OK, having looked at the Outpost Defender again today, and reading the assault DropShip discussion, I started thinking: can you have one DropShip do it all?
By "do it all", I meant:
- 'Mech transport
- Vehicle transport
- Infantry transport
- Fighter carrier
- Space assault
- Planetary defense
- Ground artillery support/counter-battery artillery/air defense
- Forward staging base
This is hardly optimized. Mainly, I dropped the nose gauss rifle bay, added on two Pirahna launchers, and then some fore/aft laser AMS. To facilitate that, I had to modify the cargo bays pretty heavily, but it does still carry a combined arms battalion with a squadron of aerospace fighters in support, plus around 400 tons of cargo, more than it originally had. Armor got switched to ferro-aluminum, and maxed out.
So, can one DropShip do it all? Arguably, yes. Can it do it all well? Maybe not so much.
Fortress Defender
Type: Military Spheroid
Mass: 6,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 6,000
Battle Value: 8,860
Tech Rating/Availability: E/X-X-X-D
Cost: 471,886,800 C-bills
Fuel: 400 tons (12,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 112 (224)
Structural Integrity: 15
Armor
Nose: 242
Sides: 230/230
Aft: 182
Cargo
Bay 1: Mech (4) 1 Door
Bay 2: Heavy Vehicle (4) 2 Doors
Bay 3: Infantry (Foot) (15) 1 Door
Bay 4: Light Vehicle (12) 1 Door
Bay 5: Fighter (6) 1 Door
Bay 6: BattleArmor (IS) (9) 1 Door
Bay 7: Cargo (409.0 tons) 1 Door
Ammunition:
60 rounds of AC/5 ammunition (3 tons),
36 rounds of LRM 10 ammunition (3 tons),
125 rounds of Long Tom ammunition (25 tons),
90 rounds of SRM 6 Artemis-capable ammunition (6 tons),
36 rounds of LRM 10 Artemis-capable ammunition (3 tons),
20 rounds of Piranha ammunition (10 tons),
30 rounds of AC/20 ammunition (6 tons),
48 rounds of LRM 20 Artemis-capable ammunition (8 tons)
Escape Pods: 10
Life Boats: 2
Crew: 7 officers, 27 enlisted/non-rated, 9 gunners, 250 bay personnel
Notes: Mounts 46 tons of ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (114 Heat)
1 Long Tom 20 0(0) 0(0) 0(0) 0(0) Artillery
Long Tom Ammo (125 shots)
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (20 shots)
2 ER PPC 30 2(20) 2(20) 2(20) 0(0) PPC
2 ER Large Laser 24 2(16) 2(16) 2(16) 0(0) Laser
2 Medium Pulse Laser 8 1(12) 0(0) 0(0) 0(0) Pulse Laser
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS
RS/LS Fwd (59 Heat)
1 ER PPC 15 1(10) 1(10) 1(10) 0(0) PPC
2 LRM 20+Artemis IV 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 Artemis-capable Ammo (24 shots)
2 ER Large Laser 24 2(16) 2(16) 2(16) 0(0) Laser
2 Medium Pulse Laser 8 1(12) 0(0) 0(0) 0(0) Pulse Laser
RS/LS Aft (42 Heat)
1 ER PPC 15 1(10) 1(10) 1(10) 0(0) PPC
1 AC/20 8 3(25) 1(5) 0(0) 0(0) AC
1 AC/5
AC/20 Ammo (15 shots)
AC/5 Ammo (20 shots)
2 LRM 10+Artemis IV 8 1(12) 1(12) 1(12) 0(0) LRM
LRM 10 Ammo (36 shots)
2 SRM 6+Artemis IV 8 2(16) 0(0) 0(0) 0(0) SRM
SRM 6 Artemis-capable Ammo (45 shots)
1 Medium Laser 3 1(5) 0(0) 0(0) 0(0) Laser
Aft (47 Heat)
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (20 shots)
2 ER Large Laser 24 2(16) 2(16) 2(16) 0(0) Laser
2 Medium Pulse Laser 8 1(12) 0(0) 0(0) 0(0) Pulse Laser
2 Laser AMS 14 1(6) 0(0) 0(0) 0(0) AMS