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Author Topic: Making a Fox more deadly  (Read 286 times)

wolfgar

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  • Posts: 1873
  • Wolfson's Heavy Raiders: 3058-3092
Making a Fox more deadly
« on: 01 December 2022, 22:29:38 »
Little something that i did to the Fox class Corvette to try and make it more deadly, thoughts appreciated



Code: (Fox Hunter) [Select]

Fox Hunter Corvette (3057)
Mass: 240,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3057
Mass: 240,000
Battle Value: 67,922
Tech Rating/Availability: E/X-X-F-F
Cost: 7,488,198,000 C-bills

Fuel: 6,000 tons (30,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 442 (884)
Structural Integrity: 100

Armor
    Nose: 94
    Fore Sides: 80/80
    Aft Sides: 71/71
    Aft: 48

Cargo
    Bay 1:  Small Craft (2)         1 Door   
    Bay 2:  Fighter (12)            6 Doors   
    Bay 3:  Cargo (2837.0 tons)     1 Door   

Ammunition:
    180 rounds of NAC/10 ammunition (1.2 tons),
    480 rounds of Anti-Missile System [IS] ammunition (41 tons),
    480 rounds of LB 5-X Cluster ammunition (24 tons),
    280 rounds of Barracuda ammunition (4,980 tons)

Dropship Capacity: 0
Grav Decks: 1 (95 m)
Escape Pods: 0
Life Boats: 39
Crew:  30 officers, 107 enlisted/non-rated, 67 gunners, 34 bay personnel, 30 marines       

Notes: Equipped with
    lithium-fusion battery system
    1 Satellite Imager [Infrared Imager]
    1 Naval Comm-Scanner Suite (Small)
    1 Satellite Imager [High-Resolution (Hi-Res) Imager]
    1 Satellite Imager [Look-Down Radar]
    1 Satellite Imager [Hyperspectral Imager]
    4 MASH Equipment (4 theaters)
    480 tons of improved ferro-aluminum armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (27 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
2 Capital Missile Launcher (Barracuda)    20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
FRS/FLS (119 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
3 Naval Autocannon (NAC/10)               90   30(300) 30(300) 30(300)   0(0)   Capital AC 
    NAC/10 Ammo (30 shots)
2 Capital Missile Launcher (Barracuda)    20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
RBS/LBS (177 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
8 Capital Missile Launcher (Barracuda)    80   16(160) 16(160) 16(160) 16(160)  Capital Missile
    Barracuda Ammo (80 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
3 Naval Autocannon (NAC/10)               90   30(300) 30(300) 30(300)   0(0)   Capital AC 
    NAC/10 Ammo (30 shots)
ARS/ALS (119 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
3 Naval Autocannon (NAC/10)               90   30(300) 30(300) 30(300)   0(0)   Capital AC 
    NAC/10 Ammo (30 shots)
2 Capital Missile Launcher (Barracuda)    20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
Aft (27 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
2 Capital Missile Launcher (Barracuda)    20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
   

Wolf wins every fight but one, and in that one he dies, his fangs locked on the throat of his opponent.

Ramblefire

  • Sergeant
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  • Posts: 159
Re: Making a Fox more deadly
« Reply #1 on: 01 December 2022, 23:24:36 »
I appreciate the extra point defense. I would prefer more point defense, but adding more is always a good thing.

More armor of always good, though I don't like the fact that you removed all of the collars. You lose a lot of versatility. I like to stick dropships on them. A Union CV double your fighter screen. An Assault Dropship with tons of AMS can shoot down capital missiles or keep enemy dropshops busy or be a system patrol boat.

Jumbo with SRCS? Cargo pod. Extends your mission duration as long as you like. You can also carry a Vengeance too if you can afford it. Bring more friends to the party.
« Last Edit: 01 December 2022, 23:27:15 by Ramblefire »

Cannonshop

  • Lieutenant Colonel
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  • Posts: 8903
Re: Making a Fox more deadly
« Reply #2 on: 01 December 2022, 23:30:57 »
Hm...

If you're not sporting dropship collars, you need speed, because your onboard armament and embarked fighters become your primary offensive weapons.

the core of the Fox class, is that it's an armed troop transport...that's what it is, and what it's for.  A "Gunship" version that's running clean of droppers needs to be faster, and can be lighter, since that's not a role that really needs to 'stand still and take it for the sake of the dropships'.

(of course, doing that involves lots of EXTRA math to get matching engine output on a smaller frame, I guess.  Might be an interesting challenge...)
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

idea weenie

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  • Posts: 4237
Re: Making a Fox more deadly
« Reply #3 on: 01 December 2022, 23:46:43 »
I'm imagining a version with 168 tons freed up from cargo so you can turn all 24 of those LB-5X Autocannons into RAC/5 autocannons, and putting a total of 6 tons of ammo each.  When it goes broadside vs an enemy fighter swarm it looks like the Galactica from the opening battle of nBSG.

With no Collars and 3/5 T/OT, I could see this as a convoy escort for vulnerable Dropships.

wolfgar

  • Captain
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  • Posts: 1873
  • Wolfson's Heavy Raiders: 3058-3092
Re: Making a Fox more deadly
« Reply #4 on: 02 December 2022, 19:07:42 »
i think what we are looking at here is a doctrinal difference. The reason the Fox Hunter has no drop collars is that it is a fighter, not a transport, and drop collars are the one thing that a fighter cannot really afford, a weak point that can be easily targeted. Slicking those areas, pulling the Grav ring inside the armor, these are the things you do to make things safer. Like pumping down before jumping/combat.

As Cannonshop said, the canon Fox is basically an armed troop transport able to somewhat defend itself, and thats fine, except that what it makes it is a generalist platform. This Fox Hunter uses the same engines (Both transit and jump) and frame, for an almost identical profile and production time using almost identical production facilities, but is more heavily armed and armored. I would say that, (and if someone wants to check this i'll send the file over) that one Fox Hunter could take two standard Foxes in a stand up or running fight.

Now I'm not necessarily going to throw in the aforementioned assault dropships into the mix as well, again we are looking at a doctrinal difference. The Fox Hunter, as opposed to the Fox, is simply there to fight other warships, (again i would guess up to at least half again its mass) and win. Patrol groups of this would likely be three fox hunters and one fox tender.

Code: (Fox Tender) [Select]
Fox tenderr Corvette (3057)
Mass: 240,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3057
Mass: 240,000
Battle Value: 16,305
Tech Rating/Availability: E/X-X-E-F
Cost: 19,358,556,800 C-bills

Fuel: 6,000 tons (30,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 338 (676)
Structural Integrity: 100

Armor
    Nose: 94
    Fore Sides: 80/80
    Aft Sides: 71/71
    Aft: 48

Cargo
    Bay 1:  Small Craft (6)         3 Doors   
    Bay 2:  Fighter (12)            3 Doors   
    Bay 3:  Cargo (Liquid) (24000.0 tons)3 Doors   
    Bay 4:  Cargo (17387.374 tons)  1 Door   

Ammunition:
    816 rounds of Anti-Missile System [IS] ammunition (68 tons),
    840 rounds of LB 5-X Cluster ammunition (42 tons)

Dropship Capacity: 5
Grav Decks: 1 (95 m)
Escape Pods: 0
Life Boats: 45
Crew:  30 officers, 107 enlisted/non-rated, 67 gunners, 54 bay personnel, 30 passengers, 30 marines

Notes: Equipped with
    lithium-fusion battery system
    4 MASH Equipment (1 theater)
480 tons of improved ferro-aluminum armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (9 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
FRS/FLS (16 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
RBS/LBS (14 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
ARS/ALS (16 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
Aft (9 Heat)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)
3 LB 5-X AC                                3   2(15)   2(15)   2(15)     0(0)   LBX AC     
    LB 5-X Cluster Ammo (60 shots)
2 Anti-Missile System                      2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (24 shots)



The fox tender maintains the five drop collars, but forgoes the heavy weaponry to carry enough supplies to resupply their entire patrol group once from scratch. Dropships would be determined by mission needs, (RCT landers, assault types, water carriers, CV's) but the four ships would be able to form the core of a task force that could patrol for around three-quarters of a year before having to return for maintenance and leave. This would be great for commerce raiding or deep strikes against enemy facilities.

Finally one thing you didn't comment on was the scanning and observational gear. These are ships that can sit outside the heliopause and observe from the black, and then choose their strike point and timing with what would be scary accuracy. hitting pirate points with surgical precision.
Wolf wins every fight but one, and in that one he dies, his fangs locked on the throat of his opponent.

 

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