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Author Topic: Nebula Confederation Ships (w. Art)  (Read 4614 times)

Dragon Cat

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Re: Nebula Confederation Ships (w. Art)
« Reply #30 on: 26 February 2023, 19:15:31 »
More of a living with instead of gaming terms

Your skip drives have range/days I assume that means it travels 4 ly per day?

My question would be 2 fold I guess
A) are they aware of the travel time I.e is this some sort of jump space? Or is it instantaneous for them but time passes for everyone else (if its the latter you could have some really "old" crews on ships that jump a lot)

B) what's the max range could they for example choose to go 400 ly and it takes 400 days (I know they are in the nebula do that would technically be impossible just curious)

C/ Do they need to know their destinations coordinates or will it work throw the switches hope for the best? Main reason I'd ask here is you said gravity isn't an issue for them JumpShips and WarShips tend to jump near a star to avoid the planets orbits and other debris these things technically could jump anywhere but would still generally aim for a star?

Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Maingunnery

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Re: Nebula Confederation Ships (w. Art)
« Reply #31 on: 26 February 2023, 20:26:57 »
Personnally, I hope you don't make the ships not able be larger than the standard 2.5 million.  It would make them more interesting to play.  You can rig it so it doesn't cause troubles for game balance.   I can picture eventually Nebulans building arc ships eventually finding away out of the Nebula and exploring the deep periphery.
I was thinking of limiting Skip Drives entirely to ASF/SC/DS, but I can stick to the older posts with WS/JS/SS being limited to Stationary variants of the Skip Drives (Defense only).


I can see that 2.5Mil a Dyson sphere Monitor...
Well I can design you a Deep Space Habitat Sphere, imagine a hollow sphere with a diameter of 10km, and at the center a smaller spherical structure containing most of the machinery. The sphere has six automated pressurized repair bays, each hemisphere contains three of them. The inner hull surface of each bay contains a huge grav deck and an array of hydroponic chambers, these get most of their light from the central structure which is covered in light emitting systems.

Code: [Select]
Deep Space Habitat Sphere (Standard)
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2750
Mass: 2,500,000
Battle Value: 105,117
Tech Rating/Availability: E/F-X-F-F
Cost: 7,624,579,000,000 C-bills

Fuel: 100,000 tons (250,000)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: N/A
Heat Sinks: 300
Structural Integrity: 1

Armor
    Nose: 1000
    Fore Sides: 1000/1000
    Aft Sides: 1000/1000
    Aft: 1000

Cargo
    Bay 1:  ARTS Standard Repair Facility (Pressurized) (2,500,000)1 Door   
    Bay 2:  ARTS Standard Repair Facility (Pressurized) (2,500,000)1 Door   
    Bay 3:  ARTS Standard Repair Facility (Pressurized) (2,500,000)1 Door   
    Bay 4:  ARTS Standard Repair Facility (Pressurized) (2,500,000)1 Door   
    Bay 5:  ARTS Standard Repair Facility (Pressurized) (2,500,000)1 Door   
    Bay 6:  ARTS Standard Repair Facility (Pressurized) (2,500,000)1 Door   
    Bay 7:  ARTS Small Craft (60)   30 Doors 
    Bay 8:  Cargo (413653.0 tons)   2 Doors   

Ammunition:
None

Dropship Capacity: 0
Grav Decks: 6 (1500 m, 1500 m, 1500 m, 1500 m, 1500 m, 1500 m)
Escape Pods: 10,000
Life Boats: 0
Crew:  100 officers, 494 enlisted/non-rated, 6 gunners, 300 bay personnel, 60000 passengers

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
7,500 tons of ferro-carbide armor.

Weapons:                 Capital Attack Values (Standard)
Arc (Heat)           Heat  SRV     MRV     LRV      ERV    Class       
Nose (12 Heat)
6 Small Pulse Laser  12   2(18)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (12 Heat)
6 Small Pulse Laser  12   2(18)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (12 Heat)
6 Small Pulse Laser  12   2(18)    0(0)    0(0)     0(0)   Point Defense
Aft (12 Heat)
6 Small Pulse Laser  12   2(18)    0(0)    0(0)     0(0)   Point Defense

[standard version, no exotic/custom technology applied yet].


I'm guessing the incompatibility between Skip Drives and KF Drives is because Skip Drives are still technically tiny KF Drives?
Skip Drives are KF related technology, the core itself can best be seen as containing a continuous KF event which is force feed reactor plasma. The KF event itself is used as a (bit explosive) pressure cooker to turn that fusion plasma into something more exotic plasma, which is then used to generate all the effects. Both the exotic plasma and the KF event do not react kindly to Jump Fields.


More of a living with instead of gaming terms

Your skip drives have range/days I assume that means it travels 4 ly per day?
Yes, the most advanced ones do.

Quote
My question would be 2 fold I guess
A) are they aware of the travel time I.e is this some sort of jump space? Or is it instantaneous for them but time passes for everyone else (if its the latter you could have some really "old" crews on ships that jump a lot)
They are aware, they can make course changes and make manual stops.

Quote
B) what's the max range could they for example choose to go 400 ly and it takes 400 days (I know they are in the nebula do that would technically be impossible just curious)
As long as their fuel lasts (1G Burn Days), their Skip Drives consume the equivalent of a 1G Thrust of reactor plasma. I choose that for easy usage.

Quote
C/ Do they need to know their destinations coordinates or will it work throw the switches hope for the best? Main reason I'd ask here is you said gravity isn't an issue for them JumpShips and WarShips tend to jump near a star to avoid the planets orbits and other debris these things technically could jump anywhere but would still generally aim for a star?
Gravity is less of an issue but not a non-issue. They can choose a direction and the safety systems will do their best to avoid gravity wells and strange anomalies. But if those systems malfunction and the ship travels through a planet while in hyper space then it will be fatal, or the Game Master (Q) will snap his fingers and something strange will happen to save their lives.
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

Fan XTRO: The Society
Nebula Confederation Ships

Lycanphoenix

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Re: Nebula Confederation Ships (w. Art)
« Reply #32 on: 26 February 2023, 20:36:47 »
Makes me wonder if the Nebula Confederation has experimented with antimatter reactors. A prototype vessel carrying one would be interesting.

Dragon Cat

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Re: Nebula Confederation Ships (w. Art)
« Reply #33 on: 27 February 2023, 00:28:23 »
Quote
Gravity is less of an issue but not a non-issue. They can choose a direction and the safety systems will do their best to avoid gravity wells and strange anomalies. But if those systems malfunction and the ship travels through a planet while in hyper space then it will be fatal, or the Game Master (Q) will snap his fingers and something strange will happen to save their lives.

Oh the damage to a planetary surface urgh that sounds like it could be used in a very horrible way

Couldn't it just knock the ship out of FTL at uncontrollable speeds and the ship either a burns to a crisp or is smashed to pieces? It would avoid the idea of a robotic ship being used the wrong way.
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Maingunnery

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Re: Nebula Confederation Ships (w. Art)
« Reply #34 on: 27 February 2023, 02:02:26 »
Oh the damage to a planetary surface urgh that sounds like it could be used in a very horrible way

Couldn't it just knock the ship out of FTL at uncontrollable speeds and the ship either a burns to a crisp or is smashed to pieces? It would avoid the idea of a robotic ship being used the wrong way.
I was thinking more of the ship tearing apart and then the pieces randomly exiting hyperspace into the planets molten core, never actually hitting the planet surface.
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

Fan XTRO: The Society
Nebula Confederation Ships

Dragon Cat

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Re: Nebula Confederation Ships (w. Art)
« Reply #35 on: 27 February 2023, 08:17:31 »
I was thinking more of the ship tearing apart and then the pieces randomly exiting hyperspace into the planets molten core, never actually hitting the planet surface.

Gotcha
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

 

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