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Author Topic: Meggido pocket warship (experimenting w/ TSEMPs)  (Read 246 times)

AngryButler with a KNIFE!

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Meggido pocket warship (experimenting w/ TSEMPs)
« on: 01 December 2022, 21:26:18 »

Was curious about how to start mixing in TSEMPs into a dropship's AA defenses, while still focusing on being an anti-dropship/anti-light warship design. Not quite happy with it, as I probably should drop two of the SCL/1s in favor of 1-2 more TSEMPs per facing, a few more Piranhas stored away, and more DHS.


Code: [Select]
Meggido Dropship
Type: Military Spheroid
Mass: 13,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 13,000
Battle Value: 31,465
Tech Rating/Availability: E/X-X-X-E
Cost: 2,523,214,400 C-bills

Fuel: 700 tons (21,000)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 420 (840)
Structural Integrity: 24

Armor
    Nose: 508
    Sides: 390/390
    Aft: 300

Cargo
    Bay 1:  Fighter (6)             2 Doors   
    Bay 2:  Small Craft (2)         1 Door   
    Bay 3:  Cargo (557.0 tons)      1 Door   

Ammunition:
    432 rounds of Anti-Missile System [IS] ammunition (4 tons),
    319 rounds of MML 9 SRM ammunition (5 tons),
    40 rounds of Piranha ammunition (30 tons),
    377 rounds of MML 9 LRM ammunition (5 tons),
    60 rounds of Heavy SCC ammunition (120 tons)

Escape Pods: 0
Life Boats: 13
Crew:  8 officers, 5 enlisted/non-rated, 23 gunners, 22 bay personnel, 12 marines

Notes: Mounts 86 tons of heavy ferro-aluminum armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV     ERV   Class       
Nose (187 Heat)
2 Sub-Capital Cannon (Heavy)               84   14(140) 14(140)  0(0)    0(0)  Sub-Capital Cannon
    Heavy SCC Ammo (60 shots)
3 MML 9                                    15   2(15)   2(15)   2(15)    0(0)  MML         
    MML 9 LRM Ammo (117 shots)
    MML 9 SRM Ammo (99 shots)
2 ER PPC                                   30   2(20)   2(20)   2(20)    0(0)  PPC         
2 Large VSP Laser                          20   2(20)   1(14)    0(0)    0(0)  Pulse Laser
2 TSEMP Cannon                             20    0(0)    0(0)    0(0)    0(0)  Misc       
2 Sub-Capital Missile Launcher (Piranha)   18   6(60)   6(60)   6(60)    0(0)  Sub-Capital Missile
    Piranha Ammo (20 shots)
RS/LS Fwd (164 Heat)
3 Sub-Capital Laser (SCL/1)                72   3(30)   3(30)   3(30)    0(0)  Sub-Capital Laser
3 Anti-Missile System                       3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (108 shots)
2 MML 9                                    10   1(10)   1(10)   1(10)    0(0)  MML         
    MML 9 LRM Ammo (78 shots)
    MML 9 SRM Ammo (66 shots)
2 ER PPC                                   30   2(20)   2(20)   2(20)    0(0)  PPC         
2 Large VSP Laser                          20   2(20)   1(14)    0(0)    0(0)  Pulse Laser
2 TSEMP Cannon                             20    0(0)    0(0)    0(0)    0(0)  Misc       
1 Sub-Capital Missile Launcher (Piranha)    9   3(30)   3(30)   3(30)    0(0)  Sub-Capital Missile
    Piranha Ammo (10 shots)
RS/LS Aft (102 Heat)
1 Sub-Capital Laser (SCL/1)                24   1(10)   1(10)   1(10)    0(0)  Sub-Capital Laser
3 Anti-Missile System                       3    1(9)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (108 shots)
1 MML 9                                     5    1(5)    1(5)    1(5)    0(0)  MML         
    MML 9 LRM Ammo (52 shots)
    MML 9 SRM Ammo (44 shots)
2 TSEMP Cannon                             20    0(0)    0(0)    0(0)    0(0)  Misc       
2 ER PPC                                   30   2(20)   2(20)   2(20)    0(0)  PPC         
2 Large VSP Laser                          20   2(20)   1(14)    0(0)    0(0)  Pulse Laser
Aft (94 Heat)
1 Sub-Capital Laser (SCL/1)                24   1(10)   1(10)   1(10)    0(0)  Sub-Capital Laser
2 ER PPC                                   30   2(20)   2(20)   2(20)    0(0)  PPC         
2 Large VSP Laser                          20   2(20)   1(14)    0(0)    0(0)  Pulse Laser
2 TSEMP Cannon                             20    0(0)    0(0)    0(0)    0(0)  Misc       


Col Toda

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Re: Meggido pocket warship (experimenting w/ TSEMPs)
« Reply #1 on: 14 December 2022, 07:08:00 »
In 3145 mix tech becomes available as tounementlegal .  CLAN Weapons  seem to be something to go for . Say Streak LRM 20s , Laser AMS , a huge bay w enough tons of Heavy machine guns can blow up the heaviest capital missle if no such missile it can gut just about anything at short range . . CLAN large Pulse lasers .  The use of MMLs where a separate LRM 20 and 3SRM 6s has less weight and just as efficient or mor as 2 MML9s . VPL are heavy

Daryk

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Re: Meggido pocket warship (experimenting w/ TSEMPs)
« Reply #2 on: 14 December 2022, 18:26:45 »
With clanner PPCs in the mix, please remind me why SCL-1s are a thing? ???

FastConcentrate8

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Re: Meggido pocket warship (experimenting w/ TSEMPs)
« Reply #3 on: 14 December 2022, 22:46:30 »
With clanner PPCs in the mix, please remind me why SCL-1s are a thing? ???

Significantly longer range. C-ER PPCs are limited to Tactical Range Brackets while Sub-Caps can engage using Capital Range Brackets which are double the Tactical Brackets.

Daryk

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Re: Meggido pocket warship (experimenting w/ TSEMPs)
« Reply #4 on: 15 December 2022, 04:14:27 »
Thanks!  I knew there was a reason, I just couldn't remember it.  :thumbsup:

 

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