Was curious about how to start mixing in TSEMPs into a dropship's AA defenses, while still focusing on being an anti-dropship/anti-light warship design. Not quite happy with it, as I probably should drop two of the SCL/1s in favor of 1-2 more TSEMPs per facing, a few more Piranhas stored away, and more DHS.
Meggido Dropship
Type: Military Spheroid
Mass: 13,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 13,000
Battle Value: 31,465
Tech Rating/Availability: E/X-X-X-E
Cost: 2,523,214,400 C-bills
Fuel: 700 tons (21,000)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 420 (840)
Structural Integrity: 24
Armor
Nose: 508
Sides: 390/390
Aft: 300
Cargo
Bay 1: Fighter (6) 2 Doors
Bay 2: Small Craft (2) 1 Door
Bay 3: Cargo (557.0 tons) 1 Door
Ammunition:
432 rounds of Anti-Missile System [IS] ammunition (4 tons),
319 rounds of MML 9 SRM ammunition (5 tons),
40 rounds of Piranha ammunition (30 tons),
377 rounds of MML 9 LRM ammunition (5 tons),
60 rounds of Heavy SCC ammunition (120 tons)
Escape Pods: 0
Life Boats: 13
Crew: 8 officers, 5 enlisted/non-rated, 23 gunners, 22 bay personnel, 12 marines
Notes: Mounts 86 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (187 Heat)
2 Sub-Capital Cannon (Heavy) 84 14(140) 14(140) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (60 shots)
3 MML 9 15 2(15) 2(15) 2(15) 0(0) MML
MML 9 LRM Ammo (117 shots)
MML 9 SRM Ammo (99 shots)
2 ER PPC 30 2(20) 2(20) 2(20) 0(0) PPC
2 Large VSP Laser 20 2(20) 1(14) 0(0) 0(0) Pulse Laser
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (20 shots)
RS/LS Fwd (164 Heat)
3 Sub-Capital Laser (SCL/1) 72 3(30) 3(30) 3(30) 0(0) Sub-Capital Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
2 MML 9 10 1(10) 1(10) 1(10) 0(0) MML
MML 9 LRM Ammo (78 shots)
MML 9 SRM Ammo (66 shots)
2 ER PPC 30 2(20) 2(20) 2(20) 0(0) PPC
2 Large VSP Laser 20 2(20) 1(14) 0(0) 0(0) Pulse Laser
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc
1 Sub-Capital Missile Launcher (Piranha) 9 3(30) 3(30) 3(30) 0(0) Sub-Capital Missile
Piranha Ammo (10 shots)
RS/LS Aft (102 Heat)
1 Sub-Capital Laser (SCL/1) 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (108 shots)
1 MML 9 5 1(5) 1(5) 1(5) 0(0) MML
MML 9 LRM Ammo (52 shots)
MML 9 SRM Ammo (44 shots)
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc
2 ER PPC 30 2(20) 2(20) 2(20) 0(0) PPC
2 Large VSP Laser 20 2(20) 1(14) 0(0) 0(0) Pulse Laser
Aft (94 Heat)
1 Sub-Capital Laser (SCL/1) 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
2 ER PPC 30 2(20) 2(20) 2(20) 0(0) PPC
2 Large VSP Laser 20 2(20) 1(14) 0(0) 0(0) Pulse Laser
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc