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Author Topic: How Derp is this? (Fanon Type 51 Gunship translated to PWS)  (Read 470 times)

arcticwyrm245

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This came out of a weird chain of thought while brainstorming for a fanfic idea that went along the lines of

Want modernized Type 51 Gunship -> Megamek no allow 50k non-primitive warship -> Dropship? -> Mammoth Dropship Tonnage -> Want Aerodyne instead -> ~20k Aerodyne PWS -> Mini Type 51 Gunship -> Profit? -> TBD -> Argo style KF Booms?

Edit01: Decided that maybe a bit of background context would be needed. These ships would be playing in the 3000s-3050s Succession War to early Clan Invasion era in the Periphery and Deep Periphery, earliest is the very late 2900s.

What I ask is if anyone can sanity check this as I have no real experience designing shit or the sort of number crunching that would go into BT ship design. If anyone can figure out something better then please do so. Also if anyone has thoughts on that Argo style dropship on a dropship then please drop those thoughts here.

For reference this is the megamek Type 51 stats I could make

Disclaimer: Type 51 Gunship comes from Liam's Ghost and/or any others involved in that work. I do not claim anything that is not my own.

Quote
Type 51 Gunship Primitive Warship
Mass: 50,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2520
Mass: 50,000
Battle Value: 15,493
Tech Rating/Availability: E/E-X-X-X
Cost: 3,638,129,000 C-bills

Fuel: 500 tons (5,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 3
Jump Range: 15
Heat Sinks: 339
Structural Integrity: 100

Armor
    Nose: 15
    Fore Sides: 15/15
    Aft Sides: 15/15
    Aft: 15

Cargo
    Bay 1:  Small Craft (2)         1 Door   
    Bay 2:  Fighter (6)             2 Doors   
    Bay 3:  Cargo (928.0 tons)      1 Door   

Ammunition:
    200 rounds of NAC/10 ammunition (40 tons),
    480 rounds of AC/5 ammunition (24 tons),
    50 rounds of White Shark ammunition (2,000 tons),
    144 rounds of LRM 20 ammunition (24 tons)

Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Life Boats: 8
Crew:  18 officers, 64 enlisted/non-rated, 12 gunners, 22 bay personnel, 28 marines      

Notes: Mounts 97.5 tons of primitive aerospace armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (60 Heat)
4 Capital Missile Launcher (White Shark)  60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    White Shark Ammo (50 shots)
FRS/FLS (48 Heat)
6 AC/5                                     6   3(30)   3(30)    0(0)     0(0)   AC         
    AC/5 Ammo (120 shots)
2 LRM 20                                  12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 Ammo (36 shots)
1 Naval Autocannon (NAC/10)               30   10(100) 10(100) 10(100)   0(0)   Capital AC 
    NAC/10 Ammo (100 shots)
ARS/ALS (18 Heat)
6 AC/5                                     6   3(30)   3(30)    0(0)     0(0)   AC         
    AC/5 Ammo (120 shots)
2 LRM 20                                  12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 Ammo (36 shots)
   



EDit01: Realized that structural integrity doesn't matter much if you cannot put nearly as much armor on if it is all stuck there. Now we have a downsized and cheaper ship

Quote
Steadfast Gunship Pocket Warship
Type: Military Aerodyne
Mass: 16,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 16,000
Battle Value: 14,484
Tech Rating/Availability: E/X-X-X-D
Cost: 552,960,000 C-bills

Fuel: 500 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 341
Structural Integrity: 15

Armor
    Nose: 150
    Sides: 150/150
    Aft: 150

Cargo
    Bay 1:  Fighter (6)             2 Doors   
    Bay 2:  Small Craft (4)         2 Doors   
    Bay 3:  Cargo (1332.0 tons)     1 Door   

Ammunition:
    500 rounds of Light SCC ammunition (250 tons),
    50 rounds of White Shark ammunition (2,000 tons)

Escape Pods: 0
Life Boats: 8
Crew:  18 officers, 64 enlisted/non-rated, 24 gunners, 32 bay personnel, 28 marines      

Notes: Mounts 54 tons of standard aerospace armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV     ERV   Class       
Nose (60 Heat)
4 Capital Missile Launcher (White Shark)  60   12(120) 12(120) 12(120) 12(120)Capital Missile
    White Shark Ammo (50 shots)
RW/LW (96 Heat)
8 Sub-Capital Cannon (Light)              96   16(160) 16(160) 16(160)  0(0)  Sub-Capital Cannon
    Light SCC Ammo (200 shots)
Aft (48 Heat)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)    0(0)  Sub-Capital Cannon
    Light SCC Ammo (100 shots)
   



PS: Anyone know anything about C3 for PWS? That would be something I would like to know about.
« Last Edit: 14 May 2022, 18:41:01 by arcticwyrm245 »

Daryk

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Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #1 on: 14 May 2022, 13:30:38 »
Don't forget the point defenses!  8)

arcticwyrm245

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Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #2 on: 14 May 2022, 14:41:31 »
Turns out I forgot the LRM20s. Though Daryk had me thinking that if there is going to be a PWS in general then AMS would probably not matter on the secrecy scale.


The improved monkey model version
Quote
Steadfast Gunship Block II Pocket Warship
Type: Military Aerodyne
Mass: 16,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 16,000
Battle Value: 17,006
Tech Rating/Availability: E/X-X-X-D
Cost: 661,212,000 C-bills

Fuel: 500 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 341
Structural Integrity: 15

Armor
    Nose: 200
    Sides: 160/160
    Aft: 160

Cargo
    Bay 1:  Fighter (6)             2 Doors   
    Bay 2:  Small Craft (4)         2 Doors   
    Bay 3:  BattleArmor (IS) (3)    1 Door   
    Bay 4:  Cargo (1007.0 tons)     1 Door   

Ammunition:
    384 rounds of Anti-Missile System [IS] ammunition (32 tons),
    500 rounds of Light SCC ammunition (250 tons),
    50 rounds of White Shark ammunition (2,000 tons),
    480 rounds of LRM 20 ammunition (80 tons)

Escape Pods: 0
Life Boats: 8
Crew:  18 officers, 64 enlisted/non-rated, 26 gunners, 50 bay personnel, 28 marines, 12 BA marines      

Notes: Mounts 62 tons of standard aerospace armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV     ERV   Class       
Nose (74 Heat)
4 Capital Missile Launcher (White Shark)  60   12(120) 12(120) 12(120) 12(120)Capital Missile
    White Shark Ammo (50 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (96 shots)
2 LRM 20                                  12   2(24)   2(24)   2(24)    0(0)  LRM         
    LRM 20 Ammo (120 shots)
RW/LW (110 Heat)
8 Sub-Capital Cannon (Light)              96   16(160) 16(160) 16(160)  0(0)  Sub-Capital Cannon
    Light SCC Ammo (200 shots)
2 LRM 20                                  12   2(24)   2(24)   2(24)    0(0)  LRM         
    LRM 20 Ammo (120 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (96 shots)
Aft (62 Heat)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)    0(0)  Sub-Capital Cannon
    Light SCC Ammo (100 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (96 shots)
2 LRM 20                                  12   2(24)   2(24)   2(24)    0(0)  LRM         
    LRM 20 Ammo (120 shots)
   




The special inhouse variant, im substituting the DTAC for a C3 system with goodies.

Quote
Steadfast Gunship Mk II Pocket Warship
Type: Military Aerodyne
Mass: 23,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 23,000
Battle Value: 19,809
Tech Rating/Availability: F/X-X-X-F
Cost: 4,230,928,800 C-bills

Fuel: 700 tons (14,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 341
Structural Integrity: 40

Armor
    Nose: 472
    Sides: 400/400
    Aft: 328

Cargo
    Bay 1:  Fighter (12)            4 Doors   
    Bay 2:  Small Craft (4)         2 Doors   
    Bay 3:  BattleArmor (IS) (6)    1 Door   
    Bay 4:  Cargo (1299.0 tons)     1 Door   

Ammunition:
    2,880 rounds of Anti-Missile System [IS] ammunition (240 tons),
    240 rounds of Light SCC ammunition (120 tons),
    50 rounds of White Shark ammunition (2,000 tons),
    144 rounds of LRM 20 ammunition (24 tons)

Escape Pods: 0
Life Boats: 30
Crew:  18 officers, 64 enlisted/non-rated, 26 gunners, 80 bay personnel, 28 marines, 18 BA marines      

Notes: Mounts 180 tons of standard aerospace armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV     ERV   Class       
Nose (66 Heat)
4 Capital Missile Launcher (White Shark)   60   12(120) 12(120) 12(120) 12(120)Capital Missile
    White Shark Ammo (50 shots)
6 Anti-Missile System                       6   2(18)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (720 shots)
RW/LW (102 Heat)
6 Sub-Capital Cannon (Light)               72   12(120) 12(120) 12(120)  0(0)  Sub-Capital Cannon
    Light SCC Ammo (90 shots)
6 Anti-Missile System                       6   2(18)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (720 shots)
4 LRM 20                                   24   5(48)   5(48)   5(48)    0(0)  LRM         
    LRM 20 Ammo (72 shots)
Aft (54 Heat)
4 Sub-Capital Cannon (Light)               48   8(80)   8(80)   8(80)    0(0)  Sub-Capital Cannon
    Light SCC Ammo (60 shots)
6 Anti-Missile System                       6   2(18)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (720 shots)
   
 
Equipment
Loc

Active Probe (Beagle)
NOS

ECM Suite (Guardian)
LS

Remote Sensors/Dispenser
LS

Remote Sensors/Dispenser
LS

Space Mine Dispenser
LS

Space Mine Dispenser
LS

Space Mine Dispenser
LS

Space Mine Dispenser
LS

ECM Suite (Guardian)
RS

Remote Sensors/Dispenser
RS

Remote Sensors/Dispenser
RS

Space Mine Dispenser
RS

Space Mine Dispenser
RS

Space Mine Dispenser
RS

Space Mine Dispenser
RS

Active Probe (Beagle)
AFT

Remote Sensors/Dispenser
AFT

Remote Sensors/Dispenser
AFT

Direct Tactical Analysis Control (DTAC) System (1 drone)
HULL

Naval Comm-Scanner Suite (Small)
HULL



The SCL1 Laser Variant

Quote
Steadfast Gunship Mk IIA Pocket Warship
Type: Military Aerodyne
Mass: 23,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 23,000
Battle Value: 15,973
Tech Rating/Availability: F/X-X-X-F
Cost: 4,221,496,800 C-bills

Fuel: 700 tons (14,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 650
Structural Integrity: 40

Armor
    Nose: 472
    Sides: 400/400
    Aft: 328

Cargo
    Bay 1:  BattleArmor (IS) (6)    1 Door   
    Bay 2:  Small Craft (4)         2 Doors   
    Bay 3:  Fighter (12)            4 Doors   
    Bay 4:  Cargo (1268.0 tons)     1 Door   

Ammunition:
    2,880 rounds of Anti-Missile System [IS] ammunition (240 tons),
    50 rounds of White Shark ammunition (2,000 tons),
    144 rounds of LRM 20 ammunition (24 tons)

Escape Pods: 0
Life Boats: 30
Crew:  18 officers, 64 enlisted/non-rated, 32 gunners, 80 bay personnel, 28 marines, 18 BA marines      

Notes: Mounts 180 tons of standard aerospace armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV     ERV   Class       
Nose (66 Heat)
4 Capital Missile Launcher (White Shark)   60   12(120) 12(120) 12(120) 12(120)Capital Missile
    White Shark Ammo (50 shots)
6 Anti-Missile System                       6   2(18)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (720 shots)
RW/LW (222 Heat)
6 Anti-Missile System                       6   2(18)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (720 shots)
4 LRM 20                                   24   5(48)   5(48)   5(48)    0(0)  LRM         
    LRM 20 Ammo (72 shots)
8 Sub-Capital Laser (SCL/1)                192  8(80)   8(80)   8(80)    0(0)  Sub-Capital Laser
Aft (102 Heat)
6 Anti-Missile System                       6   2(18)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (720 shots)
4 Sub-Capital Laser (SCL/1)                96   4(40)   4(40)   4(40)    0(0)  Sub-Capital Laser
   

Equipment
Loc

Active Probe (Beagle)
NOS

ECM Suite (Guardian)
LS

Remote Sensors/Dispenser
LS

Remote Sensors/Dispenser
LS

Space Mine Dispenser
LS

Space Mine Dispenser
LS

Space Mine Dispenser
LS

Space Mine Dispenser
LS

ECM Suite (Guardian)
RS

Remote Sensors/Dispenser
RS

Remote Sensors/Dispenser
RS

Space Mine Dispenser
RS

Space Mine Dispenser
RS

Space Mine Dispenser
RS

Space Mine Dispenser
RS

Active Probe (Beagle)
AFT

Remote Sensors/Dispenser
AFT

Remote Sensors/Dispenser
AFT

Direct Tactical Analysis Control (DTAC) System (1 drone)
HULL

Naval Comm-Scanner Suite (Small)
HULL

« Last Edit: 14 May 2022, 17:18:22 by arcticwyrm245 »

arcticwyrm245

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  • Posts: 54
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #3 on: 14 May 2022, 17:33:53 »
Here we have a PWS meant to kill cap ships, opinions on how good it is at its job?
Edit01: Made a few minor edits and removed the HPG.
Quote
Protectorate Battlecruiser Pocket Warship
Type: Military Aerodyne
Mass: 35,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 35,000
Battle Value: 44,246
Tech Rating/Availability: F/X-X-X-F
Cost: 5,321,980,800 C-bills

Fuel: 950 tons (19,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 550
Structural Integrity: 60

Armor
    Nose: 600
    Sides: 510/510
    Aft: 420

Cargo
    Bay 1:  Small Craft (4)         2 Doors   
    Bay 2:  Fighter (2)             1 Door   
    Bay 3:  BattleArmor (IS) (6)    2 Doors   
    Bay 4:  Cargo (991.0 tons)      1 Door   

Ammunition:
    192 rounds of Gauss Rifle [IS] ammunition (24 tons),
    960 rounds of Anti-Missile System [IS] ammunition (80 tons),
    50 rounds of Kraken (Tele-Operated) ammunition (5,000 tons),
    80 rounds of Heavy SCC ammunition (160 tons)

Escape Pods: 0
Life Boats: 30
Crew:  24 officers, 66 enlisted/non-rated, 50 gunners, 60 bay personnel, 40 marines, 12 BA marines      

Notes: Mounts 268 tons of ferro-aluminum armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV     ERV   Class       
Nose (372 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (240 shots)
4 Sub-Capital Cannon (Heavy)               168  28(280) 28(280)  0(0)    0(0)  Sub-Capital Cannon
    Heavy SCC Ammo (80 shots)
4 Tele-operated Missile (Kraken T)         200  40(400) 40(400) 40(400) 40(400)Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (50 shots)
RW/LW (104 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (240 shots)
4 Gauss Rifle                               4   6(60)   6(60)   6(60)    0(0)  AC         
    Gauss Rifle Ammo [IS] (96 shots)
4 Sub-Capital Laser (SCL/1)                96   4(40)   4(40)   4(40)    0(0)  Sub-Capital Laser
Aft (100 Heat)
4 Anti-Missile System                       4   1(12)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (240 shots)
4 Sub-Capital Laser (SCL/1)                96   4(40)   4(40)   4(40)    0(0)  Sub-Capital Laser
   
Equipment
Loc

Active Probe (Beagle)
NOS

ECM Suite (Guardian)
LS

Active Probe (Beagle)
LS

ECM Suite (Guardian)
RS

Active Probe (Beagle)
RS

Space Mine Dispenser
AFT

Space Mine Dispenser
AFT

Active Probe (Beagle)
AFT

Direct Tactical Analysis Control (DTAC) System (1 drone)
HULL

Naval Comm-Scanner Suite (Small)
HULL



« Last Edit: 15 May 2022, 15:53:09 by arcticwyrm245 »

Daryk

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  • Posts: 26187
  • The Double Deuce II/II-σ
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #4 on: 14 May 2022, 17:42:29 »
Four Krakens won't get through any competent point defense...  ^-^

arcticwyrm245

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  • Posts: 54
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #5 on: 14 May 2022, 18:34:58 »
@Daryk

How would it fare against refurbished Star League era designs/clan retrofitted SL hulls? That or the early ships like the Fox and the responses to it? I don't expect the PWS to go 1v1 but can it fight in pairs or small task groups against Warships?

Daryk

  • Lieutenant General
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  • Posts: 26187
  • The Double Deuce II/II-σ
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #6 on: 14 May 2022, 18:59:33 »
Against ships that (for no good reason) have NO point defense?  They should do just fine...  8)

AlphaMirage

  • Captain
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  • Posts: 2223
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #7 on: 15 May 2022, 07:44:11 »
It's reasonably good, I'd drop the mobile HPG though. For any non-Capital warship it's just to fragile and arguably of limited use as it cannot independently redeploy itself

arcticwyrm245

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  • Posts: 54
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #8 on: 15 May 2022, 16:44:20 »
@AlphaMirage

Thanks for the feedback.

Here we have some actual Type 51 hull derivatives.

 
Quote
Type 51(M) Gunship Primitive Warship
Mass: 50,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3100
Mass: 50,000
Battle Value: 18,569
Tech Rating/Availability: E/X-X-X-X
Cost: 4,449,226,600 C-bills

Fuel: 1,700 tons (17,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 3
Jump Range: 15
Heat Sinks: 396
Structural Integrity: 100

Armor
    Nose: 15
    Fore Sides: 15/15
    Aft Sides: 15/15
    Aft: 15

Cargo
    Bay 1:  Small Craft (3)         1 Door   
    Bay 2:  BattleArmor (IS) (3)    1 Door   
    Bay 3:  Fighter (6)             2 Doors   
    Bay 4:  Cargo (1026.5 tons)     1 Door   

Ammunition:
    1,920 rounds of Anti-Missile System [IS] ammunition (160 tons),
    240 rounds of Light SCC ammunition (120 tons),
    50 rounds of Piranha ammunition (500 tons),
    1,280 rounds of LRM 15 ammunition (160 tons),
    1,920 rounds of HVAC/10 ammunition (240 tons)

Dropship Capacity: 1
Grav Decks: 0
Escape Pods: 0
Life Boats: 30
Crew:  30 officers, 25 enlisted/non-rated, 94 gunners, 45 bay personnel, 20 marines, 12 BA marines      

Notes: Mounts 97.5 tons of primitive aerospace armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (76 Heat)
2 LRM 15                                   10   2(18)   2(18)   2(18)     0(0)   LRM         
    LRM 15 Ammo (160 shots)
4 Sub-Capital Missile Launcher (Piranha)   36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (50 shots)
4 HVAC/10                                  28   4(40)   4(40)   4(40)     0(0)   AC         
    HVAC/10 Ammo (320 shots)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
FRS/FLS (60 Heat)
4 Sub-Capital Cannon (Light)               48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (120 shots)
2 LRM 15                                   10   2(18)   2(18)   2(18)     0(0)   LRM         
    LRM 15 Ammo (160 shots)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
RBS/LBS (40 Heat)
2 LRM 15                                   10   2(18)   2(18)   2(18)     0(0)   LRM         
    LRM 15 Ammo (160 shots)
4 HVAC/10                                  28   4(40)   4(40)   4(40)     0(0)   AC         
    HVAC/10 Ammo (320 shots)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
ARS/ALS (40 Heat)
2 LRM 15                                   10   2(18)   2(18)   2(18)     0(0)   LRM         
    LRM 15 Ammo (160 shots)
4 HVAC/10                                  28   4(40)   4(40)   4(40)     0(0)   AC         
    HVAC/10 Ammo (320 shots)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
Aft (40 Heat)
2 LRM 15                                   10   2(18)   2(18)   2(18)     0(0)   LRM         
    LRM 15 Ammo (160 shots)
4 HVAC/10                                  28   4(40)   4(40)   4(40)     0(0)   AC         
    HVAC/10 Ammo (320 shots)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
   

Now for one in the spirit of Kowloon.

Quote
Type 51 Block II Gunship Primitive Warship
Mass: 50,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3100
Mass: 50,000
Battle Value: 19,110
Tech Rating/Availability: F/X-X-X-X
Cost: 4,742,685,400 C-bills

Fuel: 800 tons (8,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 3
Jump Range: 15
Heat Sinks: 139 (278)
Structural Integrity: 100

Armor
    Nose: 15
    Fore Sides: 15/15
    Aft Sides: 15/15
    Aft: 15

Cargo
    Bay 1:  Small Craft (3)         1 Door   
    Bay 2:  BattleArmor (IS) (3)    1 Door   
    Bay 3:  Cargo (458.0 tons)      1 Door   

Ammunition:
    10 rounds of AR10 Killer Whale ammunition (500 tons),
    1,920 rounds of Anti-Missile System [IS] ammunition (160 tons),
    10 rounds of AR10 Barracuda ammunition (300 tons),
    10 rounds of AR10 White Shark ammunition (400 tons),
    10 rounds of AR10 Santa Anna ammunition (400 tons),
    10 rounds of AR10 Peacemaker ammunition (500 tons),
    50 rounds of Barracuda ammunition (1,500 tons)

Dropship Capacity: 1
Grav Decks: 0
Escape Pods: 0
Life Boats: 30
Crew:  30 officers, 31 enlisted/non-rated, 60 gunners, 33 bay personnel, 10 passengers, 12 BA marines      

Notes: Equipped with
    1 Satellite Imager [Infrared Imager]
    1 Naval Comm-Scanner Suite (Small)
    1 Satellite Imager [Look-Down Radar]
    1 Satellite Imager [Hyperspectral Imager]
    20 Space Mine Dispenser
    1 Naval C3
   97.5 tons of primitive aerospace armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (82 Heat)
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
4 Capital Missile Launcher (AR10 Launcher)  80   8(80)   8(80)   8(80)    8(80)   AR10       
    AR10 Barracuda Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
    AR10 Santa Anna Ammo (10 shots)
    AR10 Peacemaker Ammo (10 shots)
    AR10 White Shark Ammo (10 shots)
FRS/FLS (70 Heat)
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
2 Capital Missile Launcher (Barracuda)      20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (25 shots)
2 Sub-Capital Laser (SCL/1)                 48   2(20)   2(20)   2(20)     0(0)   Sub-Capital Laser
RBS/LBS (2 Heat)
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
ARS/ALS (2 Heat)
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
Aft (2 Heat)
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
   
Naval C3
HULL

Naval Comm-Scanner Suite (Small)
HULL

Satellite Imager [Hyperspectral Imager]
HULL

Satellite Imager [Infrared Imager]
HULL

Satellite Imager [Look-Down Radar]
HULL

Space Mine Dispenser
ALS

Space Mine Dispenser
ALS

Space Mine Dispenser
ALS

Space Mine Dispenser
ALS

Space Mine Dispenser
ARS

Space Mine Dispenser
ARS

Space Mine Dispenser
ARS

Space Mine Dispenser
ARS

Space Mine Dispenser
FLS

Space Mine Dispenser
FLS

Space Mine Dispenser
FLS

Space Mine Dispenser
FLS

Space Mine Dispenser
FRS

Space Mine Dispenser
FRS

Space Mine Dispenser
FRS

Space Mine Dispenser
FRS

Space Mine Dispenser
AFT

Space Mine Dispenser
AFT

Space Mine Dispenser
AFT

Space Mine Dispenser
AFT



AlphaMirage

  • Captain
  • *
  • Posts: 2223
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #9 on: 16 May 2022, 15:22:57 »
So I am terribly curious, why so many mines? Are you intending to use the high speed intercept rules or merely enjoy making mobile obstacles?

arcticwyrm245

  • Corporal
  • *
  • Posts: 54
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #10 on: 16 May 2022, 15:37:12 »
A little bit of both, I am playing a bit loose with the rules since this is meant for story fiction over gameplay. My thoughts on PWS vs Warship is that engaging directly without anything to even the playing field is a bad idea. A Warship is still going to have a big firepower advantage over a PWS/Type 51 so giving it more to worry about is a good thing if it doesn't need more PWS to directly play bait. Whether that be by having mines go in on a ballistic trajectory or setting up the battlefield before a fight. Also because if a PWS/Type 51 needs to disengage then they can throw these out as a defensive screen.
« Last Edit: 16 May 2022, 15:44:04 by arcticwyrm245 »

arcticwyrm245

  • Corporal
  • *
  • Posts: 54
Re: How Derp is this? (Fanon Type 51 Gunship translated to PWS)
« Reply #11 on: 16 May 2022, 18:38:36 »
Here is another oldie, an Aquilla Primitive Jumpship converted to standard warship stats and modernized. It will still have the 15 lightyear jump range, at least until a new more modern version is made. Not sure if there is any mechanical difference in weight between primitive and 30 lightyear kf cores so if anyone knows please speak up.

Quote
Outrider PWS Transporter
Mass: 100,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 100,000
Battle Value: 10,471
Tech Rating/Availability: E/X-X-X-F
Cost: 5,498,196,000 C-bills

Fuel: 5,000 tons (50,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 290
Structural Integrity: 42

Armor
    Nose: 15
    Fore Sides: 15/15
    Aft Sides: 15/15
    Aft: 15

Cargo
    Bay 1:  Small Craft (2)         1 Door   
    Bay 2:  Fighter (6)             2 Doors   
    Bay 3:  BattleArmor (IS) (3)    1 Door   
    Bay 4:  Cargo (10100.0 tons)    1 Door   
    Bay 5:  Cargo (9561.0 tons)     1 Door   

Ammunition:
    960 rounds of Anti-Missile System [IS] ammunition (80 tons),
    240 rounds of Light SCC ammunition (120 tons),
    960 rounds of LRM 20 ammunition (160 tons)

Dropship Capacity: 2
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 0
Life Boats: 25
Crew:  20 officers, 60 enlisted/non-rated, 34 gunners, 40 bay personnel, 50 passengers, 20 marines, 12 BA marines      

Notes: Mounts 82.5 tons of standard aerospace armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (42 Heat)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (120 shots)
2 Large Laser                              16   2(16)   2(16)    0(0)     0(0)   Laser       
2 Sub-Capital Cannon (Light)               24   4(40)   4(40)   4(40)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (60 shots)
FRS/FLS (42 Heat)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (120 shots)
1 Sub-Capital Cannon (Light)               12   2(20)   2(20)   2(20)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (30 shots)
2 LRM 20                                   12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 Ammo (120 shots)
2 Large Laser                              16   2(16)   2(16)    0(0)     0(0)   Laser       
RBS/LBS (52 Heat)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (120 shots)
3 LRM 20                                   18   4(36)   4(36)   4(36)     0(0)   LRM         
    LRM 20 Ammo (180 shots)
4 Large Laser                              32   3(32)   3(32)    0(0)     0(0)   Laser       
ARS/ALS (42 Heat)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (120 shots)
2 LRM 20                                   12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 Ammo (120 shots)
2 Large Laser                              16   2(16)   2(16)    0(0)     0(0)   Laser       
1 Sub-Capital Cannon (Light)               12   2(20)   2(20)   2(20)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (30 shots)
Aft (54 Heat)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (120 shots)
2 Sub-Capital Cannon (Light)               24   4(40)   4(40)   4(40)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (60 shots)
2 LRM 20                                   12   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 20 Ammo (120 shots)
2 Large Laser                              16   2(16)   2(16)    0(0)     0(0)   Laser