan Invasion, the Great Refusal, the Jihad, and the Second Clan Invasion. However both ships were retired on the eve of the Second Star League-IlClan War and the subsequent Invasion of the Clan Homeworlds, finally being replaced by a newer class.
« Last Edit: 25 May 2022, 19:00:27 by FastConcentrate8 »

HeavyArmorMecha

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Re: Design Challenge: Great House Supercarrier
« Reply #1 on: 25 May 2022, 21:15:29 »
Here it is: the Reclaimer-class Assault Carrier

Code: [Select]
Reclaimer-class (2700) Assault Carrier
Mass: 1,300,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2700
Mass: 1,300,000
Battle Value: 99,519
Tech Rating/Availability: E/F-X-F-F
Cost: 18,687,083,798 C-bills

Fuel: 9,485 tons (23,712)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 6
KF Drive Integrity: 26
Heat Sinks: 834 (1668)
Structural Integrity: 69

Armor
    Nose: 200
    Fore Sides: 200/200
    Aft Sides: 200/200
    Aft: 118

Cargo
    Bay 1:  Fighter (56)            6 Doors   
    Bay 2:  Fighter (56)            6 Doors   
    Bay 3:  Fighter (56)            6 Doors   
    Bay 4:  Small Craft (16)        2 Doors   
    Bay 5:  Cargo (164278.0 tons)   0 Doors   

Ammunition:
    768 rounds of Anti-Missile System [IS] ammunition (16 tons),
    800 rounds of Barracuda ammunition (600 tons)

Dropship Capacity: 8
Grav Decks: 4 (100 m, 100 m, 100 m, 100 m)
Escape Pods: 62
Life Boats: 62
Crew:  141 officers, 436 enlisted/non-rated, 128 gunners, 416 bay personnel, 310 marines

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Satellite Imager [Infrared Imager]
    1 MASH Equipment (45 theaters)
    1 Satellite Imager [High-Resolution (Hi-Res) Imager]
    1 Satellite Imager [Look-Down Radar]
    1 Naval Comm-Scanner Suite (Large)
1,794 tons of improved ferro-aluminum armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (164 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
FRS/FLS (764 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
RBS/LBS (764 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
ARS/ALS (764 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
Aft (164 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)


As per her configuration in the year 2700, she is a 1.3 Million metric ton warship envisioned to wrestle orbital control from hostile elements, to support fleet action and planetary campaigns.

Her main selling point is her 3 Fighter Bays, each carrying a full Regiment of aerospace fighters. A total of 168 fighters exceeded the required number of 108.

Due to the Lord Falke's request for limited self escorting capability, we have design an elaborate defense armament suite. Though admittedly it's more towards long range anti-fighter and anti-dropship screening.

The combination of 80 Barracuda Capital Missile Launchers and 48 Naval Laser 55s would ensure no fighter nor dropship would survive to land a hit on the carrier, even Capital Warships such as Destroyers would be given a bloody nose.

Other than the required items, she carries a lot of potential: 8 Docking Hardpoints allows her to support a considerable ground force element or to bring her own escort.

The extra large storages plus 4 Grav-decks allow her to conduct lengthy campaigns too.

Then in the year 2720, the Designers are confident enough to propose an improvement to Lord Falke due to the newly enlarged shipyards.

Code: [Select]
Reclaimer-class (2720) Assault Carrier
Mass: 1,450,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2720
Mass: 1,450,000
Battle Value: 174,676
Tech Rating/Availability: E/F-X-F-F
Cost: 20,145,604,400 C-bills

Fuel: 8,300 tons (20,750)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 7
KF Drive Integrity: 29
Heat Sinks: 2826 (5652)
Structural Integrity: 69

Armor
    Nose: 200
    Fore Sides: 200/200
    Aft Sides: 200/200
    Aft: 118

Cargo
    Bay 1:  Fighter (56)            6 Doors   
    Bay 2:  Fighter (56)            6 Doors   
    Bay 3:  Fighter (56)            6 Doors   
    Bay 4:  Small Craft (16)        2 Doors   
    Bay 5:  Cargo (107732.0 tons)   0 Doors   

Ammunition:
    768 rounds of Anti-Missile System [IS] ammunition (16 tons),
    800 rounds of Barracuda ammunition (600 tons)

Dropship Capacity: 8
Grav Decks: 4 (100 m, 100 m, 100 m, 100 m)
Escape Pods: 62
Life Boats: 62
Crew:  141 officers, 441 enlisted/non-rated, 128 gunners, 416 bay personnel, 310 marines

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Satellite Imager [Infrared Imager]
    1 MASH Equipment (45 theaters)
    1 Satellite Imager [High-Resolution (Hi-Res) Imager]
    1 Satellite Imager [Look-Down Radar]
    1 Naval Comm-Scanner Suite (Large)
1,794 tons of improved ferro-aluminum armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (164 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
FRS/FLS (1,884 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
RBS/LBS (1,884 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
ARS/ALS (1,884 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
Aft (164 Heat)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
4 Capital Missile Launcher (Barracuda)    40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Barracuda Ammo (40 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (48 shots)


Fundamentally both the 2700 and 2720 variant is largely the same. With 1 difference: by slightly reduce the supply and fuel storages, the entire battery of Naval Lasers are replaced with equal numbers of Heavy Naval PPCs.

We believe that no existing warship lesser than a Mckenna-class would dare to face such broadside.

Tyler Jorgensson

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  • Posts: 2280
Re: Design Challenge: Great House Supercarrier
« Reply #2 on: 26 May 2022, 22:29:12 »
So right off the bat I've noticed on this and my other designs for submission that MML isn't doing ammo weigt correctly... but all three of my designs have a boatload of cargo bay capacity so it's not that bad overall. Now onto the ship itself.

The Condor-class Supercarrier is a floating aero-palace. The ship boasts luxurious quarters for every crewman and passenger aboard, even the flight crews, with six full grav rings and a huge 200K ton cargo bay for a long duration away from home port. Even the ships fuel bunkers are massive with over fifteen thousand tons of fuel, enough for a full year at 1G speed. A heavy armor shell (concentrated in the front of the ship) with overlapping arcs of capital weapons, anti-missile systems, and anti-fighter weapons ring the ship. A few nasty surprises from would be attackers include a pair of MASSIVE Naval Autocannons, a battery of Killer Whale Missile Launchers, and a pair of quad Heavy Naval PPC turrets. Capable of carrying four full air regiments, four squadrons of small craft, a company of marines, ten dropships, and even a mechbay for a company of rare LAM's (or in dire circumstances mechs to be deployed on the ships surface). A HPG system helps keep in contact with fleet command, while large scanning devices keep it apprised of the situation in the system. In the event of an emergency a LF Battery can help jump the carrier away from a potential ambush. A Fleet Admirals dream command.

((((Updates would probably replaces AMS with Laser AMS, Screen Launchers, Sub-capital weaponry, Naval C3, and probably FLC armor at an obvious cost of cargo but maybe some of the basic weaponry (and the rest get ER versions (or Clan versions if you could afford the Sea Foxes/Raven's prices))))

Code: [Select]
Condor-class Supercarrier
Mass: 1,500,000 tons
Technology Base: Inner Sphere (Advanced)
Battle Value: 128,364
Tech Rating/Availability: E/X-X-X-F
Cost: 21,225,150,000 C-bills

Weapons
- 32x Gauss Rifles (80x Rounds Each)
- 32x Large Pulse Lasers
- 96x Large Lasers
- 80x Anti-Missile Systems (48x Rounds Each)
- 8x Killer Whale Capital Missile Launchers (20x Missiles Each)
- 8x Heavy Naval PPC's
- 14x Medium Naval PPC's
- 2x Naval AC/40's
- 16x Naval Laser 45's

Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 30
Heat Sinks: 3,500 (7,000)
Structural Integrity: 100

Armor
    Nose: 420
    Fore Sides: 420/420
    Aft Sides: 400/400
    Aft: 400

Cargo
    Bay 1:  Fighter (54)            4 Doors   
    Bay 2:  Fighter (54)            4 Doors   
    Bay 3:  Fighter (54)            4 Doors   
    Bay 4:  Fighter (54)            4 Doors   
    Bay 5:  Small Craft (24)        4 Doors   
    Bay 6:  Mech (12)               2 Doors   
    Bay 7:  Cargo (207,008 tons)   1 Door   

Ammunition:
    40 rounds of NAC/40 ammunition (2.4 tons),
    2,560 rounds of Gauss Rifle ammunition (8 tons),
    3,840 rounds of Anti-Missile System ammunition (8 tons),
    160 rounds of Killer Whale ammunition (8,000 tons)

Dropship Capacity: 10
Grav Decks: 6 (100 m, 100 m, 100 m, 100 m, 100 m, 100 m)
Escape Pods: 100
Life Boats: 100
Crew:  100 officers, 261 enlisted/non-rated, 75 gunners, 576 bay personnel, 100 marines

Equipped with
- 1 Mobile Hyperpulse Generators (Mobile HPG)
- 1 Naval Comm-Scanner Suite (Small)
- 1 Lithium-Fusion Battery
- 3,000 tons of ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       

Nose (1,050 Heat)
10 Anti-Missile System                     10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (480 shots)
4 Naval PPC (Heavy)                        900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Gauss Rifle                               4   6(60)   6(60)   6(60)     0(0)   AC         
    Gauss Rifle Ammo [IS] (320 shots)
12 Large Laser                             96   10(96)  10(96)   0(0)     0(0)   Laser       
4 Large Pulse Laser                        40   4(36)   4(36)    0(0)     0(0)   Pulse Laser

FRS/FLS (510 Heat)
10 Anti-Missile System                     10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (480 shots)
4 Capital Missile Launcher (Killer Whale)  80   16(160) 16(160) 16(160) 16(160)  Capital Missile
    Killer Whale Ammo (80 shots)
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser
4 Gauss Rifle                               4   6(60)   6(60)   6(60)     0(0)   AC         
    Gauss Rifle Ammo [IS] (320 shots)
12 Large Laser                             96   10(96)  10(96)   0(0)     0(0)   Laser       
4 Large Pulse Laser                        40   4(36)   4(36)    0(0)     0(0)   Pulse Laser

RBS/LBS (1,095 Heat)
10 Anti-Missile System                     10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (480 shots)
4 Gauss Rifle                               4   6(60)   6(60)   6(60)     0(0)   AC         
    Gauss Rifle Ammo [IS] (320 shots)
12 Large Laser                             96   10(96)  10(96)   0(0)     0(0)   Laser       
4 Large Pulse Laser                        40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
7 Naval PPC (Medium)                       945  63(630) 63(630) 63(630) 63(630)  Capital PPC

ARS/ALS (565 Heat)
10 Anti-Missile System                     10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (480 shots)
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser
4 Gauss Rifle                               4   6(60)   6(60)   6(60)     0(0)   AC         
    Gauss Rifle Ammo [IS] (320 shots)
12 Large Laser                             96   10(96)  10(96)   0(0)     0(0)   Laser       
4 Large Pulse Laser                        40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
1 Naval Autocannon (NAC/40)                135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (20 shots)

Aft (1,050 Heat)
10 Anti-Missile System                     10   3(30)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (480 shots)
4 Gauss Rifle                               4   6(60)   6(60)   6(60)     0(0)   AC         
    Gauss Rifle Ammo [IS] (320 shots)
12 Large Laser                             96   10(96)  10(96)   0(0)     0(0)   Laser       
4 Large Pulse Laser                        40   4(36)   4(36)    0(0)     0(0)   Pulse Laser
4 Naval PPC (Heavy)                        900  60(600) 60(600) 60(600) 60(600)  Capital PPC

FastConcentrate8

  • Sergeant
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  • Posts: 119
Re: Design Challenge: Great House Supercarrier
« Reply #3 on: 26 May 2022, 23:04:57 »
((((Updates would probably replaces AMS with Laser AMS, Screen Launchers, Sub-capital weaponry, Naval C3, and probably FLC armor at an obvious cost of cargo but maybe some of the basic weaponry (and the rest get ER versions (or Clan versions if you could afford the Sea Foxes/Raven's prices))))
I mean, the upgraded design is 150,000 tons heavier so you may actually be able to get away with a lot more.

As for the future refit getting ClanTech, House Falke in our AU did get a way to get ClanTech easily.

 

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