So my design is similar as I did - maximize the armor to have enough damage threshold, then think later.
Raptor II (Standard)
Mass: 70 tons
Frame: Unknown
Power Plant: 280 XL
Armor: Standard
Armament:
2 Small Laser
4 Small Pulse Laser
2 PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/E-F(F*)-E-D
Cost: 9,279,720 C-bills
Type: Raptor II
Technology Base: Inner Sphere (Standard)
Tonnage: 70
Battle Value: 2,123
Equipment Mass
Engine 280 XL 8
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 7
Heat Sinks: 14 [28] 4
Fuel: 400 5.0
Cockpit 3
Armor Factor 496 31
Armor
Value
Nose 142
Wings 141/141
Aft 72
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
3 Small Pulse Laser NOS 3.0 2 3 0 0 0
2 PPC NOS 14.0 10 10 10 0 0
Small Laser RWG 0.5 1 3 0 0 0
Small Laser LWG 0.5 1 3 0 0 0
Small Pulse Laser AFT 1.0 2 3 0 0 0
This is the standard production model for the houses. It houses two PPCs to take the medium range, while in the close range the pulse lasers can add the punch. It is basically meant to get the enemy's back and finish off it, while don't get killed.
Raptor II (King)
Mass: 70 tons
Frame: Unknown
Power Plant: 350 XL
Armor: Ferro-Aluminum
Armament:
4 Small Pulse Laser
1 Large Pulse Laser
1 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/E-F(F*)-E-D
Cost: 11,716,695 C-bills
Type: Raptor II
Technology Base: Inner Sphere (Standard)
Tonnage: 70
Battle Value: 2,135
Equipment Mass
Engine 350 XL 15
Safe Thrust: 7
Max Thrust: 11
Structural Integrity: 7
Heat Sinks: 10 [20] 0
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 555 31
Armor
Value
Nose 182
Wings 141/141
Aft 91
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
Large Pulse Laser NOS 7.0 10 9 9 0 0
Medium Pulse Laser NOS 2.0 4 6 0 0 0
3 Small Pulse Laser NOS 3.0 2 3 0 0 0
Active Probe FSLG 1.5 - - - - -
ECM Suite FSLG 1.5 - - - - -
Small Pulse Laser AFT 1.0 2 3 0 0 0
The royal variant and the production version of the prototype, the king raptor has more armor and speed than the others, while fully replace the weaponry to pulse techs - as no shots have any meaning if it didn't hit the intended target. It was initially planned to house an experimental XXL engine, but the project was delayed and it become the production version for the royal divisions.
Raptor II (SW)
Mass: 70 tons
Frame: Unknown
Power Plant: 280 Fusion
Armor: Standard
Armament:
12 Small Laser
1 PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2950
Tech Rating/Availability: D/X-E-D-D
Cost: 3,615,795 C-bills
Type: Raptor II
Technology Base: Inner Sphere (Standard)
Tonnage: 70
Battle Value: 1,533
Equipment Mass
Engine 280 Fusion 16
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 7
Heat Sinks: 20 10
Fuel: 400 5.0
Cockpit 3
Armor Factor 368 23
Armor
Value
Nose 142
Wings 92/92
Aft 42
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
PPC NOS 7.0 10 10 10 0 0
4 Small Laser NOS 2.0 1 3 0 0 0
3 Small Laser RWG 1.5 1 3 0 0 0
3 Small Laser LWG 1.5 1 3 0 0 0
2 Small Laser AFT 1.0 1 3 0 0 0
The SW version is delivered from the house's standard production version. Due to limited engines it has to change the engine to the standard engine, and have to strip most of its armors - although it's still durable than most fighters with same weight. Since the houses losts the pulse technology, it has to make up the accuracy by more and more guns instead, and have to put the lasers on the wings.
Raptor II (IIC)
Mass: 70 tons
Frame: Unknown
Power Plant: 350 XXL
Armor: Ferro-Aluminum
Armament:
4 Small Pulse Laser
2 Large Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3030
Tech Rating/Availability: F/X-X-F-E
Cost: 47,138,445 C-bills
Type: Raptor II
Technology Base: Clan (Experimental)
Tonnage: 70
Battle Value: 2,853
Equipment Mass
Engine 350 XXL 10
Safe Thrust: 7
Max Thrust: 11
Structural Integrity: 7
Heat Sinks: 15 [30] 5
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 556 29
Armor
Value
Nose 181
Wings 142/142
Aft 91
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Large Pulse Laser NOS 12.0 10 10 10 10 0
3 Small Pulse Laser NOS 3.0 2 3 0 0 0
Active Probe FSLG 1.0 - - - - -
ECM Suite FSLG 1.0 - - - - -
Small Pulse Laser AFT 1.0 2 3 0 0 0
Finally, the clans, can finish the project, with the development of true XXL engine. With this the scientists brought back the ancient designs to test the new engines, combine the good feature of both royal's great accuracy, speed and armor as well as standard house version's power, and also fitted it with more compact electronics.
Sadly, due to the high cost of XXL engine and not being an omnifighter, its production didn't lasts longer.