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Author Topic: General War AU: The Apollo Crisis  (Read 494 times)

Liam's Ghost

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General War AU: The Apollo Crisis
« on: 28 May 2022, 01:32:58 »
While the Malagrotta War and its immediate aftermath had occupied the attention of most of the Inner Sphere, a second conflict in the Periphery was ongoing that threatened to drag two of the Great Houses into open war.  The Rim Worlds Republic had been facing escalating civil unrest since 2573, leading to an open revolt on the Rim capital world of Apollo in 2576 which resulted in the death of Gregory Amaris and the fall of the world to the rebels. With the ruling government fractured and temporarily leaderless, much of the Rim Worlds fell to the Rebel Rim Provisional Government before Admiral Hakim Wikiba, commander of the Rim Worlds Fleet, was able to rally loyal (or reasonably loyal) forces around himself and his puppet Richard Amaris.

By 2580, the war had largely stalemated. While the Rim Provisional Government and their Rift Republican Army held Apollo itself (by the barest margins), their strongest grasp was over worlds rimward of Port Veil, while Amaris loyalist forces held the coreward regions, and used their significant naval advantage to keep Apollo itself under continuous blockade, though the small force wasn't able to completely keep out a steady stream of blockade runners which brought supplies in and news out.

The flow of information was of particular use to the Lyran Commonwealth. Their news service could daily bring forth news of new atrocities of being committed by the Rim Worlds Government against its own population, all carefully curated to fan the flames of outrage against a barbaric periphery government, and the fears that if they were allowed to linger, they could threaten Lyran Worlds and Lyran people, just as the Taurians were now threatening Capellan and Davion worlds.

In the end, Viola Steiner had to "reluctantly" approve a peace keeping mission following tremendous pressure from both the public and the Estates General. The force was assembled in record time, and a convoy of four regimental battlegroups, escorted by three light cruisers, arrived over Apollo in April.

But the Commonwealth wasn't the only power looking to intervene in the Rim Civil War. House Amaris held dual citizenship with Terran Hegemony, and for almost a decade now, Terran military, industrial, and technical advisors had been operating in the Republic in large numbers. The promotion of Terran born specialists over native born citizens was even one of the many many grievances that had led to the civil war in the first place, and elements of the Rift Republican Army had openly targeted foreigners, such as at the military base at Camp Cameron. More importantly, with his diplomatic failures during the Third Andurien War and the refusal of the Capellans and Davions to form a joint coalition against the Taurian Concordat, the Amaris regime was in many respects the last fragment of Director General Ian Cameron's dream of a grand sphere wide alliance, and he was not prepared to give that up.

Thus while the Lyrans moved to secure Apollo, a Hegemony convoy was also moving through the Rim Worlds, having taken a long diversion through Free Worlds League territory to get there. The Lyrans knew about this expedition, as the Hegemony had approached them for permission to move through Lyran space first, but they were unaware that the transports for this fleet were entirely WarShips, heavily loaded with weapons to resupply Admiral Wikiba's forces, and that they had been given free rein to operate alongside the "legitimate" government of the Rim Worlds Republic and use whatever means necessary to complete their very broadly defined mission.

If either state had been aware of the other's intentions, things might have been different, but these forces were now on a collision course, and their superiors were very very far away.

Vampire class Destroyer

Intended to command flotillas of Pinto class corvettes, the Vampire is currently the largest design being built by the Rim Worlds Republic. Though billed as a sleek, modern design, the Vampire is actually based heavily on the Terran Hegemony's unrealized V class destroyer, a very early WarShip design passed over in favor of the Essex. Though the hull design is arguably ancient, the Vampire has been heavily adapted to better match the capabilities of the fast corvettes it was intended to work with, mounting a much enlarged high power propulsion system, as well as the heavy point defense and close range anti-fighter batteries of the Pinto. Heavy weapons are mostly unchanged from the original V class specification, save for replacing the triple tube white shark mounts for quintuple mounts using the smaller, but more accurate barracuda missile. Though offered for export, the Rim Worlds Republic could find no takers competing against the Taurian built Concordat, and as such the only Vampires built operated with the Rim Worlds Fleet. At the time of the Apollo crisis, only a single Vampire class ship existed in an operable state, operating alongside Admiral Wikiba's fleet. Two other ships, crippled by sabotage, remained in reserve, functionally serving as parts stockpiles for the sole functioning example.

Commonwealth class Cruiser (2580 upgrade)

Though the other two WarShips in the Commonwealth Peacekeeping Fleet were standard Commonwealth class cruisers, the flagship Elrich Steiner was the lead ship of a brand new production run, primarily featuring improved armor protection and a modernized point defense grid, as well as small general refinements to the overall design that would make it easier to produce and operate. These new cruisers were intended to be the backbone of the rapidly expanding Lyran navy, and the Apollo Crisis would be their first trial by fire.

Vincent Mark 37A class Corvette

Admiral Jannissa Franklin's audits of the Terran Hegemony's navy cast considerable doubts on the viability of the humble Vincent to operate effectively in a modern battlefield, and for that matter, the value of retaining the Vincent in service at all, with the Hegemony fielding larger and more capable destroyers in numbers that already dwarfed the entire fleets of multiple neighboring states simultaneously. With the rapidly accelerating arms race around the Hegemony killing any plans of cutbacks to the Hegemony fleet, the Vincent wasn't in any immediate danger of being taken out of service, but it was clear that the class at least needed an update to its capabilities, but at the same time, the admiralty wanted those updates quickly and cheaply.

The result of those efforts was the Mark 37A variant, which saw armor protection more than doubled to bring the ship closer in line with modern trends. In order to enhance the ship's bite, the main guns were likewise replaced by what was rapidly becoming the Hegemony's standard weapon, the Imperator 20 cannon. Re-engineering the mounts to handle the extra recoil of the larger guns caused some delays to the program, but the "smart modularity" design of the Vincent guaranteed that once a proper solution was developed, it could be quickly adapted to existing ships throughout the fleet as quickly as new mounts could be produced. Though the first of the Mark 37A upgrades were only ready for service in 2579, within a year, as much as a third of the class in Hegemony service had already been upgraded.

Six Vincent Mark 37As made up the relief convoy sent by the Terran Hegemony into the Rim Worlds Republic, their holds filled with supplies to bolster the Amaris Loyalist forces. Though technically their orders were only to "deliver and ensure the equitable distribution of onboard relief supplies and defensive weapons", the commanders of this flotilla had been instructed by Admiral Janissa Franklin to stretch those orders however they needed to to support the Hegemony's allies in House Amaris, and they were given free authority to engage any who might obstruct that mission.


Vampire class Destroyer
Mass: 300,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2566
Mass: 300,000
Battle Value: 42,793
Tech Rating/Availability: E/E-X-E-F
Cost: 5,663,614,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 4
KF Drive Integrity: 8
Heat Sinks: 469
Structural Integrity: 50

Armor
    Nose: 25
    Fore Sides: 25/25
    Aft Sides: 25/25
    Aft: 25

Cargo
    Bay 1:  Fighter (12)            2 Doors   
    Bay 2:  Small Craft (8)         2 Doors   
    Bay 3:  Cargo (22938.0 tons)    1 Door   

Ammunition:
    240 rounds of NAC/10 ammunition (48 tons),
    200 rounds of Barracuda ammunition (6,000 tons)

Dropship Capacity: 1
Grav Decks: 1 (80 m)
Escape Pods: 30
Life Boats: 30
Crew:  26 officers, 79 enlisted/non-rated, 48 gunners, 64 bay personnel, 20 marines      

Notes: Mounts 300 tons of standard aerospace armor.

Weapons:                                    Capital Attack Values (Standard)
Arc (Heat)                              Heat  SRV     MRV     LRV      ERV    Class       
Nose (130 Heat)
2 Naval Autocannon (NAC/10)             60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/10 Ammo (60 shots)
10 Medium Laser                         70   9(90)   4(40)    0(0)     0(0)   Laser       
    5 Large Laser
FRS/FLS (75 Heat)
2 Naval Autocannon (NAC/10)             60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/10 Ammo (60 shots)
15 Small Laser                          15   5(45)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (120 Heat)
5 Capital Missile Launcher (Barracuda)  50   10(100) 10(100) 10(100) 10(100)  Capital Missile
    Barracuda Ammo (50 shots)
10 Medium Laser                         70   9(90)   4(40)    0(0)     0(0)   Laser       
    5 Large Laser
ARS/ALS (65 Heat)
5 Capital Missile Launcher (Barracuda)  50   10(100) 10(100) 10(100) 10(100)  Capital Missile
    Barracuda Ammo (50 shots)
15 Small Laser                          15   5(45)    0(0)    0(0)     0(0)   Point Defense
Aft (130 Heat)
2 Naval Autocannon (NAC/10)             60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/10 Ammo (60 shots)
10 Medium Laser                         70   9(90)   4(40)    0(0)     0(0)   Laser       
    5 Large Laser
   


Vincent Corvette Mk 37A
Mass: 420,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2579
Mass: 420,000
Battle Value: 31,181
Tech Rating/Availability: E/E-X-E-F
Cost: 5,409,504,000 C-bills

Fuel: 2,000 tons (5,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 10
Heat Sinks: 493
Structural Integrity: 40

Armor
    Nose: 48
    Fore Sides: 49/49
    Aft Sides: 49/49
    Aft: 48

Cargo
    Bay 1:  Small Craft (4)         1 Door   
    Bay 2:  Fighter (6)             2 Doors   
    Bay 3:  Cargo (94970.0 tons)    1 Door   

Ammunition:
    200 rounds of NAC/20 ammunition (80 tons),
    20 rounds of Barracuda ammunition (600 tons)

Dropship Capacity: 0
Grav Decks: 1 (60 m)
Escape Pods: 8
Life Boats: 0
Crew:  28 officers, 107 enlisted/non-rated, 24 gunners, 32 bay personnel      

Notes: Mounts 335 tons of ferro-carbide armor.

Weapons:                                    Capital Attack Values (Standard)
Arc (Heat)                              Heat  SRV     MRV     LRV      ERV    Class       
Nose (20 Heat)
2 Capital Missile Launcher (Barracuda)  20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
FRS/FLS (76 Heat)
1 Naval Autocannon (NAC/20)             60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/20 Ammo (50 shots)
2 Large Laser                           16   2(16)   2(16)    0(0)     0(0)   Laser       
RBS/LBS (76 Heat)
1 Naval Autocannon (NAC/20)             60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/20 Ammo (50 shots)
2 Large Laser                           16   2(16)   2(16)    0(0)     0(0)   Laser       



Commonwealth Light Cruiser (2580)
Mass: 700,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2580
Mass: 700,000
Battle Value: 103,947
Tech Rating/Availability: E/E-X-E-F
Cost: 11,792,751,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 3,200
Structural Integrity: 50

Armor
    Nose: 98
    Fore Sides: 98/98
    Aft Sides: 98/98
    Aft: 98

Cargo
    Bay 1:  Small Craft (4)         1 Door   
    Bay 2:  Fighter (18)            4 Doors   
    Bay 3:  Cargo (98456.5 tons)    1 Door   

Ammunition:
    40 rounds of Killer Whale ammunition (2,000 tons),
    400 rounds of White Shark ammunition (16,000 tons),
    200 rounds of NAC/35 ammunition (200 tons)

Dropship Capacity: 6
Grav Decks: 2 (145 m, 145 m)
Escape Pods: 30
Life Boats: 35
Crew:  50 officers, 140 enlisted/non-rated, 100 gunners, 56 bay personnel, 120 marines      

Notes: Mounts 697.5 tons of ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (428 Heat)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Capital Missile Launcher (Killer Whale)  80   16(160) 16(160) 16(160) 16(160)  Capital Missile
    Killer Whale Ammo (40 shots)
8 Small Laser                               8   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (454 Heat)
8 Naval Laser 35                           416  28(280) 28(280) 28(280)   0(0)   Capital Laser
2 Capital Missile Launcher (White Shark)   30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    White Shark Ammo (100 shots)
8 Small Laser                               8   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (928 Heat)
8 Naval Laser 55                           680  44(440) 44(440) 44(440) 44(440)  Capital Laser
2 Naval Autocannon (NAC/35)                240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (50 shots)
8 Small Laser                               8   2(24)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (694 Heat)
8 Naval Laser 35                           416  28(280) 28(280) 28(280)   0(0)   Capital Laser
2 Naval Autocannon (NAC/35)                240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (50 shots)
2 Capital Missile Launcher (White Shark)   30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    White Shark Ammo (100 shots)
8 Small Laser                               8   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (348 Heat)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Small Laser                               8   2(24)    0(0)    0(0)     0(0)   Point Defense
   
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: General War AU: The Apollo Crisis
« Reply #1 on: 28 May 2022, 05:20:21 »
I see the Hegemony is still skimping on point defenses...  ::)

Vehrec

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Re: General War AU: The Apollo Crisis
« Reply #2 on: 28 May 2022, 07:02:25 »
Nothing for the Rim Provisional Government/army?  FINE, they'll make their own!  The first any of these jokers will know is when they start tracking [Thermal Transients lifting off from Apollo!  Quick-are those missiles, or ASFs riding missile boosters to get them up to speed?

Code: [Select]
Switchblade RDAF-1

Mass: 50 tons
Frame: RWDAA Exo-Shell
Power Plant: RWDAA HyperSTAR-1
Armor: RWDAA Panoply Plate
Armament:
     2 Small Laser
     1 LRM 15
     2 Large Laser
Manufacturer: Rim World Democratic Anarchist Armories
     Primary Factory: Apollo Workshops
Communication System: RWDAA Hermes-Ishtar Talkset
Targeting & Tracking System: RWDAA Heavenly Archer
Introduction Year: 2578
Tech Rating/Availability: D/C-E-D-D
Cost: 2,136,750 C-bills

Overview
Built in secret by Rim World Democratic Anarchist Armories, the Switchblade was a weapon designed to drive into the guts of an unprepared enemy-and one barely designed at all, considering it's lackluster aerodynamics, it's underpowered cooling system, and it's tiny engine.  However, for a fighter built under seige conditions, the Switchblade is quite formidable, and comparable in most respects to the Lucifer of the Lyrans themselves.

Capabilities
Designed as a strike-fighter launching from and returning to planetary surfaces, the Switchblade features extra-large fuel tanks and extended life support bottles to allow longer transits to and from battlezones.  Its primary weaponry, two forward large lasers, is capable of overwhelming it's heat dispersion circuit, so an additional weapon is provided in the form of a 15 tube LRM launcher.  Two rear-mounted small lasers are for keeping the tail clear.

Type: Switchblade
Technology Base: Inner Sphere (Standard)
Tonnage: 50
Battle Value: 1,026

Equipment                                          Mass
Engine                        150 Fusion            5.5
Safe Thrust: 5
Max Thrust: 8
Structural Integrity:         0                       
Heat Sinks:                   0                       5
Fuel:                         560                   7.0
Cockpit                                               3
Armor Factor                  152                   9.5

                           Armor   
                           Value   
     Nose                    52   
     Wings                 35/35   
     Aft                     30   


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Large Laser             RWG       5.0      8      8    8    0    0 
LRM 15                  NOS       7.0      5      9    9    9    0 
LRM 15 Ammo (16)        FSLG      2.0      -      -    -    -    - 
Large Laser             LWG       5.0      8      8    8    0    0 
2 Small Lasers          AFT       1.0      1      3    0    0    0 


If they can make it through, they'll probably try to get a larger engine and a set of DHS for this thing.
« Last Edit: 28 May 2022, 08:14:05 by Vehrec »
*Insert support for fashionable faction of the week here*

Liam's Ghost

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Re: General War AU: The Apollo Crisis
« Reply #3 on: 28 May 2022, 18:24:24 »
I see the Hegemony is still skimping on point defenses...  ::)

Point defense in general is very irregular. The first Terran WarShip to get it was the Kimagure (which in this setting would probably still be in the design phase), and I think it also might have been the last, or at least the last to make it to service? The Enterprise ended up a flop and we don't know if the Star League era Carrack had the AMS the clan version has.

The Lyrans had point defenses installed on the Commonwealth and the Sylvester, but didn't bother with the Mako and the Tharkad later on. Maybe they figured the Commonwealths (which got its point defenses upgraded to full AMS before the first succession war) would screen the Tharkads?

The League had at least some point defenses on both the Atreus and the League class destroyer.  The Davions made an attempt with their biggest ships, but in some cases it was so token that the point defense bays were basically useless.

We have one example of a Rim Worlds ship, and its point defenses are both very extensive and suspiciously similar to those on the Sylvester. I suspect the same writer was tapped to make both ships. The pinto has holes in its screen though, which I chose to duplicate on the vampire.

The other states simply didn't seem to bother with point defense, even when they should have arguably known better.

Though we all know the real reason is rules changes suddenly made point defense important after a lot of these ships were designed, I think in universe we could chalk it up to doctrinal failings, since the great houses probably only got to see one series of truly massive naval battles (the reunification war on the Taurian Front) and may have taken all the wrong lessons from it. Also, the Terrran Hegemony had already decided missile cruisers were a dead end so probably didn't take that threat seriously.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Liam's Ghost

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  • Miss Chitty finds your honor rules quaint.
Re: General War AU: The Apollo Crisis
« Reply #4 on: 28 May 2022, 18:44:06 »
Nothing for the Rim Provisional Government/army?  FINE, they'll make their own!  The first any of these jokers will know is when they start tracking [Thermal Transients lifting off from Apollo!  Quick-are those missiles, or ASFs riding missile boosters to get them up to speed?

Code: [Select]
Switchblade RDAF-1

Mass: 50 tons
Frame: RWDAA Exo-Shell
Power Plant: RWDAA HyperSTAR-1
Armor: RWDAA Panoply Plate
Armament:
     2 Small Laser
     1 LRM 15
     2 Large Laser
Manufacturer: Rim World Democratic Anarchist Armories
     Primary Factory: Apollo Workshops
Communication System: RWDAA Hermes-Ishtar Talkset
Targeting & Tracking System: RWDAA Heavenly Archer
Introduction Year: 2578
Tech Rating/Availability: D/C-E-D-D
Cost: 2,136,750 C-bills

Overview
Built in secret by Rim World Democratic Anarchist Armories, the Switchblade was a weapon designed to drive into the guts of an unprepared enemy-and one barely designed at all, considering it's lackluster aerodynamics, it's underpowered cooling system, and it's tiny engine.  However, for a fighter built under seige conditions, the Switchblade is quite formidable, and comparable in most respects to the Lucifer of the Lyrans themselves.

Capabilities
Designed as a strike-fighter launching from and returning to planetary surfaces, the Switchblade features extra-large fuel tanks and extended life support bottles to allow longer transits to and from battlezones.  Its primary weaponry, two forward large lasers, is capable of overwhelming it's heat dispersion circuit, so an additional weapon is provided in the form of a 15 tube LRM launcher.  Two rear-mounted small lasers are for keeping the tail clear.

Type: Switchblade
Technology Base: Inner Sphere (Standard)
Tonnage: 50
Battle Value: 1,026

Equipment                                          Mass
Engine                        150 Fusion            5.5
Safe Thrust: 5
Max Thrust: 8
Structural Integrity:         0                       
Heat Sinks:                   0                       5
Fuel:                         560                   7.0
Cockpit                                               3
Armor Factor                  152                   9.5

                           Armor   
                           Value   
     Nose                    52   
     Wings                 35/35   
     Aft                     30   


Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
Large Laser             RWG       5.0      8      8    8    0    0 
LRM 15                  NOS       7.0      5      9    9    9    0 
LRM 15 Ammo (16)        FSLG      2.0      -      -    -    -    - 
Large Laser             LWG       5.0      8      8    8    0    0 
2 Small Lasers          AFT       1.0      1      3    0    0    0 


If they can make it through, they'll probably try to get a larger engine and a set of DHS for this thing.

Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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  • The Double Deuce II/II-σ
Re: General War AU: The Apollo Crisis
« Reply #5 on: 29 May 2022, 05:26:50 »
Jellico pointed me to an essay on Sarna that can sort of explain the lack of point defenses in universe... if you squint enough...