BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Aerospace => Topic started by: Black_Knyght on 09 January 2019, 21:04:24
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Last night a fellow CBT player/friend sent me some pics he'd found online and asked if I could post them in a kind of "Design This" challenge, to see what the various folks around here might do with them.
THAT said, here's the FIRST: A heavily armed ground-support (?) dropship for mechs and/or tanks
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You know what, I'm gonna make you two dropships with MML. One just to drop a mild amount of Pain on someone...and the other to bring the firepower of a PWS in for close air support.
Smol dropper Dropship
Base Tech Level: Standard (IS)
Level Era
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Experimental -
Advanced -
Standard 3145+
Tech Rating: E/X-X-X-D
Weight: 500 tons
BV: 4,667
Cost: 177,492,960 C-bills
Movement: 5/8
Heat Sinks: 15 [30]
Fuel Points: 0/6300 (90.0 tons)
Tons Per Burn Day: 1.84
Structural Integrity: 11
Armor: 756
Armor
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Nose 227
Left Side 189
Right Side 189
Aft 151
Weapons Loc Heat
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AC Bay LS 2
Heavy Gauss Rifle
Heavy Gauss Rifle Ammo 12
AC Bay RS 2
Heavy Gauss Rifle
Heavy Gauss Rifle Ammo 12
AC Bay NOS 3
Heavy Gauss Rifle
Rotary AC/5
Rotary AC/5 Ammo 80
Heavy Gauss Rifle Ammo 16
LRM Bay LS 6
LRM 20
LRM 20 Ammo 24
LRM Bay RS 6
LRM 20
LRM 20 Ammo 24
Crew
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Officers 0
Enlisted/Non-rated 5
Gunners 2
Bay Personnel 0
Big Boy Dropship
Base Tech Level: Standard (IS)
Level Era
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Experimental -
Advanced -
Standard 3145+
Tech Rating: E/X-X-X-E
Weight: 5900 tons
BV: 15,562
Cost: 395,553,600 C-bills
Movement: 4/6
Heat Sinks: 140 [280]
Fuel Points: 0/12000 (400.0 tons)
Tons Per Burn Day: 1.84
Structural Integrity: 15
Armor: 1269 (Ferro-Aluminum)
Armor
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Nose 380
Left Side 318
Right Side 318
Aft 253
Weapons Loc Heat
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Sub-Capital Cannon Bay NOS 54
Sub-Capital Cannon (Heavy)
Sub-Capital Cannon (Light)
Heavy SCC Ammo 40
Light SCC Ammo 40
Sub-Capital Cannon Bay LS 30
Sub-Capital Cannon (Medium)
Medium SCC Ammo 40
Sub-Capital Cannon Bay RS 30
Sub-Capital Cannon (Medium)
Medium SCC Ammo 40
Capital Missile Bay LS 18
Sub-Capital Missile Launcher (Piranha)
Sub-Capital Missile Launcher (Piranha)
Piranha Ammo 20
Capital Missile Bay RS 18
Sub-Capital Missile Launcher (Piranha)
Sub-Capital Missile Launcher (Piranha)
Piranha Ammo 20
Pulse Laser Bay AFT 40
Large Pulse Laser
Large Pulse Laser
Large Pulse Laser
Large Pulse Laser
AMS Bay RS 2
Anti-Missile System
Anti-Missile System
Anti-Missile System Ammo [IS] 60
AMS Bay LS 2
Anti-Missile System
Anti-Missile System
Anti-Missile System Ammo [IS] 60
Carrying Capacity
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Cargo Space (1 door) - 306 tons
Crew
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Officers 0
Enlisted/Non-rated 7
Gunners 9
Bay Personnel 0
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I should probably warn you that close support dropships are actually mega expensive ploughs in disguise
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For ground support. I'd go with a small craft or even a heavy aerospace fighter. They're better for the role and risk less. And to me, rather than a dropship, she looks like a 100-ton fighter or 200-ton aerodyne small craft with a couple LRM-20s and three big ballistic and/or energy guns.
If a small craft, she could also carry an small infantry unit, maybe even a light vehicle or two, for deploying on raiding, spec ops, headhunting, or similar missions. Maybe think in terms of speed, ECM, and other stealthy stuff. She kind of has that look.
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For ground support. I'd go with a small craft or even a heavy aerospace fighter.
If the art didn't have more missile tubes than the maximum number of weapons per facing you could just spam Arrow IV from a mostly safe distance and have some hope of not losing your dropship.
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I'm no expert on BT aerospace combat and ground attack rules but with the strafing ability of energy weapons I'd opt for lasers with LRMs for long range work and some SRMs just for the heck of it.
And as wide as that fuselage is, and the possibility of a loading ramp, I can't resist giving it some transport capability of a platoon of BA or a company of jump infantry.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Combat Lander
Tech: Inner Sphere / 2750
Vessel Type: Aerospace Fighter
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 95 tons
Power Plant: 190 Fusion
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
3 Large Laser
3 Small Pulse Laser
2 LRM 15
2 SRM 4
2 Medium Laser
------------------------------------------------------------------------------
Class/Model/Name: Combat Lander
Mass: 95 tons
Equipment: Mass
Power Plant: 190 Fusion 7.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 9 .00
Total Heat Sinks: 18 Double 8.00
Fuel: 5.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Standard (264 total armor pts) 16.50
Standard Scale Armor Pts
Location: L / R
Nose: 90
Left/Right Wings: 65/65
Aft: 44
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Large Laser Nose 8 8 -- -- 8 5.00
3 Small Pulse Laser Nose 3 -- -- -- 6 3.00
1 LRM 15 RW 9 9 9 -- 5 7.00
1 LRM 15 LW 9 9 9 -- 5 7.00
Ammo (LRM 15) 32 --- 4.00
1 Large Laser RW 8 8 -- -- 8 5.00
1 Large Laser LW 8 8 -- -- 8 5.00
1 SRM 4 RW 6 -- -- -- 3 2.00
1 SRM 4 LW 6 -- -- -- 3 2.00
Ammo (SRM 4) 25 --- 1.00
2 Medium Laser Aft 5 -- -- -- 6 2.00
1 Cargo Bay 12.00
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TOTALS: Heat: 52 95.00
Tons Left: .00
Calculated Factors:
Total Cost: 5,288,293 C-Bills
Battle Value: 1,421
Cost per BV: 3,721.53
Weapon Value: 2,344 (Ratio = 1.65)
Damage Factors: SRV = 47; MRV = 21; LRV = 3; ERV = 0
BattleForce2: MP: 4, Armor/Structure: 7 / 0
Damage PB/M/L: 5/4/2, Overheat: 1
Class: FA; Point Value: 14
Specials: if