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Author Topic: Design to a form factor.  (Read 388 times)

Cannonshop

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Design to a form factor.
« on: 12 July 2022, 17:11:48 »
Okay, here's the deal:  The masses of various equipment have to follow standard rules, however...

I'm looking to account for VOLUME, for a specific design criteria (which in simple terms means hand-work distributing some things that normally are displayed on only a single location.)

So here's the 'fluff and distribution requirements':

1. between 4 and 12 individual propulsion systems (engines) spread out across the ship.
2. between 4 and 16 individual locations for power-production.
3.between 6 and 12 locations for sensors.
4. Ship should be built around the jump core, radial symmetry.  Bays are therefore required to be small and numerous, though weapons may be large.

Armor, tech tree etc. are open. I'm just kind of trying to envision something for a story coming up.

Weight: Should be between 550,000 and 750,000 (Plus or minus ten percent for tolerancing)

This is going to be a major element of the story, so the more descriptive you are, the better (will not say whether it's protagonist or antagonist right now)

Also needs to have a defined military role that is not wrapped around orbital bombardment.
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Kerfuffin(925)

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  • Posts: 2589
Re: Design to a form factor.
« Reply #1 on: 12 July 2022, 18:41:36 »
Code: [Select]
Tecumseh Carrier Warship
Mass: 700,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 700,000
Battle Value: 100,641
Tech Rating/Availability: F/X-X-X-X
Cost: 22,125,446,000 C-bills

Fuel: 3,500 tons (8,750)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 1555 (3110)
Structural Integrity: 65

Armor
    Nose: 201
    Fore Sides: 161/161
    Aft Sides: 161/161
    Aft: 101

Cargo
    Bay 1:  Fighter (18)            2 Doors   
    Bay 2:  Fighter (18)            2 Doors   
    Bay 3:  Fighter (18)            2 Doors   
    Bay 4:  Fighter (18)            2 Doors   
    Bay 5:  Small Craft (4)         1 Door   
    Bay 6:  Small Craft (4)         1 Door   
    Bay 7:  Fighter (18)            2 Doors   
    Bay 8:  Fighter (18)            2 Doors   
    Bay 9:  Cargo (79024.0 tons)    1 Door   

Ammunition:
    1,200 rounds of Anti-Missile System [IS] ammunition (100 tons),
    1,440 rounds of Silver Bullet Gauss Rifle ammunition (180 tons),
    160 rounds of NAC/25 ammunition (96 tons),
    80 rounds of Killer Whale ammunition (4,000 tons),
    40 rounds of Medium N-Gauss ammunition (16 tons),
    120 rounds of Screen Launcher ammunition (40 tons),
    1,200 rounds of LB 5-X Cluster ammunition (60 tons),
    264 rounds of LRM 20 ammunition (44 tons)

Dropship Capacity: 4
Grav Decks: 2 (100 m, 50 m)
Escape Pods: 0
Life Boats: 0
Crew:  50 officers, 183 enlisted/non-rated, 70 gunners, 256 bay personnel, 105 marines

Notes: Equipped with
    lithium-fusion battery system
    1 Direct Tactical Analysis Control (DTAC) System (1 drone)
    1 Naval Comm-Scanner Suite (Large)
    6 Space Mine Dispenser
904 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (147 Heat)
2 Naval Gauss (Medium)                      30   50(500) 50(500) 50(500) 50(500)  Capital Gauss
    Medium N-Gauss Ammo (40 shots)
5 Anti-Missile System                        5   2(15)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (300 shots)
6 ER Large Laser                            72   5(48)   5(48)   5(48)     0(0)   Laser       
4 Large Pulse Laser                         40   4(36)   4(36)    0(0)     0(0)   Pulse Laser

FRS/FLS (430 Heat)
3 ER Large Laser                            36   2(24)   2(24)   2(24)     0(0)   Laser       
4 Heavy PPC                                 60   6(60)   6(60)    0(0)     0(0)   PPC         
3 Silver Bullet Gauss Rifle                  6   4(42)   4(42)   4(42)     0(0)   LBX AC     
3 LB 5-X AC
    Silver Bullet Gauss Rifle Ammo (360 shots)
    LB 5-X Cluster Ammo (300 shots)
3 LRM 20                                    18   4(36)   4(36)   4(36)     0(0)   LRM         
    LRM 20 Ammo (66 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
3 Screen Launcher                           30   5(45)    0(0)    0(0)     0(0)   Screen Launcher
    Screen Launcher Ammo (30 shots)

RBS/LBS (976 Heat)
2 Capital Missile Launcher (Killer Whale)   40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Killer Whale Ammo (40 shots)
4 Medium Pulse Laser                        16   2(24)    0(0)    0(0)     0(0)   Pulse Laser
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
2 Naval Autocannon (NAC/25)                 170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (80 shots)
3 Naval PPC (Medium)                        405  27(270) 27(270) 27(270) 27(270)  Capital PPC
5 Anti-Missile System                        5   2(15)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (300 shots)

ARS/ALS (430 Heat)
3 ER Large Laser                            36   2(24)   2(24)   2(24)     0(0)   Laser       
4 Heavy PPC                                 60   6(60)   6(60)    0(0)     0(0)   PPC         
3 Silver Bullet Gauss Rifle                  6   4(42)   4(42)   4(42)     0(0)   LBX AC     
3 LB 5-X AC
    Silver Bullet Gauss Rifle Ammo (360 shots)
    LB 5-X Cluster Ammo (300 shots)
3 LRM 20                                    18   4(36)   4(36)   4(36)     0(0)   LRM         
    LRM 20 Ammo (66 shots)
4 Naval Laser 45                            280  18(180) 18(180) 18(180) 18(180)  Capital Laser
3 Screen Launcher                           30   5(45)    0(0)    0(0)     0(0)   Screen Launcher
    Screen Launcher Ammo (30 shots)

Aft (567 Heat)
2 Naval PPC (Heavy)                         450  30(300) 30(300) 30(300) 30(300)  Capital PPC
5 Anti-Missile System                        5   2(15)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (300 shots)
6 ER Large Laser                            72   5(48)   5(48)   5(48)     0(0)   Laser       
4 Large Pulse Laser                         40   4(36)   4(36)    0(0)     0(0)   Pulse Laser



OK now that that is out of the way. This is designed as a stand-off command vessel and carrier. It carries 2 Star League Wings (54 each) across 6 bays. The nature of being a carrier means it shouldn't be at the front of a fleet combat and can sit back and see what happens and direct traffic.

1) Engines in a NSEWCenter set up. Middle engine is larger (putting out 1.5G, the other 4 putting out 0.25G) for a total of 2.5G/5Thrusts.

2) It has extra steerage quarters, above and beyond what would be required for the 5-21man marine squads. These would require extra power and would be generated locally (all quarters sections have local power generation; first class, standard, and steerage). Marine steerage and extra people steerage would be separate so that's 4 generation stations. 3 fighter bays and a single small craft bay are on each side of the ship, and are powered separately from the ship itself, due to how important they are to the ship (it's the main job). That brings the total up to 7, not including main power.

3) I misunderstood what the DTAC did. I envisioned it as a Command Overlord/Union style of combat command type stuff. So whatever tonnage is directed at that (21115 Tons) is actually dedicated to a command and control system, with advanced sensors and communications designed to run a fleet. These advanced sensors and communications would be small domes, spread across the ship (i would say 7 of them for an even-ish ~3k tons per dome), with one near the bridge, and the rest spread across the top side of the ship.

4) A total of 8 bays; 6 fighter (18) and 2 small craft (4). Bays are spread out across the sides of the ship. 4 dropship collars are also installed, in pairs along the rear of ship, above the cargo bay.

2 grav decks, one 50m and one 100m decks are placed almost next to each other to limit how much volume of the ship is explicitly vulnerable.

Probably a little light on cargo, but its meant to be a force multiplier/flagship. it doesnt do super well unsupported. Probably two of the dropships will have to cargo ships. Has a decent amount of AMS and Screens, mostly to keep itself safe, but can protect other ships. Oh its also got 6 space mine dispensers, so it can seed mines should it need to make a dangerous escape, or set up against an invading fleet. they can also be used as dummy mines for training purposes, either for the rest of the fleet or the Tecumseh's fighter escorts. A fair amount of stand-off weapons, and can protect itself from fighters and their ilk up close, should they pierce the large fighter screen.

In this picture a top down(ish) paint of the ship. All these things should be symmetrical, but what can you do.
Green is bays, Long/narrow is fighters, square is small craft
Purple is the bridge area
Brown is sensors.
Yellow is dropships
« Last Edit: 12 July 2022, 18:52:18 by Kerfuffin(925) »
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