I'm fairly certain that 50 collar 2.5 megaton primitive jumpships have been proposed before.
This one though, is not a boat that you take into a war. Oh no. Sure it has 4 NAC20s, 4 NL55s, 1000 tons of primitive aerospace armor, and a slew of other weapons, but it's not a useful warload. It's mainly for stopping pirates from trying to jump it thinking it might be easy prey. It carries 18 ASF primarily to deter pirates who think they might be able to get cute with it anyway, or if the NAC20s aren't able to quickly delete any particular pirate dropship for whatever reason.
It has Three 250 meter grav decks, two cargo bays each with a 96,000 ton capacity in order to make room for all sorts of stuff like mini-malls and hydroponics bays, and botanical gardens, and cafes and stuff.
10 mech bays allow it to load industrialmechs for EVA work from repairs to wrangling smallcraft.
Speaking of Smallcraft, there is space for 60 of them.
And basically a dedicated air traffic control suite because it's gotta coordinate all the traffic flowing around itself.
And the jumpcore has a range of 25 Lightyears, which might be problematic if it were ever to head near the periphery, but here's the thing. It's never going to go to the periphery.
More specifically, it's never supposed to be purchased by anyone outside the government of the Federated Commonwealth. It's supposed to be the backbone for the
Coventry-Tharkad-Hesperus-Terra-Tikonov-New Avalon-Galax Trunk Line.
A Bi-directional permanent command circuit which is intended to help foster internal integration between the two halves of the federated commonwealth by making it not only quick to send goods and passengers from the former LC to the former FS, but easy, predictable, and on a regular schedule. This also fosters economic and cultural integration, and economic growth.
Highliner Jumpship
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3050
Mass: 2,500,000
Battle Value: 19,151
Tech Rating/Availability: E/X-X-X-X
Cost: 54,233,812,000 C-bills
Fuel: 12,500 tons (31,250)
Safe Thrust: 1
Maximum Thrust: 2
Sail Integrity: 9
KF Drive Integrity: 97
Jump Range: 25
Heat Sinks: 432 (864)
Structural Integrity: 20
Armor
Nose: 60
Fore Sides: 49/49
Aft Sides: 43/43
Aft: 27
Cargo
Bay 1: Fighter (18) 3 Doors
Bay 2: Mech (10) 2 Doors
Bay 3: Small Craft (60) 10 Doors
Bay 4: Cargo (96413.0 tons) 1 Door
Bay 5: Cargo (96412.5 tons) 1 Door
Ammunition:
432 rounds of Anti-Missile System [IS] ammunition (6 tons),
40 rounds of NAC/20 ammunition (1.6 tons),
360 rounds of SRM 6 ammunition (2 tons),
216 rounds of LRM 20 ammunition (2 tons)
Dropship Capacity: 50
Grav Decks: 3 (250 m, 250 m, 250 m)
Escape Pods: 110
Life Boats: 0
Crew: 99 officers, 472 enlisted/non-rated, 18 gunners, 356 bay personnel, 63 marines
Notes: Equipped with
1 Communications Equipment (14 tons)
1 Naval Comm-Scanner Suite (Small)
2 Field Kitchen
1 Satellite Imager [Hyperspectral Imager]
1,000 tons of primitive aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (39 Heat)
6 LRM 20 36 7(72) 7(72) 7(72) 0(0) LRM
LRM 20 Ammo (108 shots)
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (72 shots)
FRS/FLS (166 Heat)
1 Naval Autocannon (NAC/20) 60 20(200) 20(200) 20(200) 0(0) Capital AC
NAC/20 Ammo (10 shots)
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
6 Medium Laser 18 3(30) 0(0) 0(0) 0(0) Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (72 shots)
RBS/LBS (72 Heat)
6 Large Laser 48 5(48) 5(48) 0(0) 0(0) Laser
6 SRM 6 24 5(48) 0(0) 0(0) 0(0) SRM
SRM 6 Ammo (180 shots)
ARS/ALS (166 Heat)
1 Naval Autocannon (NAC/20) 60 20(200) 20(200) 20(200) 0(0) Capital AC
NAC/20 Ammo (10 shots)
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
6 Medium Laser 18 3(30) 0(0) 0(0) 0(0) Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (72 shots)
Aft (39 Heat)
6 LRM 20 36 7(72) 7(72) 7(72) 0(0) LRM
LRM 20 Ammo (108 shots)
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (72 shots)
And to be clear, despite having weapons and despite the temptation, Highliners would never ever ever be dragooned into military service. The military would use it for sure, but the Trunk Line must
Never
Ever
Be cut.
But what about just using Monoliths for it? I mean sure, but I imagine those monoliths would be building out circuits to the various other points of interest like say, a New Avalon-St Ives branch of some sort.